Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
831 lines
21 KiB
C
831 lines
21 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_threads.h"
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#include "BLI_rand.h"
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#include "DNA_scene_types.h"
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#include "BKE_blender.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_multires.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_object.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "wm_window.h"
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#include "render_intern.h"
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static ScrArea *biggest_area(bContext *C);
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static ScrArea *biggest_non_image_area(bContext *C);
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static ScrArea *find_area_showing_r_result(bContext *C);
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static ScrArea *find_area_image_empty(bContext *C);
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/* called inside thread! */
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void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
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{
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float x1, y1, *rectf= NULL;
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int ymin, ymax, xmin, xmax;
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int rymin, rxmin;
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char *rectc;
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/* if renrect argument, we only refresh scanlines */
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if(renrect) {
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/* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
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if(rr->renlay==NULL || renrect->ymax>=rr->recty)
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return;
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/* xmin here is first subrect x coord, xmax defines subrect width */
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xmin = renrect->xmin + rr->crop;
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xmax = renrect->xmax - xmin + rr->crop;
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if (xmax<2) return;
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ymin= renrect->ymin + rr->crop;
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ymax= renrect->ymax - ymin + rr->crop;
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if(ymax<2)
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return;
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renrect->ymin= renrect->ymax;
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}
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else {
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xmin = ymin = rr->crop;
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xmax = rr->rectx - 2*rr->crop;
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ymax = rr->recty - 2*rr->crop;
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}
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/* xmin ymin is in tile coords. transform to ibuf */
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rxmin= rr->tilerect.xmin + xmin;
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if(rxmin >= ibuf->x) return;
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rymin= rr->tilerect.ymin + ymin;
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if(rymin >= ibuf->y) return;
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if(rxmin + xmax > ibuf->x)
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xmax= ibuf->x - rxmin;
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if(rymin + ymax > ibuf->y)
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ymax= ibuf->y - rymin;
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if(xmax < 1 || ymax < 1) return;
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/* find current float rect for display, first case is after composit... still weak */
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if(rr->rectf)
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rectf= rr->rectf;
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else {
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if(rr->rect32)
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return;
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else {
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if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
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rectf= rr->renlay->rectf;
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}
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}
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if(rectf==NULL) return;
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if(ibuf->rect==NULL)
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imb_addrectImBuf(ibuf);
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rectf+= 4*(rr->rectx*ymin + xmin);
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rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
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/* XXX make nice consistent functions for this */
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if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
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for(y1= 0; y1<ymax; y1++) {
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float *rf= rectf;
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float srgb[3];
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char *rc= rectc;
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const float dither = ibuf->dither / 255.0;
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/* XXX temp. because crop offset */
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if( rectc >= (char *)(ibuf->rect)) {
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for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
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const float d = (BLI_frand()-0.5)*dither;
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srgb[0]= d + linearrgb_to_srgb(rf[0]);
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srgb[1]= d + linearrgb_to_srgb(rf[1]);
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srgb[2]= d + linearrgb_to_srgb(rf[2]);
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rc[0]= FTOCHAR(srgb[0]);
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rc[1]= FTOCHAR(srgb[1]);
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rc[2]= FTOCHAR(srgb[2]);
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rc[3]= FTOCHAR(rf[3]);
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}
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}
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rectf += 4*rr->rectx;
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rectc += 4*ibuf->x;
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}
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} else {
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for(y1= 0; y1<ymax; y1++) {
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float *rf= rectf;
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char *rc= rectc;
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float rgb[3];
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const float dither = ibuf->dither / 255.0;
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/* XXX temp. because crop offset */
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if( rectc >= (char *)(ibuf->rect)) {
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for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
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const float d = (BLI_frand()-0.5)*dither;
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rgb[0] = d + rf[0];
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rgb[1] = d + rf[1];
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rgb[2] = d + rf[2];
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rc[0]= FTOCHAR(rgb[0]);
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rc[1]= FTOCHAR(rgb[1]);
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rc[2]= FTOCHAR(rgb[2]);
