766 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			766 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
 | 
						|
 | 
						|
#
 | 
						|
#  This program is free software; you can redistribute it and/or
 | 
						|
#  modify it under the terms of the GNU General Public License
 | 
						|
#  as published by the Free Software Foundation; either version 2
 | 
						|
#  of the License, or (at your option) any later version.
 | 
						|
#
 | 
						|
#  This program is distributed in the hope that it will be useful,
 | 
						|
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
#  GNU General Public License for more details.
 | 
						|
#
 | 
						|
#  You should have received a copy of the GNU General Public License
 | 
						|
#  along with this program; if not, write to the Free Software Foundation,
 | 
						|
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
#
 | 
						|
# ##### END GPL LICENSE BLOCK #####
 | 
						|
 | 
						|
# <pep8 compliant>
 | 
						|
import bpy
 | 
						|
from bpy.types import Menu, Panel, UIList
 | 
						|
 | 
						|
 | 
						|
class RENDER_MT_presets(Menu):
 | 
						|
    bl_label = "Render Presets"
 | 
						|
    preset_subdir = "render"
 | 
						|
    preset_operator = "script.execute_preset"
 | 
						|
    draw = Menu.draw_preset
 | 
						|
 | 
						|
 | 
						|
class RENDER_MT_ffmpeg_presets(Menu):
 | 
						|
    bl_label = "FFMPEG Presets"
 | 
						|
    preset_subdir = "ffmpeg"
 | 
						|
    preset_operator = "script.python_file_run"
 | 
						|
    draw = Menu.draw_preset
 | 
						|
 | 
						|
 | 
						|
class RENDER_MT_framerate_presets(Menu):
 | 
						|
    bl_label = "Frame Rate Presets"
 | 
						|
    preset_subdir = "framerate"
 | 
						|
    preset_operator = "script.execute_preset"
 | 
						|
    draw = Menu.draw_preset
 | 
						|
 | 
						|
 | 
						|
class RenderButtonsPanel:
 | 
						|
    bl_space_type = 'PROPERTIES'
 | 
						|
    bl_region_type = 'WINDOW'
 | 
						|
    bl_context = "render"
 | 
						|
    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_context(Panel):
 | 
						|
    bl_space_type = 'PROPERTIES'
 | 
						|
    bl_region_type = 'WINDOW'
 | 
						|
    bl_context = "render"
 | 
						|
    bl_options = {'HIDE_HEADER'}
 | 
						|
    bl_label = ""
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return context.scene
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        scene = context.scene
 | 
						|
        rd = scene.render
 | 
						|
 | 
						|
        if rd.has_multiple_engines:
 | 
						|
            layout.prop(rd, "engine", text="")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_render(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Render"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        rd = context.scene.render
 | 
						|
 | 
						|
        row = layout.row(align=True)
 | 
						|
        row.operator("render.render", text="Render", icon='RENDER_STILL')
 | 
						|
        row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
 | 
						|
        row.operator("sound.mixdown", text="Audio", icon='PLAY_AUDIO')
 | 
						|
 | 
						|
        split = layout.split(percentage=0.33)
 | 
						|
 | 
						|
        split.label(text="Display:")
 | 
						|
        row = split.row(align=True)
 | 
						|
        row.prop(rd, "display_mode", text="")
 | 
						|
        row.prop(rd, "use_lock_interface", icon_only=True)
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Dimensions"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    _frame_rate_args_prev = None
 | 
						|
    _preset_class = None
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def _draw_framerate_label(*args):
 | 
						|
        # avoids re-creating text string each draw
 | 
						|
        if RENDER_PT_dimensions._frame_rate_args_prev == args:
 | 
						|
            return RENDER_PT_dimensions._frame_rate_ret
 | 
						|
 | 
						|
        fps, fps_base, preset_label = args
 | 
						|
 | 
						|
        if fps_base == 1.0:
 | 
						|
            fps_rate = round(fps)
 | 
						|
        else:
 | 
						|
            fps_rate = round(fps / fps_base, 2)
 | 
						|
 | 
						|
        # TODO: Change the following to iterate over existing presets
 | 
						|
        custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
 | 
						|
 | 
						|
        if custom_framerate is True:
 | 
						|
            fps_label_text = "Custom (%r fps)" % fps_rate
 | 
						|
            show_framerate = True
 | 
						|
        else:
 | 
						|
            fps_label_text = "%r fps" % fps_rate
 | 
						|
            show_framerate = (preset_label == "Custom")
 | 
						|
 | 
						|
        RENDER_PT_dimensions._frame_rate_args_prev = args
