The context path "breadcrumbs" used to be in a panel in 2.79. Although they look a bit better in the header, there isn't enough space for them with the property search field in the header as well. Maybe there will be another solution in the long term to fit both the search field and this panel in the header, but for now, this commit moves these labels back to a header-less panel. Differential Revision: https://developer.blender.org/D8853
1238 lines
32 KiB
C
1238 lines
32 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spbuttons
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_light_types.h"
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#include "DNA_linestyle_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_world_types.h"
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#include "BKE_action.h"
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#include "BKE_context.h"
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#include "BKE_layer.h"
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#include "BKE_linestyle.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_screen.h"
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#include "BKE_texture.h"
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#include "RNA_access.h"
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#include "ED_armature.h"
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#include "ED_physics.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "WM_api.h"
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#include "buttons_intern.h" // own include
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static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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for (a = 0; a < path->len; a++) {
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ptr = &path->ptr[a];
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if (RNA_struct_is_a(ptr->type, type)) {
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CTX_data_pointer_set(result, ptr->owner_id, ptr->type, ptr->data);
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return 1;
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}
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}
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return 0;
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}
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static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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for (a = 0; a < path->len; a++) {
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ptr = &path->ptr[a];
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if (RNA_struct_is_a(ptr->type, type)) {
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return ptr;
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}
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}
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return NULL;
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}
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/************************* Creating the Path ************************/
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static bool buttons_context_path_scene(ButsContextPath *path)
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{
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* this one just verifies */
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return RNA_struct_is_a(ptr->type, &RNA_Scene);
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}
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static int buttons_context_path_view_layer(ButsContextPath *path, wmWindow *win)
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{
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* View Layer may have already been resolved in a previous call
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* (e.g. in buttons_context_path_linestyle). */
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if (RNA_struct_is_a(ptr->type, &RNA_ViewLayer)) {
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return 1;
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}
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if (buttons_context_path_scene(path)) {
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Scene *scene = path->ptr[path->len - 1].data;
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ViewLayer *view_layer = (win->scene == scene) ? WM_window_get_active_view_layer(win) :
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BKE_view_layer_default_view(scene);
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RNA_pointer_create(&scene->id, &RNA_ViewLayer, view_layer, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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return 0;
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}
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/* note: this function can return 1 without adding a world to the path
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* so the buttons stay visible, but be sure to check the ID type if a ID_WO */
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static int buttons_context_path_world(ButsContextPath *path)
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{
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Scene *scene;
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World *world;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) world, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_World)) {
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return 1;
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}
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/* if we have a scene, use the scene's world */
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if (buttons_context_path_scene(path)) {
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scene = path->ptr[path->len - 1].data;
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world = scene->world;
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if (world) {
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RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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return 1;
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}
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/* no path to a world possible */
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return 0;
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}
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static bool buttons_context_path_linestyle(ButsContextPath *path, wmWindow *window)
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{
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FreestyleLineStyle *linestyle;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) linestyle, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_FreestyleLineStyle)) {
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return true;
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}
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/* if we have a view layer, use the lineset's linestyle */
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if (buttons_context_path_view_layer(path, window)) {
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ViewLayer *view_layer = path->ptr[path->len - 1].data;
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linestyle = BKE_linestyle_active_from_view_layer(view_layer);
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if (linestyle) {
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RNA_id_pointer_create(&linestyle->id, &path->ptr[path->len]);
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path->len++;
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return true;
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}
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}
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/* no path to a linestyle possible */
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return false;
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}
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static bool buttons_context_path_object(ButsContextPath *path)
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{
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) object, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Object)) {
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return true;
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}
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if (!RNA_struct_is_a(ptr->type, &RNA_ViewLayer)) {
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return false;
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}
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ViewLayer *view_layer = ptr->data;
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Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL;
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if (ob) {
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RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
