were no properly updating when rendering animations. The render engine was only updating the image user current frame on images used by material textures. Now moved the function that updates all from the editors to blenkernel level and do it on all frame changes.
778 lines
22 KiB
C
778 lines
22 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_opengl.c
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* \ingroup edrend
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include <GL/glew.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_dlrbTree.h"
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#include "BLI_utildefines.h"
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#include "BLI_jitter.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_world_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "BKE_writeavi.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_image.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "GPU_extensions.h"
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#include "wm_window.h"
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#include "render_intern.h"
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typedef struct OGLRender {
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Main *bmain;
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Render *re;
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Scene *scene;
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View3D *v3d;
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RegionView3D *rv3d;
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ARegion *ar;
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ScrArea *prevsa;
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ARegion *prevar;
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short obcenter_dia_back; /* temp overwrite */
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short is_sequencer;
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SpaceSeq *sseq;
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Image *ima;
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ImageUser iuser;
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GPUOffScreen *ofs;
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int sizex, sizey;
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int write_still;
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ReportList *reports;
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bMovieHandle *mh;
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int cfrao, nfra;
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wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
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} OGLRender;
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/* added because v3d is not always valid */
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static unsigned int screen_opengl_layers(OGLRender *oglrender)
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{
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if (oglrender->v3d) {
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return oglrender->scene->lay | oglrender->v3d->lay;
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}
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else {
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return oglrender->scene->lay;
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}
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}
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static void screen_opengl_render_apply(OGLRender *oglrender)
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{
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Scene *scene = oglrender->scene;
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ARegion *ar = oglrender->ar;
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View3D *v3d = oglrender->v3d;
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RegionView3D *rv3d = oglrender->rv3d;
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RenderResult *rr;
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Object *camera = NULL;
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ImBuf *ibuf;
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void *lock;
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float winmat[4][4];
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int sizex = oglrender->sizex;
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int sizey = oglrender->sizey;
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const short view_context = (v3d != NULL);
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bool draw_bgpic = true;
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bool draw_sky = (scene->r.alphamode == R_ADDSKY);
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unsigned char *rect = NULL;
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rr = RE_AcquireResultRead(oglrender->re);
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if (oglrender->is_sequencer) {
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SeqRenderData context;
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int chanshown = oglrender->sseq ? oglrender->sseq->chanshown : 0;
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context = BKE_sequencer_new_render_data(oglrender->bmain, scene, oglrender->sizex, oglrender->sizey, 100.0f);
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ibuf = BKE_sequencer_give_ibuf(context, CFRA, chanshown);
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if (ibuf) {
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ImBuf *linear_ibuf;
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BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
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linear_ibuf = IMB_dupImBuf(ibuf);
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IMB_freeImBuf(ibuf);
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if (linear_ibuf->rect_float == NULL) {
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/* internally sequencer working in display space and stores both bytes and float buffers in that space.
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* It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie
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* into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear
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*/
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IMB_float_from_rect(linear_ibuf);
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}
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else {
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/* ensure float buffer is in linear space, not in display space */
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BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf);
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}
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memcpy(rr->rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
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IMB_freeImBuf(linear_ibuf);
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}
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}
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else if (view_context) {
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ED_view3d_draw_offscreen_init(scene, v3d);
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GPU_offscreen_bind(oglrender->ofs); /* bind */
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/* render 3d view */
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if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
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/*int is_ortho = scene->r.mode & R_ORTHO;*/
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camera = v3d->camera;
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RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
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}
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else {
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rctf viewplane;
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float clipsta, clipend;
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int is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend);
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if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
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else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
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}
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rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
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if ((scene->r.mode & R_OSA) == 0) {
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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}
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else {
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/* simple accumulation, less hassle then FSAA FBO's */
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static float jit_ofs[32][2];
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float winmat_jitter[4][4];
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int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1");
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int i, j;
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BLI_jitter_init(jit_ofs[0], scene->r.osa);
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/* first sample buffer, also initializes 'rv3d->persmat' */
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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for (i = 0; i < sizex * sizey * 4; i++)
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accum_buffer[i] = rect[i];
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/* skip the first sample */
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for (j = 1; j < scene->r.osa; j++) {
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copy_m4_m4(winmat_jitter, winmat);
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window_translate_m4(winmat_jitter, rv3d->persmat,
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(jit_ofs[j][0] * 2.0f) / sizex,
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(jit_ofs[j][1] * 2.0f) / sizey);
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, draw_bgpic, draw_sky);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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for (i = 0; i < sizex * sizey * 4; i++)
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accum_buffer[i] += rect[i];
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}
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for (i = 0; i < sizex * sizey * 4; i++)
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rect[i] = accum_buffer[i] / scene->r.osa;
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MEM_freeN(accum_buffer);
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}
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GPU_offscreen_unbind(oglrender->ofs); /* unbind */
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}
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else {
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/* shouldnt suddenly give errors mid-render but possible */
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char err_out[256] = "unknown";
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ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
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IB_rect, OB_SOLID, FALSE, TRUE,
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(draw_sky) ? R_ADDSKY: R_ALPHAPREMUL, err_out);
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camera = scene->camera;
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if (ibuf_view) {
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/* steal rect reference from ibuf */
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rect = (unsigned char *)ibuf_view->rect;
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ibuf_view->mall &= ~IB_rect;
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IMB_freeImBuf(ibuf_view);
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}
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else {
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fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
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}
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}
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/* note on color management:
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*
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* OpenGL renders into sRGB colors, but render buffers are expected to be
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* linear So we convert to linear here, so the conversion back to bytes can make it
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* sRGB (or other display space) again, and so that e.g. openexr saving also saves the
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* correct linear float buffer.