 | 
						|
        RENDER_PT_dimensions._frame_rate_ret = args = (fps_label_text, show_framerate)
 | 
						|
        return args
 | 
						|
 | 
						|
    @staticmethod
 | 
						|
    def draw_framerate(sub, rd):
 | 
						|
        if RENDER_PT_dimensions._preset_class is None:
 | 
						|
            RENDER_PT_dimensions._preset_class = bpy.types.RENDER_MT_framerate_presets
 | 
						|
 | 
						|
        args = rd.fps, rd.fps_base, RENDER_PT_dimensions._preset_class.bl_label
 | 
						|
        fps_label_text, show_framerate = RENDER_PT_dimensions._draw_framerate_label(*args)
 | 
						|
 | 
						|
        sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
 | 
						|
 | 
						|
        if show_framerate:
 | 
						|
            sub.prop(rd, "fps")
 | 
						|
            sub.prop(rd, "fps_base", text="/")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        scene = context.scene
 | 
						|
        rd = scene.render
 | 
						|
 | 
						|
        row = layout.row(align=True)
 | 
						|
        row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
 | 
						|
        row.operator("render.preset_add", text="", icon='ZOOMIN')
 | 
						|
        row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        sub = col.column(align=True)
 | 
						|
        sub.label(text="Resolution:")
 | 
						|
        sub.prop(rd, "resolution_x", text="X")
 | 
						|
        sub.prop(rd, "resolution_y", text="Y")
 | 
						|
        sub.prop(rd, "resolution_percentage", text="")
 | 
						|
 | 
						|
        sub.label(text="Aspect Ratio:")
 | 
						|
        sub.prop(rd, "pixel_aspect_x", text="X")
 | 
						|
        sub.prop(rd, "pixel_aspect_y", text="Y")
 | 
						|
 | 
						|
        row = col.row()
 | 
						|
        row.prop(rd, "use_border", text="Border")
 | 
						|
        sub = row.row()
 | 
						|
        sub.active = rd.use_border
 | 
						|
        sub.prop(rd, "use_crop_to_border", text="Crop")
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        sub = col.column(align=True)
 | 
						|
        sub.label(text="Frame Range:")
 | 
						|
        sub.prop(scene, "frame_start")
 | 
						|
        sub.prop(scene, "frame_end")
 | 
						|
        sub.prop(scene, "frame_step")
 | 
						|
 | 
						|
        sub.label(text="Frame Rate:")
 | 
						|
 | 
						|
        self.draw_framerate(sub, rd)
 | 
						|
 | 
						|
        subrow = sub.row(align=True)
 | 
						|
        subrow.label(text="Time Remapping:")
 | 
						|
        subrow = sub.row(align=True)
 | 
						|
        subrow.prop(rd, "frame_map_old", text="Old")
 | 
						|
        subrow.prop(rd, "frame_map_new", text="New")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Post Processing"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        rd = context.scene.render
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(rd, "use_compositing")
 | 
						|
        col.prop(rd, "use_sequencer")
 | 
						|
 | 
						|
        split.prop(rd, "dither_intensity", text="Dither", slider=True)
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_stamp(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Metadata"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        rd = context.scene.render
 | 
						|
 | 
						|
        layout.prop(rd, "use_stamp")
 | 
						|
        col = layout.column()
 | 
						|
        col.active = rd.use_stamp
 | 
						|
        row = col.row()
 | 
						|
        row.prop(rd, "stamp_font_size", text="Font Size")
 | 
						|
        row.prop(rd, "use_stamp_labels", text="Draw Labels")
 | 
						|
 | 
						|
        row = col.row()
 | 
						|
        row.column().prop(rd, "stamp_foreground", slider=True)
 | 
						|
        row.column().prop(rd, "stamp_background", slider=True)
 | 
						|
 | 
						|
        layout.label("Enabled Metadata")
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(rd, "use_stamp_time", text="Time")
 | 
						|
        col.prop(rd, "use_stamp_date", text="Date")
 | 
						|
        col.prop(rd, "use_stamp_render_time", text="RenderTime")
 | 
						|
        col.prop(rd, "use_stamp_frame", text="Frame")
 | 
						|
        col.prop(rd, "use_stamp_scene", text="Scene")
 | 
						|
        col.prop(rd, "use_stamp_memory", text="Memory")
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(rd, "use_stamp_camera", text="Camera")
 | 
						|
        col.prop(rd, "use_stamp_lens", text="Lens")
 | 
						|
        col.prop(rd, "use_stamp_filename", text="Filename")
 | 
						|
        col.prop(rd, "use_stamp_frame_range", text="Frame range")
 | 
						|
        col.prop(rd, "use_stamp_marker", text="Marker")
 | 
						|
        col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
 | 
						|
 | 
						|