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rc[3]= FTOCHAR(rf[3]);
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}
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}
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rectf += 4*rr->rectx;
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rectc += 4*ibuf->x;
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}
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}
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}
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/* new window uses x,y to set position */
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void screen_set_image_output(bContext *C, int mx, int my)
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{
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wmWindow *win= CTX_wm_window(C);
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Scene *scene= CTX_data_scene(C);
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ScrArea *sa= NULL;
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SpaceImage *sima;
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int area_was_image=0;
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if(scene->r.displaymode==R_OUTPUT_WINDOW) {
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rcti rect;
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int sizex, sizey;
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sizex= 10 + (scene->r.xsch*scene->r.size)/100;
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sizey= 40 + (scene->r.ysch*scene->r.size)/100;
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/* arbitrary... miniature image window views don't make much sense */
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if(sizex < 320) sizex= 320;
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if(sizey < 256) sizey= 256;
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/* XXX some magic to calculate postition */
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rect.xmin= mx + win->posx - sizex/2;
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rect.ymin= my + win->posy - sizey/2;
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rect.xmax= rect.xmin + sizex;
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rect.ymax= rect.ymin + sizey;
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/* changes context! */
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WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);
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sa= CTX_wm_area(C);
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}
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else if(scene->r.displaymode==R_OUTPUT_SCREEN) {
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if (CTX_wm_area(C)->spacetype == SPACE_IMAGE)
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area_was_image = 1;
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/* this function returns with changed context */
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ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
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sa= CTX_wm_area(C);
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}
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if(!sa) {
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sa= find_area_showing_r_result(C);
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if(sa==NULL)
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sa= find_area_image_empty(C);
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if(sa==NULL) {
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/* find largest open non-image area */
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sa= biggest_non_image_area(C);
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if(sa) {
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ED_area_newspace(C, sa, SPACE_IMAGE);
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sima= sa->spacedata.first;
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/* makes ESC go back to prev space */
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sima->flag |= SI_PREVSPACE;
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}
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else {
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/* use any area of decent size */
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sa= biggest_area(C);
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if(sa->spacetype!=SPACE_IMAGE) {
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// XXX newspace(sa, SPACE_IMAGE);
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sima= sa->spacedata.first;
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/* makes ESC go back to prev space */
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sima->flag |= SI_PREVSPACE;
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}
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}
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}
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}
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sima= sa->spacedata.first;
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/* get the correct image, and scale it */
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sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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/* if we're rendering to full screen, set appropriate hints on image editor
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* so it can restore properly on pressing esc */
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if(sa->full) {
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sima->flag |= SI_FULLWINDOW;
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/* Tell the image editor to revert to previous space in space list on close
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* _only_ if it wasn't already an image editor when the render was invoked */
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if (area_was_image == 0)
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sima->flag |= SI_PREVSPACE;
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else {
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/* Leave it alone so the image editor will just go back from
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* full screen to the original tiled setup */
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;
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}
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}
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}
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/* ****************************** render invoking ***************** */
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/* set callbacks, exported to sequence render too.
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Only call in foreground (UI) renders. */
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/* returns biggest area that is not uv/image editor. Note that it uses buttons */
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/* window as the last possible alternative. */
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static ScrArea *biggest_non_image_area(bContext *C)
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{
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bScreen *sc= CTX_wm_screen(C);
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ScrArea *sa, *big= NULL;
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int size, maxsize= 0, bwmaxsize= 0;
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short foundwin= 0;
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for(sa= sc->areabase.first; sa; sa= sa->next) {
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if(sa->winx > 30 && sa->winy > 30) {
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size= sa->winx*sa->winy;
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if(sa->spacetype == SPACE_BUTS) {
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if(foundwin == 0 && size > bwmaxsize) {
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bwmaxsize= size;
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big= sa;
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}
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}
