
This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed. NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration. Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets'). The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys! Merge accepted by @brecht and @merwin. Patch: https://developer.blender.org/D2232 Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator Main task: https://developer.blender.org/T47343 More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/
2256 lines
54 KiB
C
2256 lines
54 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/editors/screen/screen_edit.c
|
|
* \ingroup edscr
|
|
*/
|
|
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_userdef_types.h"
|
|
|
|
#include "BLI_math.h"
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "BKE_context.h"
|
|
#include "BKE_depsgraph.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_library.h"
|
|
#include "BKE_library_remap.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_screen.h"
|
|
#include "BKE_scene.h"
|
|
|
|
#include "BIF_gl.h"
|
|
#include "BIF_glutil.h"
|
|
|
|
#include "WM_api.h"
|
|
#include "WM_types.h"
|
|
|
|
#include "ED_object.h"
|
|
#include "ED_screen.h"
|
|
#include "ED_screen_types.h"
|
|
#include "ED_clip.h"
|
|
#include "ED_node.h"
|
|
#include "ED_render.h"
|
|
|
|
#include "UI_interface.h"
|
|
|
|
/* XXX actually should be not here... solve later */
|
|
#include "wm_subwindow.h"
|
|
|
|
#include "screen_intern.h" /* own module include */
|
|
|
|
|
|
/* ******************* screen vert, edge, area managing *********************** */
|
|
|
|
static ScrVert *screen_addvert(bScreen *sc, short x, short y)
|
|
{
|
|
ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert");
|
|
sv->vec.x = x;
|
|
sv->vec.y = y;
|
|
|
|
BLI_addtail(&sc->vertbase, sv);
|
|
return sv;
|
|
}
|
|
|
|
static void sortscrvert(ScrVert **v1, ScrVert **v2)
|
|
{
|
|
ScrVert *tmp;
|
|
|
|
if (*v1 > *v2) {
|
|
tmp = *v1;
|
|
*v1 = *v2;
|
|
*v2 = tmp;
|
|
}
|
|
}
|
|
|
|
static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
|
|
{
|
|
ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge");
|
|
|
|
sortscrvert(&v1, &v2);
|
|
se->v1 = v1;
|
|
se->v2 = v2;
|
|
|
|
BLI_addtail(&sc->edgebase, se);
|
|
return se;
|
|
}
|
|
|
|
|
|
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
|
|
{
|
|
ScrEdge *se;
|
|
|
|
sortscrvert(&v1, &v2);
|
|
for (se = sc->edgebase.first; se; se = se->next)
|
|
if (se->v1 == v1 && se->v2 == v2)
|
|
return se;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void removedouble_scrverts(bScreen *sc)
|
|
{
|
|
ScrVert *v1, *verg;
|
|
ScrEdge *se;
|
|
ScrArea *sa;
|
|
|
|
verg = sc->vertbase.first;
|
|
while (verg) {
|
|
if (verg->newv == NULL) { /* !!! */
|
|
v1 = verg->next;
|
|
while (v1) {
|
|
if (v1->newv == NULL) { /* !?! */
|
|
if (v1->vec.x == verg->vec.x && v1->vec.y == verg->vec.y) {
|
|
/* printf("doublevert\n"); */
|
|
v1->newv = verg;
|
|
}
|
|
}
|
|
v1 = v1->next;
|
|
}
|
|
}
|
|
verg = verg->next;
|
|
}
|
|
|
|
/* replace pointers in edges and faces */
|
|
se = sc->edgebase.first;
|
|
while (se) {
|
|
if (se->v1->newv) se->v1 = se->v1->newv;
|
|
if (se->v2->newv) se->v2 = se->v2->newv;
|
|
/* edges changed: so.... */
|
|
sortscrvert(&(se->v1), &(se->v2));
|
|
se = se->next;
|
|
}
|
|
sa = sc->areabase.first;
|
|
while (sa) {
|
|
if (sa->v1->newv) sa->v1 = sa->v1->newv;
|
|
if (sa->v2->newv) sa->v2 = sa->v2->newv;
|
|
if (sa->v3->newv) sa->v3 = sa->v3->newv;
|
|
if (sa->v4->newv) sa->v4 = sa->v4->newv;
|
|
sa = sa->next;
|
|
}
|
|
|
|
/* remove */
|
|
verg = sc->vertbase.first;
|
|
while (verg) {
|
|
v1 = verg->next;
|
|
if (verg->newv) {
|
|
BLI_remlink(&sc->vertbase, verg);
|
|
MEM_freeN(verg);
|
|
}
|
|
verg = v1;
|
|
}
|
|
|
|
}
|
|
|
|
void removenotused_scrverts(bScreen *sc)
|
|
{
|
|
ScrVert *sv, *svn;
|
|
ScrEdge *se;
|
|
|
|
/* we assume edges are ok */
|
|
|
|
se = sc->edgebase.first;
|
|
while (se) {
|
|
se->v1->flag = 1;
|
|
se->v2->flag = 1;
|
|
se = se->next;
|
|
}
|
|
|
|
sv = sc->vertbase.first;
|
|
while (sv) {
|
|
svn = sv->next;
|
|
if (sv->flag == 0) {
|
|
BLI_remlink(&sc->vertbase, sv);
|
|
MEM_freeN(sv);
|
|
}
|
|
else {
|
|
sv->flag = 0;
|
|
}
|
|
sv = svn;
|
|
}
|
|
}
|
|
|
|
void removedouble_scredges(bScreen *sc)
|
|
{
|
|
ScrEdge *verg, *se, *sn;
|
|
|
|
/* compare */
|
|
verg = sc->edgebase.first;
|
|
while (verg) {
|
|
se = verg->next;
|
|
while (se) {
|
|
sn = se->next;
|
|
if (verg->v1 == se->v1 && verg->v2 == se->v2) {
|
|
BLI_remlink(&sc->edgebase, se);
|
|
MEM_freeN(se);
|
|
}
|
|
se = sn;
|
|
}
|
|
verg = verg->next;
|
|
}
|
|
}
|
|
|
|
void removenotused_scredges(bScreen *sc)
|
|
{
|
|
ScrEdge *se, *sen;
|
|
ScrArea *sa;
|
|
int a = 0;
|
|
|
|
/* sets flags when edge is used in area */
|
|
sa = sc->areabase.first;
|
|
while (sa) {
|
|
se = screen_findedge(sc, sa->v1, sa->v2);
|
|
if (se == NULL) printf("error: area %d edge 1 doesn't exist\n", a);
|
|
else se->flag = 1;
|
|
se = screen_findedge(sc, sa->v2, sa->v3);
|
|
if (se == NULL) printf("error: area %d edge 2 doesn't exist\n", a);
|
|
else se->flag = 1;
|
|
se = screen_findedge(sc, sa->v3, sa->v4);
|
|
if (se == NULL) printf("error: area %d edge 3 doesn't exist\n", a);
|
|
else se->flag = 1;
|
|
se = screen_findedge(sc, sa->v4, sa->v1);
|
|
if (se == NULL) printf("error: area %d edge 4 doesn't exist\n", a);
|
|
else se->flag = 1;
|
|
sa = sa->next;
|
|
a++;
|
|
}
|
|
se = sc->edgebase.first;
|
|
while (se) {
|
|
sen = se->next;
|
|
if (se->flag == 0) {
|
|
BLI_remlink(&sc->edgebase, se);
|
|
MEM_freeN(se);
|
|
}
|
|
else {
|
|
se->flag = 0;
|
|
}
|
|
se = sen;
|
|
}
|
|
}
|
|
|
|
bool scredge_is_horizontal(ScrEdge *se)
|
|
{
|
|
return (se->v1->vec.y == se->v2->vec.y);
|
|
}
|
|
|
|
/* need win size to make sure not to include edges along screen edge */
|
|
ScrEdge *screen_find_active_scredge(bScreen *sc,
|
|
const int winsize_x, const int winsize_y,
|
|
const int mx, const int my)
|
|
{
|
|
ScrEdge *se;
|
|
int safety = U.widget_unit / 10;
|
|
|
|
if (safety < 2) safety = 2;
|
|
|
|
for (se = sc->edgebase.first; se; se = se->next) {
|
|
if (scredge_is_horizontal(se)) {
|
|
if (se->v1->vec.y > 0 && se->v1->vec.y < winsize_y - 1) {
|
|
short min, max;
|
|
min = MIN2(se->v1->vec.x, se->v2->vec.x);
|
|
max = MAX2(se->v1->vec.x, se->v2->vec.x);
|
|
|
|
if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max)
|
|
return se;
|
|
}
|
|
}
|
|
else {
|
|
if (se->v1->vec.x > 0 && se->v1->vec.x < winsize_x - 1) {
|
|
short min, max;
|
|
min = MIN2(se->v1->vec.y, se->v2->vec.y);
|
|
max = MAX2(se->v1->vec.y, se->v2->vec.y);
|
|
|
|
if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max)
|
|
return se;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
/* adds no space data */
|
|
static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
|
|
{
|
|
ScrArea *sa = MEM_callocN(sizeof(ScrArea), "addscrarea");
|
|
sa->v1 = v1;
|
|
sa->v2 = v2;
|
|
sa->v3 = v3;
|
|
sa->v4 = v4;
|
|
sa->headertype = headertype;
|
|
sa->spacetype = sa->butspacetype = spacetype;
|
|
|
|
BLI_addtail(&sc->areabase, sa);
|
|
|
|
return sa;
|
|
}
|
|
|
|
static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
|
|
{
|
|
|
|
ED_area_exit(C, sa);
|
|
|
|
BKE_screen_area_free(sa);
|
|
|
|
BLI_remlink(&sc->areabase, sa);
|
|
MEM_freeN(sa);
|
|
}
|
|
|
|
/* return 0: no split possible */
|
|
/* else return (integer) screencoordinate split point */
|
|
static short testsplitpoint(ScrArea *sa, char dir, float fac)
|
|
{
|
|
short x, y;
|
|
const short area_min_x = AREAMINX;
|
|
const short area_min_y = ED_area_headersize();
|
|
|
|
// area big enough?
