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blender-archive/source/blender/editors/screen/screen_edit.c
Julian Eisel 6e358a1d06 Custom Manipulators Core Backend
This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed.

NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration.

Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets').

The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys!

Merge accepted by @brecht and @merwin.
Patch: https://developer.blender.org/D2232
Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator
Main task: https://developer.blender.org/T47343
More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/
2016-10-07 16:59:55 +02:00

2256 lines
54 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/screen/screen_edit.c
* \ingroup edscr
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
#include "ED_clip.h"
#include "ED_node.h"
#include "ED_render.h"
#include "UI_interface.h"
/* XXX actually should be not here... solve later */
#include "wm_subwindow.h"
#include "screen_intern.h" /* own module include */
/* ******************* screen vert, edge, area managing *********************** */
static ScrVert *screen_addvert(bScreen *sc, short x, short y)
{
ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert");
sv->vec.x = x;
sv->vec.y = y;
BLI_addtail(&sc->vertbase, sv);
return sv;
}
static void sortscrvert(ScrVert **v1, ScrVert **v2)
{
ScrVert *tmp;
if (*v1 > *v2) {
tmp = *v1;
*v1 = *v2;
*v2 = tmp;
}
}
static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
{
ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge");
sortscrvert(&v1, &v2);
se->v1 = v1;
se->v2 = v2;
BLI_addtail(&sc->edgebase, se);
return se;
}
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
{
ScrEdge *se;
sortscrvert(&v1, &v2);
for (se = sc->edgebase.first; se; se = se->next)
if (se->v1 == v1 && se->v2 == v2)
return se;
return NULL;
}
void removedouble_scrverts(bScreen *sc)
{
ScrVert *v1, *verg;
ScrEdge *se;
ScrArea *sa;
verg = sc->vertbase.first;
while (verg) {
if (verg->newv == NULL) { /* !!! */
v1 = verg->next;
while (v1) {
if (v1->newv == NULL) { /* !?! */
if (v1->vec.x == verg->vec.x && v1->vec.y == verg->vec.y) {
/* printf("doublevert\n"); */
v1->newv = verg;
}
}
v1 = v1->next;
}
}
verg = verg->next;
}
/* replace pointers in edges and faces */
se = sc->edgebase.first;
while (se) {
if (se->v1->newv) se->v1 = se->v1->newv;
if (se->v2->newv) se->v2 = se->v2->newv;
/* edges changed: so.... */
sortscrvert(&(se->v1), &(se->v2));
se = se->next;
}
sa = sc->areabase.first;
while (sa) {
if (sa->v1->newv) sa->v1 = sa->v1->newv;
if (sa->v2->newv) sa->v2 = sa->v2->newv;
if (sa->v3->newv) sa->v3 = sa->v3->newv;
if (sa->v4->newv) sa->v4 = sa->v4->newv;
sa = sa->next;
}
/* remove */
verg = sc->vertbase.first;
while (verg) {
v1 = verg->next;
if (verg->newv) {
BLI_remlink(&sc->vertbase, verg);
MEM_freeN(verg);
}
verg = v1;
}
}
void removenotused_scrverts(bScreen *sc)
{
ScrVert *sv, *svn;
ScrEdge *se;
/* we assume edges are ok */
se = sc->edgebase.first;
while (se) {
se->v1->flag = 1;
se->v2->flag = 1;
se = se->next;
}
sv = sc->vertbase.first;
while (sv) {
svn = sv->next;
if (sv->flag == 0) {
BLI_remlink(&sc->vertbase, sv);
MEM_freeN(sv);
}
else {
sv->flag = 0;
}
sv = svn;
}
}
void removedouble_scredges(bScreen *sc)
{
ScrEdge *verg, *se, *sn;
/* compare */
verg = sc->edgebase.first;
while (verg) {
se = verg->next;
while (se) {
sn = se->next;
if (verg->v1 == se->v1 && verg->v2 == se->v2) {
BLI_remlink(&sc->edgebase, se);
MEM_freeN(se);
}
se = sn;
}
verg = verg->next;
}
}
void removenotused_scredges(bScreen *sc)
{
ScrEdge *se, *sen;
ScrArea *sa;
int a = 0;
/* sets flags when edge is used in area */
sa = sc->areabase.first;
while (sa) {
se = screen_findedge(sc, sa->v1, sa->v2);
if (se == NULL) printf("error: area %d edge 1 doesn't exist\n", a);
else se->flag = 1;
se = screen_findedge(sc, sa->v2, sa->v3);
if (se == NULL) printf("error: area %d edge 2 doesn't exist\n", a);
else se->flag = 1;
se = screen_findedge(sc, sa->v3, sa->v4);
if (se == NULL) printf("error: area %d edge 3 doesn't exist\n", a);
else se->flag = 1;
se = screen_findedge(sc, sa->v4, sa->v1);
if (se == NULL) printf("error: area %d edge 4 doesn't exist\n", a);
else se->flag = 1;
sa = sa->next;
a++;
}
se = sc->edgebase.first;
while (se) {
sen = se->next;
if (se->flag == 0) {
BLI_remlink(&sc->edgebase, se);
MEM_freeN(se);
}
else {
se->flag = 0;
}
se = sen;
}
}
bool scredge_is_horizontal(ScrEdge *se)
{
return (se->v1->vec.y == se->v2->vec.y);
}
/* need win size to make sure not to include edges along screen edge */
ScrEdge *screen_find_active_scredge(bScreen *sc,
const int winsize_x, const int winsize_y,
const int mx, const int my)
{
ScrEdge *se;
int safety = U.widget_unit / 10;
if (safety < 2) safety = 2;
for (se = sc->edgebase.first; se; se = se->next) {
if (scredge_is_horizontal(se)) {
if (se->v1->vec.y > 0 && se->v1->vec.y < winsize_y - 1) {
short min, max;
min = MIN2(se->v1->vec.x, se->v2->vec.x);
max = MAX2(se->v1->vec.x, se->v2->vec.x);
if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max)
return se;
}
}
else {
if (se->v1->vec.x > 0 && se->v1->vec.x < winsize_x - 1) {
short min, max;
min = MIN2(se->v1->vec.y, se->v2->vec.y);
max = MAX2(se->v1->vec.y, se->v2->vec.y);
if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max)
return se;
}
}
}
return NULL;
}
/* adds no space data */
static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
{
ScrArea *sa = MEM_callocN(sizeof(ScrArea), "addscrarea");
sa->v1 = v1;
sa->v2 = v2;
sa->v3 = v3;
sa->v4 = v4;
sa->headertype = headertype;
sa->spacetype = sa->butspacetype = spacetype;
BLI_addtail(&sc->areabase, sa);
return sa;
}
static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
{
ED_area_exit(C, sa);
BKE_screen_area_free(sa);
BLI_remlink(&sc->areabase, sa);
MEM_freeN(sa);
}
/* return 0: no split possible */
/* else return (integer) screencoordinate split point */
static short testsplitpoint(ScrArea *sa, char dir, float fac)
{
short x, y;
const short area_min_x = AREAMINX;
const short area_min_y = ED_area_headersize();
// area big enough?
