Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998) * Use python subclasses rather then having fake subclassing through get/set attributes calling parent types. * PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type. * GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop'] * remove each class's get/set/dir functions. * remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python. * remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases. * remove PyTypeObject that was being passed as the last argument to each class (the parent classes too). TODO - * Light and VertexProxy need to be converted to using attributes. * memory for getset arrays is never freed, not that bad since its will only allocates once.
233 lines
6.9 KiB
C++
233 lines
6.9 KiB
C++
/**
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* Generate random pulses
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "SCA_RandomSensor.h"
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#include "SCA_EventManager.h"
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#include "SCA_RandomEventManager.h"
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#include "SCA_LogicManager.h"
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#include "ConstExpr.h"
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#include <iostream>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
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SCA_IObject* gameobj,
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int startseed)
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: SCA_ISensor(gameobj,eventmgr)
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{
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m_basegenerator = new SCA_RandomNumberGenerator(startseed);
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Init();
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}
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SCA_RandomSensor::~SCA_RandomSensor()
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{
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m_basegenerator->Release();
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}
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void SCA_RandomSensor::Init()
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{
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m_iteration = 0;
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m_interval = 0;
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m_lastdraw = false;
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m_currentDraw = m_basegenerator->Draw();
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}
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CValue* SCA_RandomSensor::GetReplica()
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{
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CValue* replica = new SCA_RandomSensor(*this);
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// this will copy properties and so on...
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replica->ProcessReplica();
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return replica;
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}
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void SCA_RandomSensor::ProcessReplica()
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{
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SCA_ISensor::ProcessReplica();
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// increment reference count so that we can release the generator at this end
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m_basegenerator->AddRef();
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}
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bool SCA_RandomSensor::IsPositiveTrigger()
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{
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return (m_invert !=m_lastdraw);
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}
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bool SCA_RandomSensor::Evaluate()
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{
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/* Random generator is the generator from Line 25 of Table 1 in */
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/* [KNUTH 1981, The Art of Computer Programming Vol. 2 */
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/* (2nd Ed.), pp102] */
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/* It's a very simple max. length sequence generator. We can */
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/* draw 32 bool values before having to generate the next */
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/* sequence value. There are some theorems that will tell you */
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/* this is a reasonable way of generating bools. Check Knuth. */
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/* Furthermore, we only draw each <delay>-eth frame. */
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bool evaluateResult = false;
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if (++m_interval > m_pulse_frequency) {
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bool drawResult = false;
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m_interval = 0;
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if (m_iteration > 31) {
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m_currentDraw = m_basegenerator->Draw();
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drawResult = (m_currentDraw & 0x1) == 0;
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m_iteration = 1;
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} else {
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drawResult = ((m_currentDraw >> m_iteration) & 0x1) == 0;
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m_iteration++;
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}
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evaluateResult = drawResult != m_lastdraw;
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m_lastdraw = drawResult;
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}
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/* now pass this result to some controller */
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return evaluateResult;
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject SCA_RandomSensor::Type = {
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#if (PY_VERSION_HEX >= 0x02060000)
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PyVarObject_HEAD_INIT(NULL, 0)
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#else
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/* python 2.5 and below */
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PyObject_HEAD_INIT( NULL ) /* required py macro */
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0, /* ob_size */
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#endif
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"SCA_RandomSensor",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,
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NULL, //py_base_getattro,
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NULL, //py_base_setattro,
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0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_ISensor::Type
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};
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PyMethodDef SCA_RandomSensor::Methods[] = {
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//Deprecated functions ----->
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{"setSeed", (PyCFunction) SCA_RandomSensor::sPySetSeed, METH_VARARGS, (PY_METHODCHAR)SetSeed_doc},
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{"getSeed", (PyCFunction) SCA_RandomSensor::sPyGetSeed, METH_NOARGS, (PY_METHODCHAR)GetSeed_doc},
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{"getLastDraw", (PyCFunction) SCA_RandomSensor::sPyGetLastDraw, METH_NOARGS, (PY_METHODCHAR)GetLastDraw_doc},
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//<----- Deprecated
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_RandomSensor::Attributes[] = {
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KX_PYATTRIBUTE_BOOL_RO("lastDraw",SCA_RandomSensor,m_lastdraw),
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KX_PYATTRIBUTE_RW_FUNCTION("seed", SCA_RandomSensor, pyattr_get_seed, pyattr_set_seed),
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{NULL} //Sentinel
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};
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/* 1. setSeed */
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const char SCA_RandomSensor::SetSeed_doc[] =
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"setSeed(seed)\n"
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"\t- seed: integer\n"
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"\tSet the initial seed of the generator. Equal seeds produce\n"
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"\tequal series. If the seed is 0, the generator will produce\n"
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"\tthe same value on every call.\n";
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PyObject* SCA_RandomSensor::PySetSeed(PyObject* args) {
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ShowDeprecationWarning("setSeed()", "the seed property");
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long seedArg;
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if(!PyArg_ParseTuple(args, "i:setSeed", &seedArg)) {
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return NULL;
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}
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m_basegenerator->SetSeed(seedArg);
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Py_RETURN_NONE;
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}
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/* 2. getSeed */
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const char SCA_RandomSensor::GetSeed_doc[] =
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"getSeed()\n"
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"\tReturns the initial seed of the generator. Equal seeds produce\n"
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"\tequal series.\n";
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PyObject* SCA_RandomSensor::PyGetSeed() {
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ShowDeprecationWarning("getSeed()", "the seed property");
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return PyInt_FromLong(m_basegenerator->GetSeed());
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}
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/* 3. getLastDraw */
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const char SCA_RandomSensor::GetLastDraw_doc[] =
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"getLastDraw()\n"
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"\tReturn the last value that was drawn.\n";
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PyObject* SCA_RandomSensor::PyGetLastDraw() {
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ShowDeprecationWarning("getLastDraw()", "the lastDraw property");
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return PyInt_FromLong(m_lastdraw);
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}
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PyObject* SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
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return PyInt_FromLong(self->m_basegenerator->GetSeed());
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}
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int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
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if (!PyInt_Check(value)) {
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PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
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return PY_SET_ATTR_FAIL;
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}
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self->m_basegenerator->SetSeed(PyInt_AsLong(value));
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return PY_SET_ATTR_SUCCESS;
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}
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/* eof */
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