|
|
if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * area_min_x)) return 0;
|
|
if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * area_min_y)) return 0;
|
|
|
|
// to be sure
|
|
CLAMP(fac, 0.0f, 1.0f);
|
|
|
|
if (dir == 'h') {
|
|
y = sa->v1->vec.y + fac * (sa->v2->vec.y - sa->v1->vec.y);
|
|
|
|
if (y - sa->v1->vec.y < area_min_y)
|
|
y = sa->v1->vec.y + area_min_y;
|
|
else if (sa->v2->vec.y - y < area_min_y)
|
|
y = sa->v2->vec.y - area_min_y;
|
|
else y -= (y % AREAGRID);
|
|
|
|
return y;
|
|
}
|
|
else {
|
|
x = sa->v1->vec.x + fac * (sa->v4->vec.x - sa->v1->vec.x);
|
|
|
|
if (x - sa->v1->vec.x < area_min_x)
|
|
x = sa->v1->vec.x + area_min_x;
|
|
else if (sa->v4->vec.x - x < area_min_x)
|
|
x = sa->v4->vec.x - area_min_x;
|
|
else x -= (x % AREAGRID);
|
|
|
|
return x;
|
|
}
|
|
}
|
|
|
|
ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
|
|
{
|
|
ScrArea *newa = NULL;
|
|
ScrVert *sv1, *sv2;
|
|
short split;
|
|
|
|
if (sa == NULL) return NULL;
|
|
|
|
split = testsplitpoint(sa, dir, fac);
|
|
if (split == 0) return NULL;
|
|
|
|
/* note regarding (fac > 0.5f) checks below.
|
|
* normally it shouldn't matter which is used since the copy should match the original
|
|
* however with viewport rendering and python console this isn't the case. - campbell */
|
|
|
|
if (dir == 'h') {
|
|
/* new vertices */
|
|
sv1 = screen_addvert(sc, sa->v1->vec.x, split);
|
|
sv2 = screen_addvert(sc, sa->v4->vec.x, split);
|
|
|
|
/* new edges */
|
|
screen_addedge(sc, sa->v1, sv1);
|
|
screen_addedge(sc, sv1, sa->v2);
|
|
screen_addedge(sc, sa->v3, sv2);
|
|
screen_addedge(sc, sv2, sa->v4);
|
|
screen_addedge(sc, sv1, sv2);
|
|
|
|
if (fac > 0.5f) {
|
|
/* new areas: top */
|
|
newa = screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
|
|
|
|
/* area below */
|
|
sa->v2 = sv1;
|
|
sa->v3 = sv2;
|
|
}
|
|
else {
|
|
/* new areas: bottom */
|
|
newa = screen_addarea(sc, sa->v1, sv1, sv2, sa->v4, sa->headertype, sa->spacetype);
|
|
|
|
/* area above */
|
|
sa->v1 = sv1;
|
|
sa->v4 = sv2;
|
|
}
|
|
|
|
ED_area_data_copy(newa, sa, true);
|
|
|
|
}
|
|
else {
|
|
/* new vertices */
|
|
sv1 = screen_addvert(sc, split, sa->v1->vec.y);
|
|
sv2 = screen_addvert(sc, split, sa->v2->vec.y);
|
|
|
|
/* new edges */
|
|
screen_addedge(sc, sa->v1, sv1);
|
|
screen_addedge(sc, sv1, sa->v4);
|
|
screen_addedge(sc, sa->v2, sv2);
|
|
screen_addedge(sc, sv2, sa->v3);
|
|
screen_addedge(sc, sv1, sv2);
|
|
|
|
if (fac > 0.5f) {
|
|
/* new areas: right */
|
|
newa = screen_addarea(sc, sv1, sv2, sa->v3, sa->v4, sa->headertype, sa->spacetype);
|
|
|
|
/* area left */
|
|
sa->v3 = sv2;
|
|
sa->v4 = sv1;
|
|
}
|
|
else {
|
|
/* new areas: left */
|
|
newa = screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
|
|
|
|
/* area right */
|
|
sa->v1 = sv1;
|
|
sa->v2 = sv2;
|
|
}
|
|
|
|
ED_area_data_copy(newa, sa, true);
|
|
}
|
|
|
|
/* remove double vertices en edges */
|
|
if (merge)
|
|
removedouble_scrverts(sc);
|
|
removedouble_scredges(sc);
|
|
removenotused_scredges(sc);
|
|
|
|
return newa;
|
|
}
|
|
|
|
/* empty screen, with 1 dummy area without spacedata */
|
|
/* uses window size */
|
|
bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
|
|
{
|
|
const int winsize_x = WM_window_pixels_x(win);
|
|
const int winsize_y = WM_window_pixels_y(win);
|
|
|
|
bScreen *sc;
|
|
ScrVert *sv1, *sv2, *sv3, *sv4;
|
|
|
|
sc = BKE_libblock_alloc(G.main, ID_SCR, name);
|
|
sc->scene = scene;
|
|
sc->do_refresh = true;
|
|
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
|
|
sc->winid = win->winid;
|
|
|
|
sv1 = screen_addvert(sc, 0, 0);
|
|
sv2 = screen_addvert(sc, 0, winsize_y - 1);
|
|
sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1);
|
|
sv4 = screen_addvert(sc, winsize_x - 1, 0);
|
|
|
|
screen_addedge(sc, sv1, sv2);
|
|
screen_addedge(sc, sv2, sv3);
|
|
screen_addedge(sc, sv3, sv4);
|
|
screen_addedge(sc, sv4, sv1);
|
|
|
|
/* dummy type, no spacedata */
|
|
screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
|
|
|
|
return sc;
|
|
}
|
|
|
|
static void screen_copy(bScreen *to, bScreen *from)
|
|
{
|
|
ScrVert *s1, *s2;
|
|
ScrEdge *se;
|
|
ScrArea *sa, *saf;
|
|
|
|
/* free contents of 'to', is from blenkernel screen.c */
|
|
BKE_screen_free(to);
|
|
|
|
BLI_duplicatelist(&to->vertbase, &from->vertbase);
|
|
BLI_duplicatelist(&to->edgebase, &from->edgebase);
|
|
BLI_duplicatelist(&to->areabase, &from->areabase);
|
|
BLI_listbase_clear(&to->regionbase);
|
|
|
|
s2 = to->vertbase.first;
|
|
for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) {
|
|
s1->newv = s2;
|
|
}
|
|
|
|
for (se = to->edgebase.first; se; se = se->next) {
|
|
se->v1 = se->v1->newv;
|
|
se->v2 = se->v2->newv;
|
|
sortscrvert(&(se->v1), &(se->v2));
|
|
}
|
|
|
|
saf = from->areabase.first;
|
|
for (sa = to->areabase.first; sa; sa = sa->next, saf = saf->next) {
|
|
sa->v1 = sa->v1->newv;
|
|
sa->v2 = sa->v2->newv;
|
|
sa->v3 = sa->v3->newv;
|
|
sa->v4 = sa->v4->newv;
|
|
|
|
BLI_listbase_clear(&sa->spacedata);
|
|
BLI_listbase_clear(&sa->regionbase);
|
|
BLI_listbase_clear(&sa->actionzones);
|
|
BLI_listbase_clear(&sa->handlers);
|
|
|
|
ED_area_data_copy(sa, saf, true);
|
|
}
|
|
|
|
/* put at zero (needed?) */
|
|
for (s1 = from->vertbase.first; s1; s1 = s1->next)
|
|
s1->newv = NULL;
|
|
|
|
}
|
|
|
|
|
|
/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
|
|
/* -1 = not valid check */
|
|
/* used with join operator */
|
|
int area_getorientation(ScrArea *sa, ScrArea *sb)
|
|
{
|
|
ScrVert *sav1, *sav2, *sav3, *sav4;
|
|
ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
|
|
|
|
if (sa == NULL || sb == NULL) return -1;
|
|
|
|
sav1 = sa->v1;
|
|
sav2 = sa->v2;
|
|
sav3 = sa->v3;
|
|
sav4 = sa->v4;
|
|
sbv1 = sb->v1;
|
|
sbv2 = sb->v2;
|
|
sbv3 = sb->v3;
|
|
sbv4 = sb->v4;
|
|
|
|
if (sav1 == sbv4 && sav2 == sbv3) { /* sa to right of sb = W */
|
|
return 0;
|
|
}
|
|
else if (sav2 == sbv1 && sav3 == sbv4) { /* sa to bottom of sb = N */
|
|
return 1;
|
|
}
|
|
else if (sav3 == sbv2 && sav4 == sbv1) { /* sa to left of sb = E */
|
|
return 2;
|
|
}
|
|
else if (sav1 == sbv2 && sav4 == sbv3) { /* sa on top of sb = S*/
|
|
return 3;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
|
|
* used by the split, join operators
|
|
*/
|
|
int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
|
|
{
|
|
int dir;
|
|
|
|
dir = area_getorientation(sa1, sa2);
|
|
/*printf("dir is : %i\n", dir);*/
|
|
|
|
if (dir == -1) {
|
|
if (sa1) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
|
|
if (sa2) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
|
|
return 0;
|
|
}
|
|
|
|
if (dir == 0) {
|
|
sa1->v1 = sa2->v1;
|
|