if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * area_min_x)) return 0;
if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * area_min_y)) return 0;
// to be sure
CLAMP(fac, 0.0f, 1.0f);
if (dir == 'h') {
y = sa->v1->vec.y + fac * (sa->v2->vec.y - sa->v1->vec.y);
if (y - sa->v1->vec.y < area_min_y)
y = sa->v1->vec.y + area_min_y;
else if (sa->v2->vec.y - y < area_min_y)
y = sa->v2->vec.y - area_min_y;
else y -= (y % AREAGRID);
return y;
}
else {
x = sa->v1->vec.x + fac * (sa->v4->vec.x - sa->v1->vec.x);
if (x - sa->v1->vec.x < area_min_x)
x = sa->v1->vec.x + area_min_x;
else if (sa->v4->vec.x - x < area_min_x)
x = sa->v4->vec.x - area_min_x;
else x -= (x % AREAGRID);
return x;
}
}
ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
{
ScrArea *newa = NULL;
ScrVert *sv1, *sv2;
short split;
if (sa == NULL) return NULL;
split = testsplitpoint(sa, dir, fac);
if (split == 0) return NULL;
/* note regarding (fac > 0.5f) checks below.
* normally it shouldn't matter which is used since the copy should match the original
* however with viewport rendering and python console this isn't the case. - campbell */
if (dir == 'h') {
/* new vertices */
sv1 = screen_addvert(sc, sa->v1->vec.x, split);
sv2 = screen_addvert(sc, sa->v4->vec.x, split);
/* new edges */
screen_addedge(sc, sa->v1, sv1);
screen_addedge(sc, sv1, sa->v2);
screen_addedge(sc, sa->v3, sv2);
screen_addedge(sc, sv2, sa->v4);
screen_addedge(sc, sv1, sv2);
if (fac > 0.5f) {
/* new areas: top */
newa = screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
/* area below */
sa->v2 = sv1;
sa->v3 = sv2;
}
else {
/* new areas: bottom */
newa = screen_addarea(sc, sa->v1, sv1, sv2, sa->v4, sa->headertype, sa->spacetype);
/* area above */
sa->v1 = sv1;
sa->v4 = sv2;
}
ED_area_data_copy(newa, sa, true);
}
else {
/* new vertices */
sv1 = screen_addvert(sc, split, sa->v1->vec.y);
sv2 = screen_addvert(sc, split, sa->v2->vec.y);
/* new edges */
screen_addedge(sc, sa->v1, sv1);
screen_addedge(sc, sv1, sa->v4);
screen_addedge(sc, sa->v2, sv2);
screen_addedge(sc, sv2, sa->v3);
screen_addedge(sc, sv1, sv2);
if (fac > 0.5f) {
/* new areas: right */
newa = screen_addarea(sc, sv1, sv2, sa->v3, sa->v4, sa->headertype, sa->spacetype);
/* area left */
sa->v3 = sv2;
sa->v4 = sv1;
}
else {
/* new areas: left */
newa = screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
/* area right */
sa->v1 = sv1;
sa->v2 = sv2;
}
ED_area_data_copy(newa, sa, true);
}
/* remove double vertices en edges */
if (merge)
removedouble_scrverts(sc);
removedouble_scredges(sc);
removenotused_scredges(sc);
return newa;
}
/* empty screen, with 1 dummy area without spacedata */
/* uses window size */
bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
sc = BKE_libblock_alloc(G.main, ID_SCR, name);
sc->scene = scene;
sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
sc->winid = win->winid;
sv1 = screen_addvert(sc, 0, 0);
sv2 = screen_addvert(sc, 0, winsize_y - 1);
sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1);
sv4 = screen_addvert(sc, winsize_x - 1, 0);
screen_addedge(sc, sv1, sv2);
screen_addedge(sc, sv2, sv3);
screen_addedge(sc, sv3, sv4);
screen_addedge(sc, sv4, sv1);
/* dummy type, no spacedata */
screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
return sc;
}
static void screen_copy(bScreen *to, bScreen *from)
{
ScrVert *s1, *s2;
ScrEdge *se;
ScrArea *sa, *saf;
/* free contents of 'to', is from blenkernel screen.c */
BKE_screen_free(to);
BLI_duplicatelist(&to->vertbase, &from->vertbase);
BLI_duplicatelist(&to->edgebase, &from->edgebase);
BLI_duplicatelist(&to->areabase, &from->areabase);
BLI_listbase_clear(&to->regionbase);
s2 = to->vertbase.first;
for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) {
s1->newv = s2;
}
for (se = to->edgebase.first; se; se = se->next) {
se->v1 = se->v1->newv;
se->v2 = se->v2->newv;
sortscrvert(&(se->v1), &(se->v2));
}
saf = from->areabase.first;
for (sa = to->areabase.first; sa; sa = sa->next, saf = saf->next) {
sa->v1 = sa->v1->newv;
sa->v2 = sa->v2->newv;
sa->v3 = sa->v3->newv;
sa->v4 = sa->v4->newv;
BLI_listbase_clear(&sa->spacedata);
BLI_listbase_clear(&sa->regionbase);
BLI_listbase_clear(&sa->actionzones);
BLI_listbase_clear(&sa->handlers);
ED_area_data_copy(sa, saf, true);
}
/* put at zero (needed?) */
for (s1 = from->vertbase.first; s1; s1 = s1->next)
s1->newv = NULL;
}
/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
/* -1 = not valid check */
/* used with join operator */
int area_getorientation(ScrArea *sa, ScrArea *sb)
{
ScrVert *sav1, *sav2, *sav3, *sav4;
ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
if (sa == NULL || sb == NULL) return -1;
sav1 = sa->v1;
sav2 = sa->v2;
sav3 = sa->v3;
sav4 = sa->v4;
sbv1 = sb->v1;
sbv2 = sb->v2;
sbv3 = sb->v3;
sbv4 = sb->v4;
if (sav1 == sbv4 && sav2 == sbv3) { /* sa to right of sb = W */
return 0;
}
else if (sav2 == sbv1 && sav3 == sbv4) { /* sa to bottom of sb = N */
return 1;
}
else if (sav3 == sbv2 && sav4 == sbv1) { /* sa to left of sb = E */
return 2;
}
else if (sav1 == sbv2 && sav4 == sbv3) { /* sa on top of sb = S*/
return 3;
}
return -1;
}
/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
* used by the split, join operators
*/
int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
{
int dir;
dir = area_getorientation(sa1, sa2);
/*printf("dir is : %i\n", dir);*/
if (dir == -1) {
if (sa1) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
if (sa2) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
return 0;
}
