587 lines
18 KiB
C++
587 lines
18 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include <algorithm>
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#include <math.h>
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#include <sstream>
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#include <stdlib.h>
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#include "BLI_math.h"
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#include "PIL_time.h"
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#include "COM_ExecutionGroup.h"
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#include "COM_InputSocket.h"
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#include "COM_SocketConnection.h"
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#include "COM_defines.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_ReadBufferOperation.h"
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#include "COM_WriteBufferOperation.h"
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#include "COM_ReadBufferOperation.h"
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#include "COM_WorkScheduler.h"
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#include "COM_ViewerOperation.h"
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#include "COM_ChunkOrder.h"
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#include "COM_ExecutionSystemHelper.h"
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ExecutionGroup::ExecutionGroup()
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{
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this->m_isOutput = false;
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this->m_complex = false;
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this->m_chunkExecutionStates = NULL;
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this->m_bTree = NULL;
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this->m_height = 0;
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this->m_width = 0;
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this->m_cachedMaxReadBufferOffset = 0;
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this->m_numberOfXChunks = 0;
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this->m_numberOfYChunks = 0;
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this->m_numberOfChunks = 0;
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this->m_initialized = false;
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this->m_openCL = false;
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this->m_singleThreaded = false;
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this->m_chunksFinished = 0;
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}
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CompositorPriority ExecutionGroup::getRenderPriotrity()
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{
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return this->getOutputNodeOperation()->getRenderPriority();
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}
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bool ExecutionGroup::containsOperation(NodeOperation *operation)
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{
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for (vector<NodeOperation *>::const_iterator iterator = this->m_operations.begin(); iterator != this->m_operations.end(); ++iterator) {
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NodeOperation *inListOperation = *iterator;
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if (inListOperation == operation) {
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return true;
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}
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}
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return false;
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}
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const bool ExecutionGroup::isComplex() const
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{
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return this->m_complex;
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}
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bool ExecutionGroup::canContainOperation(NodeOperation *operation)
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{
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if (!this->m_initialized) { return true; }
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if (operation->isReadBufferOperation()) { return true; }
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if (operation->isWriteBufferOperation()) { return false; }
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if (operation->isSetOperation()) { return true; }
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if (!this->isComplex()) {
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return (!operation->isComplex());
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}
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else {
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return false;
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}
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}
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void ExecutionGroup::addOperation(ExecutionSystem *system, NodeOperation *operation)
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{
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if (containsOperation(operation)) return;
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if (canContainOperation(operation)) {
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if (!operation->isBufferOperation()) {
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this->m_complex = operation->isComplex();
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this->m_openCL = operation->isOpenCL();
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this->m_singleThreaded = operation->isSingleThreaded();
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this->m_initialized = true;
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}
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this->m_operations.push_back(operation);
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if (operation->isReadBufferOperation()) {
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ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
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WriteBufferOperation *writeOperation = readOperation->getMemoryProxy()->getWriteBufferOperation();
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this->addOperation(system, writeOperation);
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}
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else {
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unsigned int index;
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for (index = 0; index < operation->getNumberOfInputSockets(); index++) {
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InputSocket *inputSocket = operation->getInputSocket(index);
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if (inputSocket->isConnected()) {
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NodeOperation *node = (NodeOperation *)inputSocket->getConnection()->getFromNode();
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this->addOperation(system, node);
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}
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}
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}
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}
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else {
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if (operation->isWriteBufferOperation()) {
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WriteBufferOperation *writeoperation = (WriteBufferOperation *)operation;
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if (writeoperation->getMemoryProxy()->getExecutor() == NULL) {
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ExecutionGroup *newGroup = new ExecutionGroup();
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writeoperation->getMemoryProxy()->setExecutor(newGroup);
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newGroup->addOperation(system, operation);
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ExecutionSystemHelper::addExecutionGroup(system->getExecutionGroups(), newGroup);
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}
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}
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}
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}
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NodeOperation *ExecutionGroup::getOutputNodeOperation() const
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{
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return this->m_operations[0]; // the first operation of the group is always the output operation.