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path->len++;
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return true;
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}
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/* no path to a object possible */
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return false;
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}
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static bool buttons_context_path_data(ButsContextPath *path, int type)
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{
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Object *ob;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a data, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_Curve) &&
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(type == -1 || ELEM(type, OB_CURVE, OB_SURF, OB_FONT))) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_Light) && (type == -1 || type == OB_LAMP)) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_LightProbe) && (type == -1 || type == OB_LIGHTPROBE)) {
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return true;
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}
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if (RNA_struct_is_a(ptr->type, &RNA_GreasePencil) && (type == -1 || type == OB_GPENCIL)) {
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return true;
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}
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#ifdef WITH_HAIR_NODES
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if (RNA_struct_is_a(ptr->type, &RNA_Hair) && (type == -1 || type == OB_HAIR)) {
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return true;
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}
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#endif
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#ifdef WITH_PARTICLE_NODES
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if (RNA_struct_is_a(ptr->type, &RNA_PointCloud) && (type == -1 || type == OB_POINTCLOUD)) {
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return true;
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}
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#endif
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if (RNA_struct_is_a(ptr->type, &RNA_Volume) && (type == -1 || type == OB_VOLUME)) {
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return true;
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}
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/* try to get an object in the path, no pinning supported here */
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if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && (type == -1 || type == ob->type)) {
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RNA_id_pointer_create(ob->data, &path->ptr[path->len]);
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path->len++;
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return true;
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}
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}
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/* no path to data possible */
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return false;
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}
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static bool buttons_context_path_modifier(ButsContextPath *path)
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{
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Object *ob;
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if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && ELEM(ob->type,
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OB_MESH,
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OB_CURVE,
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OB_FONT,
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OB_SURF,
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OB_LATTICE,
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OB_GPENCIL,
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OB_HAIR,
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OB_POINTCLOUD,
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OB_VOLUME)) {
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return true;
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}
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}
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return false;
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}
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static bool buttons_context_path_shaderfx(ButsContextPath *path)
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{
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Object *ob;
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if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && ELEM(ob->type, OB_GPENCIL)) {
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return true;
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}
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}
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return false;
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}
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static bool buttons_context_path_material(ButsContextPath *path)
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{
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Object *ob;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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Material *ma;
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/* if we already have a (pinned) material, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Material)) {
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return true;
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}
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/* if we have an object, use the object material slot */
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if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
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ma = BKE_object_material_get(ob, ob->actcol);
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if (ma != NULL) {
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RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
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path->len++;
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}
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return true;
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}
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}
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/* no path to a material possible */
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return false;
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}
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static bool buttons_context_path_bone(ButsContextPath *path)
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{
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bArmature *arm;
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EditBone *edbo;
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/* if we have an armature, get the active bone */
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if (buttons_context_path_data(path, OB_ARMATURE)) {
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arm = path->ptr[path->len - 1].data;
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if (arm->edbo) {
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if (arm->act_edbone) {
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edbo = arm->act_edbone;
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RNA_pointer_create(&arm->id, &RNA_EditBone, edbo, &path->ptr[path->len]);
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path->len++;
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return true;
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}
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}
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else {
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if (arm->act_bone) {
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RNA_pointer_create(&arm->id, &RNA_Bone, arm->act_bone, &path->ptr[path->len]);
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path->len++;
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return true;
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}
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}
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}
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/* no path to a bone possible */
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return false;
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}
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static bool buttons_context_path_pose_bone(ButsContextPath *path)
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{
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) PoseBone, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_PoseBone)) {
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return true;