sa1->v2 = sa2->v2;
|
|
screen_addedge(scr, sa1->v2, sa1->v3);
|
|
screen_addedge(scr, sa1->v1, sa1->v4);
|
|
}
|
|
else if (dir == 1) {
|
|
sa1->v2 = sa2->v2;
|
|
sa1->v3 = sa2->v3;
|
|
screen_addedge(scr, sa1->v1, sa1->v2);
|
|
screen_addedge(scr, sa1->v3, sa1->v4);
|
|
}
|
|
else if (dir == 2) {
|
|
sa1->v3 = sa2->v3;
|
|
sa1->v4 = sa2->v4;
|
|
screen_addedge(scr, sa1->v2, sa1->v3);
|
|
screen_addedge(scr, sa1->v1, sa1->v4);
|
|
}
|
|
else if (dir == 3) {
|
|
sa1->v1 = sa2->v1;
|
|
sa1->v4 = sa2->v4;
|
|
screen_addedge(scr, sa1->v1, sa1->v2);
|
|
screen_addedge(scr, sa1->v3, sa1->v4);
|
|
}
|
|
|
|
screen_delarea(C, scr, sa2);
|
|
removedouble_scrverts(scr);
|
|
sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void select_connected_scredge(bScreen *sc, ScrEdge *edge)
|
|
{
|
|
ScrEdge *se;
|
|
ScrVert *sv;
|
|
int oneselected;
|
|
char dir;
|
|
|
|
/* select connected, only in the right direction */
|
|
/* 'dir' is the direction of EDGE */
|
|
|
|
if (edge->v1->vec.x == edge->v2->vec.x) dir = 'v';
|
|
else dir = 'h';
|
|
|
|
sv = sc->vertbase.first;
|
|
while (sv) {
|
|
sv->flag = 0;
|
|
sv = sv->next;
|
|
}
|
|
|
|
edge->v1->flag = 1;
|
|
edge->v2->flag = 1;
|
|
|
|
oneselected = 1;
|
|
while (oneselected) {
|
|
se = sc->edgebase.first;
|
|
oneselected = 0;
|
|
while (se) {
|
|
if (se->v1->flag + se->v2->flag == 1) {
|
|
if (dir == 'h') {
|
|
if (se->v1->vec.y == se->v2->vec.y) {
|
|
se->v1->flag = se->v2->flag = 1;
|
|
oneselected = 1;
|
|
}
|
|
}
|
|
if (dir == 'v') {
|
|
if (se->v1->vec.x == se->v2->vec.x) {
|
|
se->v1->flag = se->v2->flag = 1;
|
|
oneselected = 1;
|
|
}
|
|
}
|
|
}
|
|
se = se->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* test if screen vertices should be scaled */
|
|
static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
|
|
{
|
|
/* clamp Y size of header sized areas when expanding windows
|
|
* avoids annoying empty space around file menu */
|
|
#define USE_HEADER_SIZE_CLAMP
|
|
|
|
const int headery_init = ED_area_headersize();
|
|
ScrVert *sv = NULL;
|
|
ScrArea *sa;
|
|
int winsize_x_prev, winsize_y_prev;
|
|
float facx, facy, tempf, min[2], max[2];
|
|
|
|
/* calculate size */
|
|
min[0] = min[1] = 20000.0f;
|
|
max[0] = max[1] = 0.0f;
|
|
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y};
|
|
minmax_v2v2_v2(min, max, fv);
|
|
}
|
|
|
|
/* always make 0.0 left under */
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
sv->vec.x -= min[0];
|
|
sv->vec.y -= min[1];
|
|
}
|
|
|
|
winsize_x_prev = (max[0] - min[0]) + 1;
|
|
winsize_y_prev = (max[1] - min[1]) + 1;
|
|
|
|
|
|
#ifdef USE_HEADER_SIZE_CLAMP
|
|
#define TEMP_BOTTOM 1
|
|
#define TEMP_TOP 2
|
|
|
|
/* if the window's Y axis grows, clamp header sized areas */
|
|
if (winsize_y_prev < winsize_y) { /* growing? */
|
|
const int headery_margin_max = headery_init + 4;
|
|
for (sa = sc->areabase.first; sa; sa = sa->next) {
|
|
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
|
|
sa->temp = 0;
|
|
|
|
if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) {
|
|
if (sa->v2->vec.y == winsize_y_prev - 1) {
|
|
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
|
|
sa->temp = TEMP_TOP;
|
|
}
|
|
}
|
|
else if (sa->v1->vec.y == 0) {
|
|
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
|
|
sa->temp = TEMP_BOTTOM;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
if (winsize_x_prev != winsize_x || winsize_y_prev != winsize_y) {
|
|
facx = ((float)winsize_x - 1) / ((float)winsize_x_prev - 1);
|
|
facy = ((float)winsize_y - 1) / ((float)winsize_y_prev - 1);
|
|
|
|
/* make sure it fits! */
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
/* FIXME, this re-sizing logic is no good when re-sizing the window + redrawing [#24428]
|
|
* need some way to store these as floats internally and re-apply from there. */
|
|
tempf = ((float)sv->vec.x) * facx;
|
|
sv->vec.x = (short)(tempf + 0.5f);
|
|
//sv->vec.x += AREAGRID - 1;
|
|
//sv->vec.x -= (sv->vec.x % AREAGRID);
|
|
|
|
CLAMP(sv->vec.x, 0, winsize_x - 1);
|
|
|
|
tempf = ((float)sv->vec.y) * facy;
|
|
sv->vec.y = (short)(tempf + 0.5f);
|
|
//sv->vec.y += AREAGRID - 1;
|
|
//sv->vec.y -= (sv->vec.y % AREAGRID);
|
|
|
|
CLAMP(sv->vec.y, 0, winsize_y - 1);
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef USE_HEADER_SIZE_CLAMP
|
|
if (winsize_y_prev < winsize_y) { /* growing? */
|
|
for (sa = sc->areabase.first; sa; sa = sa->next) {
|
|
ScrEdge *se = NULL;
|
|
|
|
if (sa->temp == 0)
|
|
continue;
|
|
|
|
if (sa->v1 == sa->v2)
|
|
continue;
|
|
|
|
/* adjust headery if verts are along the edge of window */
|
|
if (sa->temp == TEMP_TOP) {
|
|
/* lower edge */
|
|
const int yval = sa->v2->vec.y - headery_init;
|
|
se = screen_findedge(sc, sa->v4, sa->v1);
|
|
select_connected_scredge(sc, se);
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
if (sv != sa->v2 && sv != sa->v3) {
|
|
if (sv->flag) {
|
|
sv->vec.y = yval;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* upper edge */
|
|
const int yval = sa->v1->vec.y + headery_init;
|
|
se = screen_findedge(sc, sa->v2, sa->v3);
|
|
select_connected_scredge(sc, se);
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
if (sv != sa->v1 && sv != sa->v4) {
|
|
if (sv->flag) {
|
|
sv->vec.y = yval;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef USE_HEADER_SIZE_CLAMP
|
|
#undef TEMP_BOTTOM
|
|
#undef TEMP_TOP
|
|
#endif
|
|
|
|
|
|
/* test for collapsed areas. This could happen in some blender version... */
|
|
/* ton: removed option now, it needs Context... */
|
|
|
|
/* make each window at least ED_area_headersize() high */
|
|
for (sa = sc->areabase.first; sa; sa = sa->next) {
|
|
int headery = headery_init;
|
|
|
|
/* adjust headery if verts are along the edge of window */
|
|
if (sa->v1->vec.y > 0)
|
|
headery += U.pixelsize;
|
|
if (sa->v2->vec.y < winsize_y - 1)
|
|
headery += U.pixelsize;
|
|
|
|
if (sa->v2->vec.y - sa->v1->vec.y + 1 < headery) {
|
|
/* lower edge */
|
|
ScrEdge *se = screen_findedge(sc, sa->v4, sa->v1);
|
|
if (se && sa->v1 != sa->v2) {
|
|
int yval;
|
|
|
|
select_connected_scredge(sc, se);
|
|
|
|
/* all selected vertices get the right offset */
|
|
yval = sa->v2->vec.y - headery + 1;
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
/* if is a collapsed area */
|
|
if (sv != sa->v2 && sv != sa->v3) {
|
|
if (sv->flag) {
|
|
sv->vec.y = yval;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* *********************** DRAWING **************************************** */
|
|
|
|
/* draw vertical shape visualizing future joining (left as well
|
|
* right direction of future joining) */
|
|
static void draw_horizontal_join_shape(ScrArea *sa, char dir)
|
|
{
|
|