if (dir == 0) {
sa1->v1 = sa2->v1;
sa1->v2 = sa2->v2;
screen_addedge(scr, sa1->v2, sa1->v3);
screen_addedge(scr, sa1->v1, sa1->v4);
}
else if (dir == 1) {
sa1->v2 = sa2->v2;
sa1->v3 = sa2->v3;
screen_addedge(scr, sa1->v1, sa1->v2);
screen_addedge(scr, sa1->v3, sa1->v4);
}
else if (dir == 2) {
sa1->v3 = sa2->v3;
sa1->v4 = sa2->v4;
screen_addedge(scr, sa1->v2, sa1->v3);
screen_addedge(scr, sa1->v1, sa1->v4);
}
else if (dir == 3) {
sa1->v1 = sa2->v1;
sa1->v4 = sa2->v4;
screen_addedge(scr, sa1->v1, sa1->v2);
screen_addedge(scr, sa1->v3, sa1->v4);
}
screen_delarea(C, scr, sa2);
removedouble_scrverts(scr);
sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
return 1;
}
void select_connected_scredge(bScreen *sc, ScrEdge *edge)
{
ScrEdge *se;
ScrVert *sv;
int oneselected;
char dir;
/* select connected, only in the right direction */
/* 'dir' is the direction of EDGE */
if (edge->v1->vec.x == edge->v2->vec.x) dir = 'v';
else dir = 'h';
sv = sc->vertbase.first;
while (sv) {
sv->flag = 0;
sv = sv->next;
}
edge->v1->flag = 1;
edge->v2->flag = 1;
oneselected = 1;
while (oneselected) {
se = sc->edgebase.first;
oneselected = 0;
while (se) {
if (se->v1->flag + se->v2->flag == 1) {
if (dir == 'h') {
if (se->v1->vec.y == se->v2->vec.y) {
se->v1->flag = se->v2->flag = 1;
oneselected = 1;
}
}
if (dir == 'v') {
if (se->v1->vec.x == se->v2->vec.x) {
se->v1->flag = se->v2->flag = 1;
oneselected = 1;
}
}
}
se = se->next;
}
}
}
/* test if screen vertices should be scaled */
static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
{
/* clamp Y size of header sized areas when expanding windows
* avoids annoying empty space around file menu */
#define USE_HEADER_SIZE_CLAMP
const int headery_init = ED_area_headersize();
ScrVert *sv = NULL;
ScrArea *sa;
int winsize_x_prev, winsize_y_prev;
float facx, facy, tempf, min[2], max[2];
/* calculate size */
min[0] = min[1] = 20000.0f;
max[0] = max[1] = 0.0f;
for (sv = sc->vertbase.first; sv; sv = sv->next) {
const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y};
minmax_v2v2_v2(min, max, fv);
}
/* always make 0.0 left under */
for (sv = sc->vertbase.first; sv; sv = sv->next) {
sv->vec.x -= min[0];
sv->vec.y -= min[1];
}
winsize_x_prev = (max[0] - min[0]) + 1;
winsize_y_prev = (max[1] - min[1]) + 1;
#ifdef USE_HEADER_SIZE_CLAMP
#define TEMP_BOTTOM 1
#define TEMP_TOP 2
/* if the window's Y axis grows, clamp header sized areas */
if (winsize_y_prev < winsize_y) { /* growing? */
const int headery_margin_max = headery_init + 4;
for (sa = sc->areabase.first; sa; sa = sa->next) {
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
sa->temp = 0;
if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) {
if (sa->v2->vec.y == winsize_y_prev - 1) {
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
sa->temp = TEMP_TOP;
}
}
else if (sa->v1->vec.y == 0) {
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
sa->temp = TEMP_BOTTOM;
}
}
}
}
}
#endif
if (winsize_x_prev != winsize_x || winsize_y_prev != winsize_y) {
facx = ((float)winsize_x - 1) / ((float)winsize_x_prev - 1);
facy = ((float)winsize_y - 1) / ((float)winsize_y_prev - 1);
/* make sure it fits! */
for (sv = sc->vertbase.first; sv; sv = sv->next) {
/* FIXME, this re-sizing logic is no good when re-sizing the window + redrawing [#24428]
* need some way to store these as floats internally and re-apply from there. */
tempf = ((float)sv->vec.x) * facx;
sv->vec.x = (short)(tempf + 0.5f);
//sv->vec.x += AREAGRID - 1;
//sv->vec.x -= (sv->vec.x % AREAGRID);
CLAMP(sv->vec.x, 0, winsize_x - 1);
tempf = ((float)sv->vec.y) * facy;
sv->vec.y = (short)(tempf + 0.5f);
//sv->vec.y += AREAGRID - 1;
//sv->vec.y -= (sv->vec.y % AREAGRID);
CLAMP(sv->vec.y, 0, winsize_y - 1);
}
}
#ifdef USE_HEADER_SIZE_CLAMP
if (winsize_y_prev < winsize_y) { /* growing? */
for (sa = sc->areabase.first; sa; sa = sa->next) {
ScrEdge *se = NULL;
if (sa->temp == 0)
continue;
if (sa->v1 == sa->v2)
continue;
/* adjust headery if verts are along the edge of window */
if (sa->temp == TEMP_TOP) {
/* lower edge */
const int yval = sa->v2->vec.y - headery_init;
se = screen_findedge(sc, sa->v4, sa->v1);
select_connected_scredge(sc, se);
for (sv = sc->vertbase.first; sv; sv = sv->next) {
if (sv != sa->v2 && sv != sa->v3) {
if (sv->flag) {
sv->vec.y = yval;
}
}
}
}
else {
/* upper edge */
const int yval = sa->v1->vec.y + headery_init;
se = screen_findedge(sc, sa->v2, sa->v3);
select_connected_scredge(sc, se);
for (sv = sc->vertbase.first; sv; sv = sv->next) {
if (sv != sa->v1 && sv != sa->v4) {
if (sv->flag) {
sv->vec.y = yval;
}
}
}
}
}
}
#undef USE_HEADER_SIZE_CLAMP
#undef TEMP_BOTTOM
#undef TEMP_TOP
#endif
/* test for collapsed areas. This could happen in some blender version... */
/* ton: removed option now, it needs Context... */
/* make each window at least ED_area_headersize() high */
for (sa = sc->areabase.first; sa; sa = sa->next) {
int headery = headery_init;
/* adjust headery if verts are along the edge of window */
if (sa->v1->vec.y > 0)
headery += U.pixelsize;
if (sa->v2->vec.y < winsize_y - 1)
headery += U.pixelsize;
if (sa->v2->vec.y - sa->v1->vec.y + 1 < headery) {
/* lower edge */
ScrEdge *se = screen_findedge(sc, sa->v4, sa->v1);
if (se && sa->v1 != sa->v2) {
int yval;
select_connected_scredge(sc, se);
/* all selected vertices get the right offset */
yval = sa->v2->vec.y - headery + 1;
for (sv = sc->vertbase.first; sv; sv = sv->next) {
/* if is a collapsed area */
if (sv != sa->v2 && sv != sa->v3) {
if (sv->flag) {
sv->vec.y = yval;
