- move static declarations and data definitions out of headers. the BGL module still need cleaning. - move declarations out of modules.h and into appropriate .h files. modules.h still exists as a container for the few modules that need to #include almost everything. - all files now have a $Id tag and have been formatted by indent there are no changes to executable code. pre-commit versions are tagged with bpy-cleanup-pre-20041007 for the sake of paranoia.
		
			
				
	
	
		
			435 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			435 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Willian P. Germano
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* This is the Blender.BGL part of opy_draw.c, from the old bpython/intern
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 * dir, with minor changes to adapt it to the new Python implementation.
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 * The BGL submodule "wraps" OpenGL functions and constants, allowing script
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 * writers to make OpenGL calls in their Python scripts for Blender.  The
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 * more important original comments are marked with an @ symbol. */
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "MEM_guardedalloc.h"
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#include "BMF_Api.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_text_types.h"
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#include "BKE_global.h"
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#include "BIF_gl.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_interface.h"
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#include "BIF_mywindow.h"
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#include "interface.h"
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#include "mydevice.h"		/*@ for all the event constants */
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#include "Python.h"
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#include "gen_utils.h"
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/*@ Buffer Object */
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/*@ For Python access to OpenGL functions requiring a pointer. */
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typedef struct _Buffer {
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	PyObject_VAR_HEAD PyObject * parent;
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	int type;		/* GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT */
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	int ndimensions;
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	int *dimensions;
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	union {
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		char *asbyte;
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		short *asshort;
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		int *asint;
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		float *asfloat;
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		void *asvoid;
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	} buf;
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} Buffer;
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static int type_size( int type );
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static Buffer *make_buffer( int type, int ndimensions, int *dimensions );
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static int Buffer_ass_slice( PyObject * self, int begin, int end,
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			     PyObject * seq );
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static char Method_Buffer_doc[] =
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	"(type, dimensions, [template]) - Create a new Buffer object\n\n\
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(type) - The format to store data in\n\
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(dimensions) - An int or sequence specifying the dimensions of the buffer\n\
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[template] - A sequence of matching dimensions to the buffer to be created\n\
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  which will be used to initialize the Buffer.\n\n\
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If a template is not passed in all fields will be initialized to 0.\n\n\
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The type should be one of GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.\n\
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If the dimensions are specified as an int a linear buffer will be\n\
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created. If a sequence is passed for the dimensions the buffer\n\
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will have len(sequence) dimensions, where the size for each dimension\n\
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is determined by the value in the sequence at that index.\n\n\
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For example, passing [100, 100] will create a 2 dimensional\n\
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square buffer. Passing [16, 16, 32] will create a 3 dimensional\n\
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buffer which is twice as deep as it is wide or high.";
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static PyObject *Method_Buffer( PyObject * self, PyObject * args );
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/* Buffer sequence methods */
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static int Buffer_len( PyObject * self );
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static PyObject *Buffer_item( PyObject * self, int i );
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static PyObject *Buffer_slice( PyObject * self, int begin, int end );
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static int Buffer_ass_item( PyObject * self, int i, PyObject * v );
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static int Buffer_ass_slice( PyObject * self, int begin, int end,
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			     PyObject * seq );
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static PySequenceMethods Buffer_SeqMethods = {
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	( inquiry ) Buffer_len,	/*sq_length */
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	( binaryfunc ) 0,	/*sq_concat */
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	( intargfunc ) 0,	/*sq_repeat */
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	( intargfunc ) Buffer_item,	/*sq_item */
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	( intintargfunc ) Buffer_slice,	/*sq_slice */
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	( intobjargproc ) Buffer_ass_item,	/*sq_ass_item */
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	( intintobjargproc ) Buffer_ass_slice,	/*sq_ass_slice */
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};
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static void Buffer_dealloc( PyObject * self );
