This makes updates for the viewport cleaner and also add the possibility to add a new callback called when the scene is updated.
		
			
				
	
	
		
			313 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			313 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * Copyright 2016, Blender Foundation.
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * Contributor(s): Blender Institute
 | 
						|
 *
 | 
						|
 */
 | 
						|
 | 
						|
/** \file blender/draw/modes/edit_text_mode.c
 | 
						|
 *  \ingroup draw
 | 
						|
 */
 | 
						|
 | 
						|
#include "DRW_engine.h"
 | 
						|
#include "DRW_render.h"
 | 
						|
 | 
						|
#include "DNA_curve_types.h"
 | 
						|
 | 
						|
#include "BIF_glutil.h"
 | 
						|
 | 
						|
/* If builtin shaders are needed */
 | 
						|
#include "GPU_shader.h"
 | 
						|
#include "GPU_batch.h"
 | 
						|
 | 
						|
#include "draw_common.h"
 | 
						|
 | 
						|
#include "draw_mode_engines.h"
 | 
						|
 | 
						|
/* If needed, contains all global/Theme colors
 | 
						|
 * Add needed theme colors / values to DRW_globals_update() and update UBO
 | 
						|
 * Not needed for constant color. */
 | 
						|
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
 | 
						|
extern struct GlobalsUboStorage ts; /* draw_common.c */
 | 
						|
 | 
						|
/* *********** LISTS *********** */
 | 
						|
/* All lists are per viewport specific datas.
 | 
						|
 * They are all free when viewport changes engines
 | 
						|
 * or is free itself. Use EDIT_TEXT_engine_init() to
 | 
						|
 * initialize most of them and EDIT_TEXT_cache_init()
 | 
						|
 * for EDIT_TEXT_PassList */
 | 
						|
 | 
						|
typedef struct EDIT_TEXT_PassList {
 | 
						|
	/* Declare all passes here and init them in
 | 
						|
	 * EDIT_TEXT_cache_init().
 | 
						|
	 * Only contains (DRWPass *) */
 | 
						|
	struct DRWPass *wire_pass;
 | 
						|
	struct DRWPass *overlay_select_pass;
 | 
						|
	struct DRWPass *overlay_cursor_pass;
 | 
						|
} EDIT_TEXT_PassList;
 | 
						|
 | 
						|
typedef struct EDIT_TEXT_FramebufferList {
 | 
						|
	/* Contains all framebuffer objects needed by this engine.
 | 
						|
	 * Only contains (GPUFrameBuffer *) */
 | 
						|
	struct GPUFrameBuffer *fb;
 | 
						|
} EDIT_TEXT_FramebufferList;
 | 
						|
 | 
						|
typedef struct EDIT_TEXT_TextureList {
 | 
						|
	/* Contains all framebuffer textures / utility textures
 | 
						|
	 * needed by this engine. Only viewport specific textures
 | 
						|
	 * (not per object). Only contains (GPUTexture *) */
 | 
						|
	struct GPUTexture *texture;
 | 
						|
} EDIT_TEXT_TextureList;
 | 
						|
 | 
						|
typedef struct EDIT_TEXT_StorageList {
 | 
						|
	/* Contains any other memory block that the engine needs.
 | 
						|
	 * Only directly MEM_(m/c)allocN'ed blocks because they are
 | 
						|
	 * free with MEM_freeN() when viewport is freed.
 | 
						|
	 * (not per object) */
 | 
						|
	struct CustomStruct *block;
 | 
						|
	struct EDIT_TEXT_PrivateData *g_data;
 | 
						|
} EDIT_TEXT_StorageList;
 | 
						|
 | 
						|
typedef struct EDIT_TEXT_Data {
 | 
						|
	/* Struct returned by DRW_viewport_engine_data_get.
 | 
						|
	 * If you don't use one of these, just make it a (void *) */
 | 
						|
	// void *fbl;
 | 
						|
	void *engine_type; /* Required */
 | 
						|
	EDIT_TEXT_FramebufferList *fbl;
 | 
						|
	EDIT_TEXT_TextureList *txl;
 | 
						|
	EDIT_TEXT_PassList *psl;
 | 
						|
	EDIT_TEXT_StorageList *stl;
 | 
						|
} EDIT_TEXT_Data;
 | 
						|
 | 
						|
/* *********** STATIC *********** */
 | 
						|
 | 
						|
static struct {
 | 
						|
	/* Custom shaders :
 | 
						|
	 * Add sources to source/blender/draw/modes/shaders
 | 
						|
	 * init in EDIT_TEXT_engine_init();
 | 
						|
	 * free in EDIT_TEXT_engine_free(); */
 | 
						|
	GPUShader *wire_sh;
 | 
						|
	GPUShader *overlay_select_sh;
 | 
						|
	GPUShader *overlay_cursor_sh;
 | 
						|
} e_data = {NULL}; /* Engine data */
 | 
						|
 | 
						|
typedef struct EDIT_TEXT_PrivateData {
 | 
						|
	/* resulting curve as 'wire' for fast editmode drawing */
 | 
						|
	DRWShadingGroup *wire_shgrp;
 | 
						|
	DRWShadingGroup *overlay_select_shgrp;
 | 
						|
	DRWShadingGroup *overlay_cursor_shgrp;
 | 
						|
} EDIT_TEXT_PrivateData; /* Transient data */
 | 
						|
 | 
						|
/* *********** FUNCTIONS *********** */
 | 
						|
 | 
						|
/* Init Textures, Framebuffers, Storage and Shaders.
