91 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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|  */
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| #ifndef PHY_IPHYSICSCONTROLLER_H
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| #define PHY_IPHYSICSCONTROLLER_H
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| 
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| /**
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| 	PHY_IPhysicsController is the abstract simplified Interface to a physical object.
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| 	It contains the IMotionState and IDeformableMesh Interfaces.
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| */
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| 
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| 
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| class PHY_IPhysicsController	
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| {
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| 
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| 	public:
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| 		
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| 		virtual ~PHY_IPhysicsController();
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| 		/**
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| 			SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
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| 		*/
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| 		virtual bool		SynchronizeMotionStates(float time)=0;
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| 		/**
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| 			WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
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| 		*/
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| 		
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| 		virtual void		WriteMotionStateToDynamics(bool nondynaonly)=0;
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| 		virtual	void		WriteDynamicsToMotionState()=0;
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| 		// controller replication
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| 		virtual	void		PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)=0;
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| 
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| 		// kinematic methods
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| 		virtual void		RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)=0;
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| 		virtual void		RelativeRotate(const float drot[9],bool local)=0;
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| 		virtual	void		getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal)=0;
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| 		virtual	void		setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal)=0;
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| 		virtual	void		setPosition(float posX,float posY,float posZ)=0;
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| 		virtual	void		setScaling(float scaleX,float scaleY,float scaleZ)=0;
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| 		
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| 		// physics methods
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| 		virtual void		ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local)=0;
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| 		virtual void		ApplyForce(float forceX,float forceY,float forceZ,bool local)=0;
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| 		virtual void		SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local)=0;
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| 		virtual void		SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local)=0;
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| 		virtual void		applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)=0;
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| 		virtual void		SetActive(bool active)=0;
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| 
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| 		// reading out information from physics
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| 		virtual void		GetLinearVelocity(float& linvX,float& linvY,float& linvZ)=0;
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| 		virtual void		GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ)=0; 
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| 		virtual	void		getReactionForce(float& forceX,float& forceY,float& forceZ)=0;
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| 
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| 		// dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted 
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| 		virtual	void		setRigidBody(bool rigid)=0;
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| 
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| 		// clientinfo for raycasts for example
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| 		virtual	void*				getClientInfo()=0;
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| 		virtual	void				setClientInfo(void* clientinfo)=0;
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| };
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| 
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| #endif //PHY_IPHYSICSCONTROLLER_H
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| 
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