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blender-archive/source/blender/depsgraph/intern/builder/deg_builder.h
Sergey Sharybin 6bbb82cf79 Depsgraph: Use new animation cache for visibility check
Should be no functional changes, just switching code to use more
generic checks now.

One thing which goes a bit deeper than that is check for whether
base is a part of dependency graph. This is now done by explicitly
tagging corresponding ID node (of an object) rather than doing
animation check again.
2019-04-30 11:32:02 +02:00

52 lines
1.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#pragma once
struct Base;
struct Main;
namespace DEG {
struct Depsgraph;
class DepsgraphBuilderCache;
class DepsgraphBuilder {
public:
bool need_pull_base_into_graph(Base *base);
protected:
/* NOTE: The builder does NOT take ownership over any of those resources. */
DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache);
/* State which never changes, same for the whole builder time. */
Main *bmain_;
Depsgraph *graph_;
DepsgraphBuilderCache *cache_;
};
bool deg_check_base_in_depsgraph(const Depsgraph *graph, Base *base);
void deg_graph_build_finalize(struct Main *bmain, struct Depsgraph *graph);
} // namespace DEG