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blender-archive/source/blender/editors/space_script/space_script.c
Brecht Van Lommel 69e919530e Keymaps now have a poll() function, rather than adding/removing
their handlers based on notifiers, which is simpler and more
reliable.

This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
2009-09-17 21:36:02 +00:00

233 lines
5.6 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_markers.h"
#include "BPY_extern.h"
#include "script_intern.h" // own include
//static script_run_python(char *funcname, )
/* ******************** default callbacks for script space ***************** */
static SpaceLink *script_new(const bContext *C)
{
ARegion *ar;
SpaceScript *sscript;
sscript= MEM_callocN(sizeof(SpaceScript), "initscript");
sscript->spacetype= SPACE_SCRIPT;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for script");
BLI_addtail(&sscript->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for script");
BLI_addtail(&sscript->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
/* channel list region XXX */
return (SpaceLink *)sscript;
}
/* not spacelink itself */
static void script_free(SpaceLink *sl)
{
SpaceScript *sscript= (SpaceScript*) sl;
#ifndef DISABLE_PYTHON
/*free buttons references*/
if (sscript->but_refs) {
// XXX BPy_Set_DrawButtonsList(sscript->but_refs);
// BPy_Free_DrawButtonsList();
sscript->but_refs = NULL;
}
#endif
sscript->script = NULL;
}
/* spacetype; init callback */
static void script_init(struct wmWindowManager *wm, ScrArea *sa)
{
}
static SpaceLink *script_duplicate(SpaceLink *sl)
{
SpaceScript *sscriptn= MEM_dupallocN(sl);
/* clear or remove stuff from old */
return (SpaceLink *)sscriptn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void script_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STANDARD, ar->winx, ar->winy);
/* own keymap */
keymap= WM_keymap_find(wm, "Script", SPACE_SCRIPT, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void script_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
/* data... */
// BPY_run_python_script(C, "/root/blender-svn/blender25/test.py", NULL);
#ifndef DISABLE_PYTHON
if (sscript->script) {
//BPY_run_python_script_space(scpt->script.filename, NULL);
BPY_run_script_space_draw(C, sscript);
}
#endif
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers? */
}
/* add handlers, stuff you only do once or on area/region changes */
static void script_header_area_init(wmWindowManager *wm, ARegion *ar)
{
ED_region_header_init(ar);
}
static void script_header_area_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
static void script_main_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
// XXX - Todo, need the ScriptSpace accessible to get the python script to run.
// BPY_run_script_space_listener()
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_script(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype script");
ARegionType *art;
st->spaceid= SPACE_SCRIPT;
st->new= script_new;
st->free= script_free;
st->init= script_init;
st->duplicate= script_duplicate;
st->operatortypes= script_operatortypes;
st->keymap= script_keymap;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
art->regionid = RGN_TYPE_WINDOW;
art->init= script_main_area_init;
art->draw= script_main_area_draw;
art->listener= script_main_area_listener;
art->keymapflag= ED_KEYMAP_VIEW2D| ED_KEYMAP_UI|ED_KEYMAP_FRAMES; // XXX need to further test this ED_KEYMAP_UI is needed for button interaction
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
art->regionid = RGN_TYPE_HEADER;
art->minsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
art->init= script_header_area_init;
art->draw= script_header_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}