 | 
						|
 * It is called for every frames.
 | 
						|
 * (Optional) */
 | 
						|
static void EDIT_TEXT_engine_init(void *vedata)
 | 
						|
{
 | 
						|
	EDIT_TEXT_TextureList *txl = ((EDIT_TEXT_Data *)vedata)->txl;
 | 
						|
	EDIT_TEXT_FramebufferList *fbl = ((EDIT_TEXT_Data *)vedata)->fbl;
 | 
						|
	EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
 | 
						|
 | 
						|
	UNUSED_VARS(txl, fbl, stl);
 | 
						|
 | 
						|
	/* Init Framebuffers like this: order is attachment order (for color texs) */
 | 
						|
	/*
 | 
						|
	 * DRWFboTexture tex[2] = {{&txl->depth, DRW_TEX_DEPTH_24, 0},
 | 
						|
	 *                         {&txl->color, DRW_TEX_RGBA_8, DRW_TEX_FILTER}};
 | 
						|
	 */
 | 
						|
 | 
						|
	/* DRW_framebuffer_init takes care of checking if
 | 
						|
	 * the framebuffer is valid and has the right size*/
 | 
						|
	/*
 | 
						|
	 * float *viewport_size = DRW_viewport_size_get();
 | 
						|
	 * DRW_framebuffer_init(&fbl->occlude_wire_fb,
 | 
						|
	 *                     (int)viewport_size[0], (int)viewport_size[1],
 | 
						|
	 *                     tex, 2);
 | 
						|
	 */
 | 
						|
 | 
						|
	if (!e_data.wire_sh) {
 | 
						|
		e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!e_data.overlay_select_sh) {
 | 
						|
		e_data.overlay_select_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!e_data.overlay_cursor_sh) {
 | 
						|
		e_data.overlay_cursor_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Here init all passes and shading groups
 | 
						|
 * Assume that all Passes are NULL */
 | 
						|
static void EDIT_TEXT_cache_init(void *vedata)
 | 
						|
{
 | 
						|
	EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
 | 
						|
	EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
 | 
						|
 | 
						|
	if (!stl->g_data) {
 | 
						|
		/* Alloc transient pointers */
 | 
						|
		stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		/* Text outline (fast drawing!) */
 | 
						|
		psl->wire_pass = DRW_pass_create(
 | 
						|
		        "Font Wire",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE);
 | 
						|
		stl->g_data->wire_shgrp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
 | 
						|
 | 
						|
		psl->overlay_select_pass = DRW_pass_create(
 | 
						|
		        "Font Select",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH);
 | 
						|
		stl->g_data->overlay_select_shgrp = DRW_shgroup_create(e_data.overlay_select_sh, psl->overlay_select_pass);
 | 
						|
 | 
						|
		psl->overlay_cursor_pass = DRW_pass_create(
 | 
						|
		        "Font Cursor",
 | 
						|
		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH);
 | 
						|
		stl->g_data->overlay_cursor_shgrp = DRW_shgroup_create(e_data.overlay_cursor_sh, psl->overlay_cursor_pass);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Add geometry to shadingGroups. Execute for each objects */
 | 
						|
static void EDIT_TEXT_cache_populate(void *vedata, Object *ob)
 | 
						|
{
 | 
						|
	EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
 | 
						|
	EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
 | 
						|
	const DRWContextState *draw_ctx = DRW_context_state_get();
 | 
						|
	Scene *scene = draw_ctx->scene;
 | 
						|
	Object *obedit = scene->obedit;
 | 
						|
 | 
						|
	UNUSED_VARS(psl, stl);
 | 
						|
 | 
						|
	if (ob->type == OB_FONT) {
 | 
						|
		if (ob == obedit) {
 | 
						|
			const Curve *cu = ob->data;
 | 
						|
			/* Get geometry cache */
 | 
						|
			struct Gwn_Batch *geom;
 | 
						|
 | 
						|
			if (cu->flag & CU_FAST) {
 | 
						|
				geom = DRW_cache_text_edge_wire_get(ob);
 | 
						|
				if (geom) {
 | 
						|
					DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				/* object mode draws */
 | 
						|
			}
 | 
						|
 | 
						|
			geom = DRW_cache_text_select_overlay_get(ob);
 | 
						|
			if (geom) {
 | 
						|
