This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed. NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration. Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets'). The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys! Merge accepted by @brecht and @merwin. Patch: https://developer.blender.org/D2232 Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator Main task: https://developer.blender.org/T47343 More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/
405 lines
12 KiB
C
405 lines
12 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2014 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/manipulators/intern/wm_manipulator.c
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* \ingroup wm
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*/
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#include "BKE_context.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "GL/glew.h"
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#include "MEM_guardedalloc.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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/* own includes */
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#include "wm_manipulator_wmapi.h"
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#include "wm_manipulator_intern.h"
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/* Still unused */
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wmManipulator *WM_manipulator_new(
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void (*draw)(const bContext *C, wmManipulator *customdata),
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void (*render_3d_intersection)(const bContext *C, wmManipulator *customdata, int selectionbase),
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int (*intersect)(bContext *C, const wmEvent *event, wmManipulator *manipulator),
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int (*handler)(bContext *C, const wmEvent *event, wmManipulator *manipulator, const int flag))
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{
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wmManipulator *manipulator = MEM_callocN(sizeof(wmManipulator), "manipulator");
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manipulator->draw = draw;
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manipulator->handler = handler;
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manipulator->intersect = intersect;
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manipulator->render_3d_intersection = render_3d_intersection;
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/* XXX */
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// fix_linking_manipulator_arrow();
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// fix_linking_manipulator_arrow2d();
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// fix_linking_manipulator_cage();
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// fix_linking_manipulator_dial();
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// fix_linking_manipulator_facemap();
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// fix_linking_manipulator_primitive();
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return manipulator;
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}
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/**
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* Assign an idname that is unique in \a mgroup to \a manipulator.
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*
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* \param rawname: Name used as basis to define final unique idname.
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*/
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static void manipulator_unique_idname_set(wmManipulatorGroup *mgroup, wmManipulator *manipulator, const char *rawname)
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{
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if (mgroup->type->idname[0]) {
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BLI_snprintf(manipulator->idname, sizeof(manipulator->idname), "%s_%s", mgroup->type->idname, rawname);
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}
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else {
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BLI_strncpy(manipulator->idname, rawname, sizeof(manipulator->idname));
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}
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/* ensure name is unique, append '.001', '.002', etc if not */
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BLI_uniquename(&mgroup->manipulators, manipulator, "Manipulator", '.',
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offsetof(wmManipulator, idname), sizeof(manipulator->idname));
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}
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/**
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* Initialize default values and allocate needed memory for members.
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*/
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static void manipulator_init(wmManipulator *manipulator)
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{
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const float col_default[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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manipulator->user_scale = 1.0f;
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manipulator->line_width = 1.0f;
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/* defaults */
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copy_v4_v4(manipulator->col, col_default);
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copy_v4_v4(manipulator->col_hi, col_default);
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/* create at least one property for interaction */
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if (manipulator->max_prop == 0) {
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manipulator->max_prop = 1;
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}
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manipulator->props = MEM_callocN(sizeof(PropertyRNA *) * manipulator->max_prop, "manipulator->props");
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manipulator->ptr = MEM_callocN(sizeof(PointerRNA) * manipulator->max_prop, "manipulator->ptr");
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}
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/**
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* Register \a manipulator.
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*
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* \param name: name used to create a unique idname for \a manipulator in \a mgroup
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*/
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void wm_manipulator_register(wmManipulatorGroup *mgroup, wmManipulator *manipulator, const char *name)
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{
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manipulator_init(manipulator);
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manipulator_unique_idname_set(mgroup, manipulator, name);
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wm_manipulatorgroup_manipulator_register(mgroup, manipulator);
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}
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/**
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* Free \a manipulator and unlink from \a manipulatorlist.
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* \a manipulatorlist is allowed to be NULL.
