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blender-archive/source/blender/collada/SceneExporter.cpp
Bastien Montagne 3fcf535d2e Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.

This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.

id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.

New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.

Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.

Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1683
2015-12-27 12:00:33 +01:00

248 lines
7.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/SceneExporter.cpp
* \ingroup collada
*/
extern "C" {
#include "BLI_utildefines.h"
#include "BKE_object.h"
#include "BLI_listbase.h"
}
#include "SceneExporter.h"
#include "collada_utils.h"
SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings)
: COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings)
{
}
void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type)
{
this->transformation_type = transformation_type;
}
void SceneExporter::exportScene(Scene *sce)
{
// <library_visual_scenes> <visual_scene>
std::string id_naming = id_name(sce);
openVisualScene(translate_id(id_naming), id_naming);
exportHierarchy(sce);
closeVisualScene();
closeLibrary();
}
void SceneExporter::exportHierarchy(Scene *sce)
{
LinkNode *node;
std::vector<Object *> base_objects;
// Ensure all objects in the export_set are marked
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *) node->link;
ob->id.tag |= LIB_TAG_DOIT;
}
// Now find all exportable base ojects (highest in export hierarchy)
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *) node->link;
if (bc_is_base_node(this->export_settings->export_set, ob)) {
switch (ob->type) {
case OB_MESH:
case OB_CAMERA:
case OB_LAMP:
case OB_EMPTY:
case OB_ARMATURE:
base_objects.push_back(ob);
break;
}
}
}
// And now export the base objects:
for (int index = 0; index < base_objects.size(); index++) {
Object *ob = base_objects[index];
if (bc_is_marked(ob)) {
bc_remove_mark(ob);
writeNodes(ob, sce);
}
}
}
void SceneExporter::writeNodes(Object *ob, Scene *sce)
{
// Add associated armature first if available
bool armature_exported = false;
Object *ob_arm = bc_get_assigned_armature(ob);
if (ob_arm != NULL) {
armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
if (armature_exported && bc_is_marked(ob_arm)) {
bc_remove_mark(ob_arm);
writeNodes(ob_arm, sce);
armature_exported = true;
}
}
COLLADASW::Node colladaNode(mSW);
colladaNode.setNodeId(translate_id(id_name(ob)));
colladaNode.setNodeName(translate_id(id_name(ob)));
colladaNode.setType(COLLADASW::Node::NODE);
colladaNode.start();
std::list<Object *> child_objects;
// list child objects
LinkNode *node;
for (node=this->export_settings->export_set; node; node=node->next) {
// cob - child object
Object *cob = (Object *)node->link;
if (cob->parent == ob) {
switch (cob->type) {
case OB_MESH:
case OB_CAMERA:
case OB_LAMP:
case OB_EMPTY:
case OB_ARMATURE:
if (bc_is_marked(cob))
child_objects.push_back(cob);
break;
}
}
}
if (ob->type == OB_MESH && armature_exported)
// for skinned mesh we write obmat in <bind_shape_matrix>
TransformWriter::add_node_transform_identity(colladaNode);
else {
TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
}
// <instance_geometry>
if (ob->type == OB_MESH) {
bool instance_controller_created = false;
if (armature_exported) {
instance_controller_created = arm_exporter->add_instance_controller(ob);
}
if (!instance_controller_created) {
COLLADASW::InstanceGeometry instGeom(mSW);
instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
instGeom.setName(translate_id(id_name(ob)));
InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
instGeom.add();
}
}
// <instance_controller>
else if (ob->type == OB_ARMATURE) {
arm_exporter->add_armature_bones(ob, sce, this, child_objects);
}
// <instance_camera>
else if (ob->type == OB_CAMERA) {
COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
instCam.add();
}
// <instance_light>
else if (ob->type == OB_LAMP) {
COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
instLa.add();
}
// empty object
else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
GroupObject *go = NULL;
Group *gr = ob->dup_group;
/* printf("group detected '%s'\n", gr->id.name + 2); */
for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) {
printf("\t%s\n", go->ob->id.name);
}
}
}
if (ob->type == OB_ARMATURE) {
colladaNode.end();
}
if (BLI_listbase_is_empty(&ob->constraints) == false) {
bConstraint *con = (bConstraint *) ob->constraints.first;
while (con) {
std::string con_name(translate_id(con->name));
std::string con_tag = con_name + "_constraint";
printf("%s\n", con_name.c_str());
printf("%s\n\n", con_tag.c_str());
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"type",con->type);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"enforce",con->enforce);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"flag",con->flag);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"headtail",con->headtail);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"own_space",con->ownspace);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"rot_error",con->rot_error);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"tar_space",con->tarspace);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
//not ideal: add the target object name as another parameter.
//No real mapping in the .dae
//Need support for multiple target objects also.
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
if (cti && cti->get_constraint_targets) {
bConstraintTarget *ct;
Object *obtar;
cti->get_constraint_targets(con, &targets);
for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
obtar = ct->tar;
std::string tar_id((obtar) ? id_name(obtar) : "");
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"target_id",tar_id);
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
con = con->next;
}
}
for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
if (bc_is_marked(*i)) {
bc_remove_mark(*i);
writeNodes(*i, sce);
}
}
if (ob->type != OB_ARMATURE)
colladaNode.end();
}