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blender-archive/source/blender/blenloader/intern/versioning_defaults.c
Brecht Van Lommel 9f78f471d7 Workspaces: switch object mode when switching workspaces.
In the workspace properties a mode can now be configured that is
automatically enabled when switching to the workspace.

This is a test to validate how well it works. The weak point is
that if you don't have an appropriate object already select it will
not switch modes.

See T56475.
2018-08-30 16:10:03 +02:00

161 lines
4.7 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/versioning_defaults.c
* \ingroup blenloader
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_object_types.h"
#include "DNA_workspace_types.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_screen.h"
#include "BLO_readfile.h"
/**
* Override values in in-memory startup.blend, avoids resaving for small changes.
*/
void BLO_update_defaults_userpref_blend(void)
{
/* default so DPI is detected automatically */
U.dpi = 0;
U.ui_scale = 1.0f;
#ifdef WITH_PYTHON_SECURITY
/* use alternative setting for security nuts
* otherwise we'd need to patch the binary blob - startup.blend.c */
U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#else
U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
/* Ignore the theme saved in the blend file,
* instead use the theme from 'userdef_default_theme.c' */
{
bTheme *theme = U.themes.first;
memcpy(theme, &U_theme_default, sizeof(bTheme));
}
}
/**
* Update defaults in startup.blend, without having to save and embed the file.
* This function can be emptied each time the startup.blend is updated. */
void BLO_update_defaults_startup_blend(Main *bmain)
{
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
const char *name = workspace->id.name + 2;
if (STREQ(name, "2D Animation")) {
workspace->object_mode = OB_MODE_GPENCIL_PAINT;
}
if (STREQ(name, "3D Animation")) {
workspace->object_mode = OB_MODE_POSE;
}
else if (STREQ(name, "Texture Paint")) {
workspace->object_mode = OB_MODE_TEXTURE_PAINT;
}
else if (STREQ(name, "Sculpting")) {
workspace->object_mode = OB_MODE_SCULPT;
}
else if (STREQ(name, "UV Editing")) {
workspace->object_mode = OB_MODE_EDIT;
}
}
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (ARegion *ar = area->regionbase.first; ar; ar = ar->next) {
/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
BKE_area_region_panels_free(&ar->panels);
/* some toolbars have been saved as initialized,
* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
ar->v2d.flag &= ~V2D_IS_INITIALISED;
}
}
if (area->spacetype == SPACE_FILE) {
SpaceFile *sfile = area->spacedata.first;
if (sfile->params) {
if (STREQ(screen->id.name, "SRDefault.003")) {
/* Shading. */
sfile->params->filter = FILE_TYPE_FOLDER |
FILE_TYPE_IMAGE;
}
else {
/* Video Editing. */
sfile->params->filter = FILE_TYPE_FOLDER |
FILE_TYPE_IMAGE |
FILE_TYPE_MOVIE |
FILE_TYPE_SOUND;
}
}
}
}
}
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
scene->r.cfra = 1.0f;
/* Don't enable compositing nodes. */
if (scene->nodetree) {
ntreeFreeTree(scene->nodetree);
MEM_freeN(scene->nodetree);
scene->nodetree = NULL;
scene->use_nodes = false;
}
/* Select only cube by default. */
for (ViewLayer *layer = scene->view_layers.first; layer; layer = layer->next) {
for (Base *base = layer->object_bases.first; base; base = base->next) {
if (STREQ(base->object->id.name + 2, "Cube")) {
base->flag |= BASE_SELECTED;
}
else {
base->flag &= ~BASE_SELECTED;
}
}
BKE_layer_collection_sync(scene, layer);
}
}
}