This patch stitches the vertices along patch edges so that cracks can no longer form when applying subdivision or displacement a mesh. Subpatches are now formed in a way that ensures vertex indices along subpatch edges are equal for adjacent subpatches. A mapping of vertices along patch edges is built to preform stitching. Overall performance is roughly the same, some gains were made in splitting, but some was lost in stitching. This fixes: - T49049 (cracks between patches from material and uv seams) - T49048 (discontinuous normals with true displacement) Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3692
642 lines
18 KiB
C++
642 lines
18 KiB
C++
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "render/mesh.h"
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#include "render/attribute.h"
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#include "render/camera.h"
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#include "subd/subd_split.h"
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#include "subd/subd_patch.h"
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#include "subd/subd_patch_table.h"
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#include "util/util_foreach.h"
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#include "util/util_algorithm.h"
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#include "util/util_hash.h"
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CCL_NAMESPACE_BEGIN
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#ifdef WITH_OPENSUBDIV
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CCL_NAMESPACE_END
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# include <opensubdiv/far/topologyRefinerFactory.h>
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# include <opensubdiv/far/primvarRefiner.h>
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# include <opensubdiv/far/patchTableFactory.h>
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# include <opensubdiv/far/patchMap.h>
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/* specializations of TopologyRefinerFactory for ccl::Mesh */
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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template<>
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bool TopologyRefinerFactory<ccl::Mesh>::resizeComponentTopology(TopologyRefiner &refiner,
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ccl::Mesh const &mesh)
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{
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setNumBaseVertices(refiner, mesh.verts.size());
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setNumBaseFaces(refiner, mesh.subd_faces.size());
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const ccl::Mesh::SubdFace *face = mesh.subd_faces.data();
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for (int i = 0; i < mesh.subd_faces.size(); i++, face++) {
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setNumBaseFaceVertices(refiner, i, face->num_corners);
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}
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return true;
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}
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template<>
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bool TopologyRefinerFactory<ccl::Mesh>::assignComponentTopology(TopologyRefiner &refiner,
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ccl::Mesh const &mesh)
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{
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const ccl::Mesh::SubdFace *face = mesh.subd_faces.data();
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for (int i = 0; i < mesh.subd_faces.size(); i++, face++) {
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IndexArray face_verts = getBaseFaceVertices(refiner, i);
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int *corner = &mesh.subd_face_corners[face->start_corner];
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for (int j = 0; j < face->num_corners; j++, corner++) {
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face_verts[j] = *corner;
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}
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}
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return true;
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}
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template<>
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bool TopologyRefinerFactory<ccl::Mesh>::assignComponentTags(TopologyRefiner &refiner,
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ccl::Mesh const &mesh)
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{
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const ccl::Mesh::SubdEdgeCrease *crease = mesh.subd_creases.data();
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for (int i = 0; i < mesh.subd_creases.size(); i++, crease++) {
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Index edge = findBaseEdge(refiner, crease->v[0], crease->v[1]);
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if (edge != INDEX_INVALID) {
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setBaseEdgeSharpness(refiner, edge, crease->crease * 10.0f);
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}
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}
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for (int i = 0; i < mesh.verts.size(); i++) {
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ConstIndexArray vert_edges = getBaseVertexEdges(refiner, i);
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if (vert_edges.size() == 2) {
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float sharpness = refiner.getLevel(0).getEdgeSharpness(vert_edges[0]);
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sharpness = ccl::min(sharpness, refiner.getLevel(0).getEdgeSharpness(vert_edges[1]));
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setBaseVertexSharpness(refiner, i, sharpness);
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}
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}
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return true;
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}
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template<>
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bool TopologyRefinerFactory<ccl::Mesh>::assignFaceVaryingTopology(TopologyRefiner & /*refiner*/,
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ccl::Mesh const & /*mesh*/)
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{
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return true;
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}
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template<>
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void TopologyRefinerFactory<ccl::Mesh>::reportInvalidTopology(TopologyError /*err_code*/,
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char const * /*msg*/,
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ccl::Mesh const & /*mesh*/)
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{
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}