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static PyObject *Buffer_tolist( PyObject * self );
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static PyObject *Buffer_dimensions( PyObject * self );
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static PyObject *Buffer_getattr( PyObject * self, char *name );
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static PyObject *Buffer_repr( PyObject * self );
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PyTypeObject buffer_Type = {
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	PyObject_HEAD_INIT( NULL )      /* required python macro */
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	0,	/*ob_size */
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	"buffer",		/*tp_name */
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	sizeof( Buffer ),	/*tp_basicsize */
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	0,			/*tp_itemsize */
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	( destructor ) Buffer_dealloc,	/*tp_dealloc */
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	( printfunc ) 0,	/*tp_print */
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	( getattrfunc ) Buffer_getattr,	/*tp_getattr */
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	( setattrfunc ) 0,	/*tp_setattr */
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	( cmpfunc ) 0,		/*tp_compare */
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	( reprfunc ) Buffer_repr,	/*tp_repr */
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	0,			/*tp_as_number */
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	&Buffer_SeqMethods,	/*tp_as_sequence */
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};
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/* #ifndef __APPLE__ */
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/*@ By golly George! It looks like fancy pants macro time!!! */
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/*
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#define int_str       "i"
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#define int_var(number)   bgl_int##number
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#define int_ref(number)   &bgl_int##number
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#define int_def(number)   int int_var(number)
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#define float_str     "f"
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#define float_var(number) bgl_float##number
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#define float_ref(number) &bgl_float##number
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#define float_def(number) float float_var(number)
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*/
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/* TYPE_str is the string to pass to Py_ArgParse (for the format) */
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/* TYPE_var is the name to pass to the GL function */
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/* TYPE_ref is the pointer to pass to Py_ArgParse (to store in) */
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/* TYPE_def is the C initialization of the variable */
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#define void_str      ""
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#define void_var(num)
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#define void_ref(num)   &bgl_var##num
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#define void_def(num)   char bgl_var##num
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#define buffer_str      "O!"
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#define buffer_var(number)  (bgl_buffer##number)->buf.asvoid
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#define buffer_ref(number)  &buffer_Type, &bgl_buffer##number
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#define buffer_def(number)  Buffer *bgl_buffer##number
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/* GL Pointer fields, handled by buffer type */
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/* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP */
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#define GLbooleanP_str      "O!"
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#define GLbooleanP_var(number)  (bgl_buffer##number)->buf.asvoid
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#define GLbooleanP_ref(number)  &buffer_Type, &bgl_buffer##number
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#define GLbooleanP_def(number)  Buffer *bgl_buffer##number
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#define GLbyteP_str     "O!"
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#define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
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#define GLbyteP_ref(number) &buffer_Type, &bgl_buffer##number
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#define GLbyteP_def(number) Buffer *bgl_buffer##number
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#define GLubyteP_str      "O!"
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#define GLubyteP_var(number)  (bgl_buffer##number)->buf.asvoid
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#define GLubyteP_ref(number)  &buffer_Type, &bgl_buffer##number
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#define GLubyteP_def(number)  Buffer *bgl_buffer##number
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#define GLintP_str      "O!"
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#define GLintP_var(number)  (bgl_buffer##number)->buf.asvoid
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#define GLintP_ref(number)  &buffer_Type, &bgl_buffer##number
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#define GLintP_def(number)  Buffer *bgl_buffer##number
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#define GLuintP_str     "O!"
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#define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
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#define GLuintP_ref(number) &buffer_Type, &bgl_buffer##number
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#define GLuintP_def(number) Buffer *bgl_buffer##number
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#define GLshortP_str      "O!"
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#define GLshortP_var(number)  (bgl_buffer##number)->buf.asvoid
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#define GLshortP_ref(number)  &buffer_Type, &bgl_buffer##number
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#define GLshortP_def(number)  Buffer *bgl_buffer##number
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#define GLushortP_str     "O!"
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#define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
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#define GLushortP_ref(number) &buffer_Type, &bgl_buffer##number
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#define GLushortP_def(number) Buffer *bgl_buffer##number
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#define GLfloatP_str      "O!"
