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blender-archive/source/blender/editors/render/render_intern.h
Tamito Kajiyama 6bc5d5258f Stroke geometry modifiers
Added a set of stroke geometry modifiers to the Geometry tab of line styles
in the Parameter Editor mode.  Now the following stroke geometry modifiers are
available, each with a set of animateable parameters:
- Sampling: changes the resolution of stroke backbone polylines.
- Bezier Curve: replace stroke backbone with a Bezier approximation of the
  stroke backbone.
- Sinus Displacement: add sinus displacement to stroke backbone.
- Spatial Noise: add spatial noise to stroke backbone.
- Perlin Noise 1D: add one-dimensional Perlin noise to stroke backbone.
- Perlin Noise 2D: add two-dimensional Perlin noise to stroke backbone.
- Backbone Stretcher: stretch the beginning and the end of strokes.
- Tip Remover: remove a piece of stroke at the beginning and the end of strokes.

To branch users: When you have a .blend file with Freestyle options specified,
you may want to add a Sampling modifier with the 'sampling' value set to 5.
This value specifies a resolution of polylines for line drawing in Freestyle.
If no sampling modifier is specified, your line drawing will result in coarse
polylines.  Before geometry modifiers were introduced, this initial sampling
was automatically done.  Now the initial sampling is a tunable parameter that
can be omitted, allowing better control on polyline resolution.
2011-08-19 14:05:11 +00:00

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/render/render_intern.h
* \ingroup edrend
*/
#ifndef RENDER_INTERN_H
#define RENDER_INTERN_H
struct wmOperatorType;
struct RenderResult;
struct Scene;
/* render_shading.c */
void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot);
void MATERIAL_OT_new(struct wmOperatorType *ot);
void TEXTURE_OT_new(struct wmOperatorType *ot);
void WORLD_OT_new(struct wmOperatorType *ot);
void MATERIAL_OT_copy(struct wmOperatorType *ot);
void MATERIAL_OT_paste(struct wmOperatorType *ot);
void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
void SCENE_OT_freestyle_module_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_module_remove(struct wmOperatorType *ot);
void SCENE_OT_freestyle_module_move(struct wmOperatorType *ot);
void SCENE_OT_freestyle_lineset_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_lineset_remove(struct wmOperatorType *ot);
void SCENE_OT_freestyle_lineset_move(struct wmOperatorType *ot);
void SCENE_OT_freestyle_linestyle_new(struct wmOperatorType *ot);
void SCENE_OT_freestyle_color_modifier_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_alpha_modifier_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_thickness_modifier_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_geometry_modifier_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_modifier_remove(struct wmOperatorType *ot);
void SCENE_OT_freestyle_modifier_move(struct wmOperatorType *ot);
void TEXTURE_OT_slot_copy(struct wmOperatorType *ot);
void TEXTURE_OT_slot_paste(struct wmOperatorType *ot);
void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
void TEXTURE_OT_envmap_save(struct wmOperatorType *ot);
void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot);
void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
/* render_internal.c */
void RENDER_OT_render(struct wmOperatorType *ot);
/* render_opengl.c uses this */
void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect);
/* render_view.c */
void render_view_open(struct bContext *C, int mx, int my);
void RENDER_OT_view_show(struct wmOperatorType *ot);
void RENDER_OT_view_cancel(struct wmOperatorType *ot);
/* render_opengl.c */
void RENDER_OT_opengl(struct wmOperatorType *ot);
#endif /* RENDER_INTERN_H */