526 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			526 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| 
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| import bpy
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| from bpy.types import Menu, Panel
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| 
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| 
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| class RENDER_MT_presets(Menu):
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|     bl_label = "Render Presets"
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|     preset_subdir = "render"
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|     preset_operator = "script.execute_preset"
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|     draw = Menu.draw_preset
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| 
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| 
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| class RENDER_MT_ffmpeg_presets(Menu):
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|     bl_label = "FFMPEG Presets"
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|     preset_subdir = "ffmpeg"
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|     preset_operator = "script.python_file_run"
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|     draw = Menu.draw_preset
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| 
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| 
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| class RENDER_MT_framerate_presets(Menu):
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|     bl_label = "Frame Rate Presets"
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|     preset_subdir = "framerate"
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|     preset_operator = "script.execute_preset"
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|     draw = Menu.draw_preset
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| 
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| 
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| class RenderButtonsPanel():
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|     bl_space_type = 'PROPERTIES'
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|     bl_region_type = 'WINDOW'
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|     bl_context = "render"
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|     # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         scene = context.scene
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|         return scene and (scene.render.engine in cls.COMPAT_ENGINES)
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| 
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| 
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| class RENDER_PT_render(RenderButtonsPanel, Panel):
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|     bl_label = "Render"
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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| 
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|         row = layout.row(align=True)
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|         row.operator("render.render", text="Render", icon='RENDER_STILL')
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|         row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
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|         row.operator("render.play_rendered_anim", text="Play", icon='PLAY')
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| 
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|         layout.prop(rd, "display_mode", text="Display")
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| 
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| 
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| class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
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|     bl_label = "Dimensions"
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         scene = context.scene
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|         rd = scene.render
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| 
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|         row = layout.row(align=True)
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|         row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
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|         row.operator("render.preset_add", text="", icon='ZOOMIN')
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|         row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         sub = col.column(align=True)
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|         sub.label(text="Resolution:")
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|         sub.prop(rd, "resolution_x", text="X")
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|         sub.prop(rd, "resolution_y", text="Y")
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|         sub.prop(rd, "resolution_percentage", text="")
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| 
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|         sub.label(text="Aspect Ratio:")
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|         sub.prop(rd, "pixel_aspect_x", text="X")
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|         sub.prop(rd, "pixel_aspect_y", text="Y")
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| 
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|         row = col.row()
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|         row.prop(rd, "use_border", text="Border")
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|         sub = row.row()
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|         sub.active = rd.use_border
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|         sub.prop(rd, "use_crop_to_border", text="Crop")
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| 
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|         col = split.column()
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|         sub = col.column(align=True)
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|         sub.label(text="Frame Range:")
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|         sub.prop(scene, "frame_start")
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|         sub.prop(scene, "frame_end")
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|         sub.prop(scene, "frame_step")
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| 
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|         sub.label(text="Frame Rate:")
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|         if rd.fps_base == 1:
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|             fps_rate = round(rd.fps / rd.fps_base)
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|         else:
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|             fps_rate = round(rd.fps / rd.fps_base, 2)
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| 
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|         # TODO: Change the following to iterate over existing presets
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|         custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
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| 
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|         if custom_framerate is True:
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|             fps_label_text = "Custom (" + str(fps_rate) + " fps)"
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|         else:
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|             fps_label_text = str(fps_rate) + " fps"
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| 
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|         sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
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| 
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|         if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"):
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|             sub.prop(rd, "fps")
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|             sub.prop(rd, "fps_base", text="/")
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|         subrow = sub.row(align=True)