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*/
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void WM_manipulator_delete(ListBase *manipulatorlist, wmManipulatorMap *mmap, wmManipulator *manipulator, bContext *C)
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{
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if (manipulator->state & WM_MANIPULATOR_HIGHLIGHT) {
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wm_manipulatormap_set_highlighted_manipulator(mmap, C, NULL, 0);
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}
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if (manipulator->state & WM_MANIPULATOR_ACTIVE) {
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wm_manipulatormap_set_active_manipulator(mmap, C, NULL, NULL);
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}
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if (manipulator->state & WM_MANIPULATOR_SELECTED) {
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wm_manipulator_deselect(mmap, manipulator);
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}
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if (manipulator->opptr.data) {
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WM_operator_properties_free(&manipulator->opptr);
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}
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MEM_freeN(manipulator->props);
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MEM_freeN(manipulator->ptr);
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if (manipulatorlist)
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BLI_remlink(manipulatorlist, manipulator);
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MEM_freeN(manipulator);
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}
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wmManipulatorGroup *wm_manipulator_get_parent_group(const wmManipulator *manipulator)
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{
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return manipulator->mgroup;
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}
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/* -------------------------------------------------------------------- */
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/** \name Manipulator Creation API
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*
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* API for defining data on manipulator creation.
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*
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* \{ */
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void WM_manipulator_set_property(wmManipulator *manipulator, const int slot, PointerRNA *ptr, const char *propname)
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{
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if (slot < 0 || slot >= manipulator->max_prop) {
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fprintf(stderr, "invalid index %d when binding property for manipulator type %s\n", slot, manipulator->idname);
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return;
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}
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/* if manipulator evokes an operator we cannot use it for property manipulation */
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manipulator->opname = NULL;
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manipulator->ptr[slot] = *ptr;
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manipulator->props[slot] = RNA_struct_find_property(ptr, propname);
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if (manipulator->prop_data_update)
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manipulator->prop_data_update(manipulator, slot);
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}
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PointerRNA *WM_manipulator_set_operator(wmManipulator *manipulator, const char *opname)
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{
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wmOperatorType *ot = WM_operatortype_find(opname, 0);
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if (ot) {
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manipulator->opname = opname;
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if (manipulator->opptr.data) {
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WM_operator_properties_free(&manipulator->opptr);
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}
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WM_operator_properties_create_ptr(&manipulator->opptr, ot);
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return &manipulator->opptr;
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}
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else {
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fprintf(stderr, "Error binding operator to manipulator: operator %s not found!\n", opname);
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}
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return NULL;
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}
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/**
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* \brief Set manipulator select callback.
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*
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* Callback is called when manipulator gets selected/deselected.
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*/
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void WM_manipulator_set_func_select(wmManipulator *manipulator, wmManipulatorSelectFunc select)
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{
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BLI_assert(manipulator->mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SELECTABLE);
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manipulator->select = select;
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}
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void WM_manipulator_set_origin(wmManipulator *manipulator, const float origin[3])
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{
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copy_v3_v3(manipulator->origin, origin);
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}
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void WM_manipulator_set_offset(wmManipulator *manipulator, const float offset[3])
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{
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copy_v3_v3(manipulator->offset, offset);
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}
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void WM_manipulator_set_flag(wmManipulator *manipulator, const int flag, const bool enable)
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{
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if (enable) {
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manipulator->flag |= flag;
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}
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else {
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manipulator->flag &= ~flag;
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}
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}
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void WM_manipulator_set_scale(wmManipulator *manipulator, const float scale)
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{
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manipulator->user_scale = scale;
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}
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void WM_manipulator_set_line_width(wmManipulator *manipulator, const float line_width)
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{
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manipulator->line_width = line_width;
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}
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/**
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* Set manipulator rgba colors.
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*
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* \param col Normal state color.
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* \param col_hi Highlighted state color.
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*/
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void WM_manipulator_set_colors(wmManipulator *manipulator, const float col[4], const float col_hi[4])
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{
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copy_v4_v4(manipulator->col, col);
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copy_v4_v4(manipulator->col_hi, col_hi);
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}
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/** \} */ // Manipulator Creation API
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/* -------------------------------------------------------------------- */
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/**
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* Remove \a manipulator from selection.
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* Reallocates memory for selected manipulators so better not call for selecting multiple ones.
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*
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* \return if the selection has changed.
