6d868d9f48
Experimental option for the Reproject Strokes operator to project strokes on to geometry, instead of only doing this in a planar (i.e. parallel to viewplane) way. The current implementation is quite rough, and may need to be improved before it is really ready for use. Potential issues: * Loss of precision (i.e. stairstepping artifacts) from the 3D -> 2D -> 3D conversion as we don't have float version of one of the projection funcs * Jagged depth if there are gaps, since it will default back to the 3d-cursor plane if no geometry was found (instead of doing some fancy interpolation scheme) * I'm not sure if it's that useful for adapting GP strokes to deforming geometry yet...