}
}
}
}
}
}
}
/* *********************** DRAWING **************************************** */
/* draw vertical shape visualizing future joining (left as well
* right direction of future joining) */
static void draw_horizontal_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
if (height < width) {
h = height / 8;
w = height / 4;
}
else {
h = width / 8;
w = width / 4;
}
points[0].x = sa->v1->vec.x;
points[0].y = sa->v1->vec.y + height / 2;
points[1].x = sa->v1->vec.x;
points[1].y = sa->v1->vec.y;
points[2].x = sa->v4->vec.x - w;
points[2].y = sa->v4->vec.y;
points[3].x = sa->v4->vec.x - w;
points[3].y = sa->v4->vec.y + height / 2 - 2 * h;
points[4].x = sa->v4->vec.x - 2 * w;
points[4].y = sa->v4->vec.y + height / 2;
points[5].x = sa->v4->vec.x - w;
points[5].y = sa->v4->vec.y + height / 2 + 2 * h;
points[6].x = sa->v3->vec.x - w;
points[6].y = sa->v3->vec.y;
points[7].x = sa->v2->vec.x;
points[7].y = sa->v2->vec.y;
points[8].x = sa->v4->vec.x;
points[8].y = sa->v4->vec.y + height / 2 - h;
points[9].x = sa->v4->vec.x;
points[9].y = sa->v4->vec.y + height / 2 + h;
if (dir == 'l') {
/* when direction is left, then we flip direction of arrow */
float cx = sa->v1->vec.x + width;
for (i = 0; i < 10; i++) {
points[i].x -= cx;
points[i].x = -points[i].x;
points[i].x += sa->v1->vec.x;
}
}
glBegin(GL_POLYGON);
for (i = 0; i < 5; i++)
glVertex2f(points[i].x, points[i].y);
glEnd();
glBegin(GL_POLYGON);
for (i = 4; i < 8; i++)
glVertex2f(points[i].x, points[i].y);
glVertex2f(points[0].x, points[0].y);
glEnd();
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw vertical shape visualizing future joining (up/down direction) */
static void draw_vertical_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
if (height < width) {
h = height / 4;
w = height / 8;
}
else {
h = width / 4;
w = width / 8;
}
points[0].x = sa->v1->vec.x + width / 2;
points[0].y = sa->v3->vec.y;
points[1].x = sa->v2->vec.x;
points[1].y = sa->v2->vec.y;
points[2].x = sa->v1->vec.x;
points[2].y = sa->v1->vec.y + h;
points[3].x = sa->v1->vec.x + width / 2 - 2 * w;
points[3].y = sa->v1->vec.y + h;
points[4].x = sa->v1->vec.x + width / 2;
points[4].y = sa->v1->vec.y + 2 * h;
points[5].x = sa->v1->vec.x + width / 2 + 2 * w;
points[5].y = sa->v1->vec.y + h;
points[6].x = sa->v4->vec.x;
points[6].y = sa->v4->vec.y + h;
points[7].x = sa->v3->vec.x;
points[7].y = sa->v3->vec.y;
points[8].x = sa->v1->vec.x + width / 2 - w;
points[8].y = sa->v1->vec.y;
points[9].x = sa->v1->vec.x + width / 2 + w;
points[9].y = sa->v1->vec.y;
if (dir == 'u') {
/* when direction is up, then we flip direction of arrow */
float cy = sa->v1->vec.y + height;
for (i = 0; i < 10; i++) {
points[i].y -= cy;
points[i].y = -points[i].y;
points[i].y += sa->v1->vec.y;
}
}
glBegin(GL_POLYGON);
for (i = 0; i < 5; i++)
glVertex2f(points[i].x, points[i].y);
glEnd();
glBegin(GL_POLYGON);
for (i = 4; i < 8; i++)
glVertex2f(points[i].x, points[i].y);
glVertex2f(points[0].x, points[0].y);
glEnd();
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw join shape due to direction of joining */
static void draw_join_shape(ScrArea *sa, char dir)
{
if (dir == 'u' || dir == 'd')
draw_vertical_join_shape(sa, dir);
else
draw_horizontal_join_shape(sa, dir);
}
/* draw screen area darker with arrow (visualization of future joining) */
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(0, 0, 0, 50);
draw_join_shape(sa, dir);
}
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
{
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
/* value 181 was hardly computed: 181~105 */
glColor4ub(255, 255, 255, 50);
/* draw_join_shape(sa, dir); */
glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
}
static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
{
/* right border area */
if (x2 < sizex - 1) {
glVertex2s(x2, y1);
glVertex2s(x2, y2);
}
/* left border area */
if (x1 > 0) { /* otherwise it draws the emboss of window over */
glVertex2s(x1, y1);
glVertex2s(x1, y2);
}
/* top border area */
if (y2 < sizey - 1) {
glVertex2s(x1, y2);
glVertex2s(x2, y2);
}
/* bottom border area */
if (y1 > 0) {
glVertex2s(x1, y1);
glVertex2s(x2, y1);
}
}
/** screen edges drawing **/
static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
{
short x1 = sa->v1->vec.x;
short y1 = sa->v1->vec.y;
short x2 = sa->v3->vec.x;
short y2 = sa->v3->vec.y;
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
}
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
{
bScreen *newsc;
if (sc->state != SCREENNORMAL) return NULL; /* XXX handle this case! */
/* make new empty screen: */
newsc = ED_screen_add(win, sc->scene, sc->id.name + 2);
/* copy all data */
screen_copy(newsc, sc);
return newsc;
}
/* screen sets cursor based on swinid */
static void region_cursor_set(wmWindow *win, int swinid, int swin_changed)
{
for (ScrArea *sa = win->screen->areabase.first; sa; sa = sa->next) {
for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->swinid == swinid) {
if (swin_changed || (ar->type && ar->type->event_cursor)) {
if (WM_manipulatormap_cursor_set(ar->manipulator_map, win)) {
return;
}
ED_region_cursor_set(win, sa, ar);
}
return;
}
}
}
}
void ED_screen_do_listen(bContext *C, wmNotifier *note)
{
wmWindow *win = CTX_wm_window(C);
/* generic notes */
switch (note->category) {
case NC_WM:
if (note->data == ND_FILEREAD)
win->screen->do_draw = true;
break;
case NC_WINDOW:
win->screen->do_draw = true;
break;
case NC_SCREEN:
if (note->action == NA_EDITED)
win->screen->do_draw = win->screen->do_refresh = true;
