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blender-archive/source/blender/blenkernel/intern/mball.c
Dalai Felinto aeb8e81f27 Render Layers and Collections (merge from render-layers)
Design Documents
----------------

* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers

* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised

User Commit Log
---------------

* New Layer and Collection system to replace render layers and viewport layers.

* A layer is a set of collections of objects (and their drawing options) required for specific tasks.

* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.

* All Scenes have a master collection that all other collections are children of.

* New collection "context" tab (in Properties Editor)

* New temporary viewport "collections" panel to control per-collection
visibility

Missing User Features
---------------------

* Collection "Filter"
  Option to add objects based on their names

* Collection Manager operators
  The existing buttons  are placeholders

* Collection Manager drawing
  The editor main region is empty

* Collection Override

* Per-Collection engine settings
  This will come as a separate commit, as part of the clay-engine branch

Dev Commit Log
--------------

* New DNA file (DNA_layer_types.h) with the new structs
  We are replacing Base by a new extended Base while keeping it backward
  compatible with some legacy settings (i.e., lay, flag_legacy).

  Renamed all Base to BaseLegacy to make it clear the areas of code that
  still need to be converted

  Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp

* Unittesting for main syncronization requirements
  - read, write, add/copy/remove objects, copy scene, collection
  link/unlinking, context)

* New Editor: Collection Manager
  Based on patch by Julian Eisel
  This is extracted from the layer-manager branch. With the following changes:

    - Renamed references of layer manager to collections manager

    - I doesn't include the editors/space_collections/ draw and util files

    - The drawing code itself will be implemented separately by Julian

* Base / Object:
  A little note about them. Original Blender code would try to keep them
  in sync through the code, juggling flags back and forth. This will now
  be handled by Depsgraph, keeping Object and Bases more separated
  throughout the non-rendering code.

  Scene.base is being cleared in doversion, and the old viewport drawing
  code was poorly converted to use the new bases while the new viewport
  code doesn't get merged and replace the old one.

Python API Changes
------------------

```
- scene.layers
+ # no longer exists

- scene.objects
+ scene.scene_layers.active.objects

- scene.objects.active
+ scene.render_layers.active.objects.active

- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()

- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)

- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')

-AddObjectHelper.layers
+ # no longer exists
```
2017-02-07 11:11:00 +01:00