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#define GLfloatP_var(number)  (bgl_buffer##number)->buf.asvoid
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#define GLfloatP_ref(number)  &buffer_Type, &bgl_buffer##number
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#define GLfloatP_def(number)  Buffer *bgl_buffer##number
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#define GLdoubleP_str     "O!"
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#define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
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#define GLdoubleP_ref(number) &buffer_Type, &bgl_buffer##number
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#define GLdoubleP_def(number) Buffer *bgl_buffer##number
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#define GLclampfP_str     "O!"
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#define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
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#define GLclampfP_ref(number) &buffer_Type, &bgl_buffer##number
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#define GLclampfP_def(number) Buffer *bgl_buffer##number
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#define GLvoidP_str     "O!"
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#define GLvoidP_var(number) (bgl_buffer##number)->buf.asvoid
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#define GLvoidP_ref(number) &buffer_Type, &bgl_buffer##number
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#define GLvoidP_def(number) Buffer *bgl_buffer##number
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#define buffer_str      "O!"
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#define buffer_var(number)  (bgl_buffer##number)->buf.asvoid
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#define buffer_ref(number)  &buffer_Type, &bgl_buffer##number
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#define buffer_def(number)  Buffer *bgl_buffer##number
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/*@The standard GL typedefs are used as prototypes, we can't
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 * use the GL type directly because Py_ArgParse expects normal
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 * C types.
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 * 
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 * Py_ArgParse doesn't grok writing into unsigned variables, 
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 * so we use signed everything (even stuff that should be unsigned.
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 */
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/* typedef unsigned int GLenum; */
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#define GLenum_str      "i"
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#define GLenum_var(num)   bgl_var##num
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#define GLenum_ref(num)   &bgl_var##num
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#define GLenum_def(num)   /* unsigned */ int GLenum_var(num)
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/* typedef unsigned int GLboolean; */
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#define GLboolean_str     "b"
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#define GLboolean_var(num)    bgl_var##num
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#define GLboolean_ref(num)    &bgl_var##num
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#define GLboolean_def(num)    /* unsigned */ char GLboolean_var(num)
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/* typedef unsigned int GLbitfield; */
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#define GLbitfield_str      "i"
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#define GLbitfield_var(num)   bgl_var##num
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#define GLbitfield_ref(num)   &bgl_var##num
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#define GLbitfield_def(num)   /* unsigned */ int GLbitfield_var(num)
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/* typedef signed char GLbyte; */
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#define GLbyte_str        "b"
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#define GLbyte_var(num)     bgl_var##num
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#define GLbyte_ref(num)     &bgl_var##num
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#define GLbyte_def(num)     signed char GLbyte_var(num)
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/* typedef short GLshort; */
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#define GLshort_str       "h"
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#define GLshort_var(num)    bgl_var##num
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#define GLshort_ref(num)    &bgl_var##num
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#define GLshort_def(num)    short GLshort_var(num)
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/* typedef int GLint; */
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#define GLint_str       "i"
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#define GLint_var(num)      bgl_var##num
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#define GLint_ref(num)      &bgl_var##num
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#define GLint_def(num)      int GLint_var(num)
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/* typedef int GLsizei; */
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#define GLsizei_str       "i"
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#define GLsizei_var(num)    bgl_var##num
