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blender-archive/source/blender/src/renderwin.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

814 lines
19 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdarg.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "BLI_blenlib.h"
#include "MEM_guardedalloc.h"
#include "BMF_Api.h"
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "DNA_vec_types.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_graphics.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_mywindow.h"
#include "BIF_renderwin.h"
#include "BIF_toets.h"
#include "BDR_editobject.h"
#include "BSE_view.h"
#include "BSE_drawview.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "blendertimer.h"
#include "blendef.h"
#include "mydevice.h"
#include "winlay.h"
#include "render.h"
/***/
typedef struct {
Window *win;
float zoom, zoomofs[2];
int active;
int mbut[3];
int lmouse[2];
/* flags escape presses during event handling
* so we can test for user break later.
*/
#define RW_FLAGS_ESCAPE (1<<0)
/* old zoom style (2x, locked to mouse, exits
* when mouse leaves window), to be removed
* at some point.
*/
#define RW_FLAGS_OLDZOOM (1<<1)
/* on when image is being panned with middlemouse
*/
#define RW_FLAGS_PANNING (1<<2)
/* on when the mouse is dragging over the image
* to examine pixel values.
*/
#define RW_FLAGS_PIXEL_EXAMINING (1<<3)
unsigned int flags;
float pan_mouse_start[2], pan_ofs_start[2];
char *info_text;
} RenderWin;
static RenderWin *renderwin_new(Window *win)
{
RenderWin *rw= MEM_mallocN(sizeof(*rw), "RenderWin");
rw->win= win;
rw->zoom= 1.0;
rw->active= 0;
rw->flags= 0;
rw->zoomofs[0]= rw->zoomofs[1]= 0;
rw->info_text= NULL;
rw->lmouse[0]= rw->lmouse[1]= 0;
rw->mbut[0]= rw->mbut[1]= rw->mbut[2]= 0;
return rw;
}
static void renderwin_destroy(RenderWin *rw)
{
if (rw->info_text) MEM_freeN(rw->info_text);
window_destroy(rw->win);
MEM_freeN(rw);
}
/***/
static void close_renderwin(void);
static RenderWin *render_win= NULL;
/**/
static void renderwin_queue_redraw(RenderWin *rw)
{
window_queue_redraw(rw->win);
}
static void renderwin_reshape(RenderWin *rw)
{
;
}
static void renderwin_get_disprect(RenderWin *rw, float disprect_r[2][2])
{
float display_w, display_h;
float cent_x, cent_y;
int w, h;
window_get_size(rw->win, &w, &h);
display_w= R.rectx*rw->zoom;
display_h= R.recty*rw->zoom;
cent_x= (rw->zoomofs[0] + R.rectx/2)*rw->zoom;
cent_y= (rw->zoomofs[1] + R.recty/2)*rw->zoom;
disprect_r[0][0]= w/2 - cent_x;
disprect_r[0][1]= h/2 - cent_y;
disprect_r[1][0]= disprect_r[0][0] + display_w;
disprect_r[1][1]= disprect_r[0][1] + display_h;
}
/**
* Project window coordinate to image pixel coordinate.
* Returns true if resulting coordinate is within image.
*/
static int renderwin_win_to_image_co(RenderWin *rw, int winco[2], int imgco_r[2])
{
float disprect[2][2];
renderwin_get_disprect(rw, disprect);
imgco_r[0]= (winco[0]-disprect[0][0])/rw->zoom;
imgco_r[1]= (winco[1]-disprect[0][1])/rw->zoom;
return (imgco_r[0]>=0 && imgco_r[1]>=0 && imgco_r[0]<R.rectx && imgco_r[1]<R.recty);
}
/**
* Project window coordinates to normalized device coordinates
* Returns true if resulting coordinate is within window.
