This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/intern/COM_OutputSocket.cpp

148 lines
4.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_Socket.h"
#include "COM_Node.h"
#include "COM_SocketConnection.h"
#include "COM_NodeOperation.h"
OutputSocket::OutputSocket(DataType datatype) :Socket(datatype) {
this->inputSocketDataTypeDeterminatorIndex = -1;
}
OutputSocket::OutputSocket(DataType datatype, int inputSocketDataTypeDeterminatorIndex) :Socket(datatype) {
this->inputSocketDataTypeDeterminatorIndex = inputSocketDataTypeDeterminatorIndex;
}
OutputSocket::OutputSocket(OutputSocket *from): Socket(from->getDataType()) {
this->inputSocketDataTypeDeterminatorIndex = from->getInputSocketDataTypeDeterminatorIndex();
}
int OutputSocket::isOutputSocket() const { return true; }
const int OutputSocket::isConnected() const { return this->connections.size()!=0; }
void OutputSocket::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
NodeBase* node = this->getNode();
if (node->isOperation()) {
NodeOperation* operation = (NodeOperation*)node;
operation->determineResolution(resolution, preferredResolution);
operation->setResolution(resolution);
}
}
void OutputSocket::determineActualDataType() {
DataType actualDatatype = this->getNode()->determineActualDataType(this);
/** @todo: set the channel info needs to be moved after integration with OCIO */
this->channelinfo[0].setNumber(0);
this->channelinfo[1].setNumber(1);
this->channelinfo[2].setNumber(2);
this->channelinfo[3].setNumber(3);
switch (actualDatatype) {
case COM_DT_VALUE:
this->channelinfo[0].setType(COM_CT_Value);
break;
case COM_DT_VECTOR:
this->channelinfo[0].setType(COM_CT_X);
this->channelinfo[1].setType(COM_CT_Y);
this->channelinfo[2].setType(COM_CT_Z);
break;
case COM_DT_COLOR:
this->channelinfo[0].setType(COM_CT_ColorComponent);
this->channelinfo[1].setType(COM_CT_ColorComponent);
this->channelinfo[2].setType(COM_CT_ColorComponent);
this->channelinfo[3].setType(COM_CT_Alpha);
break;
default:
break;
}
this->setActualDataType(actualDatatype);
this->fireActualDataType();
}
void OutputSocket::addConnection(SocketConnection *connection) {
this->connections.push_back(connection);
}
void OutputSocket::fireActualDataType() {
unsigned int index;
for (index = 0 ; index < this->connections.size();index ++) {
SocketConnection *connection = this->connections[index];
connection->getToSocket()->notifyActualInputType(this->getActualDataType());
}
}
void OutputSocket::relinkConnections(OutputSocket *relinkToSocket, bool single) {
if (isConnected()) {
if (single) {
SocketConnection *connection = this->connections[0];
connection->setFromSocket(relinkToSocket);
relinkToSocket->addConnection(connection);
// relinkToSocket->setActualDataType(this->getActualDataType());
this->connections.erase(this->connections.begin());
}
else {
unsigned int index;
for (index = 0 ; index < this->connections.size();index ++) {
SocketConnection *connection = this->connections[index];
connection->setFromSocket(relinkToSocket);
relinkToSocket->addConnection(connection);
}
// relinkToSocket->setActualDataType(this->getActualDataType());
this->connections.clear();
}
}
}
void OutputSocket::removeFirstConnection() {
SocketConnection *connection = this->connections[0];
InputSocket* inputSocket = connection->getToSocket();
if (inputSocket != NULL) {
inputSocket->setConnection(NULL);
}
this->connections.erase(this->connections.begin());
}
void OutputSocket::clearConnections() {
while (this->isConnected()) {
removeFirstConnection();
}
}
WriteBufferOperation* OutputSocket::findAttachedWriteBufferOperation() const {
unsigned int index;
for (index = 0 ; index < this->connections.size();index++) {
SocketConnection* connection = this->connections[index];
NodeBase* node = connection->getToNode();
if (node->isOperation()) {
NodeOperation* operation = (NodeOperation*)node;
if (operation->isWriteBufferOperation()) {
return (WriteBufferOperation*)operation;
}
}
}
return NULL;
}
ChannelInfo* OutputSocket::getChannelInfo(const int channelnumber) {
return &this->channelinfo[channelnumber];
}