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*/
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if (rect) {
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/* sequencer has got trickier conversion happened above
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* also assume opengl's space matches byte buffer color space */
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IMB_buffer_float_from_byte(rr->rectf, rect,
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IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB, true,
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oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
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}
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/* rr->rectf is now filled with image data */
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if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
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BKE_stamp_buf(scene, camera, rect, rr->rectf, rr->rectx, rr->recty, 4);
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RE_ReleaseResult(oglrender->re);
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/* update byte from float buffer */
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ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
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if (ibuf) {
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/* update display buffer */
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if (ibuf->rect == NULL)
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imb_addrectImBuf(ibuf);
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IMB_partial_display_buffer_update(ibuf, rr->rectf, rect, rr->rectx, 0, 0,
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&scene->view_settings, &scene->display_settings,
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0, 0, rr->rectx, rr->recty, true);
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/* write file for animation */
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if (oglrender->write_still) {
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char name[FILE_MAX];
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int ok;
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if (scene->r.im_format.planes == R_IMF_CHAN_DEPTH_8) {
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IMB_color_to_bw(ibuf);
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}
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BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, FALSE);
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ok = BKE_imbuf_write_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */
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if (ok) printf("OpenGL Render written to '%s'\n", name);
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else printf("OpenGL Render failed to write '%s'\n", name);
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}
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}
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BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
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if (rect)
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MEM_freeN(rect);
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}
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static int screen_opengl_render_init(bContext *C, wmOperator *op)
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{
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/* new render clears all callbacks */
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Scene *scene = CTX_data_scene(C);
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ScrArea *prevsa = CTX_wm_area(C);
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ARegion *prevar = CTX_wm_region(C);
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RenderResult *rr;
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GPUOffScreen *ofs;
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OGLRender *oglrender;
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int sizex, sizey;
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short is_view_context = RNA_boolean_get(op->ptr, "view_context");
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const short is_animation = RNA_boolean_get(op->ptr, "animation");
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const short is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
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const short is_write_still = RNA_boolean_get(op->ptr, "write_still");
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char err_out[256] = "unknown";
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if (G.background) {
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BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
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return 0;
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}
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/* ensure we have a 3d view */
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if (!ED_view3d_context_activate(C)) {
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RNA_boolean_set(op->ptr, "view_context", FALSE);
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is_view_context = 0;
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}
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/* only one render job at a time */
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if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
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return 0;
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if (!is_view_context && scene->camera == NULL) {
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BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
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return 0;
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}
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if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
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BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
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return 0;
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}
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/* stop all running jobs, except screen one. currently previews frustrate Render */
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WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
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/* create offscreen buffer */
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sizex = (scene->r.size * scene->r.xsch) / 100;
