- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  *
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|  * Uniform buffers API. Used to handle many uniforms update at once.
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|  * Make sure that the data structure is compatible with what the implementation expect.
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|  * (see "7.6.2.2 Standard Uniform Block Layout" from the OpenGL spec for more info about std140
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|  * layout)
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|  * Rule of thumb: Padding to 16bytes, don't use vec3, don't use arrays of anything that is not vec4
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|  * aligned .
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|  */
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| 
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| #pragma once
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct ListBase;
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| 
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| /** Opaque type hiding blender::gpu::UniformBuf. */
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| typedef struct GPUUniformBuf GPUUniformBuf;
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| 
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| GPUUniformBuf *GPU_uniformbuf_create_ex(size_t size, const void *data, const char *name);
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| GPUUniformBuf *GPU_uniformbuf_create_from_list(struct ListBase *inputs, const char *name);
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| 
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| #define GPU_uniformbuf_create(size) GPU_uniformbuf_create_ex(size, NULL, __func__);
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| 
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| void GPU_uniformbuf_free(GPUUniformBuf *ubo);
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| 
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| void GPU_uniformbuf_update(GPUUniformBuf *ubo, const void *data);
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| 
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| void GPU_uniformbuf_bind(GPUUniformBuf *ubo, int slot);
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| void GPU_uniformbuf_unbind(GPUUniformBuf *ubo);
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| void GPU_uniformbuf_unbind_all(void);
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| 
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| #define GPU_UBO_BLOCK_NAME "nodeTree"
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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