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} /* namespace Far */
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} /* namespace OPENSUBDIV_VERSION */
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} /* namespace OpenSubdiv */
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CCL_NAMESPACE_BEGIN
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using namespace OpenSubdiv;
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/* struct that implements OpenSubdiv's vertex interface */
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template<typename T> struct OsdValue {
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T value;
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OsdValue()
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{
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}
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void Clear(void * = 0)
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{
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memset(&value, 0, sizeof(T));
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}
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void AddWithWeight(OsdValue<T> const &src, float weight)
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{
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value += src.value * weight;
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}
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};
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template<> void OsdValue<uchar4>::AddWithWeight(OsdValue<uchar4> const &src, float weight)
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{
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for (int i = 0; i < 4; i++) {
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value[i] += (uchar)(src.value[i] * weight);
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}
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}
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/* class for holding OpenSubdiv data used during tessellation */
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class OsdData {
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Mesh *mesh;
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vector<OsdValue<float3>> verts;
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Far::TopologyRefiner *refiner;
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Far::PatchTable *patch_table;
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Far::PatchMap *patch_map;
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public:
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OsdData() : mesh(NULL), refiner(NULL), patch_table(NULL), patch_map(NULL)
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{
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}
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~OsdData()
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{
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delete refiner;
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delete patch_table;
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delete patch_map;
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}
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void build_from_mesh(Mesh *mesh_)
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{
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mesh = mesh_;
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/* type and options */
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Sdc::SchemeType type = Sdc::SCHEME_CATMARK;
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Sdc::Options options;
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options.SetVtxBoundaryInterpolation(Sdc::Options::VTX_BOUNDARY_EDGE_ONLY);
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/* create refiner */
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refiner = Far::TopologyRefinerFactory<Mesh>::Create(
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*mesh, Far::TopologyRefinerFactory<Mesh>::Options(type, options));
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/* adaptive refinement */
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int max_isolation = calculate_max_isolation();
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refiner->RefineAdaptive(Far::TopologyRefiner::AdaptiveOptions(max_isolation));
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/* create patch table */
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Far::PatchTableFactory::Options patch_options;
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patch_options.endCapType = Far::PatchTableFactory::Options::ENDCAP_GREGORY_BASIS;
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patch_table = Far::PatchTableFactory::Create(*refiner, patch_options);
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/* interpolate verts */
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int num_refiner_verts = refiner->GetNumVerticesTotal();
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int num_local_points = patch_table->GetNumLocalPoints();
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verts.resize(num_refiner_verts + num_local_points);
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for (int i = 0; i < mesh->verts.size(); i++) {
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verts[i].value = mesh->verts[i];
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}
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OsdValue<float3> *src = verts.data();
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for (int i = 0; i < refiner->GetMaxLevel(); i++) {
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OsdValue<float3> *dest = src + refiner->GetLevel(i).GetNumVertices();
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Far::PrimvarRefiner(*refiner).Interpolate(i + 1, src, dest);
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src = dest;
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}
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if (num_local_points) {
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patch_table->ComputeLocalPointValues(&verts[0], &verts[num_refiner_verts]);
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}
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/* create patch map */
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patch_map = new Far::PatchMap(*patch_table);
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}
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void subdivide_attribute(Attribute &attr)
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{
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Far::PrimvarRefiner primvar_refiner(*refiner);
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if (attr.element == ATTR_ELEMENT_VERTEX) {
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int num_refiner_verts = refiner->GetNumVerticesTotal();
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int num_local_points = patch_table->GetNumLocalPoints();
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attr.resize(num_refiner_verts + num_local_points);