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}
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/* if we have an armature, get the active bone */
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if (buttons_context_path_object(path)) {
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Object *ob = path->ptr[path->len - 1].data;
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bArmature *arm = ob->data; /* path->ptr[path->len-1].data - works too */
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if (ob->type != OB_ARMATURE || arm->edbo) {
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return false;
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}
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if (arm->act_bone) {
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bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, arm->act_bone->name);
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if (pchan) {
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RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]);
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path->len++;
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return true;
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}
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}
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}
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/* no path to a bone possible */
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return false;
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}
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static bool buttons_context_path_particle(ButsContextPath *path)
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{
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Object *ob;
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ParticleSystem *psys;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have (pinned) particle settings, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
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return true;
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}
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/* if we have an object, get the active particle system */
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if (buttons_context_path_object(path)) {
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ob = path->ptr[path->len - 1].data;
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if (ob && ob->type == OB_MESH) {
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psys = psys_get_current(ob);
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RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
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path->len++;
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return true;
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}
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}
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/* no path to a particle system possible */
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return false;
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}
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static bool buttons_context_path_brush(const bContext *C, ButsContextPath *path)
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{
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Scene *scene;
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Brush *br = NULL;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) brush, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Brush)) {
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return true;
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}
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/* if we have a scene, use the toolsettings brushes */
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if (buttons_context_path_scene(path)) {
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scene = path->ptr[path->len - 1].data;
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if (scene) {
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wmWindow *window = CTX_wm_window(C);
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ViewLayer *view_layer = WM_window_get_active_view_layer(window);
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br = BKE_paint_brush(BKE_paint_get_active(scene, view_layer));
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}
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if (br) {
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RNA_id_pointer_create((ID *)br, &path->ptr[path->len]);
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path->len++;
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return true;
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}
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}
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/* no path to a brush possible */
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return false;
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}
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static bool buttons_context_path_texture(const bContext *C,
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ButsContextPath *path,
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ButsContextTexture *ct)
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{
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PointerRNA *ptr = &path->ptr[path->len - 1];
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ID *id;
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if (!ct) {
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return false;
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}
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/* if we already have a (pinned) texture, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_Texture)) {
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return true;
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}
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if (!ct->user) {
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return false;
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}
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id = ct->user->id;
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if (id) {
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if (GS(id->name) == ID_BR) {
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buttons_context_path_brush(C, path);
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}
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else if (GS(id->name) == ID_PA) {
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buttons_context_path_particle(path);
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}
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else if (GS(id->name) == ID_OB) {
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buttons_context_path_object(path);
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}
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else if (GS(id->name) == ID_LS) {
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buttons_context_path_linestyle(path, CTX_wm_window(C));
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}
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}
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if (ct->texture) {
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RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
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path->len++;
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}
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return true;
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}
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#ifdef WITH_FREESTYLE
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static bool buttons_context_linestyle_pinnable(const bContext *C, ViewLayer *view_layer)
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{
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wmWindow *window = CTX_wm_window(C);
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Scene *scene = WM_window_get_active_scene(window);
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FreestyleConfig *config;
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SpaceProperties *sbuts;
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/* if Freestyle is disabled in the scene */
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if ((scene->r.mode & R_EDGE_FRS) == 0) {
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return false;
|
|
}
|
|
/* if Freestyle is not in the Parameter Editor mode */
|
|
config = &view_layer->freestyle_config;
|
|
if (config->mode != FREESTYLE_CONTROL_EDITOR_MODE) {
|
|
return false;
|
|
}
|
|
/* if the scene has already been pinned */
|
|
sbuts = CTX_wm_space_properties(C);
|
|
if (sbuts->pinid && sbuts->pinid == &scene->id) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static bool buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
|
|
{
|
|
/* Note we don't use CTX_data here, instead we get it from the window.