break;
case NC_SCENE:
if (note->data == ND_MODE)
region_cursor_set(win, note->swinid, true);
break;
}
}
/* only for edge lines between areas, and the blended join arrows */
void ED_screen_draw(wmWindow *win)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
ScrArea *sa;
ScrArea *sa1 = NULL;
ScrArea *sa2 = NULL;
ScrArea *sa3 = NULL;
wmSubWindowSet(win, win->screen->mainwin);
/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
if (U.pixelsize > 1.0f) {
/* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
glLineWidth((2.0f * U.pixelsize) - 1);
glColor3ub(0x50, 0x50, 0x50);
glBegin(GL_LINES);
for (sa = win->screen->areabase.first; sa; sa = sa->next)
drawscredge_area(sa, winsize_x, winsize_y);
glEnd();
}
glLineWidth(1);
glColor3ub(0, 0, 0);
glBegin(GL_LINES);
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
drawscredge_area(sa, winsize_x, winsize_y);
/* gather area split/join info */
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
}
glEnd();
/* blended join arrow */
if (sa1 && sa2) {
int dir = area_getorientation(sa1, sa2);
int dira = -1;
if (dir != -1) {
switch (dir) {
case 0: /* W */
dir = 'r';
dira = 'l';
break;
case 1: /* N */
dir = 'd';
dira = 'u';
break;
case 2: /* E */
dir = 'l';
dira = 'r';
break;
case 3: /* S */
dir = 'u';
dira = 'd';
break;
}
}
glEnable(GL_BLEND);
scrarea_draw_shape_dark(sa2, dir);
scrarea_draw_shape_light(sa1, dira);
glDisable(GL_BLEND);
}
/* splitpoint */
if (sa3) {
glEnable(GL_BLEND);
glBegin(GL_LINES);
glColor4ub(255, 255, 255, 100);
if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
glVertex2s(sa3->totrct.xmin, win->eventstate->y);
glVertex2s(sa3->totrct.xmax, win->eventstate->y);
glColor4ub(0, 0, 0, 100);
glVertex2s(sa3->totrct.xmin, win->eventstate->y + 1);
glVertex2s(sa3->totrct.xmax, win->eventstate->y + 1);
}
else {
glVertex2s(win->eventstate->x, sa3->totrct.ymin);
glVertex2s(win->eventstate->x, sa3->totrct.ymax);
glColor4ub(0, 0, 0, 100);
glVertex2s(win->eventstate->x + 1, sa3->totrct.ymin);
glVertex2s(win->eventstate->x + 1, sa3->totrct.ymax);
}
glEnd();
glDisable(GL_BLEND);
}
win->screen->do_draw = false;
}
/* helper call for below, dpi changes headers */
static void screen_refresh_headersizes(void)
{
const ListBase *lb = BKE_spacetypes_list();
SpaceType *st;
for (st = lb->first; st; st = st->next) {
ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_HEADER);
if (art) art->prefsizey = ED_area_headersize();
}
}
/* make this screen usable */
/* for file read and first use, for scaling window, area moves */
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
{
/* exception for bg mode, we only need the screen context */
if (!G.background) {
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
ScrArea *sa;
rcti winrct;
winrct.xmin = 0;
winrct.xmax = winsize_x - 1;
winrct.ymin = 0;
winrct.ymax = winsize_y - 1;
/* header size depends on DPI, let's verify */
screen_refresh_headersizes();
screen_test_scale(win->screen, winsize_x, winsize_y);
if (win->screen->mainwin == 0) {
win->screen->mainwin = wm_subwindow_open(win, &winrct, false);
}
else {
wm_subwindow_position(win, win->screen->mainwin, &winrct, false);
}
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
/* set spacetype and region callbacks, calls init() */
/* sets subwindows for regions, adds handlers */
ED_area_initialize(wm, win, sa);
}
/* wake up animtimer */
if (win->screen->animtimer)
WM_event_timer_sleep(wm, win, win->screen->animtimer, false);
}
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set screen\n", __func__);
}
win->screen->do_refresh = false;
win->screen->context = ed_screen_context;
}
/* file read, set all screens, ... */
void ED_screens_initialize(wmWindowManager *wm)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->screen == NULL)
win->screen = G.main->screen.first;
ED_screen_refresh(wm, win);
}
}
/* *********** exit calls are for closing running stuff ******** */
void ED_region_exit(bContext *C, ARegion *ar)
{
wmWindowManager *wm = CTX_wm_manager(C);
ARegion *prevar = CTX_wm_region(C);
if (ar->type && ar->type->exit)
ar->type->exit(wm, ar);
CTX_wm_region_set(C, ar);
WM_event_remove_handlers(C, &ar->handlers);
if (ar->swinid) {
wm_subwindow_close(CTX_wm_window(C), ar->swinid);
ar->swinid = 0;
}
if (ar->headerstr) {
MEM_freeN(ar->headerstr);
ar->headerstr = NULL;
}
if (ar->regiontimer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), ar->regiontimer);
ar->regiontimer = NULL;
}
CTX_wm_region_set(C, prevar);
}
void ED_area_exit(bContext *C, ScrArea *sa)
{
wmWindowManager *wm = CTX_wm_manager(C);
ScrArea *prevsa = CTX_wm_area(C);
ARegion *ar;
if (sa->type && sa->type->exit)
sa->type->exit(wm, sa);
CTX_wm_area_set(C, sa);
for (ar = sa->regionbase.first; ar; ar = ar->next)
ED_region_exit(C, ar);
WM_event_remove_handlers(C, &sa->handlers);
CTX_wm_area_set(C, prevsa);
}
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *prevwin = CTX_wm_window(C);
ScrArea *sa;
ARegion *ar;
CTX_wm_window_set(C, window);
if (screen->animtimer)
WM_event_remove_timer(wm, window, screen->animtimer);
screen->animtimer = NULL;
screen->scrubbing = false;
if (screen->mainwin)
wm_subwindow_close(window, screen->mainwin);
screen->mainwin = 0;
screen->subwinactive = 0;
for (ar = screen->regionbase.first; ar; ar = ar->next)
ED_region_exit(C, ar);
for (sa = screen->areabase.first; sa; sa = sa->next)
ED_area_exit(C, sa);
/* mark it available for use for other windows */
screen->winid = 0;
if (prevwin->screen->temp == 0) {