vec2f points[10];
|
|
short i;
|
|
float w, h;
|
|
float width = sa->v3->vec.x - sa->v1->vec.x;
|
|
float height = sa->v3->vec.y - sa->v1->vec.y;
|
|
|
|
if (height < width) {
|
|
h = height / 8;
|
|
w = height / 4;
|
|
}
|
|
else {
|
|
h = width / 8;
|
|
w = width / 4;
|
|
}
|
|
|
|
points[0].x = sa->v1->vec.x;
|
|
points[0].y = sa->v1->vec.y + height / 2;
|
|
|
|
points[1].x = sa->v1->vec.x;
|
|
points[1].y = sa->v1->vec.y;
|
|
|
|
points[2].x = sa->v4->vec.x - w;
|
|
points[2].y = sa->v4->vec.y;
|
|
|
|
points[3].x = sa->v4->vec.x - w;
|
|
points[3].y = sa->v4->vec.y + height / 2 - 2 * h;
|
|
|
|
points[4].x = sa->v4->vec.x - 2 * w;
|
|
points[4].y = sa->v4->vec.y + height / 2;
|
|
|
|
points[5].x = sa->v4->vec.x - w;
|
|
points[5].y = sa->v4->vec.y + height / 2 + 2 * h;
|
|
|
|
points[6].x = sa->v3->vec.x - w;
|
|
points[6].y = sa->v3->vec.y;
|
|
|
|
points[7].x = sa->v2->vec.x;
|
|
points[7].y = sa->v2->vec.y;
|
|
|
|
points[8].x = sa->v4->vec.x;
|
|
points[8].y = sa->v4->vec.y + height / 2 - h;
|
|
|
|
points[9].x = sa->v4->vec.x;
|
|
points[9].y = sa->v4->vec.y + height / 2 + h;
|
|
|
|
if (dir == 'l') {
|
|
/* when direction is left, then we flip direction of arrow */
|
|
float cx = sa->v1->vec.x + width;
|
|
for (i = 0; i < 10; i++) {
|
|
points[i].x -= cx;
|
|
points[i].x = -points[i].x;
|
|
points[i].x += sa->v1->vec.x;
|
|
}
|
|
}
|
|
|
|
glBegin(GL_POLYGON);
|
|
for (i = 0; i < 5; i++)
|
|
glVertex2f(points[i].x, points[i].y);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
for (i = 4; i < 8; i++)
|
|
glVertex2f(points[i].x, points[i].y);
|
|
glVertex2f(points[0].x, points[0].y);
|
|
glEnd();
|
|
|
|
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
|
|
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
|
|
}
|
|
|
|
/* draw vertical shape visualizing future joining (up/down direction) */
|
|
static void draw_vertical_join_shape(ScrArea *sa, char dir)
|
|
{
|
|
vec2f points[10];
|
|
short i;
|
|
float w, h;
|
|
float width = sa->v3->vec.x - sa->v1->vec.x;
|
|
float height = sa->v3->vec.y - sa->v1->vec.y;
|
|
|
|
if (height < width) {
|
|
h = height / 4;
|
|
w = height / 8;
|
|
}
|
|
else {
|
|
h = width / 4;
|
|
w = width / 8;
|
|
}
|
|
|
|
points[0].x = sa->v1->vec.x + width / 2;
|
|
points[0].y = sa->v3->vec.y;
|
|
|
|
points[1].x = sa->v2->vec.x;
|
|
points[1].y = sa->v2->vec.y;
|
|
|
|
points[2].x = sa->v1->vec.x;
|
|
points[2].y = sa->v1->vec.y + h;
|
|
|
|
points[3].x = sa->v1->vec.x + width / 2 - 2 * w;
|
|
points[3].y = sa->v1->vec.y + h;
|
|
|
|
points[4].x = sa->v1->vec.x + width / 2;
|
|
points[4].y = sa->v1->vec.y + 2 * h;
|
|
|
|
points[5].x = sa->v1->vec.x + width / 2 + 2 * w;
|
|
points[5].y = sa->v1->vec.y + h;
|
|
|
|
points[6].x = sa->v4->vec.x;
|
|
points[6].y = sa->v4->vec.y + h;
|
|
|
|
points[7].x = sa->v3->vec.x;
|
|
points[7].y = sa->v3->vec.y;
|
|
|
|
points[8].x = sa->v1->vec.x + width / 2 - w;
|
|
points[8].y = sa->v1->vec.y;
|
|
|
|
points[9].x = sa->v1->vec.x + width / 2 + w;
|
|
points[9].y = sa->v1->vec.y;
|
|
|
|
if (dir == 'u') {
|
|
/* when direction is up, then we flip direction of arrow */
|
|
float cy = sa->v1->vec.y + height;
|
|
for (i = 0; i < 10; i++) {
|
|
points[i].y -= cy;
|
|
points[i].y = -points[i].y;
|
|
points[i].y += sa->v1->vec.y;
|
|
}
|
|
}
|
|
|
|
glBegin(GL_POLYGON);
|
|
for (i = 0; i < 5; i++)
|
|
glVertex2f(points[i].x, points[i].y);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
for (i = 4; i < 8; i++)
|
|
glVertex2f(points[i].x, points[i].y);
|
|
glVertex2f(points[0].x, points[0].y);
|
|
glEnd();
|
|
|
|
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
|
|
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
|
|
}
|
|
|
|
/* draw join shape due to direction of joining */
|
|
static void draw_join_shape(ScrArea *sa, char dir)
|
|
{
|
|
if (dir == 'u' || dir == 'd')
|
|
draw_vertical_join_shape(sa, dir);
|
|
else
|
|
draw_horizontal_join_shape(sa, dir);
|
|
}
|
|
|
|
/* draw screen area darker with arrow (visualization of future joining) */
|
|
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
|
|
{
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor4ub(0, 0, 0, 50);
|
|
draw_join_shape(sa, dir);
|
|
}
|
|
|
|
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
|
|
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
|
|
{
|
|
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
|
|
/* value 181 was hardly computed: 181~105 */
|
|
glColor4ub(255, 255, 255, 50);
|
|
/* draw_join_shape(sa, dir); */
|
|
glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
|
|
}
|
|
|
|
static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
|
|
{
|
|
/* right border area */
|
|
if (x2 < sizex - 1) {
|
|
glVertex2s(x2, y1);
|
|
glVertex2s(x2, y2);
|
|
}
|
|
|
|
/* left border area */
|
|
if (x1 > 0) { /* otherwise it draws the emboss of window over */
|
|
glVertex2s(x1, y1);
|
|
glVertex2s(x1, y2);
|
|
}
|
|
|
|
/* top border area */
|
|
if (y2 < sizey - 1) {
|
|
glVertex2s(x1, y2);
|
|
glVertex2s(x2, y2);
|
|
}
|
|
|
|
/* bottom border area */
|
|
if (y1 > 0) {
|
|
glVertex2s(x1, y1);
|
|
glVertex2s(x2, y1);
|
|
}
|
|
}
|
|
|
|
/** screen edges drawing **/
|
|
static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
|
|
{
|
|
short x1 = sa->v1->vec.x;
|
|
short y1 = sa->v1->vec.y;
|
|
short x2 = sa->v3->vec.x;
|
|
short y2 = sa->v3->vec.y;
|
|
|
|
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
|
|
}
|
|
|
|
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
|
|
|
|
bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
|
|
{
|
|
bScreen *newsc;
|
|
|
|
if (sc->state != SCREENNORMAL) return NULL; /* XXX handle this case! */
|
|
|
|
/* make new empty screen: */
|
|
newsc = ED_screen_add(win, sc->scene, sc->id.name + 2);
|
|
/* copy all data */
|
|
screen_copy(newsc, sc);
|
|
|
|
return newsc;
|
|
}
|
|
|
|
/* screen sets cursor based on swinid */
|
|
static void region_cursor_set(wmWindow *win, int swinid, int swin_changed)
|
|
{
|
|
for (ScrArea *sa = win->screen->areabase.first; sa; sa = sa->next) {
|
|
for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->swinid == swinid) {
|
|
if (swin_changed || (ar->type && ar->type->event_cursor)) {
|
|
if (WM_manipulatormap_cursor_set(ar->manipulator_map, win)) {
|
|
return;
|
|
}
|
|
ED_region_cursor_set(win, sa, ar);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ED_screen_do_listen(bContext *C, wmNotifier *note)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
/* generic notes */
|
|
switch (note->category) {
|
|
case NC_WM:
|
|
if (note->data == ND_FILEREAD)
|
|
win->screen->do_draw = true;
|
|
break;
|
|
case NC_WINDOW:
|
|
win->screen->do_draw = true;