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}
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void ExecutionGroup::initExecution()
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{
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if (this->m_chunkExecutionStates != NULL) {
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delete[] this->m_chunkExecutionStates;
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}
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unsigned int index;
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determineNumberOfChunks();
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this->m_chunkExecutionStates = NULL;
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if (this->m_numberOfChunks != 0) {
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this->m_chunkExecutionStates = new ChunkExecutionState[this->m_numberOfChunks];
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for (index = 0; index < this->m_numberOfChunks; index++) {
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this->m_chunkExecutionStates[index] = COM_ES_NOT_SCHEDULED;
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}
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}
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unsigned int maxNumber = 0;
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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if (operation->isReadBufferOperation()) {
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ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
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this->m_cachedReadOperations.push_back(readOperation);
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maxNumber = max(maxNumber, readOperation->getOffset());
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}
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}
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maxNumber++;
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this->m_cachedMaxReadBufferOffset = maxNumber;
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}
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void ExecutionGroup::deinitExecution()
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{
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if (this->m_chunkExecutionStates != NULL) {
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delete[] this->m_chunkExecutionStates;
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this->m_chunkExecutionStates = NULL;
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}
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this->m_numberOfChunks = 0;
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this->m_numberOfXChunks = 0;
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this->m_numberOfYChunks = 0;
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this->m_cachedReadOperations.clear();
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this->m_bTree = NULL;
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}
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void ExecutionGroup::determineResolution(unsigned int resolution[])
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{
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NodeOperation *operation = this->getOutputNodeOperation();
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resolution[0] = operation->getWidth();
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resolution[1] = operation->getHeight();
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this->setResolution(resolution);
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}
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void ExecutionGroup::determineNumberOfChunks()
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{
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if (this->m_singleThreaded) {
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this->m_numberOfXChunks = 1;
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this->m_numberOfYChunks = 1;
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this->m_numberOfChunks = 1;
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}
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else {
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const float chunkSizef = this->m_chunkSize;
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this->m_numberOfXChunks = ceil(this->m_width / chunkSizef);
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this->m_numberOfYChunks = ceil(this->m_height / chunkSizef);
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this->m_numberOfChunks = this->m_numberOfXChunks * this->m_numberOfYChunks;
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}
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}
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/**
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* this method is called for the top execution groups. containing the compositor node or the preview node or the viewer node)
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*/
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void ExecutionGroup::execute(ExecutionSystem *graph)
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{
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CompositorContext& context = graph->getContext();
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const bNodeTree *bTree = context.getbNodeTree();
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if (this->m_width == 0 || this->m_height == 0) {return; } /// @note: break out... no pixels to calculate.
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if (bTree->test_break && bTree->test_break(bTree->tbh)) {return; } /// @note: early break out for blur and preview nodes
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if (this->m_numberOfChunks == 0) {return; } /// @note: early break out
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unsigned int chunkNumber;
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this->m_chunksFinished = 0;
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this->m_bTree = bTree;
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unsigned int index;
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unsigned int *chunkOrder = new unsigned int[this->m_numberOfChunks];
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for (chunkNumber = 0; chunkNumber < this->m_numberOfChunks; chunkNumber++) {
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chunkOrder[chunkNumber] = chunkNumber;
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}
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NodeOperation *operation = this->getOutputNodeOperation();
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float centerX = 0.5;
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float centerY = 0.5;
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OrderOfChunks chunkorder = COM_ORDER_OF_CHUNKS_DEFAULT;
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if (operation->isViewerOperation()) {
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ViewerBaseOperation *viewer = (ViewerBaseOperation *)operation;
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centerX = viewer->getCenterX();
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centerY = viewer->getCenterY();
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chunkorder = viewer->getChunkOrder();
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}
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switch (chunkorder) {
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case COM_TO_RANDOM:
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for (index = 0; index < 2 * this->m_numberOfChunks; index++) {
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int index1 = rand() % this->m_numberOfChunks;
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int index2 = rand() % this->m_numberOfChunks;
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int s = chunkOrder[index1];
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chunkOrder[index1] = chunkOrder[index2];
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chunkOrder[index2] = s;
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}
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break;
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case COM_TO_CENTER_OUT:
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{