538 lines
13 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Jiri Hnidek <jiri.hnidek@vslib.cz>.
*
* ***** END GPL LICENSE BLOCK *****
*
* MetaBalls are created from a single Object (with a name without number in it),
* here the DispList and BoundBox also is located.
* All objects with the same name (but with a number in it) are added to this.
*
* texture coordinates are patched within the displist
*/
/** \file blender/blenkernel/intern/mball.c
* \ingroup bke
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <ctype.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_animsys.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_scene.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_displist.h"
#include "BKE_mball.h"
#include "BKE_object.h"
#include "BKE_material.h"
/* Functions */
/** Free (or release) any data used by this mball (does not free the mball itself). */
void BKE_mball_free(MetaBall *mb)
{
BKE_animdata_free((ID *)mb, false);
MEM_SAFE_FREE(mb->mat);
BLI_freelistN(&mb->elems);
if (mb->disp.first) BKE_displist_free(&mb->disp);
}
void BKE_mball_init(MetaBall *mb)
{
BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(mb, id));
mb->size[0] = mb->size[1] = mb->size[2] = 1.0;
mb->texflag = MB_AUTOSPACE;
mb->wiresize = 0.4f;
mb->rendersize = 0.2f;
mb->thresh = 0.6f;
}
MetaBall *BKE_mball_add(Main *bmain, const char *name)
{
MetaBall *mb;
mb = BKE_libblock_alloc(bmain, ID_MB, name);
BKE_mball_init(mb);
return mb;
}
MetaBall *BKE_mball_copy(Main *bmain, MetaBall *mb)
{
MetaBall *mbn;
int a;
mbn = BKE_libblock_copy(bmain, &mb->id);
BLI_duplicatelist(&mbn->elems, &mb->elems);
mbn->mat = MEM_dupallocN(mb->mat);
for (a = 0; a < mbn->totcol; a++) {
id_us_plus((ID *)mbn->mat[a]);
}
mbn->editelems = NULL;
mbn->lastelem = NULL;
BKE_id_copy_ensure_local(bmain, &mb->id, &mbn->id);
return mbn;
}
void BKE_mball_make_local(Main *bmain, MetaBall *mb, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &mb->id, true, lib_local);
}
/* most simple meta-element adding function
* don't do context manipulation here (rna uses) */
MetaElem *BKE_mball_element_add(MetaBall *mb, const int type)
{
MetaElem *ml = MEM_callocN(sizeof(MetaElem), "metaelem");
unit_qt(ml->quat);
ml->rad = 2.0;
ml->s = 2.0;
ml->flag = MB_SCALE_RAD;
switch (type) {
case MB_BALL:
ml->type = MB_BALL;
ml->expx = ml->expy = ml->expz = 1.0;
break;
case MB_TUBE:
ml->type = MB_TUBE;
ml->expx = ml->expy = ml->expz = 1.0;
break;
case MB_PLANE:
ml->type = MB_PLANE;
ml->expx = ml->expy = ml->expz = 1.0;
break;
case MB_ELIPSOID:
ml->type = MB_ELIPSOID;
ml->expx = 1.2f;
ml->expy = 0.8f;
ml->expz = 1.0;
break;
case MB_CUBE:
ml->type = MB_CUBE;
ml->expx = ml->expy = ml->expz = 1.0;
break;
default:
break;
}
BLI_addtail(&mb->elems, ml);
return ml;
}
/** Compute bounding box of all MetaElems/MetaBalls.
*
* Bounding box is computed from polygonized surface. Object *ob is
* basic MetaBall (usually with name Meta). All other MetaBalls (with
* names Meta.001, Meta.002, etc) are included in this Bounding Box.
*/
void BKE_mball_texspace_calc(Object *ob)
{
DispList *dl;
BoundBox *bb;
float *data, min[3], max[3] /*, loc[3], size[3] */;
int tot;
bool do_it = false;
if (ob->bb == NULL) ob->bb = MEM_callocN(sizeof(BoundBox), "mb boundbox");
bb = ob->bb;
/* Weird one, this. */
/* INIT_MINMAX(min, max); */
(min)[0] = (min)[1] = (min)[2] = 1.0e30f;
(max)[0] = (max)[1] = (max)[2] = -1.0e30f;
dl = ob->curve_cache->disp.first;
while (dl) {
tot = dl->nr;
if (tot) do_it = true;
data = dl->verts;
while (tot--) {
/* Also weird... but longer. From utildefines. */
minmax_v3v3_v3(min, max, data);
data += 3;
}
dl = dl->next;
}
if (!do_it) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
}
#if 0
