Better to have clear way to tell whether flag is parameter for BKE_library_foreach_ID_link(), parameter for its callback function, or return value from this callback function.
1178 lines
27 KiB
C
1178 lines
27 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* these all are linked to objects (listbase)
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* all data is 'direct data', not Blender lib data.
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*/
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/** \file blender/blenkernel/intern/sca.c
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* \ingroup bke
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*/
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#include <stdio.h>
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#include <string.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_controller_types.h"
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#include "DNA_sensor_types.h"
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#include "DNA_actuator_types.h"
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#include "DNA_object_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_ghash.h"
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#include "BLI_math.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_library.h"
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#include "BKE_library_query.h"
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#include "BKE_sca.h"
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/* ******************* SENSORS ************************ */
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void free_sensor(bSensor *sens)
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{
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if (sens->links) MEM_freeN(sens->links);
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if (sens->data) MEM_freeN(sens->data);
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MEM_freeN(sens);
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}
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void free_sensors(ListBase *lb)
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{
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bSensor *sens;
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while ((sens = BLI_pophead(lb))) {
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free_sensor(sens);
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}
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}
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bSensor *copy_sensor(bSensor *sens)
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{
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bSensor *sensn;
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sensn= MEM_dupallocN(sens);
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sensn->flag |= SENS_NEW;
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if (sens->data) {
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sensn->data= MEM_dupallocN(sens->data);
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}
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if (sens->links) sensn->links= MEM_dupallocN(sens->links);
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return sensn;
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}
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void copy_sensors(ListBase *lbn, ListBase *lbo)
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{
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bSensor *sens, *sensn;
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lbn->first= lbn->last= NULL;
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sens= lbo->first;
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while (sens) {
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sensn= copy_sensor(sens);
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BLI_addtail(lbn, sensn);
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sens= sens->next;
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}
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}
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void init_sensor(bSensor *sens)
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{
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/* also use when sensor changes type */
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bNearSensor *ns;
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bMouseSensor *ms;
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bJoystickSensor *js;
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bRaySensor *rs;
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if (sens->data) MEM_freeN(sens->data);
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sens->data= NULL;
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sens->pulse = 0;
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switch (sens->type) {
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case SENS_ALWAYS:
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sens->pulse = 0;
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break;
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case SENS_NEAR:
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ns=sens->data= MEM_callocN(sizeof(bNearSensor), "nearsens");
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ns->dist= 1.0;
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ns->resetdist= 2.0;
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break;
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case SENS_KEYBOARD:
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sens->data= MEM_callocN(sizeof(bKeyboardSensor), "keysens");
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break;
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case SENS_PROPERTY:
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sens->data= MEM_callocN(sizeof(bPropertySensor), "propsens");
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break;
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case SENS_ARMATURE:
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sens->data= MEM_callocN(sizeof(bArmatureSensor), "armsens");
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break;
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case SENS_ACTUATOR:
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sens->data= MEM_callocN(sizeof(bActuatorSensor), "actsens");
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break;
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case SENS_DELAY:
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sens->data= MEM_callocN(sizeof(bDelaySensor), "delaysens");
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break;
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case SENS_MOUSE:
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ms=sens->data= MEM_callocN(sizeof(bMouseSensor), "mousesens");
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ms->type= 1; // LEFTMOUSE workaround because Mouse Sensor types enum starts in 1
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break;
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case SENS_COLLISION:
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sens->data= MEM_callocN(sizeof(bCollisionSensor), "colsens");
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break;
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case SENS_RADAR:
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sens->data= MEM_callocN(sizeof(bRadarSensor), "radarsens");
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break;
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case SENS_RANDOM:
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sens->data= MEM_callocN(sizeof(bRandomSensor), "randomsens");
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break;
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case SENS_RAY:
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sens->data= MEM_callocN(sizeof(bRaySensor), "raysens");
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rs = sens->data;