|
|
break;
|
|
case NC_SCREEN:
|
|
if (note->action == NA_EDITED)
|
|
win->screen->do_draw = win->screen->do_refresh = true;
|
|
break;
|
|
case NC_SCENE:
|
|
if (note->data == ND_MODE)
|
|
region_cursor_set(win, note->swinid, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* only for edge lines between areas, and the blended join arrows */
|
|
void ED_screen_draw(wmWindow *win)
|
|
{
|
|
const int winsize_x = WM_window_pixels_x(win);
|
|
const int winsize_y = WM_window_pixels_y(win);
|
|
|
|
ScrArea *sa;
|
|
ScrArea *sa1 = NULL;
|
|
ScrArea *sa2 = NULL;
|
|
ScrArea *sa3 = NULL;
|
|
|
|
wmSubWindowSet(win, win->screen->mainwin);
|
|
|
|
/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
|
|
if (U.pixelsize > 1.0f) {
|
|
/* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
|
|
glLineWidth((2.0f * U.pixelsize) - 1);
|
|
glColor3ub(0x50, 0x50, 0x50);
|
|
glBegin(GL_LINES);
|
|
for (sa = win->screen->areabase.first; sa; sa = sa->next)
|
|
drawscredge_area(sa, winsize_x, winsize_y);
|
|
glEnd();
|
|
}
|
|
|
|
glLineWidth(1);
|
|
glColor3ub(0, 0, 0);
|
|
glBegin(GL_LINES);
|
|
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
|
|
drawscredge_area(sa, winsize_x, winsize_y);
|
|
|
|
/* gather area split/join info */
|
|
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
|
|
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
|
|
if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
|
|
}
|
|
glEnd();
|
|
|
|
/* blended join arrow */
|
|
if (sa1 && sa2) {
|
|
int dir = area_getorientation(sa1, sa2);
|
|
int dira = -1;
|
|
if (dir != -1) {
|
|
switch (dir) {
|
|
case 0: /* W */
|
|
dir = 'r';
|
|
dira = 'l';
|
|
break;
|
|
case 1: /* N */
|
|
dir = 'd';
|
|
dira = 'u';
|
|
break;
|
|
case 2: /* E */
|
|
dir = 'l';
|
|
dira = 'r';
|
|
break;
|
|
case 3: /* S */
|
|
dir = 'u';
|
|
dira = 'd';
|
|
break;
|
|
}
|
|
}
|
|
glEnable(GL_BLEND);
|
|
scrarea_draw_shape_dark(sa2, dir);
|
|
scrarea_draw_shape_light(sa1, dira);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* splitpoint */
|
|
if (sa3) {
|
|
glEnable(GL_BLEND);
|
|
glBegin(GL_LINES);
|
|
glColor4ub(255, 255, 255, 100);
|
|
|
|
if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
|
|
glVertex2s(sa3->totrct.xmin, win->eventstate->y);
|
|
glVertex2s(sa3->totrct.xmax, win->eventstate->y);
|
|
glColor4ub(0, 0, 0, 100);
|
|
glVertex2s(sa3->totrct.xmin, win->eventstate->y + 1);
|
|
glVertex2s(sa3->totrct.xmax, win->eventstate->y + 1);
|
|
}
|
|
else {
|
|
glVertex2s(win->eventstate->x, sa3->totrct.ymin);
|
|
glVertex2s(win->eventstate->x, sa3->totrct.ymax);
|
|
glColor4ub(0, 0, 0, 100);
|
|
glVertex2s(win->eventstate->x + 1, sa3->totrct.ymin);
|
|
glVertex2s(win->eventstate->x + 1, sa3->totrct.ymax);
|
|
}
|
|
glEnd();
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
win->screen->do_draw = false;
|
|
}
|
|
|
|
/* helper call for below, dpi changes headers */
|
|
static void screen_refresh_headersizes(void)
|
|
{
|
|
const ListBase *lb = BKE_spacetypes_list();
|
|
SpaceType *st;
|
|
|
|
for (st = lb->first; st; st = st->next) {
|
|
ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_HEADER);
|
|
if (art) art->prefsizey = ED_area_headersize();
|
|
}
|
|
}
|
|
|
|
/* make this screen usable */
|
|
/* for file read and first use, for scaling window, area moves */
|
|
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
|
|
{
|
|
/* exception for bg mode, we only need the screen context */
|
|
if (!G.background) {
|
|
const int winsize_x = WM_window_pixels_x(win);
|
|
const int winsize_y = WM_window_pixels_y(win);
|
|
ScrArea *sa;
|
|
rcti winrct;
|
|
|
|
winrct.xmin = 0;
|
|
winrct.xmax = winsize_x - 1;
|
|
winrct.ymin = 0;
|
|
winrct.ymax = winsize_y - 1;
|
|
|
|
/* header size depends on DPI, let's verify */
|
|
screen_refresh_headersizes();
|
|
|
|
screen_test_scale(win->screen, winsize_x, winsize_y);
|
|
|
|
if (win->screen->mainwin == 0) {
|
|
win->screen->mainwin = wm_subwindow_open(win, &winrct, false);
|
|
}
|
|
else {
|
|
wm_subwindow_position(win, win->screen->mainwin, &winrct, false);
|
|
}
|
|
|
|
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
|
|
/* set spacetype and region callbacks, calls init() */
|
|
/* sets subwindows for regions, adds handlers */
|
|
ED_area_initialize(wm, win, sa);
|
|
}
|
|
|
|
/* wake up animtimer */
|
|
if (win->screen->animtimer)
|
|
WM_event_timer_sleep(wm, win, win->screen->animtimer, false);
|
|
}
|
|
|
|
if (G.debug & G_DEBUG_EVENTS) {
|
|
printf("%s: set screen\n", __func__);
|
|
}
|
|
win->screen->do_refresh = false;
|
|
|
|
win->screen->context = ed_screen_context;
|
|
}
|
|
|
|
/* file read, set all screens, ... */
|
|
void ED_screens_initialize(wmWindowManager *wm)
|
|
{
|
|
wmWindow *win;
|
|
|
|
for (win = wm->windows.first; win; win = win->next) {
|
|
|
|
if (win->screen == NULL)
|
|
win->screen = G.main->screen.first;
|
|
|
|
ED_screen_refresh(wm, win);
|
|
}
|
|
}
|
|
|
|
|
|
/* *********** exit calls are for closing running stuff ******** */
|
|
|
|
void ED_region_exit(bContext *C, ARegion *ar)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
ARegion *prevar = CTX_wm_region(C);
|
|
|
|
if (ar->type && ar->type->exit)
|
|
ar->type->exit(wm, ar);
|
|
|
|
CTX_wm_region_set(C, ar);
|
|
WM_event_remove_handlers(C, &ar->handlers);
|
|
if (ar->swinid) {
|
|
wm_subwindow_close(CTX_wm_window(C), ar->swinid);
|
|
ar->swinid = 0;
|
|
}
|
|
|
|
if (ar->headerstr) {
|
|
MEM_freeN(ar->headerstr);
|
|
ar->headerstr = NULL;
|
|
}
|
|
|
|
if (ar->regiontimer) {
|
|
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), ar->regiontimer);
|
|
ar->regiontimer = NULL;
|
|
}
|
|
|
|
CTX_wm_region_set(C, prevar);
|
|
}
|
|
|
|
void ED_area_exit(bContext *C, ScrArea *sa)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
ScrArea *prevsa = CTX_wm_area(C);
|
|
ARegion *ar;
|
|
|
|
if (sa->type && sa->type->exit)
|
|
sa->type->exit(wm, sa);
|
|
|
|
CTX_wm_area_set(C, sa);
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next)
|
|
ED_region_exit(C, ar);
|
|
|
|
WM_event_remove_handlers(C, &sa->handlers);
|
|
CTX_wm_area_set(C, prevsa);
|
|
}
|
|
|
|
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *prevwin = CTX_wm_window(C);
|
|
ScrArea *sa;
|
|
ARegion *ar;
|
|
|
|
CTX_wm_window_set(C, window);
|
|
|
|
if (screen->animtimer)
|
|
WM_event_remove_timer(wm, window, screen->animtimer);
|
|
screen->animtimer = NULL;
|
|
screen->scrubbing = false;
|
|
|
|
if (screen->mainwin)
|
|
wm_subwindow_close(window, screen->mainwin);
|
|
screen->mainwin = 0;
|
|
screen->subwinactive = 0;
|
|
|
|
for (ar = screen->regionbase.first; ar; ar = ar->next)
|
|
ED_region_exit(C, ar);
|
|
|
|