        row = layout.split(percentage=0.2)
 | 
						|
        row.prop(rd, "use_stamp_note", text="Note")
 | 
						|
        sub = row.row()
 | 
						|
        sub.active = rd.use_stamp_note
 | 
						|
        sub.prop(rd, "stamp_note_text", text="")
 | 
						|
        if rd.use_sequencer:
 | 
						|
            layout.label("Sequencer:")
 | 
						|
            layout.prop(rd, "use_stamp_strip_meta")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_output(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Output"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        rd = context.scene.render
 | 
						|
        image_settings = rd.image_settings
 | 
						|
        file_format = image_settings.file_format
 | 
						|
 | 
						|
        layout.prop(rd, "filepath", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.active = not rd.is_movie_format
 | 
						|
        col.prop(rd, "use_overwrite")
 | 
						|
        col.prop(rd, "use_placeholder")
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(rd, "use_file_extension")
 | 
						|
        col.prop(rd, "use_render_cache")
 | 
						|
 | 
						|
        layout.template_image_settings(image_settings, color_management=False)
 | 
						|
        if rd.use_multiview:
 | 
						|
            layout.template_image_views(image_settings)
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_encoding(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Encoding"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        rd = context.scene.render
 | 
						|
        return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        rd = context.scene.render
 | 
						|
        ffmpeg = rd.ffmpeg
 | 
						|
 | 
						|
        layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
        split.prop(rd.ffmpeg, "format")
 | 
						|
        split.prop(ffmpeg, "use_autosplit")
 | 
						|
 | 
						|
        # Video:
 | 
						|
        layout.separator()
 | 
						|
        self.draw_vcodec(context)
 | 
						|
 | 
						|
        # Audio:
 | 
						|
        layout.separator()
 | 
						|
        if ffmpeg.format != 'MP3':
 | 
						|
            layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
 | 
						|
 | 
						|
        if ffmpeg.audio_codec != 'NONE':
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(ffmpeg, "audio_bitrate")
 | 
						|
            row.prop(ffmpeg, "audio_volume", slider=True)
 | 
						|
 | 
						|
    def draw_vcodec(self, context):
 | 
						|
        """Video codec options."""
 | 
						|
        layout = self.layout
 | 
						|
        ffmpeg = context.scene.render.ffmpeg
 | 
						|
 | 
						|
        needs_codec = ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG', 'MPEG4'}
 | 
						|
        if needs_codec:
 | 
						|
            layout.prop(ffmpeg, "codec")
 | 
						|
 | 
						|
        if needs_codec and ffmpeg.codec == 'NONE':
 | 
						|
            return
 | 
						|
 | 
						|
        if ffmpeg.codec in {'DNXHD'}:
 | 
						|
            layout.prop(ffmpeg, "use_lossless_output")
 | 
						|
 | 
						|
        # Output quality
 | 
						|
        use_crf = needs_codec and ffmpeg.codec in {'H264', 'MPEG4', 'WEBM'}
 | 
						|
        if use_crf:
 | 
						|
            layout.prop(ffmpeg, "constant_rate_factor")
 | 
						|
 | 
						|
        # Encoding speed
 | 
						|
        layout.prop(ffmpeg, "ffmpeg_preset")
 | 
						|
        # I-frames
 | 
						|
        layout.prop(ffmpeg, "gopsize")
 | 
						|
        # B-Frames
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(ffmpeg, "use_max_b_frames", text="Max B-frames")
 | 
						|
        pbox = row.split()
 | 
						|
        pbox.prop(ffmpeg, "max_b_frames", text="")
 | 
						|
        pbox.enabled = ffmpeg.use_max_b_frames
 | 
						|
 | 
						|
        if not use_crf or ffmpeg.constant_rate_factor == 'NONE':
 | 
						|
            split = layout.split()
 | 
						|
            col = split.column()
 | 
						|
            col.label(text="Rate:")
 | 
						|
            col.prop(ffmpeg, "video_bitrate")
 | 
						|
            col.prop(ffmpeg, "minrate", text="Minimum")
 | 
						|
            col.prop(ffmpeg, "maxrate", text="Maximum")
 | 
						|
            col.prop(ffmpeg, "buffersize", text="Buffer")
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            col.label(text="Mux:")
 | 
						|
            col.prop(ffmpeg, "muxrate", text="Rate")
 | 
						|
            col.prop(ffmpeg, "packetsize", text="Packet Size")
 | 
						|
 | 
						|
 | 
						|
class RENDER_UL_renderviews(UIList):
 | 
						|
    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
 | 
						|
        view = item
 | 
						|
        if self.layout_type in {'DEFAULT', 'COMPACT'}:
 | 
						|
