Baking vertex colors per-corner leads to unwanted discontinuities when there is sampling noise, for example in ambient occlusion or with a bevel shader node for normals. For this reason the code used to always average results per-vertex. However when using split normals, multiple materials or UV islands, we do want to preserve discontinuities. So now bake per corner, but make sure the sampling seed is shared for vertices. Fix T85550: vertex color baking crash with split normals, Ref D10399 Fix T84663: vertex color baking blending at UV seams
1032 lines
28 KiB
C
1032 lines
28 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup render
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLT_translation.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_math_bits.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "DNA_object_types.h"
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#include "BKE_camera.h"
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#include "BKE_colortools.h"
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#include "BKE_global.h"
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#include "BKE_layer.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_debug.h"
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#include "DEG_depsgraph_query.h"
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#include "RNA_access.h"
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#ifdef WITH_PYTHON
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# include "BPY_extern.h"
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#endif
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#include "RE_bake.h"
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#include "DRW_engine.h"
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#include "initrender.h"
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#include "pipeline.h"
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#include "render_result.h"
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#include "render_types.h"
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/* Render Engine Types */
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ListBase R_engines = {NULL, NULL};
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void RE_engines_init(void)
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{
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DRW_engines_register();
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}
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void RE_engines_exit(void)
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{
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RenderEngineType *type, *next;
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DRW_engines_free();
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for (type = R_engines.first; type; type = next) {
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next = type->next;
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BLI_remlink(&R_engines, type);
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if (!(type->flag & RE_INTERNAL)) {
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if (type->rna_ext.free) {
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type->rna_ext.free(type->rna_ext.data);
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}
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MEM_freeN(type);
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}
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}
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}
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void RE_engines_register(RenderEngineType *render_type)
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{
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if (render_type->draw_engine) {
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DRW_engine_register(render_type->draw_engine);
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}
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BLI_addtail(&R_engines, render_type);
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}
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RenderEngineType *RE_engines_find(const char *idname)
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{
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RenderEngineType *type;
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type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
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if (!type) {
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type = BLI_findstring(&R_engines, "BLENDER_EEVEE", offsetof(RenderEngineType, idname));
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}
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return type;
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}
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bool RE_engine_is_external(const Render *re)
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{
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return (re->engine && re->engine->type && re->engine->type->render);
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}
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bool RE_engine_is_opengl(RenderEngineType *render_type)
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{
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/* TODO refine? Can we have ogl render engine without ogl render pipeline? */
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return (render_type->draw_engine != NULL) && DRW_engine_render_support(render_type->draw_engine);
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}
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/* Create, Free */
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RenderEngine *RE_engine_create(RenderEngineType *type)
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{
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RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
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engine->type = type;
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BLI_mutex_init(&engine->update_render_passes_mutex);
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return engine;
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}
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void RE_engine_free(RenderEngine *engine)
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{
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#ifdef WITH_PYTHON
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if (engine->py_instance) {
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BPY_DECREF_RNA_INVALIDATE(engine->py_instance);
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}
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#endif
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BLI_mutex_end(&engine->update_render_passes_mutex);
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MEM_freeN(engine);
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}
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/* Bake Render Results */
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static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y, int w, int h)
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{
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/* Create render result with specified size. */
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RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
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rr->rectx = w;
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rr->recty = h;
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rr->tilerect.xmin = x;
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rr->tilerect.ymin = y;
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rr->tilerect.xmax = x + w;
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rr->tilerect.ymax = y + h;
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/* Add single baking render layer. */
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RenderLayer *rl = MEM_callocN(sizeof(RenderLayer), "bake render layer");
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rl->rectx = w;
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rl->recty = h;
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BLI_addtail(&rr->layers, rl);
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/* Add render passes. */
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RenderPass *result_pass = render_layer_add_pass(
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rr, rl, engine->bake.depth, RE_PASSNAME_COMBINED, "", "RGBA");
