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blender-archive/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
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Lukas Tönne c566e408e4 Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).

Differential Revision: http://developer.blender.org/D7
2013-11-19 11:06:16 +01:00

229 lines
7.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_BokehBlurOperation.h"
#include "BLI_math.h"
#include "COM_OpenCLDevice.h"
extern "C" {
#include "RE_pipeline.h"
}
BokehBlurOperation::BokehBlurOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->setComplex(true);
this->setOpenCL(true);
this->m_size = 1.0f;
this->m_sizeavailable = false;
this->m_inputProgram = NULL;
this->m_inputBokehProgram = NULL;
this->m_inputBoundingBoxReader = NULL;
}
void *BokehBlurOperation::initializeTileData(rcti *rect)
{
lockMutex();
if (!this->m_sizeavailable) {
updateSize();
}
void *buffer = getInputOperation(0)->initializeTileData(NULL);
unlockMutex();
return buffer;
}
void BokehBlurOperation::initExecution()
{
initMutex();
this->m_inputProgram = getInputSocketReader(0);
this->m_inputBokehProgram = getInputSocketReader(1);
this->m_inputBoundingBoxReader = getInputSocketReader(2);
int width = this->m_inputBokehProgram->getWidth();
int height = this->m_inputBokehProgram->getHeight();
float dimension = min(width, height);
this->m_bokehMidX = width / 2.0f;
this->m_bokehMidY = height / 2.0f;
this->m_bokehDimension = dimension / 2.0f;
QualityStepHelper::initExecution(COM_QH_INCREASE);
}
void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
float color_accum[4];
float tempBoundingBox[4];
float bokeh[4];
this->m_inputBoundingBoxReader->readSampled(tempBoundingBox, x, y, COM_PS_NEAREST);
if (tempBoundingBox[0] > 0.0f) {
float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
float *buffer = inputBuffer->getBuffer();
int bufferwidth = inputBuffer->getWidth();
int bufferstartx = inputBuffer->getRect()->xmin;
int bufferstarty = inputBuffer->getRect()->ymin;
const float max_dim = max(this->getWidth(), this->getHeight());
int pixelSize = this->m_size * max_dim / 100.0f;
zero_v4(color_accum);
if (pixelSize < 2) {
this->m_inputProgram->readSampled(color_accum, x, y, COM_PS_NEAREST);
multiplier_accum[0] = 1.0f;
multiplier_accum[1] = 1.0f;
multiplier_accum[2] = 1.0f;
multiplier_accum[3] = 1.0f;
}
int miny = y - pixelSize;
int maxy = y + pixelSize;
int minx = x - pixelSize;
int maxx = x + pixelSize;
miny = max(miny, inputBuffer->getRect()->ymin);
minx = max(minx, inputBuffer->getRect()->xmin);
maxy = min(maxy, inputBuffer->getRect()->ymax);
maxx = min(maxx, inputBuffer->getRect()->xmax);
int step = getStep();
int offsetadd = getOffsetAdd();
float m = this->m_bokehDimension / pixelSize;
for (int ny = miny; ny < maxy; ny += step) {
int bufferindex = ((minx - bufferstartx) * 4) + ((ny - bufferstarty) * 4 * bufferwidth);
for (int nx = minx; nx < maxx; nx += step) {
float u = this->m_bokehMidX - (nx - x) * m;
float v = this->m_bokehMidY - (ny - y) * m;
this->m_inputBokehProgram->readSampled(bokeh, u, v, COM_PS_NEAREST);
madd_v4_v4v4(color_accum, bokeh, &buffer[bufferindex]);
add_v4_v4(multiplier_accum, bokeh);
bufferindex += offsetadd;
}
}
output[0] = color_accum[0] * (1.0f / multiplier_accum[0]);
output[1] = color_accum[1] * (1.0f / multiplier_accum[1]);
output[2] = color_accum[2] * (1.0f / multiplier_accum[2]);
output[3] = color_accum[3] * (1.0f / multiplier_accum[3]);
}
else {
this->m_inputProgram->readSampled(output, x, y, COM_PS_NEAREST);
}
}
void BokehBlurOperation::deinitExecution()
{
deinitMutex();
this->m_inputProgram = NULL;
this->m_inputBokehProgram = NULL;
this->m_inputBoundingBoxReader = NULL;
}
bool BokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
rcti bokehInput;
const float max_dim = max(this->getWidth(), this->getHeight());
if (this->m_sizeavailable) {
newInput.xmax = input->xmax + (this->m_size * max_dim / 100.0f);
newInput.xmin = input->xmin - (this->m_size * max_dim / 100.0f);
newInput.ymax = input->ymax + (this->m_size * max_dim / 100.0f);
newInput.ymin = input->ymin - (this->m_size * max_dim / 100.0f);
}
else {
newInput.xmax = input->xmax + (10.0f * max_dim / 100.0f);
newInput.xmin = input->xmin - (10.0f * max_dim / 100.0f);
newInput.ymax = input->ymax + (10.0f * max_dim / 100.0f);
newInput.ymin = input->ymin - (10.0f * max_dim / 100.0f);
}
NodeOperation *operation = getInputOperation(1);
bokehInput.xmax = operation->getWidth();
bokehInput.xmin = 0;
bokehInput.ymax = operation->getHeight();
bokehInput.ymin = 0;
if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) {
return true;
}
operation = getInputOperation(0);
if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) {
return true;
}
operation = getInputOperation(2);
if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
return true;
}
if (!this->m_sizeavailable) {
rcti sizeInput;
sizeInput.xmin = 0;
sizeInput.ymin = 0;
sizeInput.xmax = 5;
sizeInput.ymax = 5;
operation = getInputOperation(3);
if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output) ) {
return true;
}
}
return false;
}
void BokehBlurOperation::executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp)
{
cl_kernel kernel = device->COM_clCreateKernel("bokehBlurKernel", NULL);
if (!this->m_sizeavailable) {
updateSize();
}
const float max_dim = max(this->getWidth(), this->getHeight());
cl_int radius = this->m_size * max_dim / 100.0f;
cl_int step = this->getStep();
device->COM_clAttachMemoryBufferToKernelParameter(kernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBoundingBoxReader);
device->COM_clAttachMemoryBufferToKernelParameter(kernel, 1, 4, clMemToCleanUp, inputMemoryBuffers, this->m_inputProgram);
device->COM_clAttachMemoryBufferToKernelParameter(kernel, 2, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBokehProgram);
device->COM_clAttachOutputMemoryBufferToKernelParameter(kernel, 3, clOutputBuffer);
device->COM_clAttachMemoryBufferOffsetToKernelParameter(kernel, 5, outputMemoryBuffer);
clSetKernelArg(kernel, 6, sizeof(cl_int), &radius);
clSetKernelArg(kernel, 7, sizeof(cl_int), &step);
device->COM_clAttachSizeToKernelParameter(kernel, 8, this);
device->COM_clEnqueueRange(kernel, outputMemoryBuffer, 9, this);
}
void BokehBlurOperation::updateSize()
{
if (!this->m_sizeavailable) {
float result[4];
this->getInputSocketReader(3)->readSampled(result, 0, 0, COM_PS_NEAREST);
this->m_size = result[0];
CLAMP(this->m_size, 0.0f, 10.0f);
this->m_sizeavailable = true;
}
}