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sizey = (scene->r.size * scene->r.ysch) / 100;
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/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
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ofs = GPU_offscreen_create(sizex, sizey, err_out);
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if (!ofs) {
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BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
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return 0;
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}
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/* handle UI stuff */
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WM_cursor_wait(1);
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/* allocate opengl render */
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oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender");
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op->customdata = oglrender;
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oglrender->ofs = ofs;
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oglrender->sizex = sizex;
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oglrender->sizey = sizey;
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oglrender->bmain = CTX_data_main(C);
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oglrender->scene = scene;
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oglrender->cfrao = scene->r.cfra;
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oglrender->write_still = is_write_still && !is_animation;
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oglrender->is_sequencer = is_sequencer;
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if (is_sequencer) {
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oglrender->sseq = CTX_wm_space_seq(C);
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}
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oglrender->obcenter_dia_back = U.obcenter_dia;
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U.obcenter_dia = 0;
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oglrender->prevsa = prevsa;
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oglrender->prevar = prevar;
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if (is_view_context) {
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ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar); /* so quad view renders camera */
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oglrender->rv3d = oglrender->ar->regiondata;
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/* MUST be cleared on exit */
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oglrender->scene->customdata_mask_modal = ED_view3d_datamask(oglrender->scene, oglrender->v3d);
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/* apply immediately in case we're rendering from a script,
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* running notifiers again will overwrite */
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oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
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}
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/* create render */
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oglrender->re = RE_NewRender(scene->id.name);
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/* create image and image user */
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oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
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BKE_image_backup_render(oglrender->scene, oglrender->ima);
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oglrender->iuser.scene = scene;
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oglrender->iuser.ok = 1;
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/* create render result */
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RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
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rr = RE_AcquireResultWrite(oglrender->re);
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if (rr->rectf == NULL)
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rr->rectf = MEM_callocN(sizeof(float) * 4 * sizex * sizey, "screen_opengl_render_init rect");
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RE_ReleaseResult(oglrender->re);
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return 1;
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}
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static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = oglrender->scene;
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if (oglrender->mh) {
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if (BKE_imtype_is_movie(scene->r.im_format.imtype))
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oglrender->mh->end_movie();
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}
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if (oglrender->timer) { /* exec will not have a timer */
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scene->r.cfra = oglrender->cfrao;
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BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
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WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
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}
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WM_cursor_wait(0);
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WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
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U.obcenter_dia = oglrender->obcenter_dia_back;
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GPU_offscreen_free(oglrender->ofs);
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oglrender->scene->customdata_mask_modal = 0;
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CTX_wm_area_set(C, oglrender->prevsa);
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CTX_wm_region_set(C, oglrender->prevar);
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MEM_freeN(oglrender);
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}
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static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
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{
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screen_opengl_render_end(C, op->customdata);
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* share between invoke and exec */
|
|
static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
|
|
{
|
|
/* initialize animation */
|
|
OGLRender *oglrender;
