
As discussed in https://developer.blender.org/D12034#412258, GLEW should be replaced by libepoxy to enable dynamic loading of OpenGL. Build: ```sh make lite debug ninja BUILD_CMAKE_ARGS="-DWITH_GHOST_X11=OFF -DWITH_GHOST_WAYLAND=ON -DWITH_GHOST_WAYLAND_LIBDECOR=ON -DPYTHON_VERSION=3.10" BUILD_DIR="../blender_build" ``` Verify that there are no X11 dependencies any more: ```sh lddtree ./blender_build/bin/blender ``` and: ```sh ./blender_build/bin/blender ``` should then start a pure Wayland client. This also works with GLX (`-DWITH_GHOST_X11=ON -DWITH_GHOST_WAYLAND=OFF`). This has not been tested on other systems (Windows, macOS) as I do not have access to those systems and the build bot does not allow me to trigger experimental builds any more (I get "you need to have role 'any-control'"). Reviewed By: campbellbarton, brecht, jbakker Differential Revision: https://developer.blender.org/D15291
48 lines
1.1 KiB
CMake
48 lines
1.1 KiB
CMake
# SPDX-License-Identifier: BSD-3-Clause
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# Copyright 2022 Blender Foundation.
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# This module defines
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# Epoxy_INCLUDE_DIRS, where to find epoxy/gl.h
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# Epoxy_LIBRARY, where to find the epoxy library.
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# Epoxy_ROOT_DIR, The base directory to search for epoxy.
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# This can also be an environment variable.
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# Epoxy_FOUND, If false, do not try to use epoxy.
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IF(NOT EPOXY_ROOT_DIR AND NOT $ENV{EPOXY_ROOT_DIR} STREQUAL "")
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SET(EPOXY_ROOT_DIR $ENV{EPOXY_ROOT_DIR})
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ENDIF()
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FIND_PATH(Epoxy_INCLUDE_DIR
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NAMES
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epoxy/gl.h
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HINTS
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${EPOXY_ROOT_DIR}
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PATH_SUFFIXES
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include
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)
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FIND_LIBRARY(Epoxy_LIBRARY
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NAMES
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epoxy
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HINTS
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${EPOXY_ROOT_DIR}
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PATH_SUFFIXES
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lib64 lib
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)
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# handle the QUIETLY and REQUIRED arguments and set Epoxy_FOUND to TRUE if
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# all listed variables are TRUE
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(Epoxy DEFAULT_MSG
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Epoxy_LIBRARY Epoxy_INCLUDE_DIR)
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IF(Epoxy_FOUND)
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SET(Epoxy_INCLUDE_DIRS ${Epoxy_INCLUDE_DIR})
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SET(Epoxy_LIBRARIES ${Epoxy_LIBRARY})
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ENDIF()
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MARK_AS_ADVANCED(
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Epoxy_INCLUDE_DIR
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Epoxy_LIBRARY
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)
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