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rs->range = 0.01f;
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break;
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case SENS_MESSAGE:
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sens->data= MEM_callocN(sizeof(bMessageSensor), "messagesens");
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break;
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case SENS_JOYSTICK:
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sens->data= MEM_callocN(sizeof(bJoystickSensor), "joysticksens");
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js= sens->data;
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js->hatf = SENS_JOY_HAT_UP;
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js->axis = 1;
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js->hat = 1;
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break;
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default:
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; /* this is very severe... I cannot make any memory for this */
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/* logic brick... */
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}
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}
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bSensor *new_sensor(int type)
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{
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bSensor *sens;
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sens= MEM_callocN(sizeof(bSensor), "Sensor");
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sens->type= type;
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sens->flag= SENS_SHOW;
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init_sensor(sens);
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strcpy(sens->name, "sensor");
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// XXX make_unique_prop_names(sens->name);
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return sens;
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}
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/* ******************* CONTROLLERS ************************ */
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void unlink_controller(bController *cont)
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{
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bSensor *sens;
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Object *ob;
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/* check for controller pointers in sensors */
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ob= G.main->object.first;
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while (ob) {
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sens= ob->sensors.first;
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while (sens) {
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unlink_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks);
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sens= sens->next;
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}
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ob= ob->id.next;
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}
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}
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void unlink_controllers(ListBase *lb)
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{
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bController *cont;
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for (cont= lb->first; cont; cont= cont->next)
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unlink_controller(cont);
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}
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void free_controller(bController *cont)
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{
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if (cont->links) MEM_freeN(cont->links);
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/* the controller itself */
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if (cont->data) MEM_freeN(cont->data);
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MEM_freeN(cont);
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}
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void free_controllers(ListBase *lb)
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{
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bController *cont;
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while ((cont = BLI_pophead(lb))) {
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if (cont->slinks)
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MEM_freeN(cont->slinks);
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free_controller(cont);
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}
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}
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bController *copy_controller(bController *cont)
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{
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bController *contn;
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cont->mynew=contn= MEM_dupallocN(cont);
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contn->flag |= CONT_NEW;
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if (cont->data) {
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contn->data= MEM_dupallocN(cont->data);
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}
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if (cont->links) contn->links= MEM_dupallocN(cont->links);
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contn->slinks= NULL;
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contn->totslinks= 0;
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return contn;
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}
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void copy_controllers(ListBase *lbn, ListBase *lbo)
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{
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bController *cont, *contn;
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lbn->first= lbn->last= NULL;
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cont= lbo->first;
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while (cont) {
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contn= copy_controller(cont);
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BLI_addtail(lbn, contn);
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cont= cont->next;
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}
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}
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void init_controller(bController *cont)
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{
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/* also use when controller changes type, leave actuators... */
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if (cont->data) MEM_freeN(cont->data);
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cont->data= NULL;
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switch (cont->type) {
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case CONT_EXPRESSION:
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cont->data= MEM_callocN(sizeof(bExpressionCont), "expcont");
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break;
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case CONT_PYTHON:
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cont->data= MEM_callocN(sizeof(bPythonCont), "pycont");
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break;
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}
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}
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bController *new_controller(int type)
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{
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bController *cont;
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cont= MEM_callocN(sizeof(bController), "Controller");