loc[0] = (min[0] + max[0]) / 2.0f;
loc[1] = (min[1] + max[1]) / 2.0f;
loc[2] = (min[2] + max[2]) / 2.0f;
size[0] = (max[0] - min[0]) / 2.0f;
size[1] = (max[1] - min[1]) / 2.0f;
size[2] = (max[2] - min[2]) / 2.0f;
#endif
BKE_boundbox_init_from_minmax(bb, min, max);
bb->flag &= ~BOUNDBOX_DIRTY;
}
float *BKE_mball_make_orco(Object *ob, ListBase *dispbase)
{
BoundBox *bb;
DispList *dl;
float *data, *orco, *orcodata;
float loc[3], size[3];
int a;
/* restore size and loc */
bb = ob->bb;
loc[0] = (bb->vec[0][0] + bb->vec[4][0]) / 2.0f;
size[0] = bb->vec[4][0] - loc[0];
loc[1] = (bb->vec[0][1] + bb->vec[2][1]) / 2.0f;
size[1] = bb->vec[2][1] - loc[1];
loc[2] = (bb->vec[0][2] + bb->vec[1][2]) / 2.0f;
size[2] = bb->vec[1][2] - loc[2];
dl = dispbase->first;
orcodata = MEM_mallocN(sizeof(float) * 3 * dl->nr, "MballOrco");
data = dl->verts;
orco = orcodata;
a = dl->nr;
while (a--) {
orco[0] = (data[0] - loc[0]) / size[0];
orco[1] = (data[1] - loc[1]) / size[1];
orco[2] = (data[2] - loc[2]) / size[2];
data += 3;
orco += 3;
}
return orcodata;
}
/* Note on mball basis stuff 2.5x (this is a can of worms)
* This really needs a rewrite/refactor its totally broken in anything other then basic cases
* Multiple Scenes + Set Scenes & mixing mball basis SHOULD work but fails to update the depsgraph on rename
* and linking into scenes or removal of basis mball. so take care when changing this code.
*
* Main idiot thing here is that the system returns find_basis_mball() objects which fail a is_basis_mball() test.
*
* Not only that but the depsgraph and their areas depend on this behavior!, so making small fixes here isn't worth it.
* - Campbell
*/
/** \brief Test, if Object *ob is basic MetaBall.
*
* It test last character of Object ID name. If last character
* is digit it return 0, else it return 1.
*/
bool BKE_mball_is_basis(Object *ob)
{
/* just a quick test */
const int len = strlen(ob->id.name);
return (!isdigit(ob->id.name[len - 1]));
}
/* return nonzero if ob1 is a basis mball for ob */
bool BKE_mball_is_basis_for(Object *ob1, Object *ob2)
{
int basis1nr, basis2nr;
char basis1name[MAX_ID_NAME], basis2name[MAX_ID_NAME];
BLI_split_name_num(basis1name, &basis1nr, ob1->id.name + 2, '.');
BLI_split_name_num(basis2name, &basis2nr, ob2->id.name + 2, '.');
if (STREQ(basis1name, basis2name)) {
return BKE_mball_is_basis(ob1);
}
else {
return false;
}
}
/* \brief copy some properties from object to other metaball object with same base name
*
* When some properties (wiresize, threshold, update flags) of metaball are changed, then this properties
* are copied to all metaballs in same "group" (metaballs with same base name: MBall,
* MBall.001, MBall.002, etc). The most important is to copy properties to the base metaball,
* because this metaball influence polygonisation of metaballs. */
void BKE_mball_properties_copy(Scene *scene, Object *active_object)
{
Scene *sce_iter = scene;
BaseLegacy *base;
Object *ob;
MetaBall *active_mball = (MetaBall *)active_object->data;
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
SceneBaseIter iter;
EvaluationContext *eval_ctx = G.main->eval_ctx;
BLI_split_name_num(basisname, &basisnr, active_object->id.name + 2, '.');
BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL);
while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob != active_object) {
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
/* Object ob has to be in same "group" ... it means, that it has to have
* same base of its name */
if (STREQ(obname, basisname)) {
MetaBall *mb = ob->data;
/* Copy properties from selected/edited metaball */
mb->wiresize = active_mball->wiresize;
mb->rendersize = active_mball->rendersize;
mb->thresh = active_mball->thresh;