|
|
Scene *scene;
|
|
|
|
oglrender = op->customdata;
|
|
scene = oglrender->scene;
|
|
|
|
oglrender->reports = op->reports;
|
|
oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
if (!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
|
|
screen_opengl_render_end(C, oglrender);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
oglrender->cfrao = scene->r.cfra;
|
|
oglrender->nfra = PSFRA;
|
|
scene->r.cfra = PSFRA;
|
|
|
|
return 1;
|
|
}
|
|
static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
OGLRender *oglrender = op->customdata;
|
|
Scene *scene = oglrender->scene;
|
|
ImBuf *ibuf, *ibuf_save = NULL;
|
|
void *lock;
|
|
char name[FILE_MAX];
|
|
int ok = 0;
|
|
const short view_context = (oglrender->v3d != NULL);
|
|
Object *camera = NULL;
|
|
int is_movie;
|
|
|
|
/* go to next frame */
|
|
if (CFRA < oglrender->nfra)
|
|
CFRA++;
|
|
while (CFRA < oglrender->nfra) {
|
|
unsigned int lay = screen_opengl_layers(oglrender);
|
|
|
|
if (lay & 0xFF000000)
|
|
lay &= 0xFF000000;
|
|
|
|
BKE_scene_update_for_newframe(bmain, scene, lay);
|
|
CFRA++;
|
|
}
|
|
|
|
is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
|
|
|
|
if (!is_movie) {
|
|
BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, TRUE);
|
|
|
|
if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
|
|
printf("skipping existing frame \"%s\"\n", name);
|
|
|
|
/* go to next frame */
|
|
oglrender->nfra += scene->r.frame_step;
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
|
|
|
|
if (view_context) {
|
|
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
|
|
/* since BKE_scene_update_for_newframe() is used rather
|
|
* then ED_update_for_newframe() the camera needs to be set */
|
|
if (BKE_scene_camera_switch_update(scene)) {
|
|
oglrender->v3d->camera = scene->camera;
|
|
}
|
|
|
|
camera = oglrender->v3d->camera;
|
|
}
|
|
}
|
|
else {
|
|
BKE_scene_camera_switch_update(scene);
|
|
|
|
camera = scene->camera;
|
|
}
|
|
|
|
/* render into offscreen buffer */
|
|
screen_opengl_render_apply(oglrender);
|
|
|
|
/* save to disk */
|
|
ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
|
|
|
|
if (ibuf) {
|
|
int needs_free = FALSE;
|
|
|
|
ibuf_save = ibuf;
|
|
|
|
if (is_movie || !BKE_imtype_requires_linear_float(scene->r.im_format.imtype)) {
|
|
ibuf_save = IMB_colormanagement_imbuf_for_write(ibuf, TRUE, TRUE, &scene->view_settings,
|
|
&scene->display_settings, &scene->r.im_format);
|
|
|
|
needs_free = TRUE;
|
|
}
|
|
|
|
/* color -> grayscale */
|
|
/* editing directly would alter the render view */
|
|
if (scene->r.im_format.planes == R_IMF_PLANES_BW) {
|
|
ImBuf *ibuf_bw = IMB_dupImBuf(ibuf_save);
|
|
IMB_color_to_bw(ibuf_bw);
|
|
|
|
if (needs_free)
|
|
IMB_freeImBuf(ibuf_save);
|
|
|
|
ibuf_save = ibuf_bw;
|
|
}
|
|
else {
|
|
/* this is lightweight & doesnt re-alloc the buffers, only do this
|
|
* to save the correct bit depth since the image is always RGBA */
|
|
ImBuf *ibuf_cpy = IMB_allocImBuf(ibuf_save->x, ibuf_save->y, scene->r.im_format.planes, 0);
|
|
|
|
ibuf_cpy->rect = ibuf_save->rect;
|
|
ibuf_cpy->rect_float = ibuf_save->rect_float;
|
|
ibuf_cpy->zbuf_float = ibuf_save->zbuf_float;
|
|
|
|
if (needs_free) {
|
|
ibuf_cpy->mall = ibuf_save->mall;
|
|
ibuf_save->mall = 0;
|
|
IMB_freeImBuf(ibuf_save);
|
|
}
|
|
|
|
ibuf_save = ibuf_cpy;
|
|
}
|
|
|
|
if (is_movie) {
|
|
ok = oglrender->mh->append_movie(&scene->r, SFRA, CFRA, (int *)ibuf_save->rect,
|
|
oglrender->sizex, oglrender->sizey, oglrender->reports);
|
|
if (ok) {
|
|
printf("Append frame %d", scene->r.cfra);
|
|
BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
|
|
}
|
|
}
|
|
else {
|
|
ok = BKE_imbuf_write_stamp(scene, camera, ibuf_save, name, &scene->r.im_format);
|
|
|
|
if (ok == 0) {
|
|
printf("Write error: cannot save %s\n", name);
|
|
BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
|
|
}
|
|
else {
|
|
printf("Saved: %s", name);
|
|
BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
|
|
}
|
|
}
|
|
|
|
if (needs_free)
|
|
IMB_freeImBuf(ibuf_save);
|
|
}
|
|
|
|
BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
|
|
|
|
/* movie stats prints have no line break */
|
|
printf("\n");
|
|
|
|
/* go to next frame */
|
|
oglrender->nfra += scene->r.frame_step;
|
|
|
|
/* stop at the end or on error */
|
|
if (CFRA >= PEFRA || !ok) {
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender = op->customdata;
|
|
int anim = RNA_boolean_get(op->ptr, "animation");
|
|
int ret;
|
|
|
|
switch (event->type) {
|
|
case ESCKEY:
|
|
/* cancel */
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
case TIMER:
|
|
/* render frame? */
|
|
if (oglrender->timer == event->customdata)
|
|
break;
|
|
default:
|
|
/* nothing to do */
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* run first because screen_opengl_render_anim_step can free oglrender */
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
if (anim == 0) {
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
|
|
/* stop at the end or on error */
|
|
if (ret == 0) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender;
|
|
int anim = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (anim) {
|
|
if (!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
oglrender = op->customdata;
|
|
render_view_open(C, event->x, event->y);
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
oglrender->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* executes blocking render */
|
|
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const short is_animation = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (!is_animation) { /* same as invoke */
|
|
/* render image */
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
int ret = 1;
|
|
|
|
if (!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
while (ret) {
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
}
|
|
}
|
|
|
|
/* no redraw needed, we leave state as we entered it */
|
|
// ED_update_for_newframe(C, 1);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void RENDER_OT_opengl(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "OpenGL Render";
|
|
ot->description = "OpenGL render active viewport";
|
|
ot->idname = "RENDER_OT_opengl";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = screen_opengl_render_invoke;
|
|
ot->exec = screen_opengl_render_exec; /* blocking */
|
|
ot->modal = screen_opengl_render_modal;
|
|
ot->cancel = screen_opengl_render_cancel;
|
|
|
|
ot->poll = ED_operator_screenactive;
|
|
|
|
prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "sequencer", 0, "Sequencer", "Render using the sequencer's OpenGL display");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
}
|
|
|
|
/* function for getting an opengl buffer from a View3D, used by sequencer */
|
|
// extern void *sequencer_view3d_cb;
|