303 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			303 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
 | |
| #
 | |
| #  This program is free software; you can redistribute it and/or
 | |
| #  modify it under the terms of the GNU General Public License
 | |
| #  as published by the Free Software Foundation; either version 2
 | |
| #  of the License, or (at your option) any later version.
 | |
| #
 | |
| #  This program is distributed in the hope that it will be useful,
 | |
| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| #  GNU General Public License for more details.
 | |
| #
 | |
| #  You should have received a copy of the GNU General Public License
 | |
| #  along with this program; if not, write to the Free Software Foundation,
 | |
| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
| #
 | |
| # ##### END GPL LICENSE BLOCK #####
 | |
| 
 | |
| # <pep8 compliant>
 | |
| import bpy
 | |
| from rna_prop_ui import PropertyPanel
 | |
| 
 | |
| 
 | |
| class ArmatureButtonsPanel():
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         return context.armature
 | |
| 
 | |
| 
 | |
| class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
 | |
|     bl_label = ""
 | |
|     bl_options = {'HIDE_HEADER'}
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         ob = context.object
 | |
|         arm = context.armature
 | |
|         space = context.space_data
 | |
| 
 | |
|         split = layout.split(percentage=0.65)
 | |
|         if ob:
 | |
|             split.template_ID(ob, "data")
 | |
|             split.separator()
 | |
|         elif arm:
 | |
|             split.template_ID(space, "pin_id")
 | |
|             split.separator()
 | |
| 
 | |
| 
 | |
| class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
 | |
|     bl_label = "Skeleton"
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         arm = context.armature
 | |
| 
 | |
|         layout.prop(arm, "pose_position", expand=True)
 | |
| 
 | |
|         split = layout.split()
 | |
| 
 | |
|         col = split.column()
 | |
|         col.label(text="Layers:")
 | |
|         col.prop(arm, "layers", text="")
 | |
|         col.label(text="Protected Layers:")
 | |
|         col.prop(arm, "layers_protected", text="")
 | |
| 
 | |
|         col.label(text="Deform:")
 | |
| 
 | |
|         split = layout.split()
 | |
| 
 | |
|         col = split.column()
 | |
|         col.prop(arm, "use_deform_vertex_groups", text="Vertex Groups")
 | |
|         col.prop(arm, "use_deform_envelopes", text="Envelopes")
 | |
| 
 | |
|         col = split.column()
 | |
|         col.prop(arm, "use_deform_preserve_volume", text="Quaternion")
 | |
| 
 | |
| 
 | |
| class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
 | |
|     bl_label = "Display"
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         ob = context.object
 | |
|         arm = context.armature
 | |
| 
 | |
|         layout.row().prop(arm, "draw_type", expand=True)
 | |
| 
 | |
|         split = layout.split()
 | |
| 
 | |
|         col = split.column()
 | |
|         col.prop(arm, "show_names", text="Names")
 | |
|         col.prop(arm, "show_axes", text="Axes")
 | |
|         col.prop(arm, "show_bone_custom_shapes", text="Shapes")
 | |
| 
 | |
|         col = split.column()
 | |
|         col.prop(arm, "show_group_colors", text="Colors")
 | |
|         if ob:
 | |
|             col.prop(ob, "show_x_ray", text="X-Ray")
 | |
|         col.prop(arm, "use_deform_delay", text="Delay Refresh")
 | |
| 
 | |
| 
 | |
| class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
 | |
|     bl_label = "Bone Groups"
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         ob = context.object
 | |
|         pose = ob.pose
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=2)
 | |
| 
 | |
|         col = row.column(align=True)
 | |
|         col.active = (ob.proxy is None)
 | |
|         col.operator("pose.group_add", icon='ZOOMIN', text="")
 | |
|         col.operator("pose.group_remove", icon='ZOOMOUT', text="")
 | |
| 
 | |
|         group = pose.bone_groups.active
 | |
|         if group:
 | |
|             col = layout.column()
 | |
|             col.active = (ob.proxy is None)
 | |
|             col.prop(group, "name")
 | |
| 
 | |
|             split = layout.split()
 | |
|             split.active = (ob.proxy is None)
 | |
| 
 | |
|             col = split.column()
 | |
|             col.prop(group, "color_set")
 | |
|             if group.color_set:
 | |
|                 col = split.column()
 | |
|                 subrow = col.row(align=True)
 | |
|                 subrow.prop(group.colors, "normal", text="")
 | |
|                 subrow.prop(group.colors, "select", text="")
 | |
|                 subrow.prop(group.colors, "active", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.active = (ob.proxy is None)
 | |
| 
 | |
|         sub = row.row(align=True)
 | |
|         sub.operator("pose.group_assign", text="Assign")
 | |
|         sub.operator("pose.group_unassign", text="Remove")  # row.operator("pose.bone_group_remove_from", text="Remove")