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RenderPass *primitive_pass = render_layer_add_pass(rr, rl, 4, "BakePrimitive", "", "RGBA");
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RenderPass *differential_pass = render_layer_add_pass(rr, rl, 4, "BakeDifferential", "", "RGBA");
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/* Fill render passes from bake pixel array, to be read by the render engine. */
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for (int ty = 0; ty < h; ty++) {
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size_t offset = ty * w * 4;
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float *primitive = primitive_pass->rect + offset;
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float *differential = differential_pass->rect + offset;
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size_t bake_offset = (y + ty) * engine->bake.width + x;
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const BakePixel *bake_pixel = engine->bake.pixels + bake_offset;
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for (int tx = 0; tx < w; tx++) {
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if (bake_pixel->object_id != engine->bake.object_id) {
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primitive[0] = int_as_float(-1);
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primitive[1] = int_as_float(-1);
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}
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else {
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primitive[0] = int_as_float(bake_pixel->seed);
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primitive[1] = int_as_float(bake_pixel->primitive_id);
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primitive[2] = bake_pixel->uv[0];
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primitive[3] = bake_pixel->uv[1];
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differential[0] = bake_pixel->du_dx;
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differential[1] = bake_pixel->du_dy;
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differential[2] = bake_pixel->dv_dx;
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differential[3] = bake_pixel->dv_dy;
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}
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primitive += 4;
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differential += 4;
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bake_pixel++;
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}
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}
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/* Initialize tile render result from full image bake result. */
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for (int ty = 0; ty < h; ty++) {
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size_t offset = ty * w * engine->bake.depth;
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size_t bake_offset = ((y + ty) * engine->bake.width + x) * engine->bake.depth;
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size_t size = w * engine->bake.depth * sizeof(float);
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memcpy(result_pass->rect + offset, engine->bake.result + bake_offset, size);
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}
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return rr;
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}
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static void render_result_to_bake(RenderEngine *engine, RenderResult *rr)
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{
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RenderPass *rpass = RE_pass_find_by_name(rr->layers.first, RE_PASSNAME_COMBINED, "");
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if (!rpass) {
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return;
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}
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/* Copy from tile render result to full image bake result. */
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int x = rr->tilerect.xmin;
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int y = rr->tilerect.ymin;
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int w = rr->tilerect.xmax - rr->tilerect.xmin;
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int h = rr->tilerect.ymax - rr->tilerect.ymin;
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for (int ty = 0; ty < h; ty++) {
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size_t offset = ty * w * engine->bake.depth;
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size_t bake_offset = ((y + ty) * engine->bake.width + x) * engine->bake.depth;
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size_t size = w * engine->bake.depth * sizeof(float);
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memcpy(engine->bake.result + bake_offset, rpass->rect + offset, size);
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}
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}
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/* Render Results */
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static RenderPart *get_part_from_result(Render *re, RenderResult *result)
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{
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rcti key = result->tilerect;
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BLI_rcti_translate(&key, re->disprect.xmin, re->disprect.ymin);
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return BLI_ghash_lookup(re->parts, &key);
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}
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RenderResult *RE_engine_begin_result(
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RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
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{
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if (engine->bake.pixels) {
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RenderResult *result = render_result_from_bake(engine, x, y, w, h);
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BLI_addtail(&engine->fullresult, result);
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return result;
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}
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Render *re = engine->re;
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RenderResult *result;
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rcti disprect;
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/* ensure the coordinates are within the right limits */
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CLAMP(x, 0, re->result->rectx);
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CLAMP(y, 0, re->result->recty);
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CLAMP(w, 0, re->result->rectx);
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CLAMP(h, 0, re->result->recty);
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if (x + w > re->result->rectx) {
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w = re->result->rectx - x;
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}
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if (y + h > re->result->recty) {
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h = re->result->recty - y;
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}
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/* allocate a render result */
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disprect.xmin = x;
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disprect.xmax = x + w;
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disprect.ymin = y;
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disprect.ymax = y + h;
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result = render_result_new(re, &disprect, RR_USE_MEM, layername, viewname);
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/* todo: make this thread safe */
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/* can be NULL if we CLAMP the width or height to 0 */
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if (result) {
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render_result_clone_passes(re, result, viewname);
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RenderPart *pa;
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/* Copy EXR tile settings, so pipeline knows whether this is a result
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* for Save Buffers enabled rendering.
