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blender-archive/source/blender/depsgraph/intern/builder/pipeline_all_objects.h
Jacques Lucke 6a4f5e6a8c Depsgraph: simplify build API
Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8611
2020-08-18 15:51:32 +02:00

45 lines
1.5 KiB
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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "pipeline_view_layer.h"
namespace blender {
namespace deg {
/* Builds a dependency graph that contains all objects in the view layer.
* This is contrary to the regular ViewLayerBuilderPipeline, which is limited to visible objects
* (and their dependencies). */
class AllObjectsBuilderPipeline : public ViewLayerBuilderPipeline {
public:
AllObjectsBuilderPipeline(::Depsgraph *graph);
protected:
virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder() override;
virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder() override;
};
} // namespace deg
} // namespace blender