64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* edgeRender.h
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EDGERENDER_H
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#define EDGERENDER_H
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/**
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* Add edges to <targetbuf>, which is of size <iw> by <ih>. Use <osanr>
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* samples, and intensity <i>. <compat> indicates an extra shift in the
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* image, for backwards compatibility with the old renderpipe. <mode>
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* indicates which edges should be considered. The edges will be shaded
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* to <rgb>
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*/
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void
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addEdges(
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char * targetbuf,
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int iw,
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int ih,
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int osanr,
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short int i,
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short int i_red,
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int compat,
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int mode,
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float r,
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float g,
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float b
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);
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/* ------------------------------------------------------------------------- */
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#endif /* EDGERENDER_H */
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