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*/
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result->do_exr_tile = re->result->do_exr_tile;
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BLI_addtail(&engine->fullresult, result);
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result->tilerect.xmin += re->disprect.xmin;
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result->tilerect.xmax += re->disprect.xmin;
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result->tilerect.ymin += re->disprect.ymin;
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result->tilerect.ymax += re->disprect.ymin;
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pa = get_part_from_result(re, result);
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if (pa) {
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pa->status = PART_STATUS_IN_PROGRESS;
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}
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}
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return result;
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}
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void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
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{
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if (engine->bake.pixels) {
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/* No interactive baking updates for now. */
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return;
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}
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Render *re = engine->re;
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if (result) {
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render_result_merge(re->result, result);
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result->renlay = result->layers.first; /* weak, draws first layer always */
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re->display_update(re->duh, result, NULL);
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}
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}
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void RE_engine_add_pass(RenderEngine *engine,
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const char *name,
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int channels,
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const char *chan_id,
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const char *layername)
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{
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Render *re = engine->re;
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if (!re || !re->result) {
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return;
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}
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RE_create_render_pass(re->result, name, channels, chan_id, layername, NULL);
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}
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void RE_engine_end_result(
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RenderEngine *engine, RenderResult *result, bool cancel, bool highlight, bool merge_results)
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{
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Render *re = engine->re;
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if (!result) {
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return;
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}
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if (engine->bake.pixels) {
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render_result_to_bake(engine, result);
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BLI_remlink(&engine->fullresult, result);
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render_result_free(result);
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return;
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}
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/* merge. on break, don't merge in result for preview renders, looks nicer */
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if (!highlight) {
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/* for exr tile render, detect tiles that are done */
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RenderPart *pa = get_part_from_result(re, result);
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if (pa) {
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pa->status = (!cancel && merge_results) ? PART_STATUS_MERGED : PART_STATUS_RENDERED;
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}
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else if (re->result->do_exr_tile) {
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/* If written result does not match any tile and we are using save
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* buffers, we are going to get OpenEXR save errors. */
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fprintf(stderr, "RenderEngine.end_result: dimensions do not match any OpenEXR tile.\n");
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}
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}
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if (!cancel || merge_results) {
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if (re->result->do_exr_tile) {
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if (!cancel && merge_results) {
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render_result_exr_file_merge(re->result, result, re->viewname);
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render_result_merge(re->result, result);
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}
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}
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else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW))) {
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render_result_merge(re->result, result);
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}
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/* draw */
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if (!re->test_break(re->tbh)) {
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result->renlay = result->layers.first; /* weak, draws first layer always */
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re->display_update(re->duh, result, NULL);
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}
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}
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/* free */