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attr.flags |= ATTR_FINAL_SIZE;
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char *src = attr.buffer.data();
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for (int i = 0; i < refiner->GetMaxLevel(); i++) {
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char *dest = src + refiner->GetLevel(i).GetNumVertices() * attr.data_sizeof();
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if (attr.same_storage(attr.type, TypeDesc::TypeFloat)) {
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primvar_refiner.Interpolate(i + 1, (OsdValue<float> *)src, (OsdValue<float> *&)dest);
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}
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else if (attr.same_storage(attr.type, TypeFloat2)) {
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primvar_refiner.Interpolate(i + 1, (OsdValue<float2> *)src, (OsdValue<float2> *&)dest);
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}
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else {
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primvar_refiner.Interpolate(i + 1, (OsdValue<float4> *)src, (OsdValue<float4> *&)dest);
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}
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src = dest;
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}
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if (num_local_points) {
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if (attr.same_storage(attr.type, TypeDesc::TypeFloat)) {
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patch_table->ComputeLocalPointValues(
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(OsdValue<float> *)&attr.buffer[0],
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(OsdValue<float> *)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
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}
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else if (attr.same_storage(attr.type, TypeFloat2)) {
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patch_table->ComputeLocalPointValues(
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(OsdValue<float2> *)&attr.buffer[0],
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(OsdValue<float2> *)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
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}
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else {
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patch_table->ComputeLocalPointValues(
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(OsdValue<float4> *)&attr.buffer[0],
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(OsdValue<float4> *)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
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}
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}
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}
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else if (attr.element == ATTR_ELEMENT_CORNER || attr.element == ATTR_ELEMENT_CORNER_BYTE) {
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// TODO(mai): fvar interpolation
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}
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}
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int calculate_max_isolation()
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{
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/* loop over all edges to find longest in screen space */
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const Far::TopologyLevel &level = refiner->GetLevel(0);
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Transform objecttoworld = mesh->subd_params->objecttoworld;
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Camera *cam = mesh->subd_params->camera;
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float longest_edge = 0.0f;
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for (size_t i = 0; i < level.GetNumEdges(); i++) {
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Far::ConstIndexArray verts = level.GetEdgeVertices(i);
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float3 a = mesh->verts[verts[0]];
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float3 b = mesh->verts[verts[1]];
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float edge_len;
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if (cam) {
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a = transform_point(&objecttoworld, a);
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b = transform_point(&objecttoworld, b);
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edge_len = len(a - b) / cam->world_to_raster_size((a + b) * 0.5f);
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}
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else {
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edge_len = len(a - b);
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}
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longest_edge = max(longest_edge, edge_len);
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}
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/* calculate isolation level */
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int isolation = (int)(log2f(max(longest_edge / mesh->subd_params->dicing_rate, 1.0f)) + 1.0f);
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return min(isolation, 10);
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}
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friend struct OsdPatch;
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friend class Mesh;
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};
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/* ccl::Patch implementation that uses OpenSubdiv for eval */
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struct OsdPatch : Patch {
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OsdData *osd_data;
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OsdPatch()
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{
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}
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OsdPatch(OsdData *data) : osd_data(data)
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{
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}
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void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
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{
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const Far::PatchTable::PatchHandle *handle = osd_data->patch_map->FindPatch(patch_index, u, v);
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assert(handle);
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float p_weights[20], du_weights[20], dv_weights[20];
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osd_data->patch_table->EvaluateBasis(*handle, u, v, p_weights, du_weights, dv_weights);
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Far::ConstIndexArray cv = osd_data->patch_table->GetPatchVertices(*handle);
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float3 du, dv;
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if (P)
