170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_Socket.h"
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#include "COM_Node.h"
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#include "COM_SocketConnection.h"
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#include "COM_ExecutionSystem.h"
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InputSocket::InputSocket(DataType datatype) : Socket(datatype)
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{
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this->m_connection = NULL;
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this->m_resizeMode = COM_SC_CENTER;
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}
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InputSocket::InputSocket(DataType datatype, InputSocketResizeMode resizeMode) : Socket(datatype)
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{
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this->m_connection = NULL;
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this->m_resizeMode = resizeMode;
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}
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InputSocket::InputSocket(InputSocket *from) : Socket(from->getDataType())
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{
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this->m_connection = NULL;
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this->m_resizeMode = from->getResizeMode();
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}
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int InputSocket::isInputSocket() const { return true; }
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const int InputSocket::isConnected() const { return this->m_connection != NULL; }
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void InputSocket::setConnection(SocketConnection *connection)
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{
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this->m_connection = connection;
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}
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SocketConnection *InputSocket::getConnection()
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{
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return this->m_connection;
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}
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void InputSocket::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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if (this->isConnected()) {
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this->m_connection->getFromSocket()->determineResolution(resolution, preferredResolution);
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}
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else {
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return;
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}
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}
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void InputSocket::relinkConnections(InputSocket *relinkToSocket)
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{
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if (!isConnected()) {
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return;
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}
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SocketConnection *connection = this->getConnection();
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connection->setToSocket(relinkToSocket);
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relinkToSocket->setConnection(connection);
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this->setConnection(NULL);
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}
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void InputSocket::relinkConnectionsDuplicate(InputSocket *relinkToSocket, int editorNodeInputSocketIndex, ExecutionSystem *graph)
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{
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if (!this->isConnected()) {
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Node *node = (Node *)this->getNode();
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switch (this->getDataType()) {
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case COM_DT_COLOR:
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node->addSetColorOperation(graph, relinkToSocket, editorNodeInputSocketIndex);
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break;
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case COM_DT_VECTOR:
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node->addSetVectorOperation(graph, relinkToSocket, editorNodeInputSocketIndex);
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break;
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case COM_DT_VALUE:
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node->addSetValueOperation(graph, relinkToSocket, editorNodeInputSocketIndex);
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break;
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}
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return;
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}
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SocketConnection *newConnection = new SocketConnection();
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OutputSocket *fromSocket = this->getConnection()->getFromSocket();
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newConnection->setToSocket(relinkToSocket);
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newConnection->setFromSocket(fromSocket);
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relinkToSocket->setConnection(newConnection);
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fromSocket->addConnection(newConnection);
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graph->addSocketConnection(newConnection);
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}
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void InputSocket::relinkConnections(InputSocket *relinkToSocket, int editorNodeInputSocketIndex, ExecutionSystem *graph)
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{
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if (isConnected()) {
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relinkConnections(relinkToSocket);
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}
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else {
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Node *node = (Node *)this->getNode();
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switch (this->getDataType()) {
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case COM_DT_COLOR:
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node->addSetColorOperation(graph, relinkToSocket, editorNodeInputSocketIndex);
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break;
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case COM_DT_VECTOR:
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node->addSetVectorOperation(graph, relinkToSocket, editorNodeInputSocketIndex);
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break;
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case COM_DT_VALUE:
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node->addSetValueOperation(graph, relinkToSocket, editorNodeInputSocketIndex);
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break;
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}
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}
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}
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bool InputSocket::isStatic()
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{
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if (isConnected()) {
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NodeBase *node = this->getConnection()->getFromNode();
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if (node) {
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return node->isStatic();
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}
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}
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return true;
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}
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SocketReader *InputSocket::getReader()
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{
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return this->getOperation();
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}
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NodeOperation *InputSocket::getOperation() const
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{
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if (isConnected()) {
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return (NodeOperation *)this->m_connection->getFromSocket()->getNode();
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}
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else {
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return NULL;
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}
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}
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float *InputSocket::getStaticValues()
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{
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/* XXX only works for socket types with actual float input values.
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* currently all compositor socket types (value, rgba, vector) support this.
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*/
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bNodeSocket *b_socket = this->getbNodeSocket();
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static float default_null = 0.0f;
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switch (this->getDataType()) {
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case COM_DT_VALUE:
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return &((bNodeSocketValueFloat *)b_socket->default_value)->value;
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case COM_DT_COLOR:
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return ((bNodeSocketValueRGBA *)b_socket->default_value)->value;
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case COM_DT_VECTOR:
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return ((bNodeSocketValueVector *)b_socket->default_value)->value;
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default:
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/* XXX this should never happen, just added to please the compiler */
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return &default_null;
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}
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}
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