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else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
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maxsize= size;
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big= sa;
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foundwin= 1;
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}
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}
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}
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return big;
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}
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static ScrArea *biggest_area(bContext *C)
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{
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bScreen *sc= CTX_wm_screen(C);
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ScrArea *sa, *big= NULL;
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int size, maxsize= 0;
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for(sa= sc->areabase.first; sa; sa= sa->next) {
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size= sa->winx*sa->winy;
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if(size > maxsize) {
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maxsize= size;
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big= sa;
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}
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}
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return big;
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}
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static ScrArea *find_area_showing_r_result(bContext *C)
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{
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wmWindowManager *wm= CTX_wm_manager(C);
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wmWindow *win;
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ScrArea *sa = NULL;
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SpaceImage *sima;
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/* find an imagewindow showing render result */
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for(win=wm->windows.first; win; win=win->next) {
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for(sa=win->screen->areabase.first; sa; sa= sa->next) {
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if(sa->spacetype==SPACE_IMAGE) {
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sima= sa->spacedata.first;
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if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
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break;
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}
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}
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}
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return sa;
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}
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static ScrArea *find_area_image_empty(bContext *C)
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{
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bScreen *sc= CTX_wm_screen(C);
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ScrArea *sa;
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SpaceImage *sima;
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/* find an imagewindow showing render result */
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for(sa=sc->areabase.first; sa; sa= sa->next) {
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if(sa->spacetype==SPACE_IMAGE) {
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sima= sa->spacedata.first;
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if(!sima->image)
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break;
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}
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}
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return sa;
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}
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#if 0 // XXX not used
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static ScrArea *find_empty_image_area(bContext *C)
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{
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bScreen *sc= CTX_wm_screen(C);
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ScrArea *sa;
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SpaceImage *sima;
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/* find an imagewindow showing render result */
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for(sa=sc->areabase.first; sa; sa= sa->next) {
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if(sa->spacetype==SPACE_IMAGE) {
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sima= sa->spacedata.first;
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if(!sima->image)
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break;
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}
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}
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return sa;
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}
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#endif // XXX not used
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static void render_error_reports(void *reports, char *str)
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{
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BKE_report(reports, RPT_ERROR, str);
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}
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/* executes blocking render */
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static int screen_render_exec(bContext *C, wmOperator *op)
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{
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Scene *scene= CTX_data_scene(C);
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Render *re= RE_NewRender(scene->id.name);
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Image *ima;
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View3D *v3d= CTX_wm_view3d(C);
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int lay= (v3d)? v3d->lay|scene->lay: scene->lay;
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if(re==NULL) {
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re= RE_NewRender(scene->id.name);
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}
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G.afbreek= 0;
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RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
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RE_error_cb(re, op->reports, render_error_reports);
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ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
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BKE_image_backup_render(scene, ima);
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if(RNA_boolean_get(op->ptr, "animation"))
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RE_BlenderAnim(re, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
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else
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RE_BlenderFrame(re, scene, NULL, lay, scene->r.cfra);
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// no redraw needed, we leave state as we entered it
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ED_update_for_newframe(C, 1);
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
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return OPERATOR_FINISHED;
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}
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typedef struct RenderJob {
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Scene *scene;
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Render *re;
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wmWindow *win;
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SceneRenderLayer *srl;
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int lay;
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int anim;
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Image *image;
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ImageUser iuser;
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short *stop;