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cont->type= type;
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cont->flag= CONT_SHOW;
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init_controller(cont);
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strcpy(cont->name, "cont");
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// XXX make_unique_prop_names(cont->name);
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return cont;
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}
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/* ******************* ACTUATORS ************************ */
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void unlink_actuator(bActuator *act)
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{
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bController *cont;
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Object *ob;
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/* check for actuator pointers in controllers */
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ob= G.main->object.first;
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while (ob) {
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cont= ob->controllers.first;
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while (cont) {
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unlink_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks);
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cont= cont->next;
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}
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ob= ob->id.next;
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}
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}
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void unlink_actuators(ListBase *lb)
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{
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bActuator *act;
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for (act= lb->first; act; act= act->next)
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unlink_actuator(act);
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}
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void free_actuator(bActuator *act)
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{
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if (act->data) {
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switch (act->type) {
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case ACT_ACTION:
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case ACT_SHAPEACTION:
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{
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bActionActuator *aa = (bActionActuator *)act->data;
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if (aa->act)
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id_us_min((ID *)aa->act);
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break;
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}
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case ACT_SOUND:
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{
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bSoundActuator *sa = (bSoundActuator *) act->data;
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if (sa->sound)
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id_us_min((ID *)sa->sound);
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break;
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}
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}
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MEM_freeN(act->data);
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}
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MEM_freeN(act);
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}
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void free_actuators(ListBase *lb)
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{
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bActuator *act;
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while ((act = BLI_pophead(lb))) {
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free_actuator(act);
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}
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}
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bActuator *copy_actuator(bActuator *act)
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{
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bActuator *actn;
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act->mynew=actn= MEM_dupallocN(act);
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actn->flag |= ACT_NEW;
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if (act->data) {
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actn->data= MEM_dupallocN(act->data);
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}
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switch (act->type) {
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case ACT_ACTION:
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case ACT_SHAPEACTION:
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{
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bActionActuator *aa = (bActionActuator *)act->data;
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if (aa->act)
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id_us_plus((ID *)aa->act);
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break;
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}
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case ACT_SOUND:
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{
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bSoundActuator *sa = (bSoundActuator *)act->data;
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if (sa->sound)
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id_us_plus((ID *)sa->sound);
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break;
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}
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}
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return actn;
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}
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void copy_actuators(ListBase *lbn, ListBase *lbo)
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{
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bActuator *act, *actn;
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lbn->first= lbn->last= NULL;
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act= lbo->first;
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while (act) {
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actn= copy_actuator(act);
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BLI_addtail(lbn, actn);
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act= act->next;
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}
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}
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void init_actuator(bActuator *act)
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{
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/* also use when actuator changes type */
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bCameraActuator *ca;
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bObjectActuator *oa;
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bRandomActuator *ra;
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bSoundActuator *sa;
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bSteeringActuator *sta;
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bArmatureActuator *arma;
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bMouseActuator *ma;
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bEditObjectActuator *eoa;
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if (act->data) MEM_freeN(act->data);
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act->data= NULL;
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switch (act->type) {
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case ACT_ACTION:
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case ACT_SHAPEACTION:
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act->data= MEM_callocN(sizeof(bActionActuator), "actionact");
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break;
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case ACT_SOUND:
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sa = act->data= MEM_callocN(sizeof(bSoundActuator), "soundact");
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sa->volume = 1.0f;
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sa->sound3D.rolloff_factor = 1.0f;
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sa->sound3D.reference_distance = 1.0f;
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sa->sound3D.max_gain = 1.0f;
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sa->sound3D.cone_inner_angle = DEG2RADF(360.0f);
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sa->sound3D.cone_outer_angle = DEG2RADF(360.0f);
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sa->sound3D.max_distance = FLT_MAX;
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break;
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case ACT_OBJECT:
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act->data= MEM_callocN(sizeof(bObjectActuator), "objectact");
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oa= act->data;
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oa->flag= 15;
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break;
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case ACT_PROPERTY:
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act->data= MEM_callocN(sizeof(bPropertyActuator), "propact");
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break;
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case ACT_CAMERA:
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act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
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ca = act->data;
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ca->axis = OB_POSX;
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ca->damping = 1.0/32.0;
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break;
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case ACT_EDIT_OBJECT:
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act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact");
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eoa = act->data;
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eoa->upflag= ACT_TRACK_UP_Z;
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eoa->trackflag= ACT_TRACK_TRAXIS_Y;
|
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break;
|
|
case ACT_CONSTRAINT:
|
|
act->data= MEM_callocN(sizeof(bConstraintActuator), "cons act");
|
|
break;
|
|
case ACT_SCENE:
|
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act->data= MEM_callocN(sizeof(bSceneActuator), "scene act");
|
|
break;
|
|
case ACT_GROUP:
|
|
act->data= MEM_callocN(sizeof(bGroupActuator), "group act");
|
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break;
|
|
case ACT_RANDOM:
|
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act->data= MEM_callocN(sizeof(bRandomActuator), "random act");
|
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ra=act->data;
|
|
ra->float_arg_1 = 0.1f;
|
|
break;
|
|
case ACT_MESSAGE:
|
|
act->data= MEM_callocN(sizeof(bMessageActuator), "message act");
|
|
break;
|
|
case ACT_GAME:
|
|
act->data= MEM_callocN(sizeof(bGameActuator), "game act");
|
|
break;
|
|
case ACT_VISIBILITY:
|
|
act->data= MEM_callocN(sizeof(bVisibilityActuator), "visibility act");
|
|
break;
|
|
case ACT_2DFILTER:
|
|
act->data = MEM_callocN(sizeof( bTwoDFilterActuator ), "2d filter act");
|
|
break;
|
|
case ACT_PARENT:
|
|
act->data = MEM_callocN(sizeof( bParentActuator ), "parent act");
|
|
break;
|
|
case ACT_STATE:
|
|
act->data = MEM_callocN(sizeof( bStateActuator ), "state act");
|
|
break;
|
|
case ACT_ARMATURE:
|
|
act->data = MEM_callocN(sizeof( bArmatureActuator ), "armature act");
|
|
arma = act->data;
|
|
arma->influence = 1.f;
|
|
break;
|
|
case ACT_STEERING:
|
|
act->data = MEM_callocN(sizeof( bSteeringActuator), "steering act");
|
|
sta = act->data;
|
|
sta->acceleration = 3.f;
|
|
sta->turnspeed = 120.f;
|
|
sta->dist = 1.f;
|
|
sta->velocity= 3.f;
|
|
sta->flag = ACT_STEERING_AUTOMATICFACING | ACT_STEERING_LOCKZVEL;
|
|
sta->facingaxis = 1;
|
|
break;
|
|
case ACT_MOUSE:
|
|
ma = act->data = MEM_callocN(sizeof( bMouseActuator ), "mouse act");
|
|
ma->flag = ACT_MOUSE_VISIBLE|ACT_MOUSE_USE_AXIS_X|ACT_MOUSE_USE_AXIS_Y|ACT_MOUSE_RESET_X|ACT_MOUSE_RESET_Y|ACT_MOUSE_LOCAL_Y;
|
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ma->sensitivity[0] = ma->sensitivity[1] = 2.f;
|
|
ma->object_axis[0] = ACT_MOUSE_OBJECT_AXIS_Z;
|
|
ma->object_axis[1] = ACT_MOUSE_OBJECT_AXIS_X;
|
|
ma->limit_y[0] = DEG2RADF(-90.0f);
|
|
ma->limit_y[1] = DEG2RADF(90.0f);
|
|
break;
|
|
default:
|
|
; /* this is very severe... I cannot make any memory for this */
|
|
/* logic brick... */
|
|
}
|
|
}
|
|
|
|
bActuator *new_actuator(int type)
|
|
{
|
|
bActuator *act;
|
|
|
|
act= MEM_callocN(sizeof(bActuator), "Actuator");
|
|
act->type= type;
|
|
act->flag= ACT_SHOW;
|
|
|
|
init_actuator(act);
|
|
|
|
strcpy(act->name, "act");
|
|
// XXX make_unique_prop_names(act->name);
|
|
|
|
return act;
|
|
}
|
|
|
|
/* ******************** GENERAL ******************* */
|
|
void clear_sca_new_poins_ob(Object *ob)
|
|
{
|
|
bSensor *sens;
|
|
bController *cont;
|
|
bActuator *act;
|
|
|
|
sens= ob->sensors.first;
|
|
while (sens) {
|
|
sens->flag &= ~SENS_NEW;
|
|
sens= sens->next;
|
|
}
|
|
cont= ob->controllers.first;
|
|
while (cont) {
|
|
cont->mynew= NULL;
|
|
cont->flag &= ~CONT_NEW;
|
|
cont= cont->next;
|
|
}
|
|
act= ob->actuators.first;
|
|
while (act) {
|
|
act->mynew= NULL;
|
|
act->flag &= ~ACT_NEW;
|
|
act= act->next;
|
|
}
|
|
}
|
|
|
|
void clear_sca_new_poins(void)
|
|
{
|
|
Object *ob;
|
|
|
|
ob= G.main->object.first;
|
|
while (ob) {
|
|
clear_sca_new_poins_ob(ob);
|
|
ob= ob->id.next;
|
|
}
|
|
}
|
|
|
|
void set_sca_new_poins_ob(Object *ob)
|
|
{
|
|
bSensor *sens;
|
|
bController *cont;
|
|
bActuator *act;
|
|
int a;
|
|
|
|
sens= ob->sensors.first;
|
|
while (sens) {
|
|
if (sens->flag & SENS_NEW) {
|
|
for (a=0; a<sens->totlinks; a++) {
|
|
if (sens->links[a] && sens->links[a]->mynew)
|
|
sens->links[a] = sens->links[a]->mynew;
|
|
}
|
|
}
|
|
sens= sens->next;
|
|
}
|
|
|
|
cont= ob->controllers.first;
|
|
while (cont) {
|
|
if (cont->flag & CONT_NEW) {
|
|
for (a=0; a<cont->totlinks; a++) {
|
|
if ( cont->links[a] && cont->links[a]->mynew)
|
|
cont->links[a] = cont->links[a]->mynew;
|
|
}
|
|
}
|
|
cont= cont->next;
|
|
}
|
|
|
|
|
|
act= ob->actuators.first;
|
|
while (act) {
|
|
if (act->flag & ACT_NEW) {
|
|
if (act->type==ACT_EDIT_OBJECT) {
|
|
bEditObjectActuator *eoa= act->data;
|
|
ID_NEW_REMAP(eoa->ob);
|
|
}
|
|
else if (act->type==ACT_SCENE) {
|
|
bSceneActuator *sca= act->data;
|
|
ID_NEW_REMAP(sca->camera);
|
|
}
|
|
else if (act->type==ACT_CAMERA) {
|
|
bCameraActuator *ca= act->data;
|
|
ID_NEW_REMAP(ca->ob);
|
|
}
|
|
else if (act->type==ACT_OBJECT) {
|
|
bObjectActuator *oa= act->data;
|
|
ID_NEW_REMAP(oa->reference);
|
|
}
|
|
else if (act->type==ACT_MESSAGE) {
|
|
bMessageActuator *ma= act->data;
|
|
ID_NEW_REMAP(ma->toObject);
|
|
}
|
|
else if (act->type==ACT_PARENT) {
|
|
bParentActuator *para = act->data;
|
|
ID_NEW_REMAP(para->ob);
|
|
}
|
|
else if (act->type==ACT_ARMATURE) {
|
|
bArmatureActuator *aa = act->data;
|
|
ID_NEW_REMAP(aa->target);
|
|
ID_NEW_REMAP(aa->subtarget);
|
|
}
|
|
else if (act->type==ACT_PROPERTY) {
|
|
bPropertyActuator *pa= act->data;
|
|
ID_NEW_REMAP(pa->ob);
|
|
}
|
|
else if (act->type==ACT_STEERING) {
|
|
bSteeringActuator *sta = act->data;
|
|
ID_NEW_REMAP(sta->navmesh);
|
|
ID_NEW_REMAP(sta->target);
|
|
}
|
|
}
|
|
act= act->next;
|
|
}
|
|
}
|
|
|
|
|
|
void set_sca_new_poins(void)
|
|
{
|
|
Object *ob;
|
|
|
|
ob= G.main->object.first;
|
|
while (ob) {
|
|
set_sca_new_poins_ob(ob);
|
|
ob= ob->id.next;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Try to remap logic links to new object... Very, *very* weak.
