improved: add support for bone tail export/import using Blender Collada profile Differential Revision: https://developer.blender.org/D2031
		
			
				
	
	
		
			101 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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 *                 Nathan Letwory
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file ArmatureExporter.h
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 *  \ingroup collada
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 */
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#ifndef __ARMATUREEXPORTER_H__
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#define __ARMATUREEXPORTER_H__
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#include <list>
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#include <string>
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//#include <vector>
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#include "COLLADASWStreamWriter.h"
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#include "COLLADASWLibraryControllers.h"
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#include "COLLADASWInputList.h"
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#include "COLLADASWNode.h"
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#include "DNA_armature_types.h"
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#include "DNA_listBase.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_scene_types.h"
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#include "TransformWriter.h"
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#include "InstanceWriter.h"
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#include "ExportSettings.h"
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class SceneExporter;
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// XXX exporter writes wrong data for shared armatures.  A separate
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// controller should be written for each armature-mesh binding how do
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// we make controller ids then?
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class ArmatureExporter : public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
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{
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public:
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	ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
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	// write bone nodes
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	void add_armature_bones(Object *ob_arm, Scene *sce, SceneExporter *se,
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	                        std::list<Object *>& child_objects);
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	bool add_instance_controller(Object *ob);
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	//void export_controllers(Scene *sce);*/
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	//void operator()(Object *ob);
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private:
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	UnitConverter converter;
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	const ExportSettings *export_settings;
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#if 0
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	std::vector<Object *> written_armatures;
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	bool already_written(Object *ob_arm);
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	void wrote(Object *ob_arm);
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	void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
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#endif
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	std::string get_joint_sid(Bone *bone, Object *ob_arm);
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	// Scene, SceneExporter and the list of child_objects
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	// are required for writing bone parented objects
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	void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
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	                   std::list<Object *>& child_objects);
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	void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);
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	std::string get_controller_id(Object *ob_arm, Object *ob);
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	void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone);
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};
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#endif
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