/* use previous window if possible */
CTX_wm_window_set(C, prevwin);
}
else {
/* none otherwise */
CTX_wm_window_set(C, NULL);
}
}
/* *********************************** */
/* case when on area-edge or in azones, or outside window */
static void screen_cursor_set(wmWindow *win, wmEvent *event)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
AZone *az = NULL;
ScrArea *sa;
for (sa = win->screen->areabase.first; sa; sa = sa->next)
if ((az = is_in_area_actionzone(sa, &event->x)))
break;
if (sa) {
if (az->type == AZONE_AREA)
WM_cursor_set(win, CURSOR_EDIT);
else if (az->type == AZONE_REGION) {
if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
WM_cursor_set(win, CURSOR_X_MOVE);
else
WM_cursor_set(win, CURSOR_Y_MOVE);
}
}
else {
ScrEdge *actedge = screen_find_active_scredge(win->screen, winsize_x, winsize_y, event->x, event->y);
if (actedge) {
if (scredge_is_horizontal(actedge))
WM_cursor_set(win, CURSOR_Y_MOVE);
else
WM_cursor_set(win, CURSOR_X_MOVE);
}
else
WM_cursor_set(win, CURSOR_STD);
}
}
/* called in wm_event_system.c. sets state vars in screen, cursors */
/* event type is mouse move */
void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
{
wmWindow *win = CTX_wm_window(C);
if (win->screen) {
bScreen *scr = win->screen;
ScrArea *sa;
ARegion *ar;
int oldswin = scr->subwinactive;
for (sa = scr->areabase.first; sa; sa = sa->next) {
if (event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
if (event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
if (NULL == is_in_area_actionzone(sa, &event->x))
break;
}
if (sa) {
/* make overlap active when mouse over */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) {
scr->subwinactive = ar->swinid;
break;
}
}
}
else
scr->subwinactive = scr->mainwin;
/* check for redraw headers */
if (oldswin != scr->subwinactive) {
for (sa = scr->areabase.first; sa; sa = sa->next) {
bool do_draw = false;
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->swinid == oldswin || ar->swinid == scr->subwinactive)
do_draw = true;
if (do_draw) {
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->regiontype == RGN_TYPE_HEADER)
ED_region_tag_redraw(ar);
}
}
}
/* cursors, for time being set always on edges, otherwise aregion doesnt switch */
if (scr->subwinactive == scr->mainwin) {
screen_cursor_set(win, event);
}
else {
/* notifier invokes freeing the buttons... causing a bit too much redraws */
if (oldswin != scr->subwinactive) {
region_cursor_set(win, scr->subwinactive, true);
/* this used to be a notifier, but needs to be done immediate
* because it can undo setting the right button as active due
* to delayed notifier handling */
UI_screen_free_active_but(C, win->screen);
}
else
region_cursor_set(win, scr->subwinactive, false);
}
}
}
int ED_screen_area_active(const bContext *C)
{
wmWindow *win = CTX_wm_window(C);
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
if (win && sc && sa) {
AZone *az = is_in_area_actionzone(sa, &win->eventstate->x);
ARegion *ar;
if (az && az->type == AZONE_REGION)
return 1;
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->swinid == sc->subwinactive)
return 1;
}
return 0;
}
/**
* operator call, WM + Window + screen already existed before
*
* \warning Do NOT call in area/region queues!
* \returns success.
*/
bool ED_screen_set(bContext *C, bScreen *sc)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
bScreen *oldscreen = CTX_wm_screen(C);
/* validate screen, it's called with notifier reference */
if (BLI_findindex(&bmain->screen, sc) == -1) {
return true;
}
if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
/* find associated full */
bScreen *sc1;
for (sc1 = bmain->screen.first; sc1; sc1 = sc1->id.next) {
ScrArea *sa = sc1->areabase.first;
if (sa->full == sc) {
sc = sc1;
break;
}
}
}
/* check for valid winid */
if (sc->winid != 0 && sc->winid != win->winid) {
return false;
}
if (oldscreen != sc) {
wmTimer *wt = oldscreen->animtimer;
ScrArea *sa;
Scene *oldscene = oldscreen->scene;
/* remove handlers referencing areas in old screen */
for (sa = oldscreen->areabase.first; sa; sa = sa->next) {
WM_event_remove_area_handler(&win->modalhandlers, sa);
}
/* we put timer to sleep, so screen_exit has to think there's no timer */
oldscreen->animtimer = NULL;
if (wt) {
WM_event_timer_sleep(wm, win, wt, true);
}
ED_screen_exit(C, win, oldscreen);
/* Same scene, "transfer" playback to new screen. */
if (wt) {
if (oldscene == sc->scene) {
sc->animtimer = wt;
}
/* Else, stop playback. */
else {
oldscreen->animtimer = wt;
ED_screen_animation_play(C, 0, 0);
}
}
win->screen = sc;
CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf
/* prevent multiwin errors */
sc->winid = win->winid;
ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
WM_event_add_notifier(C, NC_WINDOW, NULL);
WM_event_add_notifier(C, NC_SCREEN | ND_SCREENSET, sc);
/* makes button hilites work */
WM_event_add_mousemove(C);
/* Needed to make sure all the derivedMeshes are
* up-to-date before viewport starts acquiring this.
*
* This is needed in cases when, for example, boolean
* modifier uses operant from invisible layer.
* Without this trick boolean wouldn't apply correct.
*
* Quite the same happens when setting screen's scene,
* so perhaps this is in fact correct thing to do.
*/
if (oldscene != sc->scene) {
BKE_scene_set_background(bmain, sc->scene);
}
/* Always do visible update since it's possible new screen will
* have different layers visible in 3D view-ports.
* This is possible because of view3d.lock_camera_and_layers option.