*/
static int renderwin_win_to_ndc(RenderWin *rw, int win_co[2], float ndc_r[2])
{
int w, h;
window_get_size(rw->win, &w, &h);
ndc_r[0]= (float) (win_co[0]*2)/(w-1) - 1.0;
ndc_r[1]= (float) (win_co[1]*2)/(h-1) - 1.0;
return (fabs(ndc_r[0])<=1.0 && fabs(ndc_r[1])<=1.0);
}
static void renderwin_set_infotext(RenderWin *rw, char *info_text)
{
if (rw->info_text) MEM_freeN(rw->info_text);
rw->info_text= info_text?BLI_strdup(info_text):NULL;
}
static void renderwin_draw(RenderWin *rw, int just_clear)
{
float disprect[2][2];
rcti rect;
rect.xmin= rect.ymin= 0;
window_get_size(rw->win, &rect.xmax, &rect.ymax);
renderwin_get_disprect(rw, disprect);
window_make_active(rw->win);
glEnable(GL_SCISSOR_TEST);
glaDefine2DArea(&rect);
glClearColor(.1875, .1875, .1875, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
if (just_clear || !R.rectot) {
glColor3ub(0, 0, 0);
glRectfv(disprect[0], disprect[1]);
} else {
glPixelZoom(rw->zoom, rw->zoom);
glaDrawPixelsSafe(disprect[0][0], disprect[0][1], R.rectx, R.recty, R.rectot);
glPixelZoom(1.0, 1.0);
}
if (rw->info_text) {
glColor3ub(255, 255, 255);
glRasterPos2i(10, 10);
BMF_DrawString(G.font, rw->info_text);
}
window_swap_buffers(rw->win);
}
/* XXX, this is not good, we do this without any regard to state
* ... better is to make this an optimization of a more clear
* implementation. the bug shows up when you do something like
* open the window, then draw part of the progress, then get
* a redraw event. whatever can go wrong will.
*/
static void renderwin_progress(RenderWin *rw, int start_y, int nlines, int rect_w, int rect_h, unsigned char *rect)
{
float disprect[2][2];
rcti win_rct;
win_rct.xmin= win_rct.ymin= 0;
window_get_size(rw->win, &win_rct.xmax, &win_rct.ymax);
renderwin_get_disprect(rw, disprect);
window_make_active(rw->win);
glEnable(GL_SCISSOR_TEST);
glaDefine2DArea(&win_rct);
glDrawBuffer(GL_FRONT);
glPixelZoom(rw->zoom, rw->zoom);
glaDrawPixelsSafe(disprect[0][0], disprect[0][1] + start_y*rw->zoom, rect_w, nlines, &rect[start_y*rect_w*4]);
glPixelZoom(1.0, 1.0);
glFlush();
glDrawBuffer(GL_BACK);
}
static void renderwin_mouse_moved(RenderWin *rw)
{
if (rw->flags&RW_FLAGS_PIXEL_EXAMINING) {
int imgco[2];
char buf[64];
if (R.rectot && renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
unsigned char *pxl= (char*) &R.rectot[R.rectx*imgco[1] + imgco[0]];
sprintf(buf, "R: %d, G: %d, B: %d, A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
renderwin_set_infotext(rw, buf);
renderwin_queue_redraw(rw);
} else {
renderwin_set_infotext(rw, NULL);
renderwin_queue_redraw(rw);
}
} else if (rw->flags&RW_FLAGS_PANNING) {
int delta_x= rw->lmouse[0] - rw->pan_mouse_start[0];
int delta_y= rw->lmouse[1] - rw->pan_mouse_start[1];
rw->zoomofs[0]= rw->pan_ofs_start[0] - delta_x/rw->zoom;
rw->zoomofs[1]= rw->pan_ofs_start[1] - delta_y/rw->zoom;
rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -R.rectx/2, R.rectx/2);
rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -R.recty/2, R.recty/2);
renderwin_queue_redraw(rw);
} else if (rw->flags&RW_FLAGS_OLDZOOM) {
float ndc[2];
int w, h;
window_get_size(rw->win, &w, &h);
renderwin_win_to_ndc(rw, rw->lmouse, ndc);
rw->zoomofs[0]= -0.5*ndc[0]*(w-R.rectx*rw->zoom)/rw->zoom;
rw->zoomofs[1]= -0.5*ndc[1]*(h-R.recty*rw->zoom)/rw->zoom;
renderwin_queue_redraw(rw);
}
}
static void renderwin_mousebut_changed(RenderWin *rw)
{
if (rw->mbut[0]) {
rw->flags|= RW_FLAGS_PIXEL_EXAMINING;
} else if (rw->mbut[1]) {
rw->flags|= RW_FLAGS_PANNING;
rw->pan_mouse_start[0]= rw->lmouse[0];
rw->pan_mouse_start[1]= rw->lmouse[1];
