Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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 * \ingroup bpygpu
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 */
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#pragma once
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extern PyTypeObject BPyGPU_BufferType;
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#define BPyGPU_Buffer_Check(v) (Py_TYPE(v) == &BPyGPU_BufferType)
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/**
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 * Buffer Object
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 *
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 * For Python access to GPU functions requiring a pointer.
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 */
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typedef struct BPyGPUBuffer {
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  PyObject_VAR_HEAD
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  PyObject *parent;
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  int format;
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  int shape_len;
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  Py_ssize_t *shape;
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  union {
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    char *as_byte;
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    int *as_int;
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    uint *as_uint;
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    float *as_float;
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    void *as_void;
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  } buf;
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} BPyGPUBuffer;
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size_t bpygpu_Buffer_size(BPyGPUBuffer *buffer);
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/**
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 * Create a buffer object
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 *
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 * \param shape: An array of `shape_len` integers representing the size of each dimension.
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 * \param buffer: When not NULL holds a contiguous buffer
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 * with the correct format from which the buffer will be initialized
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 */
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BPyGPUBuffer *BPyGPU_Buffer_CreatePyObject(int format,
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                                           const Py_ssize_t *shape,
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                                           int shape_len,
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                                           void *buffer);
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