|
|
* Otherwise there is a loop reading the context that we are setting. */
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
wmWindow *window = CTX_wm_window(C);
|
|
Scene *scene = WM_window_get_active_scene(window);
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
|
|
ID *id;
|
|
int found;
|
|
|
|
memset(path, 0, sizeof(*path));
|
|
path->flag = flag;
|
|
|
|
/* If some ID datablock is pinned, set the root pointer. */
|
|
if (sbuts->pinid) {
|
|
id = sbuts->pinid;
|
|
|
|
RNA_id_pointer_create(id, &path->ptr[0]);
|
|
path->len++;
|
|
}
|
|
/* No pinned root, use scene as initial root. */
|
|
else if (mainb != BCONTEXT_TOOL) {
|
|
RNA_id_pointer_create(&scene->id, &path->ptr[0]);
|
|
path->len++;
|
|
|
|
if (!ELEM(mainb,
|
|
BCONTEXT_SCENE,
|
|
BCONTEXT_RENDER,
|
|
BCONTEXT_OUTPUT,
|
|
BCONTEXT_VIEW_LAYER,
|
|
BCONTEXT_WORLD)) {
|
|
RNA_pointer_create(NULL, &RNA_ViewLayer, view_layer, &path->ptr[path->len]);
|
|
path->len++;
|
|
}
|
|
}
|
|
|
|
/* now for each buttons context type, we try to construct a path,
|
|
* tracing back recursively */
|
|
switch (mainb) {
|
|
case BCONTEXT_SCENE:
|
|
case BCONTEXT_RENDER:
|
|
case BCONTEXT_OUTPUT:
|
|
found = buttons_context_path_scene(path);
|
|
break;
|
|
case BCONTEXT_VIEW_LAYER:
|
|
#ifdef WITH_FREESTYLE
|
|
if (buttons_context_linestyle_pinnable(C, view_layer)) {
|
|
found = buttons_context_path_linestyle(path, window);
|
|
if (found) {
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
found = buttons_context_path_view_layer(path, window);
|
|
break;
|
|
case BCONTEXT_WORLD:
|
|
found = buttons_context_path_world(path);
|
|
break;
|
|
case BCONTEXT_TOOL:
|
|
found = true;
|
|
break;
|
|
case BCONTEXT_OBJECT:
|
|
case BCONTEXT_PHYSICS:
|
|
case BCONTEXT_CONSTRAINT:
|
|
found = buttons_context_path_object(path);
|
|
break;
|
|
case BCONTEXT_MODIFIER:
|
|
found = buttons_context_path_modifier(path);
|
|
break;
|
|
case BCONTEXT_SHADERFX:
|
|
found = buttons_context_path_shaderfx(path);
|
|
break;
|
|
case BCONTEXT_DATA:
|
|
found = buttons_context_path_data(path, -1);
|
|
break;
|
|
case BCONTEXT_PARTICLE:
|
|
found = buttons_context_path_particle(path);
|
|
break;
|
|
case BCONTEXT_MATERIAL:
|
|
found = buttons_context_path_material(path);
|
|
break;
|
|
case BCONTEXT_TEXTURE:
|
|
found = buttons_context_path_texture(C, path, sbuts->texuser);
|
|
break;
|
|
case BCONTEXT_BONE:
|
|
found = buttons_context_path_bone(path);
|
|
if (!found) {
|
|
found = buttons_context_path_data(path, OB_ARMATURE);
|
|
}
|
|
break;
|
|
case BCONTEXT_BONE_CONSTRAINT:
|
|
found = buttons_context_path_pose_bone(path);
|
|
break;
|
|
default:
|
|
found = false;
|
|
break;
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
static bool buttons_shading_context(const bContext *C, int mainb)
|
|
{
|
|
wmWindow *window = CTX_wm_window(C);
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
|
|
Object *ob = OBACT(view_layer);
|
|
|
|
if (ELEM(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE)) {
|
|
return true;
|
|
}
|
|
if (mainb == BCONTEXT_DATA && ob && ELEM(ob->type, OB_LAMP, OB_CAMERA)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static int buttons_shading_new_context(const bContext *C, int flag)
|
|
{
|
|
wmWindow *window = CTX_wm_window(C);
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
|
|
Object *ob = OBACT(view_layer);
|
|
|
|
if (flag & (1 << BCONTEXT_MATERIAL)) {
|
|
return BCONTEXT_MATERIAL;
|
|
}
|
|
if (ob && ELEM(ob->type, OB_LAMP, OB_CAMERA) && (flag & (1 << BCONTEXT_DATA))) {
|
|
return BCONTEXT_DATA;
|
|
}
|
|
if (flag & (1 << BCONTEXT_WORLD)) {
|
|
return BCONTEXT_WORLD;
|
|
}
|
|
|