            if view.name in {'left', 'right'}:
 | 
						|
                layout.label(view.name, icon_value=icon + (not view.use))
 | 
						|
            else:
 | 
						|
                layout.prop(view, "name", text="", index=index, icon_value=icon, emboss=False)
 | 
						|
            layout.prop(view, "use", text="", index=index)
 | 
						|
 | 
						|
        elif self.layout_type == 'GRID':
 | 
						|
            layout.alignment = 'CENTER'
 | 
						|
            layout.label("", icon_value=icon + (not view.use))
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_stereoscopy(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Stereoscopy"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        rd = context.scene.render
 | 
						|
        self.layout.prop(rd, "use_multiview", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        scene = context.scene
 | 
						|
        rd = scene.render
 | 
						|
        rv = rd.views.active
 | 
						|
 | 
						|
        layout.active = rd.use_multiview
 | 
						|
        basic_stereo = rd.views_format == 'STEREO_3D'
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(rd, "views_format", expand=True)
 | 
						|
 | 
						|
        if basic_stereo:
 | 
						|
            row = layout.row()
 | 
						|
            row.template_list("RENDER_UL_renderviews", "name", rd, "stereo_views", rd.views, "active_index", rows=2)
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.label(text="File Suffix:")
 | 
						|
            row.prop(rv, "file_suffix", text="")
 | 
						|
 | 
						|
        else:
 | 
						|
            row = layout.row()
 | 
						|
            row.template_list("RENDER_UL_renderviews", "name", rd, "views", rd.views, "active_index", rows=2)
 | 
						|
 | 
						|
            col = row.column(align=True)
 | 
						|
            col.operator("scene.render_view_add", icon='ZOOMIN', text="")
 | 
						|
            col.operator("scene.render_view_remove", icon='ZOOMOUT', text="")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.label(text="Camera Suffix:")
 | 
						|
            row.prop(rv, "camera_suffix", text="")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_clay_settings(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Clay Settings"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_CLAY'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        props = context.scene.display
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.template_icon_view(props, "matcap_icon")
 | 
						|
        col.prop(props, "matcap_rotation")
 | 
						|
        col.prop(props, "matcap_hue")
 | 
						|
        col.prop(props, "matcap_saturation")
 | 
						|
        col.prop(props, "matcap_value")
 | 
						|
        col.prop(props, "matcap_ssao_samples")
 | 
						|
        col.prop(props, "matcap_ssao_factor_cavity")
 | 
						|
        col.prop(props, "matcap_ssao_factor_edge")
 | 
						|
        col.prop(props, "matcap_ssao_distance")
 | 
						|
        col.prop(props, "matcap_ssao_attenuation")
 | 
						|
        col.prop(props, "matcap_hair_brightness_randomness")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Ambient Occlusion"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
        self.layout.prop(props, "gtao_enable", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        layout.active = props.gtao_enable
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "gtao_use_bent_normals")
 | 
						|
        col.prop(props, "gtao_bounce")
 | 
						|
        col.prop(props, "gtao_distance")
 | 
						|
        col.prop(props, "gtao_factor")
 | 
						|
        col.prop(props, "gtao_quality")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Motion Blur"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
        self.layout.prop(props, "motion_blur_enable", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        layout.active = props.motion_blur_enable
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "motion_blur_samples")
 | 
						|
        col.prop(props, "motion_blur_shutter")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Depth of Field"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
        self.layout.prop(props, "dof_enable", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        layout.active = props.dof_enable
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "bokeh_max_size")
 | 
						|
        col.prop(props, "bokeh_threshold")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Bloom"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
        self.layout.prop(props, "bloom_enable", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        layout.active = props.bloom_enable
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "bloom_threshold")
