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blender-archive/source/blender/collada/ImageExporter.cpp
Dalai Felinto d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00

260 lines
7.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/ImageExporter.cpp
* \ingroup collada
*/
#include "COLLADABUURI.h"
#include "COLLADASWImage.h"
extern "C" {
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "IMB_imbuf_types.h"
}
#include "ImageExporter.h"
#include "MaterialExporter.h"
ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
{
}
void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
{
std::string name(id_name(image));
std::string translated_name(translate_id(name));
bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();
if (not_yet_exported) {
ImBuf *imbuf = BKE_image_acquire_ibuf(image, NULL, NULL);
if (!imbuf) {
fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->name);
return;
}
bool is_dirty = (imbuf->userflags & IB_BITMAPDIRTY) != 0;
ImageFormatData imageFormat;
BKE_imbuf_to_image_format(&imageFormat, imbuf);
short image_source = image->source;
bool is_generated = image_source == IMA_SRC_GENERATED;
bool is_packed = BKE_image_has_packedfile(image);
char export_path[FILE_MAX];
char source_path[FILE_MAX];
char export_dir[FILE_MAX];
char export_file[FILE_MAX];
// Destination folder for exported assets
BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));
if (is_generated || is_dirty || use_copies || is_packed) {
// make absolute destination path
BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
BKE_image_path_ensure_ext_from_imformat(export_file, &imageFormat);
BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
// make dest directory if it doesn't exist
BLI_make_existing_file(export_path);
}
if (is_generated || is_dirty || is_packed) {
// This image in its current state only exists in Blender memory.
// So we have to export it. The export will keep the image state intact,
// so the exported file will not be associated with the image.
if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
return;
}
BLI_strncpy(export_path, export_file, sizeof(export_path));
}
else {
// make absolute source path
BLI_strncpy(source_path, image->name, sizeof(source_path));
BLI_path_abs(source_path, G.main->name);
BLI_cleanup_path(NULL, source_path);
if (use_copies) {
// This image is already located on the file system.
// But we want to create copies here.
// To move images into the same export directory.
// Note: If an image is already located in the export folder,
// then skip the copy (as it would result in a file copy error).
if (BLI_path_cmp(source_path, export_path) != 0) {
if (BLI_copy(source_path, export_path) != 0) {
fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
return;
}
}
BLI_strncpy(export_path, export_file, sizeof(export_path));
}
else {
// Do not make any copies, but use the source path directly as reference
// to the original image
BLI_strncpy(export_path, source_path, sizeof(export_path));
}
}
COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
img.add(mSW);
fprintf(stdout, "Collada export: Added image: %s\n", export_file);
mImages.push_back(translated_name);
BKE_image_release_ibuf(image, imbuf, NULL);
}
}
void ImagesExporter::export_UV_Images()
{
std::set<Image *> uv_textures;
LinkNode *node;
bool use_texture_copies = this->export_settings->use_texture_copies;
bool active_uv_only = this->export_settings->active_uv_only;
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *)node->link;
if (ob->type == OB_MESH && ob->totcol) {
Mesh *me = (Mesh *) ob->data;
BKE_mesh_tessface_ensure(me);
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
for (int i = 0; i < me->pdata.totlayer; i++) {
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
if (!active_uv_only || active_uv_layer == i)
{
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
for (int j = 0; j < me->totpoly; j++, txface++) {
Image *ima = txface->tpage;
if (ima == NULL)
continue;
bool not_in_list = uv_textures.find(ima) == uv_textures.end();
if (not_in_list) {
uv_textures.insert(ima);
export_UV_Image(ima, use_texture_copies);
}
}
}
}
}
}
}
}
bool ImagesExporter::hasImages(Scene *sce)
{
LinkNode *node;
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *)node->link;
int a;
for (a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
// no material, but check all of the slots
if (!ma) continue;
int b;
for (b = 0; b < MAX_MTEX; b++) {
MTex *mtex = ma->mtex[b];
if (mtex && mtex->tex && mtex->tex->ima) return true;
}
}
if (ob->type == OB_MESH) {
Mesh *me = (Mesh *) ob->data;
BKE_mesh_tessface_ensure(me);
bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
if (has_uvs) {
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
for (int a = 0; a < num_layers; a++) {
MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
Image *img = tface->tpage;
if (img) return true;
}
}
}
}
return false;
}
void ImagesExporter::exportImages(Scene *sce)
{
openLibrary();
MaterialFunctor mf;
if (this->export_settings->include_material_textures) {
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
}
if (this->export_settings->include_uv_textures) {
export_UV_Images();
}
closeLibrary();
}
void ImagesExporter::operator()(Material *ma, Object *ob)
{
int a;
bool use_texture_copies = this->export_settings->use_texture_copies;
for (a = 0; a < MAX_MTEX; a++) {
MTex *mtex = ma->mtex[a];
if (mtex && mtex->tex && mtex->tex->ima) {
Image *image = mtex->tex->ima;
export_UV_Image(image, use_texture_copies);
}
}
}