Previously, curves sculpt tools only worked on original data. This was very limiting, because one could effectively only sculpt the curves when all procedural effects were turned off. This patch adds support for curves sculpting while looking the result of procedural effects (like deformation based on the surface mesh). This functionality is also known as "crazy space" support in Blender. For more details see D15407. Differential Revision: https://developer.blender.org/D15407
323 lines
10 KiB
C++
323 lines
10 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "FN_field.hh"
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#include "FN_multi_function_builder.hh"
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#include "BKE_geometry_fields.hh"
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#include "BKE_geometry_set.hh"
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#include "DNA_node_types.h"
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#include "NOD_derived_node_tree.hh"
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#include "NOD_geometry_nodes_eval_log.hh"
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struct Depsgraph;
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struct ModifierData;
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namespace blender::nodes {
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using bke::AnonymousAttributeFieldInput;
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using bke::AttributeAccessor;
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using bke::AttributeFieldInput;
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using bke::AttributeIDRef;
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using bke::AttributeKind;
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using bke::AttributeMetaData;
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using bke::AttributeReader;
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using bke::AttributeWriter;
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using bke::GAttributeReader;
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using bke::GAttributeWriter;
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using bke::GeometryComponentFieldContext;
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using bke::GeometryFieldInput;
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using bke::GSpanAttributeWriter;
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using bke::MutableAttributeAccessor;
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using bke::SpanAttributeWriter;
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using bke::StrongAnonymousAttributeID;
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using bke::WeakAnonymousAttributeID;
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using fn::Field;
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using fn::FieldContext;
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using fn::FieldEvaluator;
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using fn::FieldInput;
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using fn::FieldOperation;
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using fn::GField;
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using fn::ValueOrField;
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using geometry_nodes_eval_log::eNamedAttrUsage;
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using geometry_nodes_eval_log::NodeWarningType;
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/**
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* This class exists to separate the memory management details of the geometry nodes evaluator
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* from the node execution functions and related utilities.
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*/
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class GeoNodeExecParamsProvider {
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public:
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DNode dnode;
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const Object *self_object = nullptr;
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const ModifierData *modifier = nullptr;
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Depsgraph *depsgraph = nullptr;
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geometry_nodes_eval_log::GeoLogger *logger = nullptr;
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/**
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* Returns true when the node is allowed to get/extract the input value. The identifier is
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* expected to be valid. This may return false if the input value has been consumed already.
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*/
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virtual bool can_get_input(StringRef identifier) const = 0;
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/**
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* Returns true when the node is allowed to set the output value. The identifier is expected to
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* be valid. This may return false if the output value has been set already.
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*/
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virtual bool can_set_output(StringRef identifier) const = 0;
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/**
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* Take ownership of an input value. The caller is responsible for destructing the value. It does
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* not have to be freed, because the memory is managed by the geometry nodes evaluator.
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*/
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virtual GMutablePointer extract_input(StringRef identifier) = 0;
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/**
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* Similar to #extract_input, but has to be used for multi-input sockets.
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*/
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virtual Vector<GMutablePointer> extract_multi_input(StringRef identifier) = 0;
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/**
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* Get the input value for the identifier without taking ownership of it.
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*/
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virtual GPointer get_input(StringRef identifier) const = 0;
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/**
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* Prepare a memory buffer for an output value of the node. The returned memory has to be
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* initialized by the caller. The identifier and type are expected to be correct.
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*/
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virtual GMutablePointer alloc_output_value(const CPPType &type) = 0;
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/**
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* The value has been allocated with #alloc_output_value.
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*/
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virtual void set_output(StringRef identifier, GMutablePointer value) = 0;
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/* A description for these methods is provided in GeoNodeExecParams. */
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virtual void set_input_unused(StringRef identifier) = 0;
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virtual bool output_is_required(StringRef identifier) const = 0;
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virtual bool lazy_require_input(StringRef identifier) = 0;
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virtual bool lazy_output_is_required(StringRef identifier) const = 0;
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virtual void set_default_remaining_outputs() = 0;
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};
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class GeoNodeExecParams {
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private:
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GeoNodeExecParamsProvider *provider_;
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public:
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GeoNodeExecParams(GeoNodeExecParamsProvider &provider) : provider_(&provider)
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{
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}
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template<typename T>
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static inline constexpr bool is_field_base_type_v =
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is_same_any_v<T, float, int, bool, ColorGeometry4f, float3, std::string>;
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* The node calling becomes responsible for destructing the value before it is done
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* executing. This method can only be called once for each identifier.