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*P = make_float3(0.0f, 0.0f, 0.0f);
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du = make_float3(0.0f, 0.0f, 0.0f);
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dv = make_float3(0.0f, 0.0f, 0.0f);
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for (int i = 0; i < cv.size(); i++) {
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float3 p = osd_data->verts[cv[i]].value;
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if (P)
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*P += p * p_weights[i];
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du += p * du_weights[i];
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dv += p * dv_weights[i];
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}
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if (dPdu)
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*dPdu = du;
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if (dPdv)
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*dPdv = dv;
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if (N) {
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*N = cross(du, dv);
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float t = len(*N);
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*N = (t != 0.0f) ? *N / t : make_float3(0.0f, 0.0f, 1.0f);
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}
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}
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};
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#endif
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void Mesh::tessellate(DiagSplit *split)
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{
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#ifdef WITH_OPENSUBDIV
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OsdData osd_data;
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bool need_packed_patch_table = false;
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if (subdivision_type == SUBDIVISION_CATMULL_CLARK) {
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if (subd_faces.size()) {
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osd_data.build_from_mesh(this);
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}
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}
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else
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#endif
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{
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/* force linear subdivision if OpenSubdiv is unavailable to avoid
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* falling into catmull-clark code paths by accident
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*/
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subdivision_type = SUBDIVISION_LINEAR;
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/* force disable attribute subdivision for same reason as above */
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foreach (Attribute &attr, subd_attributes.attributes) {
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attr.flags &= ~ATTR_SUBDIVIDED;
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}
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}
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int num_faces = subd_faces.size();
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Attribute *attr_vN = subd_attributes.find(ATTR_STD_VERTEX_NORMAL);
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float3 *vN = attr_vN->data_float3();
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/* count patches */
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int num_patches = 0;
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for (int f = 0; f < num_faces; f++) {
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SubdFace &face = subd_faces[f];
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if (face.is_quad()) {
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num_patches++;
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}
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else {
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num_patches += face.num_corners;
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}
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}
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/* build patches from faces */
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#ifdef WITH_OPENSUBDIV
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if (subdivision_type == SUBDIVISION_CATMULL_CLARK) {
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vector<OsdPatch> osd_patches(num_patches, &osd_data);
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OsdPatch *patch = osd_patches.data();
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for (int f = 0; f < num_faces; f++) {
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SubdFace &face = subd_faces[f];
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if (face.is_quad()) {
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patch->patch_index = face.ptex_offset;
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patch->from_ngon = false;
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patch->shader = face.shader;
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patch++;
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}
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else {
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for (int corner = 0; corner < face.num_corners; corner++) {
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patch->patch_index = face.ptex_offset + corner;
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patch->from_ngon = true;
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patch->shader = face.shader;
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patch++;
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}
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}
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}
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/* split patches */
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split->split_patches(osd_patches.data(), sizeof(OsdPatch));
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}
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else
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#endif
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{
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vector<LinearQuadPatch> linear_patches(num_patches);
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LinearQuadPatch *patch = linear_patches.data();
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for (int f = 0; f < num_faces; f++) {
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SubdFace &face = subd_faces[f];
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if (face.is_quad()) {
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float3 *hull = patch->hull;
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float3 *normals = patch->normals;
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patch->patch_index = face.ptex_offset;
