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blender-archive/source/blender/blenkernel/BKE_world.h
Bastien Montagne d8d4bef6cc Refactor/deduplicate even more make_local code (and fix part of T48907).
Turns out most BKE_foo_make_local datablock-specific functions are actually doing
exactly the same thing, only two currently need special additional operations
(object and brush ones). So added a BKE_id_make_local_generic instead
of copying same code over and over.

Also, changed a bit how make_local works in case we are localizing a whole library.
We need to do the 'remap' step (from old linked ID to new local one) in the second loop,
otherwise we miss some dependencies. This fixes main part of T48907.
2016-07-21 16:54:36 +02:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_WORLD_H__
#define __BKE_WORLD_H__
/** \file BKE_world.h
* \ingroup bke
* \since March 2001
* \author nzc
*/
struct Main;
struct World;
void BKE_world_free(struct World *sc);
void BKE_world_init(struct World *wrld);
struct World *add_world(struct Main *bmian, const char *name);
struct World *BKE_world_copy(struct Main *bmain, struct World *wrld);
struct World *localize_world(struct World *wrld);
void BKE_world_make_local(struct Main *bmain, struct World *wrld, const bool lib_local);
#endif