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BLI_remlink(&engine->fullresult, result);
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render_result_free(result);
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}
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RenderResult *RE_engine_get_result(RenderEngine *engine)
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{
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return engine->re->result;
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}
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|
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/* Cancel */
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bool RE_engine_test_break(RenderEngine *engine)
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{
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Render *re = engine->re;
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if (re) {
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return re->test_break(re->tbh);
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}
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return 0;
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}
|
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|
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/* Statistics */
|
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|
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void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
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{
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Render *re = engine->re;
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/* stats draw callback */
|
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if (re) {
|
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re->i.statstr = stats;
|
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re->i.infostr = info;
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr = NULL;
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re->i.statstr = NULL;
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}
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|
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/* set engine text */
|
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engine->text[0] = '\0';
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|
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if (stats && stats[0] && info && info[0]) {
|
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BLI_snprintf(engine->text, sizeof(engine->text), "%s | %s", stats, info);
|
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}
|
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else if (info && info[0]) {
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BLI_strncpy(engine->text, info, sizeof(engine->text));
|
|
}
|
|
else if (stats && stats[0]) {
|
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BLI_strncpy(engine->text, stats, sizeof(engine->text));
|
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}
|
|
}
|
|
|
|
void RE_engine_update_progress(RenderEngine *engine, float progress)
|
|
{
|
|
Render *re = engine->re;
|
|
|
|
if (re) {
|
|
CLAMP(progress, 0.0f, 1.0f);
|
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re->progress(re->prh, progress);
|
|
}
|
|
}
|
|
|
|
void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak)
|
|
{
|
|
Render *re = engine->re;
|
|
|
|
if (re) {
|
|
re->i.mem_used = mem_used;
|
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re->i.mem_peak = mem_peak;
|
|
}
|
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}
|
|
|
|
void RE_engine_report(RenderEngine *engine, int type, const char *msg)
|
|
{
|
|
Render *re = engine->re;
|
|
|
|
if (re) {
|
|
BKE_report(engine->re->reports, type, msg);
|
|
}
|
|
else if (engine->reports) {
|
|
BKE_report(engine->reports, type, msg);
|
|
}
|
|
}
|
|
|
|
void RE_engine_set_error_message(RenderEngine *engine, const char *msg)
|
|
{
|
|
Render *re = engine->re;
|
|
if (re != NULL) {
|
|
RenderResult *rr = RE_AcquireResultRead(re);
|
|
if (rr) {
|
|
if (rr->error != NULL) {
|
|
MEM_freeN(rr->error);
|
|
}
|
|
rr->error = BLI_strdup(msg);
|
|
}
|
|
RE_ReleaseResult(re);
|
|
}
|
|
}
|
|
|
|
const char *RE_engine_active_view_get(RenderEngine *engine)
|
|
{
|
|
Render *re = engine->re;
|
|
return RE_GetActiveRenderView(re);
|
|
}
|
|
|
|
void RE_engine_active_view_set(RenderEngine *engine, const char *viewname)
|
|
{
|
|
Render *re = engine->re;
|
|
RE_SetActiveRenderView(re, viewname);
|
|
}
|
|
|
|
float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, bool use_spherical_stereo)
|
|
{
|
|
/* When using spherical stereo, get camera shift without multiview,
|
|
* leaving stereo to be handled by the engine. */
|
|
Render *re = engine->re;
|
|
if (use_spherical_stereo || re == NULL) {
|
|
return BKE_camera_multiview_shift_x(NULL, camera, NULL);
|
|
}
|
|
|
|
return BKE_camera_multiview_shift_x(&re->r, camera, re->viewname);
|
|
}
|
|
|
|
void RE_engine_get_camera_model_matrix(RenderEngine *engine,
|
|
Object *camera,
|
|
bool use_spherical_stereo,
|
|
float *r_modelmat)
|
|
{
|
|
/* When using spherical stereo, get model matrix without multiview,
|
|
* leaving stereo to be handled by the engine. */
|
|
Render *re = engine->re;
|
|
if (use_spherical_stereo || re == NULL) {
|
|
BKE_camera_multiview_model_matrix(NULL, camera, NULL, (float(*)[4])r_modelmat);
|
|
}
|
|
else {
|
|
BKE_camera_multiview_model_matrix(&re->r, camera, re->viewname, (float(*)[4])r_modelmat);
|
|
}
|
|
}
|
|
|
|
bool RE_engine_get_spherical_stereo(RenderEngine *engine, Object *camera)
|
|
{
|
|
Render *re = engine->re;
|
|
return BKE_camera_multiview_spherical_stereo(re ? &re->r : NULL, camera) ? 1 : 0;
|
|
}
|
|
|
|
rcti *RE_engine_get_current_tiles(Render *re, int *r_total_tiles, bool *r_needs_free)
|
|
{
|
|
static rcti tiles_static[BLENDER_MAX_THREADS];
|
|
const int allocation_step = BLENDER_MAX_THREADS;
|
|
int total_tiles = 0;
|
|
rcti *tiles = tiles_static;
|
|
int allocation_size = BLENDER_MAX_THREADS;
|
|
|
|
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_READ);
|
|
|
|
*r_needs_free = false;
|
|
|
|
if (!re->parts || (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0)) {
|
|
*r_total_tiles = 0;
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
return NULL;
|
|
}
|
|
|
|
GHashIterator pa_iter;
|
|
GHASH_ITER (pa_iter, re->parts) {
|
|
RenderPart *pa = BLI_ghashIterator_getValue(&pa_iter);
|
|
if (pa->status == PART_STATUS_IN_PROGRESS) {
|
|
if (total_tiles >= allocation_size) {
|
|
/* Just in case we're using crazy network rendering with more
|
|
* workers than BLENDER_MAX_THREADS.