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patch->from_ngon = false;
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for (int i = 0; i < 4; i++) {
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hull[i] = verts[subd_face_corners[face.start_corner + i]];
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}
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if (face.smooth) {
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for (int i = 0; i < 4; i++) {
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normals[i] = vN[subd_face_corners[face.start_corner + i]];
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}
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}
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else {
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float3 N = face.normal(this);
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for (int i = 0; i < 4; i++) {
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normals[i] = N;
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}
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}
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swap(hull[2], hull[3]);
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swap(normals[2], normals[3]);
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patch->shader = face.shader;
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patch++;
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}
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else {
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/* ngon */
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float3 center_vert = make_float3(0.0f, 0.0f, 0.0f);
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float3 center_normal = make_float3(0.0f, 0.0f, 0.0f);
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float inv_num_corners = 1.0f / float(face.num_corners);
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for (int corner = 0; corner < face.num_corners; corner++) {
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center_vert += verts[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
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center_normal += vN[subd_face_corners[face.start_corner + corner]] * inv_num_corners;
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}
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for (int corner = 0; corner < face.num_corners; corner++) {
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float3 *hull = patch->hull;
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float3 *normals = patch->normals;
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patch->patch_index = face.ptex_offset + corner;
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patch->from_ngon = true;
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patch->shader = face.shader;
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hull[0] =
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verts[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
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hull[1] =
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verts[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
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hull[2] =
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verts[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
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hull[3] = center_vert;
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hull[1] = (hull[1] + hull[0]) * 0.5;
|
|
hull[2] = (hull[2] + hull[0]) * 0.5;
|
|
|
|
if (face.smooth) {
|
|
normals[0] =
|
|
vN[subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]];
|
|
normals[1] =
|
|
vN[subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]];
|
|
normals[2] =
|
|
vN[subd_face_corners[face.start_corner + mod(corner - 1, face.num_corners)]];
|
|
normals[3] = center_normal;
|
|
|
|
normals[1] = (normals[1] + normals[0]) * 0.5;
|
|
normals[2] = (normals[2] + normals[0]) * 0.5;
|
|
}
|
|
else {
|
|
float3 N = face.normal(this);
|
|
for (int i = 0; i < 4; i++) {
|
|
normals[i] = N;
|
|
}
|
|
}
|
|
|
|
patch++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* split patches */
|
|
split->split_patches(linear_patches.data(), sizeof(LinearQuadPatch));
|
|
}
|
|
|
|
/* interpolate center points for attributes */
|
|
foreach (Attribute &attr, subd_attributes.attributes) {
|
|
#ifdef WITH_OPENSUBDIV
|
|
if (subdivision_type == SUBDIVISION_CATMULL_CLARK && attr.flags & ATTR_SUBDIVIDED) {
|
|
if (attr.element == ATTR_ELEMENT_CORNER || attr.element == ATTR_ELEMENT_CORNER_BYTE) {
|
|
/* keep subdivision for corner attributes disabled for now */
|
|
attr.flags &= ~ATTR_SUBDIVIDED;
|
|
}
|
|
else if (subd_faces.size()) {
|
|
osd_data.subdivide_attribute(attr);
|
|
|
|
need_packed_patch_table = true;
|
|
continue;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
char *data = attr.data();
|
|
size_t stride = attr.data_sizeof();
|
|
int ngons = 0;
|
|
|
|
switch (attr.element) {
|
|
case ATTR_ELEMENT_VERTEX: {
|
|
for (int f = 0; f < num_faces; f++) {
|
|
SubdFace &face = subd_faces[f];
|
|
|
|
if (!face.is_quad()) {
|
|
char *center = data + (verts.size() - num_subd_verts + ngons) * stride;
|
|
attr.zero_data(center);
|
|
|
|
float inv_num_corners = 1.0f / float(face.num_corners);
|
|
|
|
for (int corner = 0; corner < face.num_corners; corner++) {
|
|
attr.add_with_weight(center,
|
|
data + subd_face_corners[face.start_corner + corner] * stride,
|
|
inv_num_corners);
|
|
}
|
|
|
|
ngons++;
|
|
}
|
|
}
|
|
} break;
|
|
case ATTR_ELEMENT_VERTEX_MOTION: {
|
|
// TODO(mai): implement
|
|
} break;
|
|
case ATTR_ELEMENT_CORNER: {
|
|
for (int f = 0; f < num_faces; f++) {
|
|
SubdFace &face = subd_faces[f];
|
|
|
|
if (!face.is_quad()) {
|
|
char *center = data + (subd_face_corners.size() + ngons) * stride;
|
|
attr.zero_data(center);
|
|
|
|
float inv_num_corners = 1.0f / float(face.num_corners);
|
|
|
|
for (int corner = 0; corner < face.num_corners; corner++) {
|
|
attr.add_with_weight(
|
|
center, data + (face.start_corner + corner) * stride, inv_num_corners);
|
|
}
|
|
|
|
ngons++;
|
|
}
|
|
}
|
|
} break;
|
|
case ATTR_ELEMENT_CORNER_BYTE: {
|
|
for (int f = 0; f < num_faces; f++) {
|
|
SubdFace &face = subd_faces[f];
|
|
|
|
if (!face.is_quad()) {
|
|
uchar *center = (uchar *)data + (subd_face_corners.size() + ngons) * stride;
|
|
|
|
float inv_num_corners = 1.0f / float(face.num_corners);
|
|
float4 val = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
for (int corner = 0; corner < face.num_corners; corner++) {
|
|
for (int i = 0; i < 4; i++) {
|
|
val[i] += float(*(data + (face.start_corner + corner) * stride + i)) *
|
|
inv_num_corners;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
center[i] = uchar(min(max(val[i], 0.0f), 255.0f));
|
|
}
|
|
|
|
ngons++;
|
|
}
|
|
}
|
|
} break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_OPENSUBDIV
|
|
/* pack patch tables */
|
|
if (need_packed_patch_table) {
|
|
delete patch_table;
|
|
patch_table = new PackedPatchTable;
|
|
patch_table->pack(osd_data.patch_table);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|