|
return BCONTEXT_RENDER;
|
|
}
|
|
|
|
void buttons_context_compute(const bContext *C, SpaceProperties *sbuts)
|
|
{
|
|
ButsContextPath *path;
|
|
PointerRNA *ptr;
|
|
int a, pflag = 0, flag = 0;
|
|
|
|
if (!sbuts->path) {
|
|
sbuts->path = MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
|
|
}
|
|
|
|
path = sbuts->path;
|
|
|
|
/* Set scene path. */
|
|
buttons_context_path(C, path, BCONTEXT_SCENE, pflag);
|
|
|
|
buttons_texture_context_compute(C, sbuts);
|
|
|
|
/* for each context, see if we can compute a valid path to it, if
|
|
* this is the case, we know we have to display the button */
|
|
for (a = 0; a < BCONTEXT_TOT; a++) {
|
|
if (buttons_context_path(C, path, a, pflag)) {
|
|
flag |= (1 << a);
|
|
|
|
/* setting icon for data context */
|
|
if (a == BCONTEXT_DATA) {
|
|
ptr = &path->ptr[path->len - 1];
|
|
|
|
if (ptr->type) {
|
|
if (RNA_struct_is_a(ptr->type, &RNA_Light)) {
|
|
sbuts->dataicon = ICON_OUTLINER_DATA_LIGHT;
|
|
}
|
|
else {
|
|
sbuts->dataicon = RNA_struct_ui_icon(ptr->type);
|
|
}
|
|
}
|
|
else {
|
|
sbuts->dataicon = ICON_EMPTY_DATA;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* always try to use the tab that was explicitly
|
|
* set to the user, so that once that context comes
|
|
* back, the tab is activated again */
|
|
sbuts->mainb = sbuts->mainbuser;
|
|
|
|
/* in case something becomes invalid, change */
|
|
if ((flag & (1 << sbuts->mainb)) == 0) {
|
|
if (sbuts->flag & SB_SHADING_CONTEXT) {
|
|
/* try to keep showing shading related buttons */
|
|
sbuts->mainb = buttons_shading_new_context(C, flag);
|
|
}
|
|
else if (flag & BCONTEXT_OBJECT) {
|
|
sbuts->mainb = BCONTEXT_OBJECT;
|
|
}
|
|
else {
|
|
for (a = 0; a < BCONTEXT_TOT; a++) {
|
|
if (flag & (1 << a)) {
|
|
sbuts->mainb = a;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
buttons_context_path(C, path, sbuts->mainb, pflag);
|
|
|
|
if (!(flag & (1 << sbuts->mainb))) {
|
|
if (flag & (1 << BCONTEXT_OBJECT)) {
|
|
sbuts->mainb = BCONTEXT_OBJECT;
|
|
}
|
|
else {
|
|
sbuts->mainb = BCONTEXT_SCENE;
|
|
}
|
|
}
|
|
|
|
if (buttons_shading_context(C, sbuts->mainb)) {
|
|
sbuts->flag |= SB_SHADING_CONTEXT;
|
|
}
|
|
else {
|
|
sbuts->flag &= ~SB_SHADING_CONTEXT;
|
|
}
|
|
|
|
sbuts->pathflag = flag;
|
|
}
|
|
|
|
/************************* Context Callback ************************/
|
|
|
|
const char *buttons_context_dir[] = {
|
|
"texture_slot",
|
|
"scene",
|
|
"world",
|
|
"object",
|
|
"mesh",
|
|
"armature",
|
|
"lattice",
|
|
"curve",
|
|
"meta_ball",
|
|
"light",
|
|
"speaker",
|
|
"lightprobe",
|
|
"camera",
|
|
"material",
|
|
"material_slot",
|
|
"texture",
|
|
"texture_user",
|
|
"texture_user_property",
|
|
"bone",
|
|
"edit_bone",
|
|
"pose_bone",
|
|
"particle_system",
|
|
"particle_system_editable",
|
|
"particle_settings",
|
|
"cloth",
|
|
"soft_body",
|
|
"fluid",
|
|
"collision",
|
|
"brush",
|
|
"dynamic_paint",
|
|
"line_style",
|
|
"collection",
|
|
"gpencil",
|
|
#ifdef WITH_HAIR_NODES
|
|
"hair",
|
|
#endif
|
|
#ifdef WITH_PARTICLE_NODES
|
|
"pointcloud",
|
|
#endif
|
|
"volume",
|
|
NULL,
|
|
};
|
|
|
|
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
|
|
{
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
ButsContextPath *path = sbuts ? sbuts->path : NULL;
|
|
|
|
if (!path) {
|
|
return 0;
|
|
}
|
|
|
|
if (sbuts->mainb == BCONTEXT_TOOL) {
|
|
return 0;
|
|
}
|
|
|
|
/* here we handle context, getting data from precomputed path */
|
|
if (CTX_data_dir(member)) {
|
|
/* in case of new shading system we skip texture_slot, complex python
|
|
* UI script logic depends on checking if this is available */
|
|