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ChunkOrderHotspot **hotspots = new ChunkOrderHotspot *[1];
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hotspots[0] = new ChunkOrderHotspot(this->m_width * centerX, this->m_height * centerY, 0.0f);
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rcti rect;
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ChunkOrder *chunkOrders = new ChunkOrder[this->m_numberOfChunks];
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for (index = 0; index < this->m_numberOfChunks; index++) {
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determineChunkRect(&rect, index);
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chunkOrders[index].setChunkNumber(index);
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chunkOrders[index].setX(rect.xmin);
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chunkOrders[index].setY(rect.ymin);
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chunkOrders[index].determineDistance(hotspots, 1);
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}
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sort(&chunkOrders[0], &chunkOrders[this->m_numberOfChunks - 1]);
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for (index = 0; index < this->m_numberOfChunks; index++) {
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chunkOrder[index] = chunkOrders[index].getChunkNumber();
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}
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delete hotspots[0];
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delete[] hotspots;
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delete[] chunkOrders;
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}
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break;
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case COM_TO_RULE_OF_THIRDS:
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{
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ChunkOrderHotspot **hotspots = new ChunkOrderHotspot *[9];
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unsigned int tx = this->m_width / 6;
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unsigned int ty = this->m_height / 6;
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unsigned int mx = this->m_width / 2;
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unsigned int my = this->m_height / 2;
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unsigned int bx = mx + 2 * tx;
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unsigned int by = my + 2 * ty;
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float addition = this->m_numberOfChunks / COM_RULE_OF_THIRDS_DIVIDER;
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hotspots[0] = new ChunkOrderHotspot(mx, my, addition * 0);
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hotspots[1] = new ChunkOrderHotspot(tx, my, addition * 1);
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hotspots[2] = new ChunkOrderHotspot(bx, my, addition * 2);
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hotspots[3] = new ChunkOrderHotspot(bx, by, addition * 3);
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hotspots[4] = new ChunkOrderHotspot(tx, ty, addition * 4);
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hotspots[5] = new ChunkOrderHotspot(bx, ty, addition * 5);
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hotspots[6] = new ChunkOrderHotspot(tx, by, addition * 6);
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hotspots[7] = new ChunkOrderHotspot(mx, ty, addition * 7);
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hotspots[8] = new ChunkOrderHotspot(mx, by, addition * 8);
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rcti rect;
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ChunkOrder *chunkOrders = new ChunkOrder[this->m_numberOfChunks];
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for (index = 0; index < this->m_numberOfChunks; index++) {
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determineChunkRect(&rect, index);
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chunkOrders[index].setChunkNumber(index);
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chunkOrders[index].setX(rect.xmin);
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chunkOrders[index].setY(rect.ymin);
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chunkOrders[index].determineDistance(hotspots, 9);
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}
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sort(&chunkOrders[0], &chunkOrders[this->m_numberOfChunks]);
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for (index = 0; index < this->m_numberOfChunks; index++) {
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chunkOrder[index] = chunkOrders[index].getChunkNumber();
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}
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delete hotspots[0];
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delete hotspots[1];
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delete hotspots[2];
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delete hotspots[3];
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delete hotspots[4];
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delete hotspots[5];
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delete hotspots[6];
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delete hotspots[7];
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delete hotspots[8];
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delete[] hotspots;
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delete[] chunkOrders;
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}
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break;
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case COM_TO_TOP_DOWN:
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default:
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break;
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}
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bool breaked = false;
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bool finished = false;
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unsigned int startIndex = 0;
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const int maxNumberEvaluated = BLI_system_thread_count() * 2;
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while (!finished && !breaked) {
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unsigned int index;
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bool startEvaluated = false;
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finished = true;
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int numberEvaluated = 0;
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for (index = startIndex; index < this->m_numberOfChunks && numberEvaluated < maxNumberEvaluated; index++) {
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int chunkNumber = chunkOrder[index];
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int yChunk = chunkNumber / this->m_numberOfXChunks;
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int xChunk = chunkNumber - (yChunk * this->m_numberOfXChunks);
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const ChunkExecutionState state = this->m_chunkExecutionStates[chunkNumber];
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if (state == COM_ES_NOT_SCHEDULED) {
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scheduleChunkWhenPossible(graph, xChunk, yChunk);
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finished = false;
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startEvaluated = true;
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numberEvaluated++;
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}
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else if (state == COM_ES_SCHEDULED) {
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finished = false;
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startEvaluated = true;
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numberEvaluated++;
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}
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else if (state == COM_ES_EXECUTED && !startEvaluated) {
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startIndex = index + 1;
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}
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}
