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blender-archive/source/blender/editors/mesh
Campbell Barton 392e1da179 bugfix and cleanup
- BGE Shader.setSampler(name, index): index range check was wrong.
- Compositor check for an invalid channel was incorrect.
- getting the center of selected verts used an uninitalized z axis.
- do_init_render_material() used && rather then & when testing for MA_TRANSP.
- weight paint activate flipped bone used && rather then & for flag checking.
2010-04-17 15:47:00 +00:00
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2010-03-23 14:09:09 +00:00
2010-04-17 15:47:00 +00:00
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2009-06-23 00:09:26 +00:00
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