|
|
*/
|
|
allocation_size += allocation_step;
|
|
if (tiles == tiles_static) {
|
|
/* Can not realloc yet, tiles are pointing to a
|
|
* stack memory.
|
|
*/
|
|
tiles = MEM_mallocN(allocation_size * sizeof(rcti), "current engine tiles");
|
|
}
|
|
else {
|
|
tiles = MEM_reallocN(tiles, allocation_size * sizeof(rcti));
|
|
}
|
|
*r_needs_free = true;
|
|
}
|
|
tiles[total_tiles] = pa->disprect;
|
|
|
|
total_tiles++;
|
|
}
|
|
}
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
*r_total_tiles = total_tiles;
|
|
return tiles;
|
|
}
|
|
|
|
RenderData *RE_engine_get_render_data(Render *re)
|
|
{
|
|
return &re->r;
|
|
}
|
|
|
|
/* Depsgraph */
|
|
static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
|
|
{
|
|
Main *bmain = engine->re->main;
|
|
Scene *scene = engine->re->scene;
|
|
|
|
engine->depsgraph = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_RENDER);
|
|
DEG_debug_name_set(engine->depsgraph, "RENDER");
|
|
|
|
if (engine->re->r.scemode & R_BUTS_PREVIEW) {
|
|
Depsgraph *depsgraph = engine->depsgraph;
|
|
DEG_graph_relations_update(depsgraph);
|
|
DEG_evaluate_on_framechange(depsgraph, CFRA);
|
|
DEG_ids_check_recalc(bmain, depsgraph, scene, view_layer, true);
|
|
DEG_ids_clear_recalc(bmain, depsgraph);
|
|
}
|
|
else {
|
|
BKE_scene_graph_update_for_newframe(engine->depsgraph);
|
|
}
|
|
|
|
engine->has_grease_pencil = DRW_render_check_grease_pencil(engine->depsgraph);
|
|
}
|
|
|
|
static void engine_depsgraph_free(RenderEngine *engine)
|
|
{
|
|
DEG_graph_free(engine->depsgraph);
|
|
|
|
engine->depsgraph = NULL;
|
|
}
|
|
|
|
void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
|
|
{
|
|
if (!engine->depsgraph) {
|
|
return;
|
|
}
|
|
|
|
Render *re = engine->re;
|
|
double cfra = (double)frame + (double)subframe;
|
|
|
|
CLAMP(cfra, MINAFRAME, MAXFRAME);
|
|
BKE_scene_frame_set(re->scene, cfra);
|
|
BKE_scene_graph_update_for_newframe(engine->depsgraph);
|
|
|
|
BKE_scene_camera_switch_update(re->scene);
|
|
}
|
|
|
|
/* Bake */
|
|
void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
|
|
{
|
|
re->scene = scene;
|
|
re->main = bmain;
|
|
render_copy_renderdata(&re->r, &scene->r);
|
|
}
|
|
|
|
bool RE_bake_has_engine(Render *re)
|
|
{
|
|
RenderEngineType *type = RE_engines_find(re->r.engine);
|
|
return (type->bake != NULL);
|
|
}
|
|
|
|
bool RE_bake_engine(Render *re,
|
|
Depsgraph *depsgraph,
|
|
Object *object,
|
|
const int object_id,
|
|
const BakePixel pixel_array[],
|
|
const BakeTargets *targets,
|
|
const eScenePassType pass_type,
|
|
const int pass_filter,
|
|
float result[])
|
|
{
|
|
RenderEngineType *type = RE_engines_find(re->r.engine);
|
|
RenderEngine *engine;
|
|
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
|
|
|
|
/* set render info */
|
|
re->i.cfra = re->scene->r.cfra;
|
|
BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name) - 2);
|
|
|
|
/* render */
|
|
engine = re->engine;
|
|
|
|
if (!engine) {
|
|
engine = RE_engine_create(type);
|
|
re->engine = engine;
|
|
}
|
|
|
|
engine->flag |= RE_ENGINE_RENDERING;
|
|
|
|
/* TODO: actually link to a parent which shouldn't happen */
|
|
engine->re = re;
|
|
|
|
engine->resolution_x = re->winx;
|
|
engine->resolution_y = re->winy;
|
|
|
|
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