for (sa = screen->areabase.first; sa; sa = sa->next)
|
|
ED_area_exit(C, sa);
|
|
|
|
/* mark it available for use for other windows */
|
|
screen->winid = 0;
|
|
|
|
if (prevwin->screen->temp == 0) {
|
|
/* use previous window if possible */
|
|
CTX_wm_window_set(C, prevwin);
|
|
}
|
|
else {
|
|
/* none otherwise */
|
|
CTX_wm_window_set(C, NULL);
|
|
}
|
|
|
|
}
|
|
|
|
/* *********************************** */
|
|
|
|
/* case when on area-edge or in azones, or outside window */
|
|
static void screen_cursor_set(wmWindow *win, wmEvent *event)
|
|
{
|
|
const int winsize_x = WM_window_pixels_x(win);
|
|
const int winsize_y = WM_window_pixels_y(win);
|
|
|
|
AZone *az = NULL;
|
|
ScrArea *sa;
|
|
|
|
for (sa = win->screen->areabase.first; sa; sa = sa->next)
|
|
if ((az = is_in_area_actionzone(sa, &event->x)))
|
|
break;
|
|
|
|
if (sa) {
|
|
if (az->type == AZONE_AREA)
|
|
WM_cursor_set(win, CURSOR_EDIT);
|
|
else if (az->type == AZONE_REGION) {
|
|
if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
|
|
WM_cursor_set(win, CURSOR_X_MOVE);
|
|
else
|
|
WM_cursor_set(win, CURSOR_Y_MOVE);
|
|
}
|
|
}
|
|
else {
|
|
ScrEdge *actedge = screen_find_active_scredge(win->screen, winsize_x, winsize_y, event->x, event->y);
|
|
|
|
if (actedge) {
|
|
if (scredge_is_horizontal(actedge))
|
|
WM_cursor_set(win, CURSOR_Y_MOVE);
|
|
else
|
|
WM_cursor_set(win, CURSOR_X_MOVE);
|
|
}
|
|
else
|
|
WM_cursor_set(win, CURSOR_STD);
|
|
}
|
|
}
|
|
|
|
|
|
/* called in wm_event_system.c. sets state vars in screen, cursors */
|
|
/* event type is mouse move */
|
|
void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
if (win->screen) {
|
|
bScreen *scr = win->screen;
|
|
ScrArea *sa;
|
|
ARegion *ar;
|
|
int oldswin = scr->subwinactive;
|
|
|
|
for (sa = scr->areabase.first; sa; sa = sa->next) {
|
|
if (event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
|
|
if (event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
|
|
if (NULL == is_in_area_actionzone(sa, &event->x))
|
|
break;
|
|
}
|
|
if (sa) {
|
|
/* make overlap active when mouse over */
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) {
|
|
scr->subwinactive = ar->swinid;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
scr->subwinactive = scr->mainwin;
|
|
|
|
/* check for redraw headers */
|
|
if (oldswin != scr->subwinactive) {
|
|
|
|
for (sa = scr->areabase.first; sa; sa = sa->next) {
|
|
bool do_draw = false;
|
|
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next)
|
|
if (ar->swinid == oldswin || ar->swinid == scr->subwinactive)
|
|
do_draw = true;
|
|
|
|
if (do_draw) {
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next)
|
|
if (ar->regiontype == RGN_TYPE_HEADER)
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* cursors, for time being set always on edges, otherwise aregion doesnt switch */
|
|
if (scr->subwinactive == scr->mainwin) {
|
|
screen_cursor_set(win, event);
|
|
}
|
|
else {
|
|
/* notifier invokes freeing the buttons... causing a bit too much redraws */
|
|
if (oldswin != scr->subwinactive) {
|
|
region_cursor_set(win, scr->subwinactive, true);
|
|
|
|
/* this used to be a notifier, but needs to be done immediate
|
|
* because it can undo setting the right button as active due
|
|
* to delayed notifier handling */
|
|
UI_screen_free_active_but(C, win->screen);
|
|
}
|
|
else
|
|
region_cursor_set(win, scr->subwinactive, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ED_screen_area_active(const bContext *C)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
bScreen *sc = CTX_wm_screen(C);
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
|
|
if (win && sc && sa) {
|
|
AZone *az = is_in_area_actionzone(sa, &win->eventstate->x);
|
|
ARegion *ar;
|
|
|
|
if (az && az->type == AZONE_REGION)
|
|
return 1;
|
|
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next)
|
|
if (ar->swinid == sc->subwinactive)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* operator call, WM + Window + screen already existed before
|
|
*
|
|
* \warning Do NOT call in area/region queues!
|
|
* \returns success.
|
|
*/
|
|
bool ED_screen_set(bContext *C, bScreen *sc)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
bScreen *oldscreen = CTX_wm_screen(C);
|
|
|
|
/* validate screen, it's called with notifier reference */
|
|
if (BLI_findindex(&bmain->screen, sc) == -1) {
|
|
return true;
|
|
}
|
|
|
|
if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
|
|
/* find associated full */
|
|
bScreen *sc1;
|
|
for (sc1 = bmain->screen.first; sc1; sc1 = sc1->id.next) {
|
|
ScrArea *sa = sc1->areabase.first;
|
|
if (sa->full == sc) {
|
|
sc = sc1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* check for valid winid */
|
|
if (sc->winid != 0 && sc->winid != win->winid) {
|
|
return false;
|
|
}
|
|
|
|
if (oldscreen != sc) {
|
|
wmTimer *wt = oldscreen->animtimer;
|
|
ScrArea *sa;
|
|
Scene *oldscene = oldscreen->scene;
|
|
|
|
/* remove handlers referencing areas in old screen */
|
|
for (sa = oldscreen->areabase.first; sa; sa = sa->next) {
|
|
WM_event_remove_area_handler(&win->modalhandlers, sa);
|
|
}
|
|
|
|
/* we put timer to sleep, so screen_exit has to think there's no timer */
|
|
oldscreen->animtimer = NULL;
|
|
if (wt) {
|
|
WM_event_timer_sleep(wm, win, wt, true);
|
|
}
|
|
|
|
ED_screen_exit(C, win, oldscreen);
|
|
|
|
/* Same scene, "transfer" playback to new screen. */
|
|
if (wt) {
|
|
if (oldscene == sc->scene) {
|
|
sc->animtimer = wt;
|
|
}
|
|
/* Else, stop playback. */
|
|
else {
|
|
oldscreen->animtimer = wt;
|
|
ED_screen_animation_play(C, 0, 0);
|
|
}
|
|
}
|
|
|
|
win->screen = sc;
|
|
CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf
|
|
|
|
/* prevent multiwin errors */
|
|
sc->winid = win->winid;
|
|
|
|
ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
|
|
WM_event_add_notifier(C, NC_WINDOW, NULL);
|
|
WM_event_add_notifier(C, NC_SCREEN | ND_SCREENSET, sc);
|
|
|
|
/* makes button hilites work */
|
|
WM_event_add_mousemove(C);
|
|
|
|
/* Needed to make sure all the derivedMeshes are
|
|
* up-to-date before viewport starts acquiring this.
|
|
*
|
|
* This is needed in cases when, for example, boolean
|
|
* modifier uses operant from invisible layer.
|
|
* Without this trick boolean wouldn't apply correct.
|
|
*
|
|
* Quite the same happens when setting screen's scene,
|
|
* so perhaps this is in fact correct thing to do.
|
|
*/
|
|
if (oldscene != sc->scene) {
|
|
BKE_scene_set_background(bmain, sc->scene);
|
|
}
|
|
|
|
/* Always do visible update since it's possible new screen will
|
|
* have different layers visible in 3D view-ports.
|
|
* This is possible because of view3d.lock_camera_and_layers option.