*/
DAG_on_visible_update(bmain, false);
}
return true;
}
static bool ed_screen_used(wmWindowManager *wm, bScreen *sc)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->screen == sc) {
return true;
}
if (ELEM(win->screen->state, SCREENMAXIMIZED, SCREENFULL)) {
ScrArea *sa = win->screen->areabase.first;
if (sa->full == sc) {
return true;
}
}
}
return false;
}
/* only call outside of area/region loops */
bool ED_screen_delete(bContext *C, bScreen *sc)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
bScreen *newsc;
/* don't allow deleting temp fullscreens for now */
if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
return false;
}
/* screen can only be in use by one window at a time, so as
* long as we are able to find a screen that is unused, we
* can safely assume ours is not in use anywhere an delete it */
for (newsc = sc->id.prev; newsc; newsc = newsc->id.prev)
if (!ed_screen_used(wm, newsc) && !newsc->temp)
break;
if (!newsc) {
for (newsc = sc->id.next; newsc; newsc = newsc->id.next)
if (!ed_screen_used(wm, newsc) && !newsc->temp)
break;
}
if (!newsc) {
return false;
}
ED_screen_set(C, newsc);
if (win->screen != sc) {
BKE_libblock_free(bmain, sc);
return true;
}
else {
return false;
}
}
static void ed_screen_set_3dview_camera(Scene *scene, bScreen *sc, ScrArea *sa, View3D *v3d)
{
/* fix any cameras that are used in the 3d view but not in the scene */
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) {
v3d->camera = BKE_scene_camera_find(sc->scene);
// XXX if (sc == curscreen) handle_view3d_lock();
if (!v3d->camera) {
ARegion *ar;
ListBase *regionbase;
/* regionbase is in different place depending if space is active */
if (v3d == sa->spacedata.first)
regionbase = &sa->regionbase;
else
regionbase = &v3d->regionbase;
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
rv3d->persp = RV3D_PERSP;
}
}
}
}
}
}
/* only call outside of area/region loops */
void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
{
Main *bmain = CTX_data_main(C);
bScreen *sc;
if (screen == NULL)
return;
if (ed_screen_used(CTX_wm_manager(C), screen))
ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {
if (scene != sc->scene) {
/* all areas endlocalview */
// XXX ScrArea *sa = sc->areabase.first;
// while (sa) {
// endlocalview(sa);
// sa = sa->next;
// }
sc->scene = scene;
}
}
}
// copy_view3d_lock(0); /* space.c */
/* are there cameras in the views that are not in the scene? */
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {
ScrArea *sa = sc->areabase.first;
while (sa) {
SpaceLink *sl = sa->spacedata.first;
while (sl) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *) sl;
ed_screen_set_3dview_camera(scene, sc, sa, v3d);
}
sl = sl->next;
}
sa = sa->next;
}
}
}
CTX_data_scene_set(C, scene);
BKE_scene_set_background(bmain, scene);
DAG_on_visible_update(bmain, false);
ED_render_engine_changed(bmain);
ED_update_for_newframe(bmain, scene, 1);
/* complete redraw */
WM_event_add_notifier(C, NC_WINDOW, NULL);
}
/**
* \note Only call outside of area/region loops
* \return true if successful
*/
bool ED_screen_delete_scene(bContext *C, Scene *scene)
{
Main *bmain = CTX_data_main(C);
Scene *newscene;
if (scene->id.prev)
newscene = scene->id.prev;
else if (scene->id.next)
newscene = scene->id.next;
else
return false;
ED_screen_set_scene(C, CTX_wm_screen(C), newscene);
BKE_libblock_remap(bmain, scene, newscene, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
BKE_libblock_free(bmain, scene);
return true;
}
ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
{
wmWindow *win = CTX_wm_window(C);
bScreen *screen = CTX_wm_screen(C);
ScrArea *newsa = NULL;
if (!sa || sa->full == NULL) {
newsa = ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED);
}
if (!newsa) {
if (sa->full && (screen->state == SCREENMAXIMIZED)) {
/* if this has been called from the temporary info header generated in
* temp fullscreen layouts, find the correct fullscreen area to change
* to create a new space inside */
for (newsa = screen->areabase.first; newsa; newsa = newsa->next) {
if (!(sa->flag & AREA_TEMP_INFO))
break;
}
}
else {
newsa = sa;
}
}
BLI_assert(newsa);
if (sa && (sa->spacetype != type)) {
newsa->flag |= AREA_FLAG_TEMP_TYPE;
}
else {
newsa->flag &= ~AREA_FLAG_TEMP_TYPE;
}
ED_area_newspace(C, newsa, type, (newsa->flag & AREA_FLAG_TEMP_TYPE));
return newsa;
}
/**
* \a was_prev_temp for the case previous space was a temporary fullscreen as well
*/
void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
{
BLI_assert(sa->full);
if (sa->flag & AREA_FLAG_STACKED_FULLSCREEN) {
/* stacked fullscreen -> only go back to previous screen and don't toggle out of fullscreen */
ED_area_prevspace(C, sa);
}
else {
ED_screen_restore_temp_type(C, sa);
}
}
void ED_screen_restore_temp_type(bContext *C, ScrArea *sa)
{
/* incase nether functions below run */
ED_area_tag_redraw(sa);
if (sa->flag & AREA_FLAG_TEMP_TYPE) {
ED_area_prevspace(C, sa);
sa->flag &= ~AREA_FLAG_TEMP_TYPE;
}
if (sa->full) {
ED_screen_state_toggle(C, CTX_wm_window(C), sa, SCREENMAXIMIZED);
}
}
/* restore a screen / area back to default operation, after temp fullscreen modes */
void ED_screen_full_restore(bContext *C, ScrArea *sa)
{
wmWindow *win = CTX_wm_window(C);
SpaceLink *sl = sa->spacedata.first;
bScreen *screen = CTX_wm_screen(C);
short state = (screen ? screen->state : SCREENMAXIMIZED);
/* if fullscreen area has a temporary space (such as a file browser or fullscreen render
* overlaid on top of an existing setup) then return to the previous space */
if (sl->next) {
if (sa->flag & AREA_FLAG_TEMP_TYPE) {
ED_screen_full_prevspace(C, sa);
}
else {
ED_screen_state_toggle(C, win, sa, state);
}
/* warning: 'sa' may be freed */
}
/* otherwise just tile the area again */
else {
ED_screen_state_toggle(C, win, sa, state);
}
}
/**
* this function toggles: if area is maximized/full then the parent will be restored
*
* \warning \a sa may be freed.
*/
ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const short state)
{
wmWindowManager *wm = CTX_wm_manager(C);
bScreen *sc, *oldscreen;
ARegion *ar;
if (sa) {
/* ensure we don't have a button active anymore, can crash when
* switching screens with tooltip open because region and tooltip
* are no longer in the same screen */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
UI_blocklist_free(C, &ar->uiblocks);
if (ar->regiontimer) {
WM_event_remove_timer(wm, NULL, ar->regiontimer);
ar->regiontimer = NULL;
}
}
/* prevent hanging header prints */
ED_area_headerprint(sa, NULL);
}
if (sa && sa->full) {
/* restoring back to SCREENNORMAL */
ScrArea *old;
sc = sa->full; /* the old screen to restore */
oldscreen = win->screen; /* the one disappearing */
sc->state = SCREENNORMAL;
/* find old area */
for (old = sc->areabase.first; old; old = old->next)
if (old->full) break;
if (old == NULL) {
if (G.debug & G_DEBUG)
printf("%s: something wrong in areafullscreen\n", __func__);
return NULL;
}
if (state == SCREENFULL) {
/* restore the old side panels/header visibility */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
ar->flag = ar->flagfullscreen;
}
}
ED_area_data_swap(old, sa);
if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
old->full = NULL;
/* animtimer back */
sc->animtimer = oldscreen->animtimer;
oldscreen->animtimer = NULL;
ED_screen_set(C, sc);
BKE_screen_free(oldscreen);
BKE_libblock_free(CTX_data_main(C), oldscreen);
/* After we've restored back to SCREENNORMAL, we have to wait with
* screen handling as it uses the area coords which aren't updated yet.