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WorkScheduler::finish();
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if (bTree->test_break && bTree->test_break(bTree->tbh)) {
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breaked = true;
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}
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}
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delete[] chunkOrder;
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}
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MemoryBuffer **ExecutionGroup::getInputBuffersCPU()
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{
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vector<MemoryProxy *> memoryproxies;
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unsigned int index;
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this->determineDependingMemoryProxies(&memoryproxies);
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MemoryBuffer **memoryBuffers = new MemoryBuffer *[this->m_cachedMaxReadBufferOffset];
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for (index = 0; index < this->m_cachedMaxReadBufferOffset; index++) {
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memoryBuffers[index] = NULL;
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}
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for (index = 0; index < this->m_cachedReadOperations.size(); index++) {
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ReadBufferOperation *readOperation = (ReadBufferOperation *)this->m_cachedReadOperations[index];
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memoryBuffers[readOperation->getOffset()] = readOperation->getMemoryProxy()->getBuffer();
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}
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return memoryBuffers;
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}
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MemoryBuffer **ExecutionGroup::getInputBuffersOpenCL(int chunkNumber)
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{
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rcti rect;
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vector<MemoryProxy *> memoryproxies;
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unsigned int index;
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determineChunkRect(&rect, chunkNumber);
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this->determineDependingMemoryProxies(&memoryproxies);
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MemoryBuffer **memoryBuffers = new MemoryBuffer *[this->m_cachedMaxReadBufferOffset];
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for (index = 0; index < this->m_cachedMaxReadBufferOffset; index++) {
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memoryBuffers[index] = NULL;
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}
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rcti output;
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for (index = 0; index < this->m_cachedReadOperations.size(); index++) {
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ReadBufferOperation *readOperation = (ReadBufferOperation *)this->m_cachedReadOperations[index];
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MemoryProxy *memoryProxy = readOperation->getMemoryProxy();
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this->determineDependingAreaOfInterest(&rect, readOperation, &output);
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MemoryBuffer *memoryBuffer = memoryProxy->getExecutor()->constructConsolidatedMemoryBuffer(memoryProxy, &output);
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memoryBuffers[readOperation->getOffset()] = memoryBuffer;
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}
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return memoryBuffers;
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}
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MemoryBuffer *ExecutionGroup::constructConsolidatedMemoryBuffer(MemoryProxy *memoryProxy, rcti *rect)
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{
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MemoryBuffer *imageBuffer = memoryProxy->getBuffer();
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MemoryBuffer *result = new MemoryBuffer(memoryProxy, rect);
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result->copyContentFrom(imageBuffer);
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return result;
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}
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void ExecutionGroup::finalizeChunkExecution(int chunkNumber, MemoryBuffer **memoryBuffers)
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{
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if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_SCHEDULED)
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this->m_chunkExecutionStates[chunkNumber] = COM_ES_EXECUTED;
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this->m_chunksFinished++;
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if (memoryBuffers) {
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for (unsigned int index = 0; index < this->m_cachedMaxReadBufferOffset; index++) {
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MemoryBuffer *buffer = memoryBuffers[index];
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if (buffer) {
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if (buffer->isTemporarily()) {
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memoryBuffers[index] = NULL;
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delete buffer;
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}
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}
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}
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delete[] memoryBuffers;
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}
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if (this->m_bTree) {
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// status report is only performed for top level Execution Groups.
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float progress = this->m_chunksFinished;
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progress /= this->m_numberOfChunks;
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this->m_bTree->progress(this->m_bTree->prh, progress);
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}
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}
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inline void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int xChunk, const unsigned int yChunk) const
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{
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if (this->m_singleThreaded) {
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BLI_init_rcti(rect, 0, this->m_width, 0, this->m_height);
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}
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else {
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const unsigned int minx = xChunk * this->m_chunkSize;
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const unsigned int miny = yChunk * this->m_chunkSize;
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BLI_init_rcti(rect, minx, min(minx + this->m_chunkSize, this->m_width), miny, min(miny + this->m_chunkSize, this->m_height));
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}
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}
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void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int chunkNumber) const
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{
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const unsigned int yChunk = chunkNumber / this->m_numberOfXChunks;
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const unsigned int xChunk = chunkNumber - (yChunk * this->m_numberOfXChunks);
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determineChunkRect(rect, xChunk, yChunk);
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}
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MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int chunkNumber, rcti *rect)
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{
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// we asume that this method is only called from complex execution groups.