|
|
*/
|
|
/* XXX Logick bricks... I don't have words to say what I think about this behavior.
|
|
* They have silent hidden ugly inter-objects dependencies (a sensor can link into any other
|
|
* object's controllers, and same between controllers and actuators, without *any* explicit reference
|
|
* to data-block involved).
|
|
* This is bad, bad, bad!!!
|
|
* ...and forces us to add yet another very ugly hack to get remapping with logic bricks working. */
|
|
void BKE_sca_logic_links_remap(Main *bmain, Object *ob_old, Object *ob_new)
|
|
{
|
|
if (ob_new == NULL || (ob_old->controllers.first == NULL && ob_old->actuators.first == NULL)) {
|
|
/* Nothing to do here... */
|
|
return;
|
|
}
|
|
|
|
GHash *controllers_map = ob_old->controllers.first ?
|
|
BLI_ghash_ptr_new_ex(__func__, BLI_listbase_count(&ob_old->controllers)) : NULL;
|
|
GHash *actuators_map = ob_old->actuators.first ?
|
|
BLI_ghash_ptr_new_ex(__func__, BLI_listbase_count(&ob_old->actuators)) : NULL;
|
|
|
|
/* We try to remap old controllers/actuators to new ones - in a very basic way. */
|
|
for (bController *cont_old = ob_old->controllers.first, *cont_new = ob_new->controllers.first;
|
|
cont_old;
|
|
cont_old = cont_old->next)
|
|
{
|
|
bController *cont_new2 = cont_new;
|
|
|
|
if (cont_old->mynew != NULL) {
|
|
cont_new2 = cont_old->mynew;
|
|
if (!(cont_new2 == cont_new || BLI_findindex(&ob_new->controllers, cont_new2) >= 0)) {
|
|
cont_new2 = NULL;
|
|
}
|
|
}
|
|
else if (cont_new && cont_old->type != cont_new->type) {
|
|
cont_new2 = NULL;
|
|
}
|
|
|
|
BLI_ghash_insert(controllers_map, cont_old, cont_new2);
|
|
|
|
if (cont_new) {
|
|
cont_new = cont_new->next;
|
|
}
|
|
}
|
|
|
|
for (bActuator *act_old = ob_old->actuators.first, *act_new = ob_new->actuators.first;
|
|
act_old;
|
|
act_old = act_old->next)
|
|
{
|
|
bActuator *act_new2 = act_new;
|
|
|
|
if (act_old->mynew != NULL) {
|
|
act_new2 = act_old->mynew;
|
|
if (!(act_new2 == act_new || BLI_findindex(&ob_new->actuators, act_new2) >= 0)) {
|
|
act_new2 = NULL;
|
|
}
|
|
}
|
|
else if (act_new && act_old->type != act_new->type) {
|
|
act_new2 = NULL;
|
|
}
|
|
|
|
BLI_ghash_insert(actuators_map, act_old, act_new2);
|
|
|
|
if (act_new) {
|
|
act_new = act_new->next;
|
|
}
|
|
}
|
|
|
|
for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
|
|
if (controllers_map != NULL) {
|
|
for (bSensor *sens = ob->sensors.first; sens; sens = sens->next) {
|
|
for (int a = 0; a < sens->totlinks; a++) {
|
|
if (sens->links[a]) {
|
|
bController *old_link = sens->links[a];
|
|
bController **new_link_p = (bController **)BLI_ghash_lookup_p(controllers_map, old_link);
|
|
|
|
if (new_link_p == NULL) {
|
|
/* old_link is *not* in map's keys (i.e. not to any ob_old->controllers),
|
|
* which means we ignore it totally here. */
|
|
}
|
|
else if (*new_link_p == NULL) {
|
|
unlink_logicbricks((void **)&old_link, (void ***)&(sens->links), &sens->totlinks);
|
|
a--;
|
|
}
|
|
else {
|
|
sens->links[a] = *new_link_p;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (actuators_map != NULL) {
|
|
for (bController *cont = ob->controllers.first; cont; cont = cont->next) {
|
|
for (int a = 0; a < cont->totlinks; a++) {
|
|
if (cont->links[a]) {
|
|
bActuator *old_link = cont->links[a];
|
|
bActuator **new_link_p = (bActuator **)BLI_ghash_lookup_p(actuators_map, old_link);
|
|
|
|
if (new_link_p == NULL) {
|
|
/* old_link is *not* in map's keys (i.e. not to any ob_old->actuators),
|
|
* which means we ignore it totally here. */
|
|
}
|
|
else if (*new_link_p == NULL) {
|
|
unlink_logicbricks((void **)&old_link, (void ***)&(cont->links), &cont->totlinks);
|
|
a--;
|
|
}
|
|
else {
|
|
cont->links[a] = *new_link_p;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (controllers_map) {
|
|
BLI_ghash_free(controllers_map, NULL, NULL);
|
|
}
|
|
if (actuators_map) {
|
|
BLI_ghash_free(actuators_map, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle the copying of logic data into a new object, including internal logic links update.
