Refactoring mesh code, it has become clear that local cleanups and simplifications are limited by the need to keep a C public API for mesh functions. This change makes code more obvious and makes further refactoring much easier. - Add a new `BKE_mesh.hh` header for a C++ only mesh API - Introduce a new `blender::bke::mesh` namespace, documented here: https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces - Move some functions to the new namespace, cleaning up their arguments - Move code to `Array` and `float3` where necessary to use the new API - Define existing inline mesh data access functions to the new header - Keep some C API functions where necessary because of RNA - Move all C++ files to use the new header, which includes the old one In the future it may make sense to split up `BKE_mesh.hh` more, but for now keeping the same name as the existing header keeps things simple. Pull Request: blender/blender#105416
46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2018 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup bke
|
|
*/
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "BKE_mesh.hh"
|
|
#include "BKE_modifier.h"
|
|
#include "BKE_multires.h"
|
|
#include "BKE_subdiv.h"
|
|
#include "BKE_subdiv_mesh.hh"
|
|
|
|
void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd)
|
|
{
|
|
settings->is_simple = false;
|
|
settings->is_adaptive = true;
|
|
settings->level = settings->is_simple ? 1 : mmd->quality;
|
|
settings->use_creases = (mmd->flags & eMultiresModifierFlag_UseCrease);
|
|
settings->vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
|
|
mmd->boundary_smooth);
|
|
settings->fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
|
|
mmd->uv_smooth);
|
|
}
|
|
|
|
void BKE_multires_subdiv_mesh_settings_init(SubdivToMeshSettings *mesh_settings,
|
|
const Scene *scene,
|
|
const Object *object,
|
|
const MultiresModifierData *mmd,
|
|
const bool use_render_params,
|
|
const bool ignore_simplify,
|
|
const bool ignore_control_edges)
|
|
{
|
|
const int level = multires_get_level(scene, object, mmd, use_render_params, ignore_simplify);
|
|
mesh_settings->resolution = (1 << level) + 1;
|
|
mesh_settings->use_optimal_display = (mmd->flags & eMultiresModifierFlag_ControlEdges) &&
|
|
!ignore_control_edges;
|
|
}
|