* Without doing so, the screen handling gets wrong area coords,
* which in worst case can lead to crashes (see T43139) */
sc->skip_handling = true;
}
else {
/* change from SCREENNORMAL to new state */
ScrArea *newa;
char newname[MAX_ID_NAME - 2];
oldscreen = win->screen;
oldscreen->state = state;
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
sc = ED_screen_add(win, oldscreen->scene, newname);
sc->state = state;
sc->redraws_flag = oldscreen->redraws_flag;
sc->temp = oldscreen->temp;
/* timer */
sc->animtimer = oldscreen->animtimer;
oldscreen->animtimer = NULL;
/* use random area when we have no active one, e.g. when the
* mouse is outside of the window and we open a file browser */
if (!sa)
sa = oldscreen->areabase.first;
if (state == SCREENMAXIMIZED) {
/* returns the top small area */
newa = area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1);
ED_area_newspace(C, newa, SPACE_INFO, false);
/* copy area */
newa = newa->prev;
ED_area_data_swap(newa, sa);
sa->flag |= AREA_TEMP_INFO;
sa->full = oldscreen;
newa->full = oldscreen;
newa->next->full = oldscreen; // XXX
}
else if (state == SCREENFULL) {
newa = (ScrArea *)sc->areabase.first;
/* copy area */
ED_area_data_swap(newa, sa);
newa->flag = sa->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */
/* temporarily hide the side panels/header */
for (ar = newa->regionbase.first; ar; ar = ar->next) {
ar->flagfullscreen = ar->flag;
if (ELEM(ar->regiontype,
RGN_TYPE_UI,
RGN_TYPE_HEADER,
RGN_TYPE_TOOLS))
{
ar->flag |= RGN_FLAG_HIDDEN;
}
}
sa->full = oldscreen;
newa->full = oldscreen;
}
else {
BLI_assert(false);
}
ED_screen_set(C, sc);
}
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
CTX_wm_area_set(C, sc->areabase.first);
return sc->areabase.first;
}
/* update frame rate info for viewport drawing */
void ED_refresh_viewport_fps(bContext *C)
{
wmTimer *animtimer = CTX_wm_screen(C)->animtimer;
Scene *scene = CTX_data_scene(C);
/* is anim playback running? */
if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
ScreenFrameRateInfo *fpsi = scene->fps_info;
/* if there isn't any info, init it first */
if (fpsi == NULL)
fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info");
/* update the values */
fpsi->redrawtime = fpsi->lredrawtime;
fpsi->lredrawtime = animtimer->ltime;
}
else {
/* playback stopped or shouldn't be running */
if (scene->fps_info)
MEM_freeN(scene->fps_info);
scene->fps_info = NULL;
}
}
/* redraws: uses defines from stime->redraws
* enable: 1 - forward on, -1 - backwards on, 0 - off
*/
void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable)
{
bScreen *screen = CTX_wm_screen(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C);
bScreen *stopscreen = ED_screen_animation_playing(wm);
if (stopscreen) {
WM_event_remove_timer(wm, win, stopscreen->animtimer);
stopscreen->animtimer = NULL;
}
if (enable) {
ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS));
sad->ar = CTX_wm_region(C);
/* if startframe is larger than current frame, we put currentframe on startframe.
* note: first frame then is not drawn! (ton) */
if (PRVRANGEON) {
if (scene->r.psfra > scene->r.cfra) {
sad->sfra = scene->r.cfra;
scene->r.cfra = scene->r.psfra;
}
else
sad->sfra = scene->r.cfra;
}
else {
if (scene->r.sfra > scene->r.cfra) {
sad->sfra = scene->r.cfra;
scene->r.cfra = scene->r.sfra;
}
else
sad->sfra = scene->r.cfra;
}
sad->redraws = redraws;
sad->refresh = refresh;
sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0;
sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0;
ScrArea *sa = CTX_wm_area(C);
sad->from_anim_edit = (ELEM(sa->spacetype, SPACE_IPO, SPACE_ACTION, SPACE_NLA, SPACE_TIME));
screen->animtimer->customdata = sad;
}
/* notifier catched by top header, for button */
WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, NULL);
}
/* helper for screen_animation_play() - only to be used for TimeLine */
static ARegion *time_top_left_3dwindow(bScreen *screen)
{
ARegion *aret = NULL;
ScrArea *sa;
int min = 10000;
for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->winrct.xmin - ar->winrct.ymin < min) {
aret = ar;
min = ar->winrct.xmin - ar->winrct.ymin;
}
}
}
}
}
return aret;
}
void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
{
if (screen && screen->animtimer) {
wmTimer *wt = screen->animtimer;
ScreenAnimData *sad = wt->customdata;
sad->redraws = redraws;
sad->refresh = refresh;
sad->ar = NULL;
if (redraws & TIME_REGION)
sad->ar = time_top_left_3dwindow(screen);
}
}
/* results in fully updated anim system
* screen can be NULL */
void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
{
wmWindowManager *wm = bmain->wm.first;
wmWindow *window;
int layers = 0;
#ifdef DURIAN_CAMERA_SWITCH
void *camera = BKE_scene_camera_switch_find(scene);
if (camera && scene->camera != camera) {
bScreen *sc;
scene->camera = camera;
/* are there cameras in the views that are not in the scene? */
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
BKE_screen_view3d_scene_sync(sc);
}
}
#endif
ED_clip_update_frame(bmain, scene->r.cfra);
/* get layers from all windows */
for (window = wm->windows.first; window; window = window->next)
layers |= BKE_screen_visible_layers(window->screen, scene);
/* this function applies the changes too */
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, layers);
/* composite */
if (scene->use_nodes && scene->nodetree)
ntreeCompositTagAnimated(scene->nodetree);
/* update animated texture nodes */
{
Tex *tex;
for (tex = bmain->tex.first; tex; tex = tex->id.next)
if (tex->use_nodes && tex->nodetree) {
ntreeTexTagAnimated(tex->nodetree);
}
}
}
/*
* return true if any active area requires to see in 3D
*/
bool ED_screen_stereo3d_required(bScreen *screen)
{
ScrArea *sa;
Scene *sce = screen->scene;
const bool is_multiview = (sce->r.scemode & R_MULTIVIEW) != 0;
for (sa = screen->areabase.first; sa; sa = sa->next) {
switch (sa->spacetype) {
case SPACE_VIEW3D:
{
View3D *v3d;
if (!is_multiview)
continue;
v3d = sa->spacedata.first;
if (v3d->camera && v3d->stereo3d_camera == STEREO_3D_ID) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiondata && ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
return true;
}
}
}
}
break;
}
case SPACE_IMAGE:
{
SpaceImage *sima;
/* images should always show in stereo, even if
* the file doesn't have views enabled */
sima = sa->spacedata.first;
if (sima->image && BKE_image_is_stereo(sima->image) &&
(sima->iuser.flag & IMA_SHOW_STEREO))
{
return true;
}
break;
}
case SPACE_NODE:
{
SpaceNode *snode;
if (!is_multiview)
continue;
snode = sa->spacedata.first;
if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) {
return true;
}
break;
}
case SPACE_SEQ:
{
SpaceSeq *sseq;
if (!is_multiview)
continue;
sseq = sa->spacedata.first;
if (ELEM(sseq->view, SEQ_VIEW_PREVIEW, SEQ_VIEW_SEQUENCE_PREVIEW)) {
return true;
}
if (sseq->draw_flag & SEQ_DRAW_BACKDROP) {
return true;
}
break;
}
}
}
return false;
}