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|         subrow.label(text="Time Remapping:")
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|         subrow = sub.row(align=True)
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|         subrow.prop(rd, "frame_map_old", text="Old")
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|         subrow.prop(rd, "frame_map_new", text="New")
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| 
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| 
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| class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
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|     bl_label = "Anti-Aliasing"
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     def draw_header(self, context):
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|         rd = context.scene.render
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| 
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|         self.layout.prop(rd, "use_antialiasing", text="")
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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|         layout.active = rd.use_antialiasing
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.row().prop(rd, "antialiasing_samples", expand=True)
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|         sub = col.row()
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|         sub.enabled = not rd.use_border
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|         sub.prop(rd, "use_full_sample")
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| 
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|         col = split.column()
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|         col.prop(rd, "pixel_filter_type", text="")
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|         col.prop(rd, "filter_size", text="Size")
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| 
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| 
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| class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
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|     bl_label = "Sampled Motion Blur"
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|     bl_options = {'DEFAULT_CLOSED'}
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         rd = context.scene.render
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|         return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
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| 
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|     def draw_header(self, context):
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|         rd = context.scene.render
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| 
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|         self.layout.prop(rd, "use_motion_blur", text="")
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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|         layout.active = rd.use_motion_blur
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| 
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|         row = layout.row()
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|         row.prop(rd, "motion_blur_samples")
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|         row.prop(rd, "motion_blur_shutter")
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| 
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| 
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| class RENDER_PT_shading(RenderButtonsPanel, Panel):
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|     bl_label = "Shading"
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|     bl_options = {'DEFAULT_CLOSED'}
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.prop(rd, "use_textures", text="Textures")
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|         col.prop(rd, "use_shadows", text="Shadows")
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|         col.prop(rd, "use_sss", text="Subsurface Scattering")
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|         col.prop(rd, "use_envmaps", text="Environment Map")
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| 
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|         col = split.column()
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|         col.prop(rd, "use_raytrace", text="Ray Tracing")
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|         col.prop(rd, "alpha_mode", text="Alpha")
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| 
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| 
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| class RENDER_PT_performance(RenderButtonsPanel, Panel):
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|     bl_label = "Performance"
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|     bl_options = {'DEFAULT_CLOSED'}
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         sub = col.column(align=True)
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|         sub.label(text="Threads:")
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|         sub.row().prop(rd, "threads_mode", expand=True)
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|         subsub = sub.column()
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|         subsub.enabled = rd.threads_mode == 'FIXED'
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|         subsub.prop(rd, "threads")
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| 
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|         sub = col.column(align=True)
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|         sub.label(text="Tile Size:")
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|         sub.prop(rd, "tile_x", text="X")
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|         sub.prop(rd, "tile_y", text="Y")
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| 
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|         col = split.column()
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|         col.label(text="Memory:")
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|         sub = col.column()
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|         sub.enabled = not (rd.use_border or rd.use_full_sample)
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|         sub.prop(rd, "use_save_buffers")
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|         sub = col.column()
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|         sub.active = rd.use_compositing
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|         sub.prop(rd, "use_free_image_textures")
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|         sub.prop(rd, "use_free_unused_nodes")
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|         sub = col.column()
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|         sub.active = rd.use_raytrace
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|         sub.label(text="Acceleration structure:")
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|         sub.prop(rd, "raytrace_method", text="")
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|         if rd.raytrace_method == 'OCTREE':
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|             sub.prop(rd, "octree_resolution", text="Resolution")
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|         else:
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|             sub.prop(rd, "use_instances", text="Instances")
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|         sub.prop(rd, "use_local_coords", text="Local Coordinates")
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| 
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| 
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| class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
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|     bl_label = "Post Processing"
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|     bl_options = {'DEFAULT_CLOSED'}
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.prop(rd, "use_compositing")
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|         col.prop(rd, "use_sequencer")
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| 
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|         split.prop(rd, "dither_intensity", text="Dither", slider=True)