mb->flag = active_mball->flag;
}
}
}
}
}
/** \brief This function finds basic MetaBall.
*
* Basic MetaBall doesn't include any number at the end of
* its name. All MetaBalls with same base of name can be
* blended. MetaBalls with different basic name can't be
* blended.
*
* warning!, is_basis_mball() can fail on returned object, see long note above.
*/
Object *BKE_mball_basis_find(Scene *scene, Object *basis)
{
Object *bob = basis;
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.');
for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
for (Base *base = sl->object_bases.first; base; base = base->next) {
Object *ob = base->object;
if ((ob->type == OB_MBALL) && !(base->flag & OB_FROMDUPLI)) {
if (ob != bob) {
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
/* object ob has to be in same "group" ... it means, that it has to have same base of its name */
if (STREQ(obname, basisname)) {
if (obnr < basisnr) {
basis = ob;
basisnr = obnr;
}
}
}
}
}
}
return basis;
}
bool BKE_mball_minmax_ex(MetaBall *mb, float min[3], float max[3],
float obmat[4][4], const short flag)
{
const float scale = obmat ? mat4_to_scale(obmat) : 1.0f;
MetaElem *ml;
bool changed = false;
float centroid[3], vec[3];
INIT_MINMAX(min, max);
for (ml = mb->elems.first; ml; ml = ml->next) {
if ((ml->flag & flag) == flag) {
const float scale_mb = (ml->rad * 0.5f) * scale;
int i;
if (obmat) {
mul_v3_m4v3(centroid, obmat, &ml->x);
}
else {
copy_v3_v3(centroid, &ml->x);
}
/* TODO, non circle shapes cubes etc, probably nobody notices - campbell */
for (i = -1; i != 3; i += 2) {
copy_v3_v3(vec, centroid);
add_v3_fl(vec, scale_mb * i);
minmax_v3v3_v3(min, max, vec);
}
changed = true;
}
}
return changed;
}
/* basic vertex data functions */
bool BKE_mball_minmax(MetaBall *mb, float min[3], float max[3])
{
MetaElem *ml;
INIT_MINMAX(min, max);
for (ml = mb->elems.first; ml; ml = ml->next) {
minmax_v3v3_v3(min, max, &ml->x);
}
return (BLI_listbase_is_empty(&mb->elems) == false);
}
bool BKE_mball_center_median(MetaBall *mb, float r_cent[3])
{
MetaElem *ml;
int total = 0;
zero_v3(r_cent);
for (ml = mb->elems.first; ml; ml = ml->next) {
add_v3_v3(r_cent, &ml->x);
total++;
}
if (total) {
mul_v3_fl(r_cent, 1.0f / (float)total);
}
return (total != 0);
}
bool BKE_mball_center_bounds(MetaBall *mb, float r_cent[3])
{
float min[3], max[3];
if (BKE_mball_minmax(mb, min, max)) {
mid_v3_v3v3(r_cent, min, max);
return true;
}
return false;
}
void BKE_mball_transform(MetaBall *mb, float mat[4][4])
{
MetaElem *me;
float quat[4];
const float scale = mat4_to_scale(mat);
const float scale_sqrt = sqrtf(scale);
mat4_to_quat(quat, mat);
for (me = mb->elems.first; me; me = me->next) {
mul_m4_v3(mat, &me->x);
mul_qt_qtqt(me->quat, quat, me->quat);
me->rad *= scale;
/* hrmf, probably elems shouldn't be
* treating scale differently - campbell */
if (!MB_TYPE_SIZE_SQUARED(me->type)) {
mul_v3_fl(&me->expx, scale);
}
else {
mul_v3_fl(&me->expx, scale_sqrt);
}
}
}
void BKE_mball_translate(MetaBall *mb, const float offset[3])
{
MetaElem *ml;
for (ml = mb->elems.first; ml; ml = ml->next) {
add_v3_v3(&ml->x, offset);
}
}
/* *** select funcs *** */
void BKE_mball_select_all(struct MetaBall *mb)
{
MetaElem *ml;
for (ml = mb->editelems->first; ml; ml = ml->next) {
ml->flag |= SELECT;
}
}
void BKE_mball_deselect_all(MetaBall *mb)
{
MetaElem *ml;
for (ml = mb->editelems->first; ml; ml = ml->next) {
ml->flag &= ~SELECT;
}
}
void BKE_mball_select_swap(struct MetaBall *mb)
{
MetaElem *ml;
for (ml = mb->editelems->first; ml; ml = ml->next) {
ml->flag ^= SELECT;
}
}
/* **** Depsgraph evaluation **** */
void BKE_mball_eval_geometry(EvaluationContext *UNUSED(eval_ctx),
MetaBall *UNUSED(mball))
{
}