- The "Skinnable" option for Bones now is taken into account for the Envelope drawmode. If not Skinnable, it also doesn't draw the soft deform area. Maybe bone should be hidden... dunno yet. - Use CTRL+LMB in weightpaint mode to sample the weight in a mesh. Note; it returns the weight of the closest visible vertex, not of a Blended result. - NKey Panel for Mesh edit now shows a menu with the VertexGroup name(s) of a selected Vertex, plus the Weight. Fix: - while scaling Bone points in editmode (Envelope drawtype), the Bone root scale was not copied from (or to) the parent tip. This was not visible (is not drawn) but deform did use it... causing weird errors. For those who saw this error today: just go into editmode, select all Bones, press Skey, enter. That fixes it :)