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#define GLsizei_ref(num)    &bgl_var##num
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#define GLsizei_def(num)    int GLsizei_var(num)
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/* typedef unsigned char GLubyte; */
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#define GLubyte_str       "b"
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#define GLubyte_var(num)    bgl_var##num
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#define GLubyte_ref(num)    &bgl_var##num
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#define GLubyte_def(num)    /* unsigned */ char GLubyte_var(num)
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/* typedef unsigned short GLushort; */
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#define GLushort_str      "h"
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#define GLushort_var(num)   bgl_var##num
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#define GLushort_ref(num)   &bgl_var##num
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#define GLushort_def(num)   /* unsigned */ short GLushort_var(num)
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/* typedef unsigned int GLuint; */
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#define GLuint_str        "i"
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#define GLuint_var(num)     bgl_var##num
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#define GLuint_ref(num)     &bgl_var##num
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#define GLuint_def(num)     /* unsigned */ int GLuint_var(num)
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/* typedef float GLfloat; */
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#define GLfloat_str       "f"
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#define GLfloat_var(num)    bgl_var##num
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#define GLfloat_ref(num)    &bgl_var##num
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#define GLfloat_def(num)    float GLfloat_var(num)
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/* typedef float GLclampf; */
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#define GLclampf_str      "f"
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#define GLclampf_var(num)   bgl_var##num
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#define GLclampf_ref(num)   &bgl_var##num
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#define GLclampf_def(num)   float GLclampf_var(num)
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/* typedef double GLdouble; */
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#define GLdouble_str      "d"
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#define GLdouble_var(num)   bgl_var##num
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#define GLdouble_ref(num)   &bgl_var##num
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#define GLdouble_def(num)   double GLdouble_var(num)
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/* typedef double GLclampd; */
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#define GLclampd_str      "d"
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#define GLclampd_var(num)   bgl_var##num
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#define GLclampd_ref(num)   &bgl_var##num
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#define GLclampd_def(num)   double GLclampd_var(num)
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/* typedef void GLvoid; */
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/* #define GLvoid_str       "" */
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/* #define GLvoid_var(num)      bgl_var##num */
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/* #define GLvoid_ref(num)      &bgl_var##num */
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/* #define GLvoid_def(num)      char bgl_var##num */
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#define arg_def1(a1)          a1##_def(1)
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#define arg_def2(a1, a2)        arg_def1(a1); a2##_def(2)
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#define arg_def3(a1, a2, a3)      arg_def2(a1, a2); a3##_def(3)
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#define arg_def4(a1, a2, a3, a4)    arg_def3(a1, a2, a3); a4##_def(4)
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#define arg_def5(a1, a2, a3, a4, a5)  arg_def4(a1, a2, a3, a4); a5##_def(5)
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#define arg_def6(a1, a2, a3, a4, a5, a6)arg_def5(a1, a2, a3, a4, a5); a6##_def(6)
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#define arg_def7(a1, a2, a3, a4, a5, a6, a7)arg_def6(a1, a2, a3, a4, a5, a6); a7##_def(7)
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#define arg_def8(a1, a2, a3, a4, a5, a6, a7, a8)arg_def7(a1, a2, a3, a4, a5, a6, a7); a8##_def(8)
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#define arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_def8(a1, a2, a3, a4, a5, a6, a7, a8); a9##_def(9)
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#define arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9); a10##_def(10)
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#define arg_var1(a1)          a1##_var(1)
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#define arg_var2(a1, a2)        arg_var1(a1), a2##_var(2)
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#define arg_var3(a1, a2, a3)      arg_var2(a1, a2), a3##_var(3)
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#define arg_var4(a1, a2, a3, a4)    arg_var3(a1, a2, a3), a4##_var(4)
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#define arg_var5(a1, a2, a3, a4, a5)  arg_var4(a1, a2, a3, a4), a5##_var(5)
