120 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file SCA_PythonController.h
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 *  \ingroup gamelogic
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 *  \brief Execute Python scripts
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 */
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#ifndef __SCA_PYTHONCONTROLLER_H__
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#define __SCA_PYTHONCONTROLLER_H__
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#include "SCA_IController.h"
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#include "SCA_LogicManager.h"
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#include "BoolValue.h"
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#include <vector>
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class SCA_IObject;
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class SCA_PythonController : public SCA_IController
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{
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	Py_Header
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#ifdef WITH_PYTHON
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	struct _object *		m_bytecode; /* SCA_PYEXEC_SCRIPT only */
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	PyObject*				m_function; /* SCA_PYEXEC_MODULE only */
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#endif
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	int						m_function_argc;
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	bool					m_bModified;
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	bool					m_debug;	/* use with SCA_PYEXEC_MODULE for reloading every logic run */
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	int						m_mode;
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 protected:
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	STR_String				m_scriptText;
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	STR_String				m_scriptName;
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#ifdef WITH_PYTHON
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	PyObject*				m_pythondictionary;	/* for SCA_PYEXEC_SCRIPT only */
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	PyObject*				m_pythonfunction;	/* for SCA_PYEXEC_MODULE only */
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#endif
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	std::vector<class SCA_ISensor*>		m_triggeredSensors;
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 public:
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	enum SCA_PyExecMode
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	{
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		SCA_PYEXEC_SCRIPT = 0,
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		SCA_PYEXEC_MODULE,
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		SCA_PYEXEC_MAX
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	};
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	static SCA_PythonController* m_sCurrentController; // protected !!!
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	//for debugging
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	//virtual	CValue*		AddRef();
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	//virtual int			Release();												// Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
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	SCA_PythonController(SCA_IObject* gameobj, int mode);
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	virtual ~SCA_PythonController();
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	virtual CValue* GetReplica();
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	virtual void  Trigger(class SCA_LogicManager* logicmgr);
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	void	SetScriptText(const STR_String& text);
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	void	SetScriptName(const STR_String& name);
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#ifdef WITH_PYTHON
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	void	SetNamespace(PyObject*	pythondictionary);
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#endif
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	void	SetDebug(bool debug) { m_debug = debug; }
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	void	AddTriggeredSensor(class SCA_ISensor* sensor)
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		{ m_triggeredSensors.push_back(sensor); }
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	int		IsTriggered(class SCA_ISensor* sensor);
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	bool	Compile();
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	bool	Import();
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	void	ErrorPrint(const char *error_msg);
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#ifdef WITH_PYTHON
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	static const char* sPyGetCurrentController__doc__;
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	static PyObject* sPyGetCurrentController(PyObject* self);
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	static const char* sPyAddActiveActuator__doc__;
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	static PyObject* sPyAddActiveActuator(PyObject* self, 
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										  PyObject* args);
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	static SCA_IActuator* LinkedActuatorFromPy(PyObject *value);
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	KX_PYMETHOD_O(SCA_PythonController,Activate);
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	KX_PYMETHOD_O(SCA_PythonController,DeActivate);
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	KX_PYMETHOD_O(SCA_PythonController,SetScript);
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	KX_PYMETHOD_NOARGS(SCA_PythonController,GetScript);
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	static PyObject*	pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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	static int			pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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#endif
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};
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#endif //__SCA_PYTHONCONTROLLER_H__
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