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blender-archive/source/blender/render/intern/include/edgeRender.h
2002-12-27 13:11:01 +00:00

64 lines
1.8 KiB
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/*
* edgeRender.h
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EDGERENDER_H
#define EDGERENDER_H
/**
* Add edges to <targetbuf>, which is of size <iw> by <ih>. Use <osanr>
* samples, and intensity <i>. <compat> indicates an extra shift in the
* image, for backwards compatibility with the old renderpipe. <mode>
* indicates which edges should be considered. The edges will be shaded
* to <rgb>
*/
void
addEdges(
char * targetbuf,
int iw,
int ih,
int osanr,
short int i,
short int i_red,
int compat,
int mode,
float r,
float g,
float b
);
/* ------------------------------------------------------------------------- */
#endif /* EDGERENDER_H */