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#define arg_var6(a1, a2, a3, a4, a5, a6)arg_var5(a1, a2, a3, a4, a5), a6##_var(6)
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#define arg_var7(a1, a2, a3, a4, a5, a6, a7)arg_var6(a1, a2, a3, a4, a5, a6), a7##_var(7)
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#define arg_var8(a1, a2, a3, a4, a5, a6, a7, a8)arg_var7(a1, a2, a3, a4, a5, a6, a7), a8##_var(8)
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#define arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_var8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_var(9)
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#define arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_var(10)
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#define arg_ref1(a1)          a1##_ref(1)
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#define arg_ref2(a1, a2)        arg_ref1(a1), a2##_ref(2)
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#define arg_ref3(a1, a2, a3)      arg_ref2(a1, a2), a3##_ref(3)
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#define arg_ref4(a1, a2, a3, a4)    arg_ref3(a1, a2, a3), a4##_ref(4)
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#define arg_ref5(a1, a2, a3, a4, a5)  arg_ref4(a1, a2, a3, a4), a5##_ref(5)
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#define arg_ref6(a1, a2, a3, a4, a5, a6)arg_ref5(a1, a2, a3, a4, a5), a6##_ref(6)
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#define arg_ref7(a1, a2, a3, a4, a5, a6, a7)arg_ref6(a1, a2, a3, a4, a5, a6), a7##_ref(7)
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#define arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8)arg_ref7(a1, a2, a3, a4, a5, a6, a7), a8##_ref(8)
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#define arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_ref(9)
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#define arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_ref(10)
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#define arg_str1(a1)          a1##_str
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#define arg_str2(a1, a2)        arg_str1(a1) a2##_str
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#define arg_str3(a1, a2, a3)      arg_str2(a1, a2) a3##_str
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#define arg_str4(a1, a2, a3, a4)    arg_str3(a1, a2, a3) a4##_str
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#define arg_str5(a1, a2, a3, a4, a5)  arg_str4(a1, a2, a3, a4) a5##_str
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#define arg_str6(a1, a2, a3, a4, a5, a6)arg_str5(a1, a2, a3, a4, a5) a6##_str
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#define arg_str7(a1, a2, a3, a4, a5, a6, a7)arg_str6(a1, a2, a3, a4, a5, a6) a7##_str
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						|
#define arg_str8(a1, a2, a3, a4, a5, a6, a7, a8)arg_str7(a1, a2, a3, a4, a5, a6, a7) a8##_str
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						|
#define arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9)arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) a9##_str
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						|
#define arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) a10##_str
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						|
 | 
						|
#define ret_def_void
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						|
#define ret_set_void
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						|
#define ret_ret_void    return EXPP_incr_ret(Py_None)
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						|
 | 
						|
#define ret_def_GLint   int ret_int
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						|
#define ret_set_GLint   ret_int=
 | 
						|
#define ret_ret_GLint   return PyInt_FromLong(ret_int);
 | 
						|
 | 
						|
#define ret_def_GLuint    unsigned int ret_uint
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						|
#define ret_set_GLuint    ret_uint=
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						|
#define ret_ret_GLuint    return PyInt_FromLong((long) ret_uint);
 | 
						|
 | 
						|
#define ret_def_GLenum    unsigned int ret_uint
 | 
						|
#define ret_set_GLenum    ret_uint=
 | 
						|
#define ret_ret_GLenum    return PyInt_FromLong((long) ret_uint);
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						|
 | 
						|
#define ret_def_GLboolean unsigned char ret_bool
 | 
						|
#define ret_set_GLboolean ret_bool=
 | 
						|
#define ret_ret_GLboolean return PyInt_FromLong((long) ret_bool);
 | 
						|
 | 
						|
#define ret_def_GLstring  const unsigned char *ret_str;
 | 
						|
#define ret_set_GLstring  ret_str=
 | 
						|
#define ret_ret_GLstring  return PyString_FromString(ret_str);
 | 
						|
 | 
						|
#define BGL_Wrap(nargs, funcname, ret, arg_list) \
 | 
						|
static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
 | 
						|
  arg_def##nargs arg_list; \
 | 
						|
  ret_def_##ret; \
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						|
  if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
 | 
						|
  ret_set_##ret gl##funcname (arg_var##nargs arg_list);\
 | 
						|
  ret_ret_##ret; \
 | 
						|
}
 | 
						|
 | 
						|
#define BGLU_Wrap(nargs, funcname, ret, arg_list) \
 | 
						|
static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
 | 
						|
  arg_def##nargs arg_list; \
 | 
						|
  ret_def_##ret; \
 | 
						|
  if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
 | 
						|
  ret_set_##ret glu##funcname (arg_var##nargs arg_list);\
 | 
						|
  ret_ret_##ret; \
 | 
						|
}
 | 
						|
 | 
						|
/* #endif */
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						|
 | 
						|
PyObject *BGL_Init( void );
 |