if (sbuts->texuser) {
|
|
CTX_data_dir_set(result, buttons_context_dir + 1);
|
|
}
|
|
else {
|
|
CTX_data_dir_set(result, buttons_context_dir);
|
|
}
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "scene")) {
|
|
/* Do not return one here if scene not found in path,
|
|
* in this case we want to get default context scene! */
|
|
return set_pointer_type(path, result, &RNA_Scene);
|
|
}
|
|
if (CTX_data_equals(member, "world")) {
|
|
set_pointer_type(path, result, &RNA_World);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "object")) {
|
|
set_pointer_type(path, result, &RNA_Object);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "mesh")) {
|
|
set_pointer_type(path, result, &RNA_Mesh);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "armature")) {
|
|
set_pointer_type(path, result, &RNA_Armature);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "lattice")) {
|
|
set_pointer_type(path, result, &RNA_Lattice);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "curve")) {
|
|
set_pointer_type(path, result, &RNA_Curve);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "meta_ball")) {
|
|
set_pointer_type(path, result, &RNA_MetaBall);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "light")) {
|
|
set_pointer_type(path, result, &RNA_Light);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "camera")) {
|
|
set_pointer_type(path, result, &RNA_Camera);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "speaker")) {
|
|
set_pointer_type(path, result, &RNA_Speaker);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "lightprobe")) {
|
|
set_pointer_type(path, result, &RNA_LightProbe);
|
|
return 1;
|
|
}
|
|
#ifdef WITH_HAIR_NODES
|
|
if (CTX_data_equals(member, "hair")) {
|
|
set_pointer_type(path, result, &RNA_Hair);
|
|
return 1;
|
|
}
|
|
#endif
|
|
#ifdef WITH_PARTICLE_NODES
|
|
if (CTX_data_equals(member, "pointcloud")) {
|
|
set_pointer_type(path, result, &RNA_PointCloud);
|
|
return 1;
|
|
}
|
|
#endif
|
|
if (CTX_data_equals(member, "volume")) {
|
|
set_pointer_type(path, result, &RNA_Volume);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "material")) {
|
|
set_pointer_type(path, result, &RNA_Material);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "texture")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
if (ct) {
|
|
CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "material_slot")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr) {
|
|
Object *ob = ptr->data;
|
|
|
|
if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) {
|
|
/* a valid actcol isn't ensured [#27526] */
|
|
int matnr = ob->actcol - 1;
|
|
if (matnr < 0) {
|
|
matnr = 0;
|
|
}
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, &ob->mat[matnr]);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "texture_user")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
if (!ct) {
|
|
return -1;
|
|
}
|
|
|
|
if (ct->user && ct->user->ptr.data) {
|
|
ButsTextureUser *user = ct->user;
|
|
CTX_data_pointer_set(result, user->ptr.owner_id, user->ptr.type, user->ptr.data);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "texture_user_property")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
if (!ct) {
|
|
return -1;
|
|
}
|
|
|
|
if (ct->user && ct->user->ptr.data) {
|
|
ButsTextureUser *user = ct->user;
|
|
CTX_data_pointer_set(result, NULL, &RNA_Property, user->prop);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "texture_node")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
if (ct) {
|
|
/* new shading system */
|
|
if (ct->user && ct->user->node) {
|
|
