Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998) * Use python subclasses rather then having fake subclassing through get/set attributes calling parent types. * PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type. * GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop'] * remove each class's get/set/dir functions. * remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python. * remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases. * remove PyTypeObject that was being passed as the last argument to each class (the parent classes too). TODO - * Light and VertexProxy need to be converted to using attributes. * memory for getset arrays is never freed, not that bad since its will only allocates once.
419 lines
10 KiB
C++
419 lines
10 KiB
C++
/**
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* Set scene/camera stuff
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "SCA_IActuator.h"
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#include "KX_SceneActuator.h"
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#include <iostream>
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#include "KX_Scene.h"
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#include "KX_Camera.h"
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#include "KX_KetsjiEngine.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
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int mode,
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KX_Scene *scene,
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KX_KetsjiEngine* ketsjiEngine,
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const STR_String& nextSceneName,
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KX_Camera* camera)
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: SCA_IActuator(gameobj)
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{
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m_mode = mode;
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m_scene = scene;
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m_KetsjiEngine=ketsjiEngine;
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m_camera = camera;
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m_nextSceneName = nextSceneName;
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if (m_camera)
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m_camera->RegisterActuator(this);
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} /* End of constructor */
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KX_SceneActuator::~KX_SceneActuator()
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{
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if (m_camera)
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m_camera->UnregisterActuator(this);
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} /* end of destructor */
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CValue* KX_SceneActuator::GetReplica()
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{
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KX_SceneActuator* replica = new KX_SceneActuator(*this);
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replica->ProcessReplica();
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return replica;
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}
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void KX_SceneActuator::ProcessReplica()
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{
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if (m_camera)
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m_camera->RegisterActuator(this);
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SCA_IActuator::ProcessReplica();
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}
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bool KX_SceneActuator::UnlinkObject(SCA_IObject* clientobj)
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{
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if (clientobj == (SCA_IObject*)m_camera)
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{
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// this object is being deleted, we cannot continue to track it.
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m_camera = NULL;
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return true;
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}
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return false;
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}
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void KX_SceneActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
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{
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void **h_obj = (*obj_map)[m_camera];
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if (h_obj) {
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if (m_camera)
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m_camera->UnregisterActuator(this);
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m_camera = (KX_Camera*)(*h_obj);
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m_camera->RegisterActuator(this);
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}
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}
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bool KX_SceneActuator::Update()
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{
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// bool result = false; /*unused*/
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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switch (m_mode)
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{
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case KX_SCENE_RESTART:
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{
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m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_scene->GetName());
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break;
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}
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case KX_SCENE_SET_CAMERA:
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if (m_camera)
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{
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m_scene->SetActiveCamera(m_camera);
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}
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else
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{
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// if no camera is set and the parent object is a camera, use it as the camera
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SCA_IObject* parent = GetParent();
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if (parent->GetGameObjectType()==SCA_IObject::OBJ_CAMERA)
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{
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m_scene->SetActiveCamera((KX_Camera*)parent);
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}
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}
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break;
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default:
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break;
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}
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if (!m_nextSceneName.Length())
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return false;
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switch (m_mode)
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{
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case KX_SCENE_SET_SCENE:
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{
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m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_nextSceneName);
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break;
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}
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case KX_SCENE_ADD_FRONT_SCENE:
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{
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bool overlay=true;
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m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
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break;
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}
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case KX_SCENE_ADD_BACK_SCENE:
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{
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bool overlay=false;
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m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
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break;
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}
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case KX_SCENE_REMOVE_SCENE:
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{
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m_KetsjiEngine->RemoveScene(m_nextSceneName);
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break;
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}
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case KX_SCENE_SUSPEND:
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{
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m_KetsjiEngine->SuspendScene(m_nextSceneName);
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break;
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}
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case KX_SCENE_RESUME:
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{
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m_KetsjiEngine->ResumeScene(m_nextSceneName);
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break;
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}
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default:
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; /* do nothing? this is an internal error !!! */
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}
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return false;
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}
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/* returns a camera if the name is valid */
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KX_Camera* KX_SceneActuator::FindCamera(char *camName)
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{
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KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
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STR_String name = STR_String(camName);
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KX_SceneList::iterator it = sl->begin();
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KX_Camera* cam = NULL;
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while ((it != sl->end()) && (!cam))
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{
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cam = (*it)->FindCamera(name);
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it++;
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}
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return cam;
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}
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KX_Scene* KX_SceneActuator::FindScene(char * sceneName)
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{
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return m_KetsjiEngine->FindScene(sceneName);
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_SceneActuator::Type = {
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#if (PY_VERSION_HEX >= 0x02060000)
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PyVarObject_HEAD_INIT(NULL, 0)