				DRW_shgroup_call_add(stl->g_data->overlay_select_shgrp, geom, ob->obmat);
 | 
						|
			}
 | 
						|
 | 
						|
			geom = DRW_cache_text_cursor_overlay_get(ob);
 | 
						|
			if (geom) {
 | 
						|
				DRW_shgroup_call_add(stl->g_data->overlay_cursor_shgrp, geom, ob->obmat);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Optional: Post-cache_populate callback */
 | 
						|
static void EDIT_TEXT_cache_finish(void *vedata)
 | 
						|
{
 | 
						|
	EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
 | 
						|
	EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl;
 | 
						|
 | 
						|
	/* Do something here! dependant on the objects gathered */
 | 
						|
	UNUSED_VARS(psl, stl);
 | 
						|
}
 | 
						|
 | 
						|
/* Draw time ! Control rendering pipeline from here */
 | 
						|
static void EDIT_TEXT_draw_scene(void *vedata)
 | 
						|
{
 | 
						|
	EDIT_TEXT_PassList *psl = ((EDIT_TEXT_Data *)vedata)->psl;
 | 
						|
	EDIT_TEXT_FramebufferList *fbl = ((EDIT_TEXT_Data *)vedata)->fbl;
 | 
						|
 | 
						|
	/* Default framebuffer and texture */
 | 
						|
	DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
 | 
						|
	DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
 | 
						|
 | 
						|
	UNUSED_VARS(fbl, dfbl, dtxl);
 | 
						|
 | 
						|
	/* Show / hide entire passes, swap framebuffers ... whatever you fancy */
 | 
						|
	/*
 | 
						|
	 * DRW_framebuffer_texture_detach(dtxl->depth);
 | 
						|
	 * DRW_framebuffer_bind(fbl->custom_fb);
 | 
						|
	 * DRW_draw_pass(psl->pass);
 | 
						|
	 * DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
 | 
						|
	 * DRW_framebuffer_bind(dfbl->default_fb);
 | 
						|
	 */
 | 
						|
 | 
						|
	DRW_draw_pass(psl->wire_pass);
 | 
						|
 | 
						|
	set_inverted_drawing(1);
 | 
						|
	DRW_draw_pass(psl->overlay_select_pass);
 | 
						|
	DRW_draw_pass(psl->overlay_cursor_pass);
 | 
						|
	set_inverted_drawing(0);
 | 
						|
 | 
						|
	/* If you changed framebuffer, double check you rebind
 | 
						|
	 * the default one with its textures attached before finishing */
 | 
						|
}
 | 
						|
 | 
						|
/* Cleanup when destroying the engine.
 | 
						|
 * This is not per viewport ! only when quitting blender.
 | 
						|
 * Mostly used for freeing shaders */
 | 
						|
static void EDIT_TEXT_engine_free(void)
 | 
						|
{
 | 
						|
	// DRW_SHADER_FREE_SAFE(custom_shader);
 | 
						|
}
 | 
						|
 | 
						|
/* Create collection settings here.
 | 
						|
 *
 | 
						|
 * Be sure to add this function there :
 | 
						|
 * source/blender/draw/DRW_engine.h
 | 
						|
 * source/blender/blenkernel/intern/layer.c
 | 
						|
 * source/blenderplayer/bad_level_call_stubs/stubs.c
 | 
						|
 *
 | 
						|
 * And relevant collection settings to :
 | 
						|
 * source/blender/makesrna/intern/rna_scene.c
 | 
						|
 * source/blender/blenkernel/intern/layer.c
 | 
						|
 */
 | 
						|
#if 0
 | 
						|
void EDIT_TEXT_collection_settings_create(CollectionEngineSettings *ces)
 | 
						|
{
 | 
						|
	BLI_assert(ces);
 | 
						|
	// BKE_collection_engine_property_add_int(ces, "my_bool_prop", false);
 | 
						|
	// BKE_collection_engine_property_add_int(ces, "my_int_prop", 0);
 | 
						|
	// BKE_collection_engine_property_add_float(ces, "my_float_prop", 0.0f);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static const DrawEngineDataSize EDIT_TEXT_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_TEXT_Data);
 | 
						|
 | 
						|
DrawEngineType draw_engine_edit_text_type = {
 | 
						|
	NULL, NULL,
 | 
						|
	N_("EditTextMode"),
 | 
						|
	&EDIT_TEXT_data_size,
 | 
						|
	&EDIT_TEXT_engine_init,
 | 
						|
	&EDIT_TEXT_engine_free,
 | 
						|
	&EDIT_TEXT_cache_init,
 | 
						|
	&EDIT_TEXT_cache_populate,
 | 
						|
	&EDIT_TEXT_cache_finish,
 | 
						|
	NULL, /* draw_background but not needed by mode engines */
 | 
						|
	&EDIT_TEXT_draw_scene,
 | 
						|
	NULL,
 | 
						|
};
 |