|
|
* External links (links between logic bricks of different objects) must be handled separately.
|
|
*/
|
|
void BKE_sca_logic_copy(Object *ob_new, Object *ob)
|
|
{
|
|
copy_sensors(&ob_new->sensors, &ob->sensors);
|
|
copy_controllers(&ob_new->controllers, &ob->controllers);
|
|
copy_actuators(&ob_new->actuators, &ob->actuators);
|
|
|
|
for (bSensor *sens = ob_new->sensors.first; sens; sens = sens->next) {
|
|
if (sens->flag & SENS_NEW) {
|
|
for (int a = 0; a < sens->totlinks; a++) {
|
|
if (sens->links[a] && sens->links[a]->mynew) {
|
|
sens->links[a] = sens->links[a]->mynew;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (bController *cont = ob_new->controllers.first; cont; cont = cont->next) {
|
|
if (cont->flag & CONT_NEW) {
|
|
for (int a = 0; a < cont->totlinks; a++) {
|
|
if (cont->links[a] && cont->links[a]->mynew) {
|
|
cont->links[a] = cont->links[a]->mynew;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ******************** INTERFACE ******************* */
|
|
void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up)
|
|
{
|
|
bSensor *sens, *tmp;
|
|
|
|
int val;
|
|
val = move_up ? 1 : 2;
|
|
|
|
/* make sure this sensor belongs to this object */
|
|
sens= ob->sensors.first;
|
|
while (sens) {
|
|
if (sens == sens_to_move) break;
|
|
sens= sens->next;
|
|
}
|
|
if (!sens) return;
|
|
|
|
/* move up */
|
|
if (val == 1 && sens->prev) {
|
|
for (tmp=sens->prev; tmp; tmp=tmp->prev) {
|
|
if (tmp->flag & SENS_VISIBLE)
|
|
break;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->sensors, sens);
|
|
BLI_insertlinkbefore(&ob->sensors, tmp, sens);
|
|
}
|
|
}
|
|
/* move down */
|
|
else if (val == 2 && sens->next) {
|
|
for (tmp=sens->next; tmp; tmp=tmp->next) {
|
|
if (tmp->flag & SENS_VISIBLE)
|
|
break;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->sensors, sens);
|
|
BLI_insertlinkafter(&ob->sensors, tmp, sens);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sca_move_controller(bController *cont_to_move, Object *ob, int move_up)
|
|
{
|
|
bController *cont, *tmp;
|
|
|
|
int val;
|
|
val = move_up ? 1 : 2;
|
|
|
|
/* make sure this controller belongs to this object */
|
|
cont= ob->controllers.first;
|
|
while (cont) {
|
|
if (cont == cont_to_move) break;
|
|
cont= cont->next;
|
|
}
|
|
if (!cont) return;
|
|
|
|
/* move up */
|
|
if (val == 1 && cont->prev) {
|
|
/* locate the controller that has the same state mask but is earlier in the list */
|
|
tmp = cont->prev;
|
|
while (tmp) {
|
|
if (tmp->state_mask & cont->state_mask)
|
|
break;
|
|
tmp = tmp->prev;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->controllers, cont);
|
|
BLI_insertlinkbefore(&ob->controllers, tmp, cont);
|
|
}
|
|
}
|
|
|
|
/* move down */
|
|
else if (val == 2 && cont->next) {
|
|
tmp = cont->next;
|
|
while (tmp) {
|
|
if (tmp->state_mask & cont->state_mask)
|
|
break;
|
|
tmp = tmp->next;
|
|
}
|
|
BLI_remlink(&ob->controllers, cont);
|
|
BLI_insertlinkafter(&ob->controllers, tmp, cont);
|
|
}
|
|
}
|
|
|
|
void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up)
|
|
{
|
|
bActuator *act, *tmp;
|
|
int val;
|
|
|
|
val = move_up ? 1 : 2;
|
|
|
|
/* make sure this actuator belongs to this object */
|
|
act= ob->actuators.first;
|
|
while (act) {
|
|
if (act == act_to_move) break;
|
|
act= act->next;
|
|
}
|
|
if (!act) return;