rw->pan_ofs_start[0]= rw->zoomofs[0];
rw->pan_ofs_start[1]= rw->zoomofs[1];
} else {
if (rw->flags&RW_FLAGS_PANNING) {
rw->flags&= ~RW_FLAGS_PANNING;
renderwin_queue_redraw(rw);
}
if (rw->flags&RW_FLAGS_PIXEL_EXAMINING) {
rw->flags&= ~RW_FLAGS_PIXEL_EXAMINING;
renderwin_set_infotext(rw, NULL);
renderwin_queue_redraw(rw);
}
}
}
static void renderwin_reset_view(RenderWin *rw)
{
if (rw->info_text) renderwin_set_infotext(rw, NULL);
rw->zoom= 1.0;
rw->zoomofs[0]= rw->zoomofs[1]= 0;
renderwin_queue_redraw(rw);
}
static void renderwin_handler(Window *win, void *user_data, short evt, short val, char ascii)
{
RenderWin *rw= user_data;
if (evt==RESHAPE) {
renderwin_reshape(rw);
} else if (evt==REDRAW) {
renderwin_draw(rw, 0);
} else if (evt==WINCLOSE) {
close_renderwin();
} else if (evt==INPUTCHANGE) {
rw->active= val;
if (!val && (rw->flags&RW_FLAGS_OLDZOOM)) {
rw->flags&= ~RW_FLAGS_OLDZOOM;
renderwin_reset_view(rw);
}
} else if (ELEM(evt, MOUSEX, MOUSEY)) {
rw->lmouse[evt==MOUSEY]= val;
renderwin_mouse_moved(rw);
} else if (ELEM3(evt, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE)) {
int which= (evt==LEFTMOUSE)?0:(evt==MIDDLEMOUSE)?1:2;
rw->mbut[which]= val;
renderwin_mousebut_changed(rw);
} else if (val) {
if (evt==ESCKEY) {
if (rw->flags&RW_FLAGS_OLDZOOM) {
rw->flags&= ~RW_FLAGS_OLDZOOM;
renderwin_reset_view(rw);
} else {
rw->flags|= RW_FLAGS_ESCAPE;
mainwindow_raise();
}
} else if (evt==JKEY) {
BIF_swap_render_rects();
} else if (evt==ZKEY) {
if (rw->flags&RW_FLAGS_OLDZOOM) {
rw->flags&= ~RW_FLAGS_OLDZOOM;
renderwin_reset_view(rw);
} else {
rw->zoom= 2.0;
rw->flags|= RW_FLAGS_OLDZOOM;
renderwin_mouse_moved(rw);
}
} else if (evt==PADPLUSKEY) {
if (rw->zoom<15.9) {
rw->zoom*= 2.0;
renderwin_queue_redraw(rw);
}
} else if (evt==PADMINUS) {
if (rw->zoom>0.26) {
rw->zoom*= 0.5;
renderwin_queue_redraw(rw);
}
} else if (evt==PADENTER || evt==HOMEKEY) {
if (rw->flags&RW_FLAGS_OLDZOOM) {
rw->flags&= ~RW_FLAGS_OLDZOOM;
}
renderwin_reset_view(rw);
} else if (evt==F3KEY) {
mainwindow_raise();
mainwindow_make_active();
areawinset(find_biggest_area()->win);
BIF_save_rendered_image();
} else if (evt==F11KEY) {
BIF_toggle_render_display();
} else if (evt==F12KEY) {
BIF_do_render(0);
}
}
}
/**/
/* Render window render callbacks */
void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[2])
{
int scr_w, scr_h, x, y, div= 0;
float ndc_x= 0.0, ndc_y= 0.0;
/* XXX, we temporarily hack the screen size and position so
* the window is always 30 pixels away from a side, really need
* a GHOST_GetMaxWindowBounds or so - zr
*/
winlay_get_screensize(&scr_w, &scr_h);
rendersize_r[0]= (G.scene->r.size*G.scene->r.xsch)/100;
rendersize_r[1]= (G.scene->r.size*G.scene->r.ysch)/100;
if(G.scene->r.mode & R_PANORAMA) {
rendersize_r[0]*= G.scene->r.xparts;
rendersize_r[1]*= G.scene->r.yparts;
}
rendersize_r[0]= CLAMPIS(rendersize_r[0], 100, scr_w-90);
rendersize_r[1]= CLAMPIS(rendersize_r[1], 100, scr_h-90);
for (y=-1; y<=1; y++) {
for (x=-1; x<=1; x++) {
if (posmask & (1<<((y+1)*3 + (x+1)))) {
ndc_x+= x;
ndc_y+= y;
div++;
}
}
}
if (div) {
ndc_x/= div;
ndc_y/= div;
}
renderpos_r[0]= 60 + (scr_w-90-rendersize_r[0])*(ndc_x*0.5 + 0.5);
renderpos_r[1]= 60 + (scr_h-90-rendersize_r[1])*(ndc_y*0.5 + 0.5);
}
static void open_renderwin(int winpos[2], int winsize[2])
{
Window *win;
win= window_open("Blender:Render", winpos[0], winpos[1], winsize[0], winsize[1], 0);
render_win= renderwin_new(win);
window_set_handler(win, renderwin_handler, render_win);
winlay_process_events(0);