|
|
*/
|
|
DAG_on_visible_update(bmain, false);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool ed_screen_used(wmWindowManager *wm, bScreen *sc)
|
|
{
|
|
wmWindow *win;
|
|
|
|
for (win = wm->windows.first; win; win = win->next) {
|
|
if (win->screen == sc) {
|
|
return true;
|
|
}
|
|
|
|
if (ELEM(win->screen->state, SCREENMAXIMIZED, SCREENFULL)) {
|
|
ScrArea *sa = win->screen->areabase.first;
|
|
if (sa->full == sc) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* only call outside of area/region loops */
|
|
bool ED_screen_delete(bContext *C, bScreen *sc)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
bScreen *newsc;
|
|
|
|
/* don't allow deleting temp fullscreens for now */
|
|
if (ELEM(sc->state, SCREENMAXIMIZED, SCREENFULL)) {
|
|
return false;
|
|
}
|
|
|
|
/* screen can only be in use by one window at a time, so as
|
|
* long as we are able to find a screen that is unused, we
|
|
* can safely assume ours is not in use anywhere an delete it */
|
|
|
|
for (newsc = sc->id.prev; newsc; newsc = newsc->id.prev)
|
|
if (!ed_screen_used(wm, newsc) && !newsc->temp)
|
|
break;
|
|
|
|
if (!newsc) {
|
|
for (newsc = sc->id.next; newsc; newsc = newsc->id.next)
|
|
if (!ed_screen_used(wm, newsc) && !newsc->temp)
|
|
break;
|
|
}
|
|
|
|
if (!newsc) {
|
|
return false;
|
|
}
|
|
|
|
ED_screen_set(C, newsc);
|
|
|
|
if (win->screen != sc) {
|
|
BKE_libblock_free(bmain, sc);
|
|
return true;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void ed_screen_set_3dview_camera(Scene *scene, bScreen *sc, ScrArea *sa, View3D *v3d)
|
|
{
|
|
/* fix any cameras that are used in the 3d view but not in the scene */
|
|
BKE_screen_view3d_sync(v3d, scene);
|
|
|
|
if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) {
|
|
v3d->camera = BKE_scene_camera_find(sc->scene);
|
|
// XXX if (sc == curscreen) handle_view3d_lock();
|
|
if (!v3d->camera) {
|
|
ARegion *ar;
|
|
ListBase *regionbase;
|
|
|
|
/* regionbase is in different place depending if space is active */
|
|
if (v3d == sa->spacedata.first)
|
|
regionbase = &sa->regionbase;
|
|
else
|
|
regionbase = &v3d->regionbase;
|
|
|
|
for (ar = regionbase->first; ar; ar = ar->next) {
|
|
if (ar->regiontype == RGN_TYPE_WINDOW) {
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
rv3d->persp = RV3D_PERSP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* only call outside of area/region loops */
|
|
void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
bScreen *sc;
|
|
|
|
if (screen == NULL)
|
|
return;
|
|
|
|
if (ed_screen_used(CTX_wm_manager(C), screen))
|
|
ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
|
|
|
|
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
|
|
if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {
|
|
|
|
if (scene != sc->scene) {
|
|
/* all areas endlocalview */
|
|
// XXX ScrArea *sa = sc->areabase.first;
|
|
// while (sa) {
|
|
// endlocalview(sa);
|
|
// sa = sa->next;
|
|
// }
|
|
sc->scene = scene;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// copy_view3d_lock(0); /* space.c */
|
|
|
|
/* are there cameras in the views that are not in the scene? */
|
|
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
|
|
if ((U.flag & USER_SCENEGLOBAL) || sc == screen) {
|
|
ScrArea *sa = sc->areabase.first;
|
|
while (sa) {
|
|
SpaceLink *sl = sa->spacedata.first;
|
|
while (sl) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *) sl;
|
|
ed_screen_set_3dview_camera(scene, sc, sa, v3d);
|
|
|
|
}
|
|
sl = sl->next;
|
|
}
|
|
sa = sa->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
CTX_data_scene_set(C, scene);
|
|
BKE_scene_set_background(bmain, scene);
|
|
DAG_on_visible_update(bmain, false);
|
|
|
|
ED_render_engine_changed(bmain);
|
|
ED_update_for_newframe(bmain, scene, 1);
|
|
|
|
/* complete redraw */
|
|
WM_event_add_notifier(C, NC_WINDOW, NULL);
|
|
|
|
}
|
|
|
|
/**
|
|
* \note Only call outside of area/region loops
|
|
* \return true if successful
|
|
*/
|
|
bool ED_screen_delete_scene(bContext *C, Scene *scene)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *newscene;
|
|
|
|
if (scene->id.prev)
|
|
newscene = scene->id.prev;
|
|
else if (scene->id.next)
|
|
newscene = scene->id.next;
|
|
else
|
|
return false;
|
|
|
|
ED_screen_set_scene(C, CTX_wm_screen(C), newscene);
|
|
|
|
BKE_libblock_remap(bmain, scene, newscene, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
|
|
|
|
BKE_libblock_free(bmain, scene);
|
|
|
|
return true;
|
|
}
|
|
|
|
ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
ScrArea *newsa = NULL;
|
|
|
|
if (!sa || sa->full == NULL) {
|
|
newsa = ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED);
|
|
}
|
|
|
|
if (!newsa) {
|
|
if (sa->full && (screen->state == SCREENMAXIMIZED)) {
|
|
/* if this has been called from the temporary info header generated in
|
|
* temp fullscreen layouts, find the correct fullscreen area to change
|
|
* to create a new space inside */
|
|
for (newsa = screen->areabase.first; newsa; newsa = newsa->next) {
|
|
if (!(sa->flag & AREA_TEMP_INFO))
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
newsa = sa;
|
|
}
|
|
}
|
|
|
|
BLI_assert(newsa);
|
|
|
|
if (sa && (sa->spacetype != type)) {
|
|
newsa->flag |= AREA_FLAG_TEMP_TYPE;
|
|
}
|
|
else {
|
|
newsa->flag &= ~AREA_FLAG_TEMP_TYPE;
|
|
}
|
|
|
|
ED_area_newspace(C, newsa, type, (newsa->flag & AREA_FLAG_TEMP_TYPE));
|
|
|
|
return newsa;
|
|
}
|
|
|
|
/**
|
|
* \a was_prev_temp for the case previous space was a temporary fullscreen as well
|
|
*/
|
|
void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
|
|
{
|
|
BLI_assert(sa->full);
|
|
|
|
if (sa->flag & AREA_FLAG_STACKED_FULLSCREEN) {
|
|
/* stacked fullscreen -> only go back to previous screen and don't toggle out of fullscreen */
|
|
ED_area_prevspace(C, sa);
|
|
}
|
|
else {
|
|
ED_screen_restore_temp_type(C, sa);
|
|
}
|
|
}
|
|
|
|
void ED_screen_restore_temp_type(bContext *C, ScrArea *sa)
|
|
{
|
|
/* incase nether functions below run */
|
|
ED_area_tag_redraw(sa);
|
|
|
|
if (sa->flag & AREA_FLAG_TEMP_TYPE) {
|
|
ED_area_prevspace(C, sa);
|
|
sa->flag &= ~AREA_FLAG_TEMP_TYPE;
|
|
}
|
|
|
|
if (sa->full) {
|
|
ED_screen_state_toggle(C, CTX_wm_window(C), sa, SCREENMAXIMIZED);
|
|
}
|
|
}
|
|
|
|
/* restore a screen / area back to default operation, after temp fullscreen modes */
|
|
void ED_screen_full_restore(bContext *C, ScrArea *sa)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
SpaceLink *sl = sa->spacedata.first;
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
short state = (screen ? screen->state : SCREENMAXIMIZED);
|
|
|
|
/* if fullscreen area has a temporary space (such as a file browser or fullscreen render
|
|
* overlaid on top of an existing setup) then return to the previous space */
|
|
|
|
if (sl->next) {
|
|
if (sa->flag & AREA_FLAG_TEMP_TYPE) {
|
|
ED_screen_full_prevspace(C, sa);
|
|
}
|
|
else {
|
|
ED_screen_state_toggle(C, win, sa, state);
|
|
}
|
|
/* warning: 'sa' may be freed */
|
|
}
|
|
/* otherwise just tile the area again */
|
|
else {
|
|
ED_screen_state_toggle(C, win, sa, state);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* this function toggles: if area is maximized/full then the parent will be restored
|
|
*
|
|
* \warning \a sa may be freed.
|
|
*/
|
|
ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const short state)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
bScreen *sc, *oldscreen;
|
|
ARegion *ar;
|
|
|
|
if (sa) {
|
|
/* ensure we don't have a button active anymore, can crash when
|
|
* switching screens with tooltip open because region and tooltip
|
|
* are no longer in the same screen */
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
UI_blocklist_free(C, &ar->uiblocks);
|
|
|
|
if (ar->regiontimer) {
|
|
WM_event_remove_timer(wm, NULL, ar->regiontimer);
|
|
ar->regiontimer = NULL;
|
|
}
|
|
}
|
|
|
|
/* prevent hanging header prints */
|
|
ED_area_headerprint(sa, NULL);
|
|
}
|
|
|
|
if (sa && sa->full) {
|
|
/* restoring back to SCREENNORMAL */
|
|
ScrArea *old;
|
|
|
|
sc = sa->full; /* the old screen to restore */
|
|
oldscreen = win->screen; /* the one disappearing */
|
|
|
|
sc->state = SCREENNORMAL;
|
|
|
|
/* find old area */
|
|
for (old = sc->areabase.first; old; old = old->next)
|
|
if (old->full) break;
|
|
if (old == NULL) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: something wrong in areafullscreen\n", __func__);
|
|
return NULL;
|
|
}
|
|
|
|
if (state == SCREENFULL) {
|
|
/* restore the old side panels/header visibility */
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
ar->flag = ar->flagfullscreen;
|
|
}
|
|
}
|
|
|
|
ED_area_data_swap(old, sa);
|
|
if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
|
|
old->full = NULL;
|
|
|
|
/* animtimer back */
|
|
sc->animtimer = oldscreen->animtimer;
|
|
oldscreen->animtimer = NULL;
|
|
|
|
ED_screen_set(C, sc);
|
|
|
|
BKE_screen_free(oldscreen);
|
|
BKE_libblock_free(CTX_data_main(C), oldscreen);
|
|
|
|
/* After we've restored back to SCREENNORMAL, we have to wait with
|
|
* screen handling as it uses the area coords which aren't updated yet.
