86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* Callbacks to make the renderer interact with calling modules.
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*/
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#ifndef RE_CALLBACKS_H
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#define RE_CALLBACKS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Test whether operation should be prematurely terminated.
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*
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* @returns 0 to continue, any other value to break.
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*/
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int RE_local_test_break(void);
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/**
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* Set a red square with the argument as text as cursor.
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*/
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void RE_local_timecursor(int i);
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/**
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* Render these lines from the renderbuffer on screen (needs better spec)
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*/
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void RE_local_render_display(int i, int j, int k, int l, unsigned int *m);
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/**
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* Initialise a render display (needs better spec)
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*/
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void RE_local_init_render_display(void);
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/**
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* Clear/close a render display (needs better spec)
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*/
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void RE_local_clear_render_display(short);
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/**
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* Print render statistics.
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*/
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void RE_local_printrenderinfo(double time, int i);
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/** Get the data for the scene to render. */
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void RE_local_get_renderdata(void);
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/** Release the data for the scene that was rendered. */
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void RE_local_free_renderdata(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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