window_make_active(render_win->win);
winlay_process_events(0);
renderwin_draw(render_win, 1);
renderwin_draw(render_win, 1);
}
static void close_renderwin(void)
{
if (render_win) {
renderwin_destroy(render_win);
render_win= NULL;
}
}
static void renderwin_init_display_cb(void)
{
if (G.afbreek == 0) {
int rendersize[2], renderpos[2];
calc_renderwin_rectangle(R.winpos, renderpos, rendersize);
if (!render_win) {
open_renderwin(renderpos, rendersize);
} else {
int win_x, win_y;
int win_w, win_h;
window_get_position(render_win->win, &win_x, &win_y);
window_get_size(render_win->win, &win_w, &win_h);
/* XXX, this is nasty and I guess bound to cause problems,
* but to ensure the window is at the user specified position
* and size we reopen the window all the time... we need
* a ghost _set_position to fix this -zr
*/
close_renderwin();
open_renderwin(renderpos, rendersize);
renderwin_reset_view(render_win);
render_win->flags&= ~RW_FLAGS_ESCAPE;
}
}
}
static void renderwin_clear_display_cb(short ignore)
{
if (render_win) {
window_make_active(render_win->win);
renderwin_draw(render_win, 1);
}
}
static void renderwin_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
{
if (render_win) {
renderwin_progress(render_win, y1, y2-y1+1, w, h, (unsigned char*) rect);
}
}
/* Render view render callbacks */
static View3D *render_view3d = NULL;
static void renderview_init_display_cb(void)
{
ScrArea *sa;
/* Choose the first view with a persp camera,
* if one doesn't exist we will get the first
* View3D window.
*/
render_view3d= NULL;
for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if (sa->win && sa->spacetype==SPACE_VIEW3D) {
View3D *vd= sa->spacedata.first;
if (vd->persp==2 && vd->camera==G.scene->camera) {
render_view3d= vd;
break;
} else if (!render_view3d) {
render_view3d= vd;
}
}
}
}
static void renderview_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
{
if (render_view3d) {
View3D *v3d= render_view3d;
int nlines= y2-y1+1;
float sx, sy, facx, facy;
rcti win_rct, vb;
calc_viewborder(v3d, &vb);
facx= (float) (vb.xmax-vb.xmin)/R.rectx;
facy= (float) (vb.ymax-vb.ymin)/R.recty;
bwin_get_rect(v3d->area->win, &win_rct);
glaDefine2DArea(&win_rct);
glDrawBuffer(GL_FRONT);
sx= vb.xmin;
sy= vb.ymin + facy*y1;
glPixelZoom(facx, facy);
glaDrawPixelsSafe(sx, sy, w, nlines, rect+w*y1);
glPixelZoom(1.0, 1.0);
glFlush();
glDrawBuffer(GL_BACK);
v3d->flag |= V3D_DISPIMAGE;
v3d->area->win_swap= WIN_FRONT_OK;
}
}
/* Shared render callbacks */
static int test_break(void)
{
if (!G.afbreek) {
if (MISC_test_break()) {
;
} else if (render_win) {
winlay_process_events(0);
// render_win can be closed in winlay_process_events()
if (render_win == 0 || (render_win->flags & RW_FLAGS_ESCAPE))
G.afbreek= 1;
}
}
return G.afbreek;
}
static void printrenderinfo_cb(double time, int sample)
{
extern int mem_in_use;
float megs_used_memory= mem_in_use/(1024.0*1024.0);
char str[300], tstr[32], *spos= str;
timestr(time, tstr);
spos+= sprintf(spos, "RENDER Fra:%d Ve:%d Fa:%d La:%d", (G.scene->r.cfra), R.totvert, R.totvlak, R.totlamp);
spos+= sprintf(spos, "Mem:%.2fM Time:%s ", megs_used_memory, tstr);
if (R.r.mode & R_FIELDS) {
spos+= sprintf(spos, "Field %c ", (R.flag&R_SEC_FIELD)?'B':'A');
}
if (sample!=-1) {
spos+= sprintf(spos, "Sample: %d ", sample);
}
screen_draw_info_text(G.curscreen, str);
}
/***/
void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2])
{
if (render_win) {
window_set_custom_cursor(render_win->win, mask, bitmap);
}
}
static void do_crap(int force_dispwin)
{
if (R.displaymode == R_DISPLAYWIN || force_dispwin) {