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*/
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GMutablePointer extract_input(StringRef identifier)
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{
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#ifdef DEBUG
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this->check_input_access(identifier);
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#endif
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return provider_->extract_input(identifier);
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}
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> T extract_input(StringRef identifier)
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{
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if constexpr (is_field_base_type_v<T>) {
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ValueOrField<T> value_or_field = this->extract_input<ValueOrField<T>>(identifier);
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return value_or_field.as_value();
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}
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else if constexpr (fn::is_field_v<T>) {
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using BaseType = typename T::base_type;
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ValueOrField<BaseType> value_or_field = this->extract_input<ValueOrField<BaseType>>(
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identifier);
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return value_or_field.as_field();
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}
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else {
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#ifdef DEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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GMutablePointer gvalue = this->extract_input(identifier);
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T value = gvalue.relocate_out<T>();
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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return value;
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}
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}
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void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
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void check_output_geometry_set(const GeometrySet &geometry_set) const;
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/**
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* Get input as vector for multi input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> Vector<T> extract_multi_input(StringRef identifier)
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{
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Vector<GMutablePointer> gvalues = provider_->extract_multi_input(identifier);
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Vector<T> values;
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for (GMutablePointer gvalue : gvalues) {
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if constexpr (is_field_base_type_v<T>) {
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const ValueOrField<T> value_or_field = gvalue.relocate_out<ValueOrField<T>>();
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values.append(value_or_field.as_value());
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}
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else {
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values.append(gvalue.relocate_out<T>());
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}
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}
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return values;
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}
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/**
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* Get the input value for the input socket with the given identifier.
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*/
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template<typename T> T get_input(StringRef identifier) const
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{
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if constexpr (is_field_base_type_v<T>) {
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ValueOrField<T> value_or_field = this->get_input<ValueOrField<T>>(identifier);
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return value_or_field.as_value();
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}
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else if constexpr (fn::is_field_v<T>) {
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using BaseType = typename T::base_type;
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ValueOrField<BaseType> value_or_field = this->get_input<ValueOrField<BaseType>>(identifier);
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return value_or_field.as_field();
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}
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else {
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#ifdef DEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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GPointer gvalue = provider_->get_input(identifier);
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BLI_assert(gvalue.is_type<T>());
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const T &value = *(const T *)gvalue.get();
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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return value;
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}
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}
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/**
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* Store the output value for the given socket identifier.
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*/
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template<typename T> void set_output(StringRef identifier, T &&value)
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{
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using StoredT = std::decay_t<T>;
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if constexpr (is_field_base_type_v<StoredT>) {
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this->set_output(identifier, ValueOrField<StoredT>(std::forward<T>(value)));
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}
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else if constexpr (fn::is_field_v<StoredT>) {
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using BaseType = typename StoredT::base_type;
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this->set_output(identifier, ValueOrField<BaseType>(std::forward<T>(value)));
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}
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else {
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const CPPType &type = CPPType::get<StoredT>();
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#ifdef DEBUG
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this->check_output_access(identifier, type);
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#endif
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if constexpr (std::is_same_v<StoredT, GeometrySet>) {
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this->check_output_geometry_set(value);
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}
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GMutablePointer gvalue = provider_->alloc_output_value(type);
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new (gvalue.get()) StoredT(std::forward<T>(value));
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provider_->set_output(identifier, gvalue);
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}
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}
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/**
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* Tell the evaluator that a specific input won't be used anymore.
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*/
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void set_input_unused(StringRef identifier)
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{
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provider_->set_input_unused(identifier);
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}
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/**
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* Returns true when the output has to be computed.
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* Nodes that support laziness could use the #lazy_output_is_required variant to possibly avoid
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* some computations.
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*/
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bool output_is_required(StringRef identifier) const
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{
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return provider_->output_is_required(identifier);
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}
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/**
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* Tell the evaluator that a specific input is required.
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* This returns true when the input will only be available in the next execution.
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* False is returned if the input is available already.
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* This can only be used when the node supports laziness.
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*/
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bool lazy_require_input(StringRef identifier)
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{
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return provider_->lazy_require_input(identifier);
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}
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/**
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* Asks the evaluator if a specific output is required right now. If this returns false, the
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* value might still need to be computed later.
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* This can only be used when the node supports laziness.
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*/
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bool lazy_output_is_required(StringRef identifier)
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{
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return provider_->lazy_output_is_required(identifier);
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}
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/**
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* Get the node that is currently being executed.
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*/
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const bNode &node() const
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{
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return *provider_->dnode->bnode();
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}
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const Object *self_object() const
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{
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return provider_->self_object;
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}
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Depsgraph *depsgraph() const
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{
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return provider_->depsgraph;
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}
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/**
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* Add an error message displayed at the top of the node when displaying the node tree,
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* and potentially elsewhere in Blender.
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*/
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void error_message_add(const NodeWarningType type, std::string message) const;
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std::string attribute_producer_name() const;
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void set_default_remaining_outputs();
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void used_named_attribute(std::string attribute_name, eNamedAttrUsage usage);
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private:
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/* Utilities for detecting common errors at when using this class. */
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void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
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void check_output_access(StringRef identifier, const CPPType &value_type) const;
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/* Find the active socket with the input name (not the identifier). */
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const bNodeSocket *find_available_socket(const StringRef name) const;
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};
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} // namespace blender::nodes
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