|
|
* Without doing so, the screen handling gets wrong area coords,
|
|
* which in worst case can lead to crashes (see T43139) */
|
|
sc->skip_handling = true;
|
|
}
|
|
else {
|
|
/* change from SCREENNORMAL to new state */
|
|
ScrArea *newa;
|
|
char newname[MAX_ID_NAME - 2];
|
|
|
|
oldscreen = win->screen;
|
|
|
|
oldscreen->state = state;
|
|
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
|
|
sc = ED_screen_add(win, oldscreen->scene, newname);
|
|
sc->state = state;
|
|
sc->redraws_flag = oldscreen->redraws_flag;
|
|
sc->temp = oldscreen->temp;
|
|
|
|
/* timer */
|
|
sc->animtimer = oldscreen->animtimer;
|
|
oldscreen->animtimer = NULL;
|
|
|
|
/* use random area when we have no active one, e.g. when the
|
|
* mouse is outside of the window and we open a file browser */
|
|
if (!sa)
|
|
sa = oldscreen->areabase.first;
|
|
|
|
if (state == SCREENMAXIMIZED) {
|
|
/* returns the top small area */
|
|
newa = area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1);
|
|
ED_area_newspace(C, newa, SPACE_INFO, false);
|
|
|
|
/* copy area */
|
|
newa = newa->prev;
|
|
ED_area_data_swap(newa, sa);
|
|
sa->flag |= AREA_TEMP_INFO;
|
|
|
|
sa->full = oldscreen;
|
|
newa->full = oldscreen;
|
|
newa->next->full = oldscreen; // XXX
|
|
}
|
|
else if (state == SCREENFULL) {
|
|
newa = (ScrArea *)sc->areabase.first;
|
|
|
|
/* copy area */
|
|
ED_area_data_swap(newa, sa);
|
|
newa->flag = sa->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */
|
|
|
|
/* temporarily hide the side panels/header */
|
|
for (ar = newa->regionbase.first; ar; ar = ar->next) {
|
|
ar->flagfullscreen = ar->flag;
|
|
|
|
if (ELEM(ar->regiontype,
|
|
RGN_TYPE_UI,
|
|
RGN_TYPE_HEADER,
|
|
RGN_TYPE_TOOLS))
|
|
{
|
|
ar->flag |= RGN_FLAG_HIDDEN;
|
|
}
|
|
}
|
|
|
|
sa->full = oldscreen;
|
|
newa->full = oldscreen;
|
|
}
|
|
else {
|
|
BLI_assert(false);
|
|
}
|
|
|
|
ED_screen_set(C, sc);
|
|
}
|
|
|
|
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
|
|
CTX_wm_area_set(C, sc->areabase.first);
|
|
|
|
return sc->areabase.first;
|
|
}
|
|
|
|
/* update frame rate info for viewport drawing */
|
|
void ED_refresh_viewport_fps(bContext *C)
|
|
{
|
|
wmTimer *animtimer = CTX_wm_screen(C)->animtimer;
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
/* is anim playback running? */
|
|
if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
|
|
ScreenFrameRateInfo *fpsi = scene->fps_info;
|
|
|
|
/* if there isn't any info, init it first */
|
|
if (fpsi == NULL)
|
|
fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info");
|
|
|
|
/* update the values */
|
|
fpsi->redrawtime = fpsi->lredrawtime;
|
|
fpsi->lredrawtime = animtimer->ltime;
|
|
}
|
|
else {
|
|
/* playback stopped or shouldn't be running */
|
|
if (scene->fps_info)
|
|
MEM_freeN(scene->fps_info);
|
|
scene->fps_info = NULL;
|
|
}
|
|
}
|
|
|
|
/* redraws: uses defines from stime->redraws
|
|
* enable: 1 - forward on, -1 - backwards on, 0 - off
|
|
*/
|
|
void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable)
|
|
{
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
bScreen *stopscreen = ED_screen_animation_playing(wm);
|
|
|
|
if (stopscreen) {
|
|
WM_event_remove_timer(wm, win, stopscreen->animtimer);
|
|
stopscreen->animtimer = NULL;
|
|
}
|
|
|
|
if (enable) {
|
|
ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
|
|
|
|
screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS));
|
|
|
|
sad->ar = CTX_wm_region(C);
|
|
/* if startframe is larger than current frame, we put currentframe on startframe.
|
|
* note: first frame then is not drawn! (ton) */
|
|
if (PRVRANGEON) {
|
|
if (scene->r.psfra > scene->r.cfra) {
|
|
sad->sfra = scene->r.cfra;
|
|
scene->r.cfra = scene->r.psfra;
|
|
}
|
|
else
|
|
sad->sfra = scene->r.cfra;
|
|
}
|
|
else {
|
|
if (scene->r.sfra > scene->r.cfra) {
|
|
sad->sfra = scene->r.cfra;
|
|
scene->r.cfra = scene->r.sfra;
|
|
}
|
|
else
|
|
sad->sfra = scene->r.cfra;
|
|
}
|
|
sad->redraws = redraws;
|
|
sad->refresh = refresh;
|
|
sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0;
|
|
sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0;
|
|
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
sad->from_anim_edit = (ELEM(sa->spacetype, SPACE_IPO, SPACE_ACTION, SPACE_NLA, SPACE_TIME));
|
|
|
|
screen->animtimer->customdata = sad;
|
|
|
|
}
|
|
|
|
/* notifier catched by top header, for button */
|
|
WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, NULL);
|
|
}
|
|
|
|
/* helper for screen_animation_play() - only to be used for TimeLine */
|
|
static ARegion *time_top_left_3dwindow(bScreen *screen)
|
|
{
|
|
ARegion *aret = NULL;
|
|
ScrArea *sa;
|
|
int min = 10000;
|
|
|
|
for (sa = screen->areabase.first; sa; sa = sa->next) {
|
|
if (sa->spacetype == SPACE_VIEW3D) {
|
|
ARegion *ar;
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->regiontype == RGN_TYPE_WINDOW) {
|
|
if (ar->winrct.xmin - ar->winrct.ymin < min) {
|
|
aret = ar;
|
|
min = ar->winrct.xmin - ar->winrct.ymin;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return aret;
|
|
}
|
|
|
|
void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
|
|
{
|
|
if (screen && screen->animtimer) {
|
|
wmTimer *wt = screen->animtimer;
|
|
ScreenAnimData *sad = wt->customdata;
|
|
|
|
sad->redraws = redraws;
|
|
sad->refresh = refresh;
|
|
sad->ar = NULL;
|
|
if (redraws & TIME_REGION)
|
|
sad->ar = time_top_left_3dwindow(screen);
|
|
}
|
|
}
|
|
|
|
/* results in fully updated anim system
|
|
* screen can be NULL */
|
|
void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
|
|
{
|
|
wmWindowManager *wm = bmain->wm.first;
|
|
wmWindow *window;
|
|
int layers = 0;
|
|
|
|
#ifdef DURIAN_CAMERA_SWITCH
|
|
void *camera = BKE_scene_camera_switch_find(scene);
|
|
if (camera && scene->camera != camera) {
|
|
bScreen *sc;
|
|
scene->camera = camera;
|
|
/* are there cameras in the views that are not in the scene? */
|
|
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
|
|
BKE_screen_view3d_scene_sync(sc);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
ED_clip_update_frame(bmain, scene->r.cfra);
|
|
|
|
/* get layers from all windows */
|
|
for (window = wm->windows.first; window; window = window->next)
|
|
layers |= BKE_screen_visible_layers(window->screen, scene);
|
|
|
|
/* this function applies the changes too */
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, layers);
|
|
|
|
/* composite */
|
|
if (scene->use_nodes && scene->nodetree)
|
|
ntreeCompositTagAnimated(scene->nodetree);
|
|
|
|
/* update animated texture nodes */
|
|
{
|
|
Tex *tex;
|
|
for (tex = bmain->tex.first; tex; tex = tex->id.next)
|
|
if (tex->use_nodes && tex->nodetree) {
|
|
ntreeTexTagAnimated(tex->nodetree);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
* return true if any active area requires to see in 3D
|
|
*/
|
|
bool ED_screen_stereo3d_required(bScreen *screen)
|
|
{
|
|
ScrArea *sa;
|
|
Scene *sce = screen->scene;
|
|
const bool is_multiview = (sce->r.scemode & R_MULTIVIEW) != 0;
|
|
|
|
for (sa = screen->areabase.first; sa; sa = sa->next) {
|
|
switch (sa->spacetype) {
|
|
case SPACE_VIEW3D:
|
|
{
|
|
View3D *v3d;
|
|
|
|
if (!is_multiview)
|
|
continue;
|
|
|
|
v3d = sa->spacedata.first;
|
|
if (v3d->camera && v3d->stereo3d_camera == STEREO_3D_ID) {
|
|
ARegion *ar;
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->regiondata && ar->regiontype == RGN_TYPE_WINDOW) {
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPACE_IMAGE:
|
|
{
|
|
SpaceImage *sima;
|
|
|
|
/* images should always show in stereo, even if
|
|
* the file doesn't have views enabled */
|
|
sima = sa->spacedata.first;
|
|
if (sima->image && BKE_image_is_stereo(sima->image) &&
|
|
(sima->iuser.flag & IMA_SHOW_STEREO))
|
|
{
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case SPACE_NODE:
|
|
{
|
|
SpaceNode *snode;
|
|
|
|
if (!is_multiview)
|
|
continue;
|
|
|
|
snode = sa->spacedata.first;
|
|
if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) {
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case SPACE_SEQ:
|
|
{
|
|
SpaceSeq *sseq;
|
|
|
|
if (!is_multiview)
|
|
continue;
|
|
|
|
sseq = sa->spacedata.first;
|
|
if (ELEM(sseq->view, SEQ_VIEW_PREVIEW, SEQ_VIEW_SEQUENCE_PREVIEW)) {
|
|
return true;
|
|
}
|
|
|
|
if (sseq->draw_flag & SEQ_DRAW_BACKDROP) {
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|