RE_set_initrenderdisplay_callback(NULL);
RE_set_clearrenderdisplay_callback(renderwin_clear_display_cb);
RE_set_renderdisplay_callback(renderwin_progress_display_cb);
renderwin_init_display_cb();
} else {
BIF_close_render_display();
RE_set_initrenderdisplay_callback(renderview_init_display_cb);
RE_set_clearrenderdisplay_callback(NULL);
RE_set_renderdisplay_callback(renderview_progress_display_cb);
}
RE_set_test_break_callback(test_break);
RE_set_timecursor_callback(set_timecursor);
RE_set_printrenderinfo_callback(printrenderinfo_cb);
}
static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
{
do_crap(force_dispwin);
if (render_win) window_set_cursor(render_win->win, CURSOR_WAIT);
waitcursor(1);
G.afbreek= 0;
if(G.obedit && !(G.scene->r.scemode & R_OGL)) {
exit_editmode(0); /* 0 = geen freedata */
}
if(anim) {
RE_animrender(ogl_render_view3d);
}
else {
RE_initrender(ogl_render_view3d);
}
update_for_newframe();
R.flag= 0;
if (render_win) window_set_cursor(render_win->win, CURSOR_STD);
waitcursor(0);
free_filesel_spec(G.scene->r.pic);
G.afbreek= 0;
mainwindow_make_active();
}
void BIF_do_render(int anim)
{
do_render(NULL, anim, 0);
}
void BIF_do_ogl_render(View3D *ogl_render_view3d, int anim)
{
G.scene->r.scemode |= R_OGL;
do_render(ogl_render_view3d, anim, 1);
G.scene->r.scemode &= ~R_OGL;
}
static ScrArea *find_dispimage_v3d(void)
{
ScrArea *sa;
for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if (sa->spacetype==SPACE_VIEW3D) {
View3D *vd= sa->spacedata.first;
if (vd->flag & V3D_DISPIMAGE)
return sa;
}
}
return NULL;
}
static void redraw_render_display(void)
{
if (R.displaymode == R_DISPLAYWIN) {
// don't open render_win if rendering has been
// canceled or the render_win has been actively closed
if (render_win) {
renderwin_queue_redraw(render_win);
}
} else {
renderview_init_display_cb();
renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
}
}
static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, int oldy, int newx, int newy)
{
unsigned int *rect, *newrect;
int x, y;
int ofsx, ofsy, stepx, stepy;
stepx = (int)((65536.0 * (oldx - 1.0) / (newx - 1.0)) + 0.5);
stepy = (int)((65536.0 * (oldy - 1.0) / (newy - 1.0)) + 0.5);
ofsy = 32768;
newrect= rectn;
for (y = newy; y > 0 ; y--){
rect = recto;
rect += (ofsy >> 16) * oldx;
ofsy += stepy;
ofsx = 32768;
for (x = newx ; x>0 ; x--){
*newrect++ = rect[ofsx >> 16];
ofsx += stepx;
}
}
}
void BIF_swap_render_rects(void)
{
unsigned int *temp;
if(R.rectspare==0) {
R.rectspare= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
R.sparex= R.rectx;
R.sparey= R.recty;
}
else if(R.sparex!=R.rectx || R.sparey!=R.recty) {
temp= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
scalefastrect(R.rectspare, temp, R.sparex, R.sparey, R.rectx, R.recty);
MEM_freeN(R.rectspare);
R.rectspare= temp;
R.sparex= R.rectx;
R.sparey= R.recty;
}
temp= R.rectot;
R.rectot= R.rectspare;
R.rectspare= temp;
redraw_render_display();
}
void BIF_toggle_render_display(void)
{
ScrArea *sa= find_dispimage_v3d();
if (render_win && render_win->active) {
if (R.displaymode == R_DISPLAYVIEW) {
BIF_close_render_display();
}
mainwindow_raise();
} else if (sa) {
View3D *vd= sa->spacedata.first;
vd->flag &= ~V3D_DISPIMAGE;
scrarea_queue_winredraw(sa);
} else {
if (R.displaymode == R_DISPLAYWIN) {
renderwin_init_display_cb();
} else {
if (render_win) {
BIF_close_render_display();
}
renderview_init_display_cb();
renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
}
}
}
void BIF_close_render_display(void)
{
close_renderwin();
}