|
|
|
|
/* move up */
|
|
if (val == 1 && act->prev) {
|
|
/* locate the first visible actuators before this one */
|
|
for (tmp = act->prev; tmp; tmp=tmp->prev) {
|
|
if (tmp->flag & ACT_VISIBLE)
|
|
break;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->actuators, act);
|
|
BLI_insertlinkbefore(&ob->actuators, tmp, act);
|
|
}
|
|
}
|
|
/* move down */
|
|
else if (val == 2 && act->next) {
|
|
/* locate the first visible actuators after this one */
|
|
for (tmp=act->next; tmp; tmp=tmp->next) {
|
|
if (tmp->flag & ACT_VISIBLE)
|
|
break;
|
|
}
|
|
if (tmp) {
|
|
BLI_remlink(&ob->actuators, act);
|
|
BLI_insertlinkafter(&ob->actuators, tmp, act);
|
|
}
|
|
}
|
|
}
|
|
|
|
void link_logicbricks(void **poin, void ***ppoin, short *tot, short size)
|
|
{
|
|
void **old_links= NULL;
|
|
|
|
int ibrick;
|
|
|
|
/* check if the bricks are already linked */
|
|
for (ibrick=0; ibrick < *tot; ibrick++) {
|
|
if ((*ppoin)[ibrick] == *poin)
|
|
return;
|
|
}
|
|
|
|
if (*ppoin) {
|
|
old_links= *ppoin;
|
|
|
|
(*tot) ++;
|
|
*ppoin = MEM_callocN((*tot)*size, "new link");
|
|
|
|
for (ibrick=0; ibrick < *(tot) - 1; ibrick++) {
|
|
(*ppoin)[ibrick] = old_links[ibrick];
|
|
}
|
|
(*ppoin)[ibrick] = *poin;
|
|
|
|
if (old_links) MEM_freeN(old_links);
|
|
}
|
|
else {
|
|
(*tot) = 1;
|
|
*ppoin = MEM_callocN((*tot)*size, "new link");
|
|
(*ppoin)[0] = *poin;
|
|
}
|
|
}
|
|
|
|
void unlink_logicbricks(void **poin, void ***ppoin, short *tot)
|
|
{
|
|
int ibrick, removed;
|
|
|
|
removed= 0;
|
|
for (ibrick=0; ibrick < *tot; ibrick++) {
|
|
if (removed) (*ppoin)[ibrick - removed] = (*ppoin)[ibrick];
|
|
else if ((*ppoin)[ibrick] == *poin) removed = 1;
|
|
}
|
|
|
|
if (removed) {
|
|
(*tot) --;
|
|
|
|
if (*tot == 0) {
|
|
MEM_freeN(*ppoin);
|
|
(*ppoin)= NULL;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
void BKE_sca_sensors_id_loop(ListBase *senslist, SCASensorIDFunc func, void *userdata)
|
|
{
|
|
bSensor *sensor;
|
|
|
|
for (sensor = senslist->first; sensor; sensor = sensor->next) {
|
|
func(sensor, (ID **)&sensor->ob, userdata, IDWALK_CB_NOP);
|
|
|
|
switch (sensor->type) {
|
|
case SENS_TOUCH: /* DEPRECATED */
|
|
{
|
|
bTouchSensor *ts = sensor->data;
|
|
func(sensor, (ID **)&ts->ma, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case SENS_MESSAGE:
|
|
{
|
|
bMessageSensor *ms = sensor->data;
|
|
func(sensor, (ID **)&ms->fromObject, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case SENS_ALWAYS:
|
|
case SENS_NEAR:
|
|
case SENS_KEYBOARD:
|
|
case SENS_PROPERTY:
|
|
case SENS_MOUSE:
|
|
case SENS_COLLISION:
|
|
case SENS_RADAR:
|
|
case SENS_RANDOM:
|
|
case SENS_RAY:
|
|
case SENS_JOYSTICK:
|
|
case SENS_ACTUATOR:
|
|
case SENS_DELAY:
|
|
case SENS_ARMATURE:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_sca_controllers_id_loop(ListBase *contlist, SCAControllerIDFunc func, void *userdata)
|
|
{
|
|
bController *controller;
|
|
|
|
for (controller = contlist->first; controller; controller = controller->next) {
|
|
switch (controller->type) {
|
|
case CONT_PYTHON:
|
|
{
|
|
bPythonCont *pc = controller->data;
|
|
func(controller, (ID **)&pc->text, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case CONT_LOGIC_AND:
|
|
case CONT_LOGIC_OR:
|
|
case CONT_EXPRESSION:
|
|
case CONT_LOGIC_NAND:
|
|
case CONT_LOGIC_NOR:
|
|
case CONT_LOGIC_XOR:
|
|
case CONT_LOGIC_XNOR:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_sca_actuators_id_loop(ListBase *actlist, SCAActuatorIDFunc func, void *userdata)
|
|
{
|
|
bActuator *actuator;
|
|
|
|
for (actuator = actlist->first; actuator; actuator = actuator->next) {
|
|
func(actuator, (ID **)&actuator->ob, userdata, IDWALK_CB_NOP);
|
|
|
|
switch (actuator->type) {
|
|
case ACT_ADD_OBJECT: /* DEPRECATED */
|
|
{
|
|
bAddObjectActuator *aoa = actuator->data;
|
|
func(actuator, (ID **)&aoa->ob, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_ACTION:
|
|
{
|
|
bActionActuator *aa = actuator->data;
|
|
func(actuator, (ID **)&aa->act, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_SOUND:
|
|
{
|
|
bSoundActuator *sa = actuator->data;
|
|
func(actuator, (ID **)&sa->sound, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_EDIT_OBJECT:
|
|
{
|
|
bEditObjectActuator *eoa = actuator->data;
|
|
func(actuator, (ID **)&eoa->ob, userdata, IDWALK_CB_NOP);
|
|
func(actuator, (ID **)&eoa->me, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_SCENE:
|
|
{
|
|
bSceneActuator *sa = actuator->data;
|
|
func(actuator, (ID **)&sa->scene, userdata, IDWALK_CB_NOP);
|
|
func(actuator, (ID **)&sa->camera, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_PROPERTY:
|
|
{
|
|
bPropertyActuator *pa = actuator->data;
|
|
func(actuator, (ID **)&pa->ob, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_OBJECT:
|
|
{
|
|
bObjectActuator *oa = actuator->data;
|
|
func(actuator, (ID **)&oa->reference, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_CAMERA:
|
|
{
|
|
bCameraActuator *ca = actuator->data;
|
|
func(actuator, (ID **)&ca->ob, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_MESSAGE:
|
|
{
|
|
bMessageActuator *ma = actuator->data;
|
|
func(actuator, (ID **)&ma->toObject, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_2DFILTER:
|
|
{
|
|
bTwoDFilterActuator *tdfa = actuator->data;
|
|
func(actuator, (ID **)&tdfa->text, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_PARENT:
|
|
{
|
|
bParentActuator *pa = actuator->data;
|
|
func(actuator, (ID **)&pa->ob, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_ARMATURE:
|
|
{
|
|
bArmatureActuator *aa = actuator->data;
|
|
func(actuator, (ID **)&aa->target, userdata, IDWALK_CB_NOP);
|
|
func(actuator, (ID **)&aa->subtarget, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
case ACT_STEERING:
|
|
{
|
|
bSteeringActuator *sa = actuator->data;
|
|
func(actuator, (ID **)&sa->target, userdata, IDWALK_CB_NOP);
|
|
func(actuator, (ID **)&sa->navmesh, userdata, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
/* Note: some types seems to be non-implemented? ACT_LAMP, ACT_MATERIAL... */
|
|
case ACT_LAMP:
|
|
case ACT_MATERIAL:
|
|
case ACT_END_OBJECT: /* DEPRECATED */
|
|
case ACT_CONSTRAINT:
|
|
case ACT_GROUP:
|
|
case ACT_RANDOM:
|
|
case ACT_GAME:
|
|
case ACT_VISIBILITY:
|
|
case ACT_SHAPEACTION:
|
|
case ACT_STATE:
|
|
case ACT_MOUSE:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *sca_state_name_get(Object *ob, short bit)
|
|
{
|
|
bController *cont;
|
|
unsigned int mask;
|
|
|
|
mask = (1<<bit);
|
|
cont = ob->controllers.first;
|
|
while (cont) {
|
|
if (cont->state_mask & mask) {
|
|
return cont->name;
|
|
}
|
|
cont = cont->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|