Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8611
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "deg_builder_cache.h"
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#include "intern/depsgraph_type.h"
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struct Main;
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struct Scene;
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struct ViewLayer;
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struct Depsgraph;
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namespace blender {
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namespace deg {
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struct Depsgraph;
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class DepsgraphNodeBuilder;
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class DepsgraphRelationBuilder;
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/* Base class for Depsgraph Builder pipelines.
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*
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* Basically it runs through the following steps:
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* - sanity check
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* - build nodes
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* - build relations
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* - finalize
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*/
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class AbstractBuilderPipeline {
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public:
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AbstractBuilderPipeline(::Depsgraph *graph);
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virtual ~AbstractBuilderPipeline();
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void build();
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protected:
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Depsgraph *deg_graph_;
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Main *bmain_;
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Scene *scene_;
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ViewLayer *view_layer_;
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DepsgraphBuilderCache builder_cache_;
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virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder();
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virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder();
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virtual void build_step_sanity_check();
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void build_step_nodes();
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void build_step_relations();
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void build_step_finalize();
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virtual void build_nodes(DepsgraphNodeBuilder &node_builder) = 0;
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virtual void build_relations(DepsgraphRelationBuilder &relation_builder) = 0;
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};
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} // namespace deg
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} // namespace blender
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