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blender-archive/source/blender/windowmanager/wm_window.h
Joerg Mueller 0be08725ad Py API (GSoC): Second merging commit
Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
  * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
  * The 3D view are is made fullscreen.
  * Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
  * If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
2010-08-16 12:14:09 +00:00

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef WM_WINDOW_H
#define WM_WINDOW_H
struct bScreen;
struct wmOperator;
/* *************** internal api ************** */
void wm_ghost_init (bContext *C);
void wm_ghost_exit(void);
void wm_get_screensize(int *width_r, int *height_r);
wmWindow *wm_window_new (bContext *C);
void wm_window_free (bContext *C, wmWindowManager *wm, wmWindow *win);
void wm_window_close (bContext *C, wmWindowManager *wm, wmWindow *win);
void wm_window_title (wmWindowManager *wm, wmWindow *win);
void wm_window_add_ghostwindows (wmWindowManager *wm);
void wm_window_process_events (const bContext *C);
void wm_window_process_events_nosleep(const bContext *C);
void wm_window_make_drawable(bContext *C, wmWindow *win);
void wm_window_raise (wmWindow *win);
void wm_window_lower (wmWindow *win);
void wm_window_set_size (wmWindow *win, int width, int height);
void wm_window_get_size (wmWindow *win, int *width_r, int *height_r);
void wm_window_get_size_ghost (wmWindow *win, int *width_r, int *height_r);
void wm_window_get_position (wmWindow *win, int *posx_r, int *posy_r);
void wm_window_set_title (wmWindow *win, char *title);
void wm_window_swap_buffers (wmWindow *win);
void wm_get_cursor_position (wmWindow *win, int *x, int *y);
wmWindow *wm_window_copy (bContext *C, wmWindow *winorig);
void wm_window_testbreak (void);
/* *************** window operators ************** */
int wm_window_duplicate_op (bContext *C, struct wmOperator *op);
int wm_window_fullscreen_toggle_op(bContext *C, struct wmOperator *op);
#endif /* WM_WINDOW_H */