CTX_data_pointer_set(result, &ct->user->ntree->id, &RNA_Node, ct->user->node);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
return -1; /* found but not available */
|
|
}
|
|
if (CTX_data_equals(member, "texture_slot")) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
PointerRNA *ptr;
|
|
|
|
/* Particles slots are used in both old and new textures handling. */
|
|
if ((ptr = get_pointer_type(path, &RNA_ParticleSystem))) {
|
|
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
|
|
|
|
if (part) {
|
|
CTX_data_pointer_set(
|
|
result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]);
|
|
}
|
|
}
|
|
else if (ct) {
|
|
return 0; /* new shading system */
|
|
}
|
|
else if ((ptr = get_pointer_type(path, &RNA_FreestyleLineStyle))) {
|
|
FreestyleLineStyle *ls = ptr->data;
|
|
|
|
if (ls) {
|
|
CTX_data_pointer_set(
|
|
result, &ls->id, &RNA_LineStyleTextureSlot, ls->mtex[(int)ls->texact]);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "bone")) {
|
|
set_pointer_type(path, result, &RNA_Bone);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "edit_bone")) {
|
|
set_pointer_type(path, result, &RNA_EditBone);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "pose_bone")) {
|
|
set_pointer_type(path, result, &RNA_PoseBone);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "particle_system")) {
|
|
set_pointer_type(path, result, &RNA_ParticleSystem);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "particle_system_editable")) {
|
|
if (PE_poll((bContext *)C)) {
|
|
set_pointer_type(path, result, &RNA_ParticleSystem);
|
|
}
|
|
else {
|
|
CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL);
|
|
}
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "particle_settings")) {
|
|
/* only available when pinned */
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_ParticleSettings);
|
|
|
|
if (ptr && ptr->data) {
|
|
CTX_data_pointer_set(result, ptr->owner_id, &RNA_ParticleSettings, ptr->data);
|
|
return 1;
|
|
}
|
|
|
|
/* get settings from active particle system instead */
|
|
ptr = get_pointer_type(path, &RNA_ParticleSystem);
|
|
|
|
if (ptr && ptr->data) {
|
|
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
|
|
CTX_data_pointer_set(result, ptr->owner_id, &RNA_ParticleSettings, part);
|
|
return 1;
|
|
}
|
|
|
|
set_pointer_type(path, result, &RNA_ParticleSettings);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "cloth")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Cloth);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_ClothModifier, md);
|
|
return 1;
|
|
}
|
|
return -1; /* found but not available */
|
|
}
|
|
if (CTX_data_equals(member, "soft_body")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Softbody);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodyModifier, md);
|
|
return 1;
|
|
}
|
|
return -1; /* found but not available */
|
|
}
|
|
|
|
if (CTX_data_equals(member, "fluid")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Fluid);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_FluidModifier, md);
|
|
return 1;
|
|
}
|
|
return -1; /* found but not available */
|
|
}
|
|
if (CTX_data_equals(member, "collision")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Collision);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_CollisionModifier, md);
|
|
return 1;
|
|
}
|
|
return -1; /* found but not available */
|
|
}
|
|
if (CTX_data_equals(member, "brush")) {
|
|
set_pointer_type(path, result, &RNA_Brush);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "dynamic_paint")) {
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
|
|
|
if (ptr && ptr->data) {
|
|
Object *ob = ptr->data;
|
|