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NodeOperation *operation = this->getOutputNodeOperation();
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if (operation->isWriteBufferOperation()) {
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WriteBufferOperation *writeOperation = (WriteBufferOperation *)operation;
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MemoryBuffer *buffer = new MemoryBuffer(writeOperation->getMemoryProxy(), rect);
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return buffer;
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}
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return NULL;
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}
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bool ExecutionGroup::scheduleAreaWhenPossible(ExecutionSystem *graph, rcti *area)
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{
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if (this->m_singleThreaded) {
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return scheduleChunkWhenPossible(graph, 0, 0);
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}
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// find all chunks inside the rect
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// determine minxchunk, minychunk, maxxchunk, maxychunk where x and y are chunknumbers
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float chunkSizef = this->m_chunkSize;
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int indexx, indexy;
|
|
const int minxchunk = floor(area->xmin / chunkSizef);
|
|
const int maxxchunk = ceil((area->xmax - 1) / chunkSizef);
|
|
const int minychunk = floor(area->ymin / chunkSizef);
|
|
const int maxychunk = ceil((area->ymax - 1) / chunkSizef);
|
|
|
|
bool result = true;
|
|
for (indexx = max(minxchunk, 0); indexx < maxxchunk; indexx++) {
|
|
for (indexy = max(minychunk, 0); indexy < maxychunk; indexy++) {
|
|
if (!scheduleChunkWhenPossible(graph, indexx, indexy)) {
|
|
result = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool ExecutionGroup::scheduleChunk(unsigned int chunkNumber)
|
|
{
|
|
if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_NOT_SCHEDULED) {
|
|
this->m_chunkExecutionStates[chunkNumber] = COM_ES_SCHEDULED;
|
|
WorkScheduler::schedule(this, chunkNumber);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ExecutionGroup::scheduleChunkWhenPossible(ExecutionSystem *graph, int xChunk, int yChunk)
|
|
{
|
|
if (xChunk < 0 || xChunk >= (int)this->m_numberOfXChunks) {
|
|
return true;
|
|
}
|
|
if (yChunk < 0 || yChunk >= (int)this->m_numberOfYChunks) {
|
|
return true;
|
|
}
|
|
int chunkNumber = yChunk * this->m_numberOfXChunks + xChunk;
|
|
// chunk is already executed
|
|
if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_EXECUTED) {
|
|
return true;
|
|
}
|
|
|
|
// chunk is scheduled, but not executed
|
|
if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_SCHEDULED) {
|
|
return false;
|
|
}
|
|
|
|
// chunk is nor executed nor scheduled.
|
|
vector<MemoryProxy *> memoryProxies;
|
|
this->determineDependingMemoryProxies(&memoryProxies);
|
|
|
|
rcti rect;
|
|
determineChunkRect(&rect, xChunk, yChunk);
|
|
unsigned int index;
|
|
bool canBeExecuted = true;
|
|
rcti area;
|
|
|
|
for (index = 0; index < this->m_cachedReadOperations.size(); index++) {
|
|
ReadBufferOperation *readOperation = (ReadBufferOperation *)this->m_cachedReadOperations[index];
|
|
BLI_init_rcti(&area, 0, 0, 0, 0);
|
|
MemoryProxy *memoryProxy = memoryProxies[index];
|
|
determineDependingAreaOfInterest(&rect, readOperation, &area);
|
|
ExecutionGroup *group = memoryProxy->getExecutor();
|
|
|
|
if (group != NULL) {
|
|
if (!group->scheduleAreaWhenPossible(graph, &area)) {
|
|
canBeExecuted = false;
|
|
}
|
|
}
|
|
else {
|
|
throw "ERROR";
|
|
}
|
|
}
|
|
|
|
if (canBeExecuted) {
|
|
scheduleChunk(chunkNumber);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ExecutionGroup::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
|
|
{
|
|
this->getOutputNodeOperation()->determineDependingAreaOfInterest(input, readOperation, output);
|
|
}
|
|
|
|
void ExecutionGroup::determineDependingMemoryProxies(vector<MemoryProxy *> *memoryProxies)
|
|
{
|
|
unsigned int index;
|
|
for (index = 0; index < this->m_cachedReadOperations.size(); index++) {
|
|
ReadBufferOperation *readOperation = (ReadBufferOperation *) this->m_cachedReadOperations[index];
|
|
memoryProxies->push_back(readOperation->getMemoryProxy());
|
|
}
|
|
}
|
|
|
|
bool ExecutionGroup::isOpenCL()
|
|
{
|
|
return this->m_openCL;
|
|
}
|