|
|
RE_parts_init(re);
|
|
engine->tile_x = re->r.tilex;
|
|
engine->tile_y = re->r.tiley;
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
|
|
if (type->bake) {
|
|
engine->depsgraph = depsgraph;
|
|
|
|
/* update is only called so we create the engine.session */
|
|
if (type->update) {
|
|
type->update(engine, re->main, engine->depsgraph);
|
|
}
|
|
|
|
for (int i = 0; i < targets->num_images; i++) {
|
|
const BakeImage *image = targets->images + i;
|
|
|
|
engine->bake.pixels = pixel_array + image->offset;
|
|
engine->bake.result = result + image->offset * targets->num_channels;
|
|
engine->bake.width = image->width;
|
|
engine->bake.height = image->height;
|
|
engine->bake.depth = targets->num_channels;
|
|
engine->bake.object_id = object_id;
|
|
|
|
type->bake(
|
|
engine, engine->depsgraph, object, pass_type, pass_filter, image->width, image->height);
|
|
|
|
memset(&engine->bake, 0, sizeof(engine->bake));
|
|
}
|
|
|
|
engine->depsgraph = NULL;
|
|
}
|
|
|
|
engine->tile_x = 0;
|
|
engine->tile_y = 0;
|
|
engine->flag &= ~RE_ENGINE_RENDERING;
|
|
|
|
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
|
|
|
|
/* re->engine becomes zero if user changed active render engine during render */
|
|
if (!persistent_data || !re->engine) {
|
|
RE_engine_free(engine);
|
|
re->engine = NULL;
|
|
}
|
|
|
|
RE_parts_free(re);
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
|
|
if (BKE_reports_contain(re->reports, RPT_ERROR)) {
|
|
G.is_break = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Render */
|
|
|
|
static void engine_render_view_layer(Render *re,
|
|
RenderEngine *engine,
|
|
ViewLayer *view_layer_iter,
|
|
const bool use_engine,
|
|
const bool use_grease_pencil)
|
|
{
|
|
/* Lock UI so scene can't be edited while we read from it in this render thread. */
|
|
if (re->draw_lock) {
|
|
re->draw_lock(re->dlh, 1);
|
|
}
|
|
|
|
/* Create depsgraph with scene evaluated at render resolution. */
|
|
ViewLayer *view_layer = BLI_findstring(
|
|
&re->scene->view_layers, view_layer_iter->name, offsetof(ViewLayer, name));
|
|
engine_depsgraph_init(engine, view_layer);
|
|
|
|
/* Sync data to engine, within draw lock so scene data can be accessed safely. */
|
|
if (use_engine) {
|
|
if (engine->type->update) {
|
|
engine->type->update(engine, re->main, engine->depsgraph);
|
|
}
|
|
}
|
|
|
|
if (re->draw_lock) {
|
|
re->draw_lock(re->dlh, 0);
|
|
}
|
|
|
|
/* Perform render with engine. */
|
|
if (use_engine) {
|
|
if (engine->type->flag & RE_USE_GPU_CONTEXT) {
|
|
DRW_render_context_enable(engine->re);
|
|
}
|
|
|
|
engine->type->render(engine, engine->depsgraph);
|
|
|
|
if (engine->type->flag & RE_USE_GPU_CONTEXT) {
|
|
DRW_render_context_disable(engine->re);
|
|
}
|
|
}
|
|
|
|
/* Optionally composite grease pencil over render result. */
|
|
if (engine->has_grease_pencil && use_grease_pencil && !re->result->do_exr_tile) {
|
|
/* NOTE: External engine might have been requested to free its
|
|
* dependency graph, which is only allowed if there is no grease
|
|
* pencil (pipeline is taking care of that). */
|
|
if (!RE_engine_test_break(engine) && engine->depsgraph != NULL) {
|
|
DRW_render_gpencil(engine, engine->depsgraph);
|
|
}
|
|
}
|
|
|
|