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#else
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/* python 2.5 and below */
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PyObject_HEAD_INIT( NULL ) /* required py macro */
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0, /* ob_size */
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#endif
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"KX_SceneActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,
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NULL, //py_base_getattro,
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NULL, //py_base_setattro,
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0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_IActuator::Type
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};
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PyMethodDef KX_SceneActuator::Methods[] =
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{
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//Deprecated functions ------>
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{"setUseRestart", (PyCFunction) KX_SceneActuator::sPySetUseRestart, METH_VARARGS, (PY_METHODCHAR)SetUseRestart_doc},
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{"setScene", (PyCFunction) KX_SceneActuator::sPySetScene, METH_VARARGS, (PY_METHODCHAR)SetScene_doc},
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{"setCamera", (PyCFunction) KX_SceneActuator::sPySetCamera, METH_O, (PY_METHODCHAR)SetCamera_doc},
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{"getUseRestart", (PyCFunction) KX_SceneActuator::sPyGetUseRestart, METH_NOARGS, (PY_METHODCHAR)GetUseRestart_doc},
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{"getScene", (PyCFunction) KX_SceneActuator::sPyGetScene, METH_NOARGS, (PY_METHODCHAR)GetScene_doc},
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{"getCamera", (PyCFunction) KX_SceneActuator::sPyGetCamera, METH_NOARGS, (PY_METHODCHAR)GetCamera_doc},
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//<----- Deprecated
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_SceneActuator::Attributes[] = {
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KX_PYATTRIBUTE_STRING_RW("scene",0,32,true,KX_SceneActuator,m_nextSceneName),
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KX_PYATTRIBUTE_RW_FUNCTION("camera",KX_SceneActuator,pyattr_get_camera,pyattr_set_camera),
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KX_PYATTRIBUTE_BOOL_RW("useRestart", KX_SceneActuator, m_restart),
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KX_PYATTRIBUTE_INT_RW("mode", KX_SCENE_NODEF+1, KX_SCENE_MAX-1, true, KX_SceneActuator, m_mode),
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{ NULL } //Sentinel
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};
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PyObject* KX_SceneActuator::pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
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if (!actuator->m_camera)
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Py_RETURN_NONE;
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return actuator->m_camera->GetProxy();
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}
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int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
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KX_Camera *camOb;
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if (!ConvertPythonToCamera(value, &camOb, true, "actu.camera = value: KX_SceneActuator"))
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return PY_SET_ATTR_FAIL;
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if (actuator->m_camera)
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actuator->m_camera->UnregisterActuator(actuator);
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if(camOb==NULL) {
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actuator->m_camera= NULL;
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}
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else {
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actuator->m_camera = camOb;
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actuator->m_camera->RegisterActuator(actuator);
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}
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return PY_SET_ATTR_SUCCESS;
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}
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/* 2. setUseRestart--------------------------------------------------------- */
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const char KX_SceneActuator::SetUseRestart_doc[] =
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"setUseRestart(flag)\n"
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"\t- flag: 0 or 1.\n"
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"\tSet flag to 1 to restart the scene.\n" ;
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PyObject* KX_SceneActuator::PySetUseRestart(PyObject* args)
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{
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ShowDeprecationWarning("setUseRestart()", "the useRestart property");
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int boolArg;
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if (!PyArg_ParseTuple(args, "i:setUseRestart", &boolArg))
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{
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return NULL;
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}
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m_restart = boolArg != 0;
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Py_RETURN_NONE;
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}
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/* 3. getUseRestart: */
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const char KX_SceneActuator::GetUseRestart_doc[] =
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"getUseRestart()\n"
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"\tReturn whether the scene will be restarted.\n" ;
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PyObject* KX_SceneActuator::PyGetUseRestart()
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{
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ShowDeprecationWarning("getUseRestart()", "the useRestart property");
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return PyInt_FromLong(!(m_restart == 0));
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}
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/* 4. set scene------------------------------------------------------------- */
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const char KX_SceneActuator::SetScene_doc[] =
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"setScene(scene)\n"
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"\t- scene: string\n"
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"\tSet the name of scene the actuator will switch to.\n" ;
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PyObject* KX_SceneActuator::PySetScene(PyObject* args)
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{
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ShowDeprecationWarning("setScene()", "the scene property");
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/* one argument: a scene, ignore the rest */
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char *scene_name;
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if(!PyArg_ParseTuple(args, "s:setScene", &scene_name))
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{
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return NULL;
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}
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/* Scene switch is done by name. */
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m_nextSceneName = scene_name;
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Py_RETURN_NONE;
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}
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/* 5. getScene: */
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const char KX_SceneActuator::GetScene_doc[] =
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"getScene()\n"
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"\tReturn the name of the scene the actuator wants to switch to.\n" ;
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PyObject* KX_SceneActuator::PyGetScene()
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{
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ShowDeprecationWarning("getScene()", "the scene property");
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return PyString_FromString(m_nextSceneName);
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}
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/* 6. set camera------------------------------------------------------------ */
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const char KX_SceneActuator::SetCamera_doc[] =
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"setCamera(camera)\n"
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"\t- camera: string\n"
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"\tSet the camera to switch to.\n" ;
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PyObject* KX_SceneActuator::PySetCamera(PyObject* value)
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{
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ShowDeprecationWarning("setCamera()", "the camera property");
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KX_Camera *camOb;
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if (!ConvertPythonToCamera(value, &camOb, true, "actu.setCamera(value): KX_SceneActuator"))
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return NULL;
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if (m_camera)
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m_camera->UnregisterActuator(this);
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if(camOb==NULL) {
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m_camera= NULL;
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}
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else {
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m_camera = camOb;
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m_camera->RegisterActuator(this);
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}
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Py_RETURN_NONE;
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}
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/* 7. getCamera: */
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const char KX_SceneActuator::GetCamera_doc[] =
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"getCamera()\n"
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"\tReturn the name of the camera to switch to.\n" ;
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PyObject* KX_SceneActuator::PyGetCamera()
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{
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ShowDeprecationWarning("getCamera()", "the camera property");
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if (m_camera) {
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return PyString_FromString(m_camera->GetName());
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}
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else {
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Py_RETURN_NONE;
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}
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}
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/* eof */
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