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blender-archive/source/blender/python/api2_2x/Material.h
Joseph Gilbert e60291d39c Header file clean up and warning fixes
- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
2005-07-18 03:50:37 +00:00

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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_MATERIAL_H
#define EXPP_MATERIAL_H
#include <Python.h>
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "rgbTuple.h"
/*****************************************************************************/
/* Python BPy_Material structure definition: */
/*****************************************************************************/
typedef struct {
PyObject_HEAD
Material * material;
BPy_rgbTuple *col, *amb, *spec, *mir;
} BPy_Material;
extern PyTypeObject Material_Type; /* The Material PyType Object */
#define BPy_Material_Check(v) \
((v)->ob_type == &Material_Type) /* for type checking */
/*****************************************************************************/
/* Module Blender.Material - public functions */
/*****************************************************************************/
PyObject *M_Material_Init( void );
PyObject *Material_Init( void );
PyObject *Material_CreatePyObject( Material * mat );
Material *Material_FromPyObject( PyObject * pyobj );
int Material_CheckPyObject( PyObject * pyobj );
/* Some functions needed by NMesh, Curve and friends */
PyObject *EXPP_PyList_fromMaterialList( Material ** matlist, int len,
int all );
Material **EXPP_newMaterialList_fromPyList( PyObject * list );
Material **EXPP_newMaterialList( int len );
void EXPP_incr_mats_us( Material ** matlist, int len );
int EXPP_synchronizeMaterialLists( Object * object );
int EXPP_releaseMaterialList( Material ** matlist, int len );
#endif /* EXPP_MATERIAL_H */