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blender-archive/source/blender/blenkernel/BKE_blender_undo.h
Dalai Felinto 69470e36d6 Implement grouped undo option for operators
This option makes an operator to not push a task to the undo stack if the previous stored elemen is the same operator or part of the same undo group.

The main usage is for animation, so you can change frames to inspect the
poses, and revert the previous pose without having to roll back tons of
"change frame" operator, or even see the undo stack full.

This complements rB13ee9b8e
Design with help by Sergey Sharybin.

Reviewers: sergey, mont29

Reviewed By: mont29, sergey

Subscribers: pyc0d3r, hjalti, Severin, lowercase, brecht, monio, aligorith, hadrien, jbakker

Differential Revision: https://developer.blender.org/D2330
2016-11-15 14:25:10 +01:00

56 lines
1.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_BLENDER_UNDO_H__
#define __BKE_BLENDER_UNDO_H__
/** \file BKE_blender_undo.h
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct bContext;
struct Scene;
struct Main;
#define BKE_UNDO_STR_MAX 64
/* global undo */
extern void BKE_undo_write(struct bContext *C, const char *name);
extern void BKE_undo_step(struct bContext *C, int step);
extern void BKE_undo_name(struct bContext *C, const char *name);
extern bool BKE_undo_is_valid(const char *name);
extern void BKE_undo_reset(void);
extern void BKE_undo_number(struct bContext *C, int nr);
extern const char *BKE_undo_get_name(int nr, bool *r_active);
extern const char *BKE_undo_get_name_last(void);
extern bool BKE_undo_save_file(const char *filename);
extern struct Main *BKE_undo_get_main(struct Scene **r_scene);
extern void BKE_undo_callback_wm_kill_jobs_set(void (*callback)(struct bContext *C));
#ifdef __cplusplus
}
#endif
#endif /* __BKE_BLENDER_UNDO_H__ */