/* Free dependency graph, if engine has not done it already. */
|
|
engine_depsgraph_free(engine);
|
|
}
|
|
|
|
bool RE_engine_render(Render *re, bool do_all)
|
|
{
|
|
RenderEngineType *type = RE_engines_find(re->r.engine);
|
|
bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
|
|
|
|
/* verify if we can render */
|
|
if (!type->render) {
|
|
return false;
|
|
}
|
|
if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW)) {
|
|
return false;
|
|
}
|
|
if (do_all && !(type->flag & RE_USE_POSTPROCESS)) {
|
|
return false;
|
|
}
|
|
if (!do_all && (type->flag & RE_USE_POSTPROCESS)) {
|
|
return false;
|
|
}
|
|
|
|
/* Lock drawing in UI during data phase. */
|
|
if (re->draw_lock) {
|
|
re->draw_lock(re->dlh, 1);
|
|
}
|
|
|
|
/* update animation here so any render layer animation is applied before
|
|
* creating the render result */
|
|
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
|
|
render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers);
|
|
}
|
|
|
|
/* create render result */
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
|
|
int savebuffers = RR_USE_MEM;
|
|
|
|
if (re->result) {
|
|
render_result_free(re->result);
|
|
}
|
|
|
|
if ((type->flag & RE_USE_SAVE_BUFFERS) && (re->r.scemode & R_EXR_TILE_FILE)) {
|
|
savebuffers = RR_USE_EXR;
|
|
}
|
|
re->result = render_result_new(re, &re->disprect, savebuffers, RR_ALL_LAYERS, RR_ALL_VIEWS);
|
|
}
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
|
|
if (re->result == NULL) {
|
|
/* Clear UI drawing locks. */
|
|
if (re->draw_lock) {
|
|
re->draw_lock(re->dlh, 0);
|
|
}
|
|
/* Too small image is handled earlier, here it could only happen if
|
|
* there was no sufficient memory to allocate all passes.
|
|
*/
|
|
BKE_report(re->reports, RPT_ERROR, "Failed allocate render result, out of memory");
|
|
G.is_break = true;
|
|
return true;
|
|
}
|
|
|
|
/* set render info */
|
|
re->i.cfra = re->scene->r.cfra;
|
|
BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
|
|
|
|
/* render */
|
|
RenderEngine *engine = re->engine;
|
|
|
|
if (!engine) {
|
|
engine = RE_engine_create(type);
|
|
re->engine = engine;
|
|
}
|
|
|
|
engine->flag |= RE_ENGINE_RENDERING;
|
|
|
|
/* TODO: actually link to a parent which shouldn't happen */
|
|
engine->re = re;
|
|
|
|
if (re->flag & R_ANIMATION) {
|
|
engine->flag |= RE_ENGINE_ANIMATION;
|
|
}
|
|
if (re->r.scemode & R_BUTS_PREVIEW) {
|
|
engine->flag |= RE_ENGINE_PREVIEW;
|
|
}
|
|
engine->camera_override = re->camera_override;
|
|
|
|
engine->resolution_x = re->winx;
|
|
engine->resolution_y = re->winy;
|
|
|
|
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
|
|
RE_parts_init(re);
|
|
engine->tile_x = re->partx;
|
|
engine->tile_y = re->party;
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
|
|
if (re->result->do_exr_tile) {
|
|
render_result_exr_file_begin(re, engine);
|
|
}
|
|
|
|
/* Clear UI drawing locks. */
|
|
if (re->draw_lock) {
|
|
re->draw_lock(re->dlh, 0);
|
|
}
|
|
|
|
/* Render view layers. */
|
|
bool delay_grease_pencil = false;
|
|
|
|
if (type->render) {
|
|
FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer_iter) {
|
|
engine_render_view_layer(re, engine, view_layer_iter, true, true);
|
|
|
|
/* With save buffers there is no render buffer in memory for compositing, delay
|
|