 | |
| 
 | |
|         sub = row.row(align=True)
 | |
|         sub.operator("pose.group_select", text="Select")
 | |
|         sub.operator("pose.group_deselect", text="Deselect")
 | |
| 
 | |
| 
 | |
| # TODO: this panel will soon be depreceated too
 | |
| class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
 | |
|     bl_label = "Ghost"
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         arm = context.armature
 | |
| 
 | |
|         layout.prop(arm, "ghost_type", expand=True)
 | |
| 
 | |
|         split = layout.split()
 | |
| 
 | |
|         col = split.column()
 | |
| 
 | |
|         sub = col.column(align=True)
 | |
|         if arm.ghost_type == 'RANGE':
 | |
|             sub.prop(arm, "ghost_frame_start", text="Start")
 | |
|             sub.prop(arm, "ghost_frame_end", text="End")
 | |
|             sub.prop(arm, "ghost_size", text="Step")
 | |
|         elif arm.ghost_type == 'CURRENT_FRAME':
 | |
|             sub.prop(arm, "ghost_step", text="Range")
 | |
|             sub.prop(arm, "ghost_size", text="Step")
 | |
| 
 | |
|         col = split.column()
 | |
|         col.label(text="Display:")
 | |
|         col.prop(arm, "show_only_ghost_selected", text="Selected Only")
 | |
| 
 | |
| 
 | |
| class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel):
 | |
|     bl_label = "iTaSC parameters"
 | |
|     bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         ob = context.object
 | |
|         return (ob and ob.pose)
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         ob = context.object
 | |
| 
 | |
|         itasc = ob.pose.ik_param
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop(ob.pose, "ik_solver")
 | |
| 
 | |
|         if itasc:
 | |
|             layout.prop(itasc, "mode", expand=True)
 | |
|             simulation = (itasc.mode == 'SIMULATION')
 | |
|             if simulation:
 | |
|                 layout.label(text="Reiteration:")
 | |
|                 layout.prop(itasc, "reiteration_method", expand=True)
 | |
| 
 | |
|             split = layout.split()
 | |
|             split.active = not simulation or itasc.reiteration_method != 'NEVER'
 | |
|             col = split.column()
 | |
|             col.prop(itasc, "precision")
 | |
| 
 | |
|             col = split.column()
 | |
|             col.prop(itasc, "iterations")
 | |
| 
 | |
|             if simulation:
 | |
|                 layout.prop(itasc, "use_auto_step")
 | |
|                 row = layout.row()
 | |
|                 if itasc.use_auto_step:
 | |
|                     row.prop(itasc, "step_min", text="Min")
 | |
|                     row.prop(itasc, "step_max", text="Max")
 | |
|                 else:
 | |
|                     row.prop(itasc, "step_count")
 | |
| 
 | |
|             layout.prop(itasc, "solver")
 | |
|             if simulation:
 | |
|                 layout.prop(itasc, "feedback")
 | |
|                 layout.prop(itasc, "velocity_max")
 | |
|             if itasc.solver == 'DLS':
 | |
|                 row = layout.row()
 | |
|                 row.prop(itasc, "damping_max", text="Damp", slider=True)
 | |
|                 row.prop(itasc, "damping_epsilon", text="Eps", slider=True)
 | |
| 
 | |
| from properties_animviz import MotionPathButtonsPanel, OnionSkinButtonsPanel
 | |
| 
 | |
| 
 | |
| class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
 | |
|     #bl_label = "Bones Motion Paths"
 | |
|     bl_context = "data"
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         # XXX: include posemode check?
 | |
|         return (context.object) and (context.armature)
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         ob = context.object
 | |
| 
 | |
|         self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
 | |
| 
 | |
|         layout.separator()
 | |
| 
 | |
|         split = layout.split()
 | |
| 
 | |
|         col = split.column()
 | |
|         col.operator("pose.paths_calculate", text="Calculate Paths")
 | |
| 
 | |
|         col = split.column()
 | |
|         col.operator("pose.paths_clear", text="Clear Paths")
 | |
| 
 | |
| 
 | |
| class DATA_PT_onion_skinning(OnionSkinButtonsPanel):  # , bpy.types.Panel): # inherit from panel when ready
 | |
|     #bl_label = "Bones Onion Skinning"
 | |
|     bl_context = "data"
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         # XXX: include posemode check?
 | |
|         return (context.object) and (context.armature)
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         ob = context.object
 | |
| 
 | |
|         self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
 | |
| 
 | |
| 
 | |
| class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
 | |
|     COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
 | |
|     _context_path = "object.data"
 | |
|     _property_type = bpy.types.Armature
 | |
| 
 | |
| 
 | |
| def register():
 | |
|     pass
 | |
| 
 | |
| 
 | |
| def unregister():
 | |
|     pass
 | |
| 
 | |
| if __name__ == "__main__":
 | |
|     register()
 |