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*/
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bool wm_manipulator_deselect(wmManipulatorMap *mmap, wmManipulator *manipulator)
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{
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if (!mmap->mmap_context.selected_manipulator)
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return false;
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wmManipulator ***sel = &mmap->mmap_context.selected_manipulator;
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int *tot_selected = &mmap->mmap_context.tot_selected;
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bool changed = false;
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/* caller should check! */
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BLI_assert(manipulator->state & WM_MANIPULATOR_SELECTED);
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/* remove manipulator from selected_manipulators array */
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for (int i = 0; i < (*tot_selected); i++) {
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if ((*sel)[i] == manipulator) {
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for (int j = i; j < ((*tot_selected) - 1); j++) {
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(*sel)[j] = (*sel)[j + 1];
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}
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changed = true;
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break;
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}
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}
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/* update array data */
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if ((*tot_selected) <= 1) {
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wm_manipulatormap_selected_delete(mmap);
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}
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else {
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*sel = MEM_reallocN(*sel, sizeof(**sel) * (*tot_selected));
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(*tot_selected)--;
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}
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manipulator->state &= ~WM_MANIPULATOR_SELECTED;
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return changed;
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}
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/**
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* Add \a manipulator to selection.
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* Reallocates memory for selected manipulators so better not call for selecting multiple ones.
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*
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* \return if the selection has changed.
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*/
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bool wm_manipulator_select(bContext *C, wmManipulatorMap *mmap, wmManipulator *manipulator)
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{
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wmManipulator ***sel = &mmap->mmap_context.selected_manipulator;
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int *tot_selected = &mmap->mmap_context.tot_selected;
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if (!manipulator || (manipulator->state & WM_MANIPULATOR_SELECTED))
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return false;
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(*tot_selected)++;
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*sel = MEM_reallocN(*sel, sizeof(wmManipulator *) * (*tot_selected));
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(*sel)[(*tot_selected) - 1] = manipulator;
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manipulator->state |= WM_MANIPULATOR_SELECTED;
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if (manipulator->select) {
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manipulator->select(C, manipulator, SEL_SELECT);
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}
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wm_manipulatormap_set_highlighted_manipulator(mmap, C, manipulator, manipulator->highlighted_part);
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return true;
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}
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void wm_manipulator_calculate_scale(wmManipulator *manipulator, const bContext *C)
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{
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const RegionView3D *rv3d = CTX_wm_region_view3d(C);
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float scale = 1.0f;
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if (manipulator->mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SCALE_3D) {
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if (rv3d /*&& (U.manipulator_flag & V3D_3D_MANIPULATORS) == 0*/) { /* UserPref flag might be useful for later */
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if (manipulator->get_final_position) {
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float position[3];
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manipulator->get_final_position(manipulator, position);
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scale = ED_view3d_pixel_size(rv3d, position) * (float)U.manipulator_scale;
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}
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else {
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scale = ED_view3d_pixel_size(rv3d, manipulator->origin) * (float)U.manipulator_scale;
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}
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}
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else {
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scale = U.manipulator_scale * 0.02f;
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}
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}
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manipulator->scale = scale * manipulator->user_scale;
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}
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static void manipulator_update_prop_data(wmManipulator *manipulator)
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{
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/* manipulator property might have been changed, so update manipulator */
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if (manipulator->props && manipulator->prop_data_update) {
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for (int i = 0; i < manipulator->max_prop; i++) {
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if (manipulator->props[i]) {
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manipulator->prop_data_update(manipulator, i);
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}
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}
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}
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}
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void wm_manipulator_update(wmManipulator *manipulator, const bContext *C, const bool refresh_map)
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{
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if (refresh_map) {
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manipulator_update_prop_data(manipulator);
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}
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wm_manipulator_calculate_scale(manipulator, C);
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}
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bool wm_manipulator_is_visible(wmManipulator *manipulator)
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{
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if (manipulator->flag & WM_MANIPULATOR_HIDDEN) {
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return false;
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}
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if ((manipulator->state & WM_MANIPULATOR_ACTIVE) &&
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!(manipulator->flag & (WM_MANIPULATOR_DRAW_ACTIVE | WM_MANIPULATOR_DRAW_VALUE)))
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{
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/* don't draw while active (while dragging) */
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return false;
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}
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if ((manipulator->flag & WM_MANIPULATOR_DRAW_HOVER) &&
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!(manipulator->state & WM_MANIPULATOR_HIGHLIGHT) &&
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!(manipulator->state & WM_MANIPULATOR_SELECTED)) /* still draw selected manipulators */
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{
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/* only draw on mouse hover */
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return false;
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}
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return true;
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}
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