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_DynamicPaint);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md);
|
|
return 1;
|
|
}
|
|
return -1; /* found but not available */
|
|
}
|
|
if (CTX_data_equals(member, "line_style")) {
|
|
set_pointer_type(path, result, &RNA_FreestyleLineStyle);
|
|
return 1;
|
|
}
|
|
if (CTX_data_equals(member, "gpencil")) {
|
|
set_pointer_type(path, result, &RNA_GreasePencil);
|
|
return 1;
|
|
}
|
|
return 0; /* not found */
|
|
}
|
|
|
|
/************************* Drawing the Path ************************/
|
|
|
|
static bool buttons_panel_context_poll(const bContext *C, PanelType *UNUSED(pt))
|
|
{
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
return sbuts->mainb != BCONTEXT_TOOL;
|
|
}
|
|
|
|
static void buttons_panel_context_draw(const bContext *C, Panel *panel)
|
|
{
|
|
uiLayout *layout = panel->layout;
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
ButsContextPath *path = sbuts->path;
|
|
uiLayout *row;
|
|
PointerRNA *ptr;
|
|
char namebuf[128], *name;
|
|
int a, icon;
|
|
bool first = true;
|
|
|
|
if (!path) {
|
|
return;
|
|
}
|
|
|
|
row = uiLayoutRow(layout, true);
|
|
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
|
|
|
|
for (a = 0; a < path->len; a++) {
|
|
ptr = &path->ptr[a];
|
|
|
|
/* Skip scene and view layer to save space. */
|
|
if ((!ELEM(sbuts->mainb,
|
|
BCONTEXT_RENDER,
|
|
BCONTEXT_OUTPUT,
|
|
BCONTEXT_SCENE,
|
|
BCONTEXT_VIEW_LAYER,
|
|
BCONTEXT_WORLD) &&
|
|
ptr->type == &RNA_Scene)) {
|
|
continue;
|
|
}
|
|
if ((!ELEM(sbuts->mainb,
|
|
BCONTEXT_RENDER,
|
|
BCONTEXT_OUTPUT,
|
|
BCONTEXT_SCENE,
|
|
BCONTEXT_VIEW_LAYER,
|
|
BCONTEXT_WORLD) &&
|
|
ptr->type == &RNA_ViewLayer)) {
|
|
continue;
|
|
}
|
|
|
|
/* Add > triangle. */
|
|
if (!first) {
|
|
uiItemL(row, "", ICON_SMALL_TRI_RIGHT_VEC);
|
|
}
|
|
else {
|
|
first = false;
|
|
}
|
|
|
|
/* Add icon + name .*/
|
|
if (ptr->data) {
|
|
icon = RNA_struct_ui_icon(ptr->type);
|
|
name = RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
|
|
|
|
if (name) {
|
|
uiItemLDrag(row, ptr, name, icon);
|
|
|
|
if (name != namebuf) {
|
|
MEM_freeN(name);
|
|
}
|
|
}
|
|
else {
|
|
uiItemL(row, "", icon);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void buttons_context_register(ARegionType *art)
|
|
{
|
|
PanelType *pt = MEM_callocN(sizeof(PanelType), "spacetype buttons panel context");
|
|
strcpy(pt->idname, "BUTTONS_PT_context");
|
|
strcpy(pt->label, N_("Context")); /* XXX C panels unavailable through RNA bpy.types! */
|
|
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
|
|
pt->poll = buttons_panel_context_poll;
|
|
pt->draw = buttons_panel_context_draw;
|
|
pt->flag = PNL_NO_HEADER;
|
|
BLI_addtail(&art->paneltypes, pt);
|
|
}
|
|
|
|
ID *buttons_context_id_path(const bContext *C)
|
|
{
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
ButsContextPath *path = sbuts->path;
|
|
PointerRNA *ptr;
|
|
int a;
|
|
|
|
if (path->len) {
|
|
for (a = path->len - 1; a >= 0; a--) {
|
|
ptr = &path->ptr[a];
|
|
|
|
/* pin particle settings instead of system, since only settings are an idblock*/
|
|
if (sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {
|
|
if (ptr->type == &RNA_ParticleSystem && ptr->data) {
|
|
ParticleSystem *psys = ptr->data;
|
|
return &psys->part->id;
|
|
}
|
|
}
|
|
|
|
/* There is no valid image ID panel, Image Empty objects need this workaround.*/
|
|
if (sbuts->mainb == BCONTEXT_DATA && sbuts->flag & SB_PIN_CONTEXT) {
|
|
if (ptr->type == &RNA_Image && ptr->data) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (ptr->owner_id) {
|
|
return ptr->owner_id;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|