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| 
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|         layout.separator()
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.prop(rd, "use_fields", text="Fields")
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|         sub = col.column()
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|         sub.active = rd.use_fields
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|         sub.row().prop(rd, "field_order", expand=True)
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|         sub.prop(rd, "use_fields_still", text="Still")
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| 
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|         col = split.column()
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|         col.prop(rd, "use_edge_enhance")
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|         sub = col.column()
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|         sub.active = rd.use_edge_enhance
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|         sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
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|         sub.prop(rd, "edge_color", text="")
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| 
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| 
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| class RENDER_PT_stamp(RenderButtonsPanel, Panel):
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|     bl_label = "Stamp"
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|     bl_options = {'DEFAULT_CLOSED'}
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     def draw_header(self, context):
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|         rd = context.scene.render
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| 
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|         self.layout.prop(rd, "use_stamp", text="")
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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| 
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|         layout.active = rd.use_stamp
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| 
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|         layout.prop(rd, "stamp_font_size", text="Font Size")
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| 
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|         row = layout.row()
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|         row.column().prop(rd, "stamp_foreground", slider=True)
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|         row.column().prop(rd, "stamp_background", slider=True)
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.prop(rd, "use_stamp_time", text="Time")
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|         col.prop(rd, "use_stamp_date", text="Date")
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|         col.prop(rd, "use_stamp_render_time", text="RenderTime")
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|         col.prop(rd, "use_stamp_frame", text="Frame")
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|         col.prop(rd, "use_stamp_scene", text="Scene")
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| 
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|         col = split.column()
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|         col.prop(rd, "use_stamp_camera", text="Camera")
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|         col.prop(rd, "use_stamp_lens", text="Lens")
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|         col.prop(rd, "use_stamp_filename", text="Filename")
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|         col.prop(rd, "use_stamp_marker", text="Marker")
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|         col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
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| 
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|         row = layout.split(percentage=0.2)
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|         row.prop(rd, "use_stamp_note", text="Note")
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|         sub = row.row()
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|         sub.active = rd.use_stamp_note
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|         sub.prop(rd, "stamp_note_text", text="")
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| 
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| 
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| class RENDER_PT_output(RenderButtonsPanel, Panel):
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|     bl_label = "Output"
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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|         image_settings = rd.image_settings
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|         file_format = image_settings.file_format
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| 
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|         layout.prop(rd, "filepath", text="")
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| 
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|         split = layout.split()
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|         
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|         col = split.column()
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|         col.active = not rd.is_movie_format
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|         col.prop(rd, "use_overwrite")
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|         col.prop(rd, "use_placeholder")
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|         
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|         split.prop(rd, "use_file_extension")
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| 
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|         layout.template_image_settings(image_settings, color_management=False)
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| 
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|         if file_format == 'QUICKTIME_CARBON':
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|             layout.operator("scene.render_data_set_quicktime_codec")
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| 
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|         elif file_format == 'QUICKTIME_QTKIT':
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|             quicktime = rd.quicktime
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| 
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|             split = layout.split()
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|             col = split.column()
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|             col.prop(quicktime, "codec_type", text="Video Codec")
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|             col.prop(quicktime, "codec_spatial_quality", text="Quality")
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| 
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|             # Audio
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|             col.prop(quicktime, "audiocodec_type", text="Audio Codec")
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|             if quicktime.audiocodec_type != 'No audio':
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|                 split = layout.split()
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|                 if quicktime.audiocodec_type == 'LPCM':
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|                     split.prop(quicktime, "audio_bitdepth", text="")
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| 
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|                 split.prop(quicktime, "audio_samplerate", text="")
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| 
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|                 split = layout.split()
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|                 col = split.column()
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|                 if quicktime.audiocodec_type == 'AAC':
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|                     col.prop(quicktime, "audio_bitrate")
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| 