 | 
						|
        col.prop(props, "bloom_knee")
 | 
						|
        col.prop(props, "bloom_radius")
 | 
						|
        col.prop(props, "bloom_color")
 | 
						|
        col.prop(props, "bloom_intensity")
 | 
						|
        col.prop(props, "bloom_clamp")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Volumetric"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
        self.layout.prop(props, "volumetric_enable", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        layout.active = props.volumetric_enable
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "volumetric_start")
 | 
						|
        col.prop(props, "volumetric_end")
 | 
						|
        col.prop(props, "volumetric_tile_size")
 | 
						|
        col.prop(props, "volumetric_samples")
 | 
						|
        col.prop(props, "volumetric_sample_distribution")
 | 
						|
        col.prop(props, "volumetric_lights")
 | 
						|
        col.prop(props, "volumetric_light_clamp")
 | 
						|
        col.prop(props, "volumetric_shadows")
 | 
						|
        col.prop(props, "volumetric_shadow_samples")
 | 
						|
        col.prop(props, "volumetric_colored_transmittance")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Subsurface Scattering"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
        self.layout.prop(props, "sss_enable", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "sss_samples")
 | 
						|
        col.prop(props, "sss_jitter_threshold")
 | 
						|
        col.prop(props, "sss_separate_albedo")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Screen Space Reflections"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
        self.layout.prop(props, "ssr_enable", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.active = props.ssr_enable
 | 
						|
        col.prop(props, "ssr_refraction")
 | 
						|
        col.prop(props, "ssr_halfres")
 | 
						|
        col.prop(props, "ssr_quality")
 | 
						|
        col.prop(props, "ssr_max_roughness")
 | 
						|
        col.prop(props, "ssr_thickness")
 | 
						|
        col.prop(props, "ssr_border_fade")
 | 
						|
        col.prop(props, "ssr_firefly_fac")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Shadows"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "shadow_method")
 | 
						|
        col.prop(props, "shadow_cube_size")
 | 
						|
        col.prop(props, "shadow_cascade_size")
 | 
						|
        col.prop(props, "shadow_high_bitdepth")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Sampling"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "taa_samples")
 | 
						|
        col.prop(props, "taa_render_samples")
 | 
						|
        col.prop(props, "taa_reprojection")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Indirect Lighting"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        props = scene.eevee
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(props, "gi_diffuse_bounces")
 | 
						|
        col.prop(props, "gi_cubemap_resolution")
 | 
						|
        col.prop(props, "gi_visibility_resolution")
 | 
						|
 | 
						|
 | 
						|
class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
 | 
						|
    bl_label = "Film"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        scene = context.scene
 | 
						|
        rd = scene.render
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(rd, "filter_size")
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(rd, "alpha_mode", text="Alpha")
 | 
						|
 | 
						|
 | 
						|
classes = (
 | 
						|
    RENDER_MT_presets,
 | 
						|
    RENDER_MT_ffmpeg_presets,
 | 
						|
    RENDER_MT_framerate_presets,
 | 
						|
    RENDER_PT_context,
 | 
						|
    RENDER_PT_render,
 | 
						|
    RENDER_PT_dimensions,
 | 
						|
    RENDER_PT_post_processing,
 | 
						|
    RENDER_PT_stamp,
 | 
						|
    RENDER_PT_output,
 | 
						|
    RENDER_PT_encoding,
 | 
						|
    RENDER_UL_renderviews,
 | 
						|
    RENDER_PT_stereoscopy,
 | 
						|
    RENDER_PT_clay_settings,
 | 
						|
    RENDER_PT_eevee_sampling,
 | 
						|
    RENDER_PT_eevee_film,
 | 
						|
    RENDER_PT_eevee_shadows,
 | 
						|
    RENDER_PT_eevee_indirect_lighting,
 | 
						|
    RENDER_PT_eevee_subsurface_scattering,
 | 
						|
    RENDER_PT_eevee_screen_space_reflections,
 | 
						|
    RENDER_PT_eevee_ambient_occlusion,
 | 
						|
    RENDER_PT_eevee_volumetric,
 | 
						|
    RENDER_PT_eevee_motion_blur,
 | 
						|
    RENDER_PT_eevee_depth_of_field,
 | 
						|
    RENDER_PT_eevee_bloom,
 | 
						|
)
 | 
						|
 | 
						|
if __name__ == "__main__":  # only for live edit.
 | 
						|
    from bpy.utils import register_class
 | 
						|
    for cls in classes:
 | 
						|
        register_class(cls)
 |