1
1
This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/intern/opensubdiv/internal/device/device_context_glsl_compute.cc
Campbell Barton 6bd38ccbb5 replace GLEW with libepoxy
As discussed in https://developer.blender.org/D12034#412258, GLEW should be replaced by libepoxy to enable dynamic loading of OpenGL.

Build:
```sh
make lite debug ninja BUILD_CMAKE_ARGS="-DWITH_GHOST_X11=OFF -DWITH_GHOST_WAYLAND=ON -DWITH_GHOST_WAYLAND_LIBDECOR=ON -DPYTHON_VERSION=3.10" BUILD_DIR="../blender_build"
```

Verify that there are no X11 dependencies any more:
```sh
lddtree ./blender_build/bin/blender
```
and:
```sh
./blender_build/bin/blender
```

should then start a pure Wayland client.

This also works with GLX (`-DWITH_GHOST_X11=ON -DWITH_GHOST_WAYLAND=OFF`).

This has not been tested on other systems (Windows, macOS) as I do not have access to those systems and the build bot does not allow me to trigger experimental builds any more (I get "you need to have role 'any-control'").

Reviewed By: campbellbarton, brecht, jbakker

Differential Revision: https://developer.blender.org/D15291
2022-07-26 15:08:40 +02:00

41 lines
1.2 KiB
C++

// Copyright 2020 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#include "internal/device/device_context_glsl_compute.h"
#include <epoxy/gl.h>
namespace blender {
namespace opensubdiv {
bool GLSLComputeDeviceContext::isSupported()
{
return epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_ARB_compute_shader");
}
GLSLComputeDeviceContext::GLSLComputeDeviceContext()
{
}
GLSLComputeDeviceContext::~GLSLComputeDeviceContext()
{
}
} // namespace opensubdiv
} // namespace blender