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|                 subsplit = split.split()
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|                 col = subsplit.column()
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| 
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|                 if quicktime.audiocodec_type == 'AAC':
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|                     col.prop(quicktime, "audio_codec_isvbr")
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| 
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|                 col = subsplit.column()
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|                 col.prop(quicktime, "audio_resampling_hq")
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| 
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| 
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| class RENDER_PT_encoding(RenderButtonsPanel, Panel):
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|     bl_label = "Encoding"
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|     bl_options = {'DEFAULT_CLOSED'}
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|     COMPAT_ENGINES = {'BLENDER_RENDER'}
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         rd = context.scene.render
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|         return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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|         ffmpeg = rd.ffmpeg
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| 
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|         layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
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| 
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|         split = layout.split()
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|         split.prop(rd.ffmpeg, "format")
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|         if ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}:
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|             split.prop(ffmpeg, "codec")
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|         elif rd.ffmpeg.format == 'H264':
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|             split.prop(ffmpeg, "use_lossless_output")
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|         else:
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|             split.label()
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| 
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|         row = layout.row()
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|         row.prop(ffmpeg, "video_bitrate")
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|         row.prop(ffmpeg, "gopsize")
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.label(text="Rate:")
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|         col.prop(ffmpeg, "minrate", text="Minimum")
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|         col.prop(ffmpeg, "maxrate", text="Maximum")
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|         col.prop(ffmpeg, "buffersize", text="Buffer")
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| 
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|         col = split.column()
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|         col.prop(ffmpeg, "use_autosplit")
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|         col.label(text="Mux:")
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|         col.prop(ffmpeg, "muxrate", text="Rate")
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|         col.prop(ffmpeg, "packetsize", text="Packet Size")
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| 
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|         layout.separator()
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| 
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|         # Audio:
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|         if ffmpeg.format != 'MP3':
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|             layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
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| 
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|         row = layout.row()
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|         row.prop(ffmpeg, "audio_bitrate")
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|         row.prop(ffmpeg, "audio_volume", slider=True)
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| 
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| 
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| class RENDER_PT_bake(RenderButtonsPanel, Panel):
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|     bl_label = "Bake"
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|     bl_options = {'DEFAULT_CLOSED'}
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|     COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         rd = context.scene.render
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| 
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|         layout.operator("object.bake_image", icon='RENDER_STILL')
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| 
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|         layout.prop(rd, "bake_type")
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| 
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|         multires_bake = False
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|         if rd.bake_type in ['NORMALS', 'DISPLACEMENT', 'AO']:
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|             layout.prop(rd, "use_bake_multires")
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|             multires_bake = rd.use_bake_multires
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| 
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|         if not multires_bake:
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|             if rd.bake_type == 'NORMALS':
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|                 layout.prop(rd, "bake_normal_space")
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|             elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
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|                 layout.prop(rd, "use_bake_normalize")
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| 
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|             # col.prop(rd, "bake_aa_mode")
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|             # col.prop(rd, "use_bake_antialiasing")
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| 
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|             layout.separator()
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| 
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|             split = layout.split()
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| 
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|             col = split.column()
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|             col.prop(rd, "use_bake_to_vertex_color")
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|             sub = col.column()
 | |
|             sub.active = not rd.use_bake_to_vertex_color
 | |
|             sub.prop(rd, "use_bake_clear")
 | |
|             sub.prop(rd, "bake_margin")
 | |
|             sub.prop(rd, "bake_quad_split", text="Split")
 | |
| 
 | |
|             col = split.column()
 | |
|             col.prop(rd, "use_bake_selected_to_active")
 | |
|             sub = col.column()
 | |
|             sub.active = rd.use_bake_selected_to_active
 | |
|             sub.prop(rd, "bake_distance")
 | |
|             sub.prop(rd, "bake_bias")
 | |
|         else:
 | |
|             split = layout.split()
 | |
| 
 | |
|             col = split.column()
 | |
|             col.prop(rd, "use_bake_clear")
 | |
|             col.prop(rd, "bake_margin")
 | |
| 
 | |
|             if rd.bake_type == 'DISPLACEMENT':
 | |
|                 col = split.column()
 | |
|                 col.prop(rd, "use_bake_lores_mesh")
 | |
|             if rd.bake_type == 'AO':
 | |
|                 col = split.column()
 | |
|                 col.prop(rd, "bake_bias")
 | |
|                 col.prop(rd, "bake_samples")
 | |
| 
 | |
| 
 | |
| if __name__ == "__main__":  # only for live edit.
 | |
|     bpy.utils.register_module(__name__)
 |