* grease pencil in that case. */
|
|
delay_grease_pencil = engine->has_grease_pencil && re->result->do_exr_tile;
|
|
|
|
if (RE_engine_test_break(engine)) {
|
|
break;
|
|
}
|
|
}
|
|
FOREACH_VIEW_LAYER_TO_RENDER_END;
|
|
}
|
|
|
|
/* Clear tile data */
|
|
engine->tile_x = 0;
|
|
engine->tile_y = 0;
|
|
engine->flag &= ~RE_ENGINE_RENDERING;
|
|
|
|
render_result_free_list(&engine->fullresult, engine->fullresult.first);
|
|
|
|
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
|
|
|
|
/* For save buffers, read back from disk. */
|
|
if (re->result->do_exr_tile) {
|
|
render_result_exr_file_end(re, engine);
|
|
}
|
|
|
|
/* Perform delayed grease pencil rendering. */
|
|
if (delay_grease_pencil) {
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
|
|
FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer_iter) {
|
|
engine_render_view_layer(re, engine, view_layer_iter, false, true);
|
|
if (RE_engine_test_break(engine)) {
|
|
break;
|
|
}
|
|
}
|
|
FOREACH_VIEW_LAYER_TO_RENDER_END;
|
|
|
|
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
|
|
}
|
|
|
|
/* re->engine becomes zero if user changed active render engine during render */
|
|
if (!persistent_data || !re->engine) {
|
|
RE_engine_free(engine);
|
|
re->engine = NULL;
|
|
}
|
|
|
|
if (re->r.scemode & R_EXR_CACHE_FILE) {
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
render_result_exr_file_cache_write(re);
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
}
|
|
|
|
RE_parts_free(re);
|
|
BLI_rw_mutex_unlock(&re->partsmutex);
|
|
|
|
if (BKE_reports_contain(re->reports, RPT_ERROR)) {
|
|
G.is_break = true;
|
|
}
|
|
|
|
#ifdef WITH_FREESTYLE
|
|
if (re->r.mode & R_EDGE_FRS) {
|
|
RE_RenderFreestyleExternal(re);
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void RE_engine_update_render_passes(struct RenderEngine *engine,
|
|
struct Scene *scene,
|
|
struct ViewLayer *view_layer,
|
|
update_render_passes_cb_t callback,
|
|
void *callback_data)
|
|
{
|
|
if (!(scene && view_layer && engine && callback && engine->type->update_render_passes)) {
|
|
return;
|
|
}
|
|
|
|
BLI_mutex_lock(&engine->update_render_passes_mutex);
|
|
|
|
engine->update_render_passes_cb = callback;
|
|
engine->update_render_passes_data = callback_data;
|
|
engine->type->update_render_passes(engine, scene, view_layer);
|
|
engine->update_render_passes_cb = NULL;
|
|
engine->update_render_passes_data = NULL;
|
|
|
|
BLI_mutex_unlock(&engine->update_render_passes_mutex);
|
|
}
|
|
|
|
void RE_engine_register_pass(struct RenderEngine *engine,
|
|
struct Scene *scene,
|
|
struct ViewLayer *view_layer,
|
|
const char *name,
|
|
int channels,
|
|
const char *chanid,
|
|
eNodeSocketDatatype type)
|
|
{
|
|
if (!(scene && view_layer && engine && engine->update_render_passes_cb)) {
|
|
return;
|
|
}
|
|
|
|
engine->update_render_passes_cb(
|
|
engine->update_render_passes_data, scene, view_layer, name, channels, chanid, type);
|
|
}
|
|
|
|
void RE_engine_free_blender_memory(RenderEngine *engine)
|
|
{
|
|
/* Weak way to save memory, but not crash grease pencil.
|
|
*
|
|
* TODO(sergey): Find better solution for this.
|
|
*/
|
|
if (engine->has_grease_pencil) {
|
|
return;
|
|
}
|
|
DEG_graph_free(engine->depsgraph);
|
|
engine->depsgraph = NULL;
|
|
}
|