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short *do_update;
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float *progress;
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ReportList *reports;
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} RenderJob;
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static void render_freejob(void *rjv)
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{
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RenderJob *rj= rjv;
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MEM_freeN(rj);
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}
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/* str is IMA_MAX_RENDER_TEXT in size */
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static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
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{
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char info_time_str[32]; // used to be extern to header_info.c
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uintptr_t mem_in_use, mmap_in_use, peak_memory;
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float megs_used_memory, mmap_used_memory, megs_peak_memory;
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char *spos= str;
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mem_in_use= MEM_get_memory_in_use();
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mmap_in_use= MEM_get_mapped_memory_in_use();
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peak_memory = MEM_get_peak_memory();
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megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
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mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
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megs_peak_memory = (peak_memory)/(1024.0*1024.0);
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if(scene->lay & 0xFF000000)
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spos+= sprintf(spos, "Localview | ");
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else if(scene->r.scemode & R_SINGLE_LAYER)
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spos+= sprintf(spos, "Single Layer | ");
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if(rs->statstr) {
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spos+= sprintf(spos, "%s ", rs->statstr);
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}
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else {
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spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d ", (scene->r.cfra), rs->totvert, rs->totface);
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if(rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo);
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if(rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand);
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spos+= sprintf(spos, "La:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->totlamp, megs_used_memory, mmap_used_memory, megs_peak_memory);
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if(rs->curfield)
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spos+= sprintf(spos, "Field %d ", rs->curfield);
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if(rs->curblur)
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spos+= sprintf(spos, "Blur %d ", rs->curblur);
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}
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BLI_timestr(rs->lastframetime, info_time_str);
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spos+= sprintf(spos, "Time:%s ", info_time_str);
|
|
|
|
if(rs->infostr && rs->infostr[0])
|
|
spos+= sprintf(spos, "| %s ", rs->infostr);
|
|
|
|
/* very weak... but 512 characters is quite safe */
|
|
if(spos >= str+IMA_MAX_RENDER_TEXT)
|
|
if (G.f & G_DEBUG)
|
|
printf("WARNING! renderwin text beyond limit \n");
|
|
|
|
}
|
|
|
|
static void image_renderinfo_cb(void *rjv, RenderStats *rs)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
RenderResult *rr;
|
|
|
|
rr= RE_AcquireResultRead(rj->re);
|
|
|
|
/* malloc OK here, stats_draw is not in tile threads */
|
|
if(rr->text==NULL)
|
|
rr->text= MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
|
|
|
|
make_renderinfo_string(rs, rj->scene, rr->text);
|
|
RE_ReleaseResult(rj->re);
|
|
|
|
/* make jobs timer to send notifier */
|
|
*(rj->do_update)= 1;
|
|
|
|
}
|
|
|
|
static void render_progress_update(void *rjv, float progress)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
|
|
if (rj->progress)
|
|
*rj->progress = progress;
|
|
}
|
|
|
|
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
Image *ima= rj->image;
|
|
ImBuf *ibuf;
|
|
void *lock;
|
|
|
|
/* only update if we are displaying the slot being rendered */
|
|
if(ima->render_slot != ima->last_render_slot)
|
|
return;
|
|
|
|
ibuf= BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
|
|
if(ibuf) {
|
|
image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
|
|
|
|
/* make jobs timer to send notifier */
|
|
*(rj->do_update)= 1;
|
|
}
|
|
BKE_image_release_ibuf(ima, lock);
|
|
}
|
|
|
|
static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
// Main *mainp= BKE_undo_get_main(&rj->scene);
|
|
|
|
rj->stop= stop;
|
|
rj->do_update= do_update;
|
|
rj->progress= progress;
|
|
|
|
if(rj->anim)
|
|
RE_BlenderAnim(rj->re, rj->scene, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
|
|
else
|
|
RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra);
|
|
|
|
// if(mainp)
|
|
// free_main(mainp);
|
|
}
|
|
|
|
static void render_endjob(void *rjv)
|
|
{
|
|
/* XXX render stability hack */
|
|
G.rendering = 0;
|
|
WM_main_add_notifier(NC_WINDOW, NULL);
|
|
}
|
|
|
|
/* called by render, check job 'stop' value or the global */
|
|
static int render_breakjob(void *rjv)
|
|
{
|
|
RenderJob *rj= rjv;
|
|
|
|
if(G.afbreek)
|
|
return 1;
|
|
if(rj->stop && *(rj->stop))
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
/* catch esc */
|
|
static int screen_render_modal(bContext *C, wmOperator *op, wmEvent *event)
|
|
{
|
|
/* no running blender, remove handler and pass through */
|
|
if(0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) {
|
|
return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
/* running render */
|
|
switch (event->type) {
|
|
case ESCKEY:
|
|
return OPERATOR_RUNNING_MODAL;
|
|
break;
|
|
}
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
/* using context, starts job */
|
|
static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
|
{
|
|
/* new render clears all callbacks */
|
|
Scene *scene= CTX_data_scene(C);
|
|
SceneRenderLayer *srl=NULL;
|
|
bScreen *screen= CTX_wm_screen(C);
|
|
View3D *v3d= CTX_wm_view3d(C);
|
|
Render *re;
|
|
wmJob *steve;
|
|
RenderJob *rj;
|
|
Image *ima;
|
|
|
|
/* only one render job at a time */
|
|
if(WM_jobs_test(CTX_wm_manager(C), scene))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
/* stop all running jobs, currently previews frustrate Render */
|
|
WM_jobs_stop_all(CTX_wm_manager(C));
|
|
|
|
/* cancel animation playback */
|
|
if (screen->animtimer)
|
|
ED_screen_animation_play(C, 0, 0);
|
|
|
|
/* handle UI stuff */
|
|
WM_cursor_wait(1);
|
|
|
|
/* flush multires changes (for sculpt) */
|
|
multires_force_render_update(CTX_data_active_object(C));
|
|
|
|
/* get editmode results */
|
|
ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); /* 0 = does not exit editmode */
|
|
|
|
// store spare
|
|
// get view3d layer, local layer, make this nice api call to render
|
|
// store spare
|
|
|
|
/* ensure at least 1 area shows result */
|
|
screen_set_image_output(C, event->x, event->y);
|
|
|
|
/* single layer re-render */
|
|
if(RNA_property_is_set(op->ptr, "layer")) {
|
|
SceneRenderLayer *rl;
|
|
Scene *scn;
|
|
char scene_name[19], rl_name[RE_MAXNAME];
|
|
|
|
RNA_string_get(op->ptr, "layer", rl_name);
|
|
RNA_string_get(op->ptr, "scene", scene_name);
|
|
|
|
scn = (Scene *)BLI_findstring(&CTX_data_main(C)->scene, scene_name, offsetof(ID, name) + 2);
|
|
rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, rl_name, offsetof(SceneRenderLayer, name));
|
|
|
|
if (scn && rl) {
|
|
scene = scn;
|
|
srl = rl;
|
|
}
|
|
}
|
|
|
|
/* job custom data */
|
|
rj= MEM_callocN(sizeof(RenderJob), "render job");
|
|
rj->scene= scene;
|
|
rj->win= CTX_wm_window(C);
|
|
rj->srl = srl;
|
|
rj->lay = (v3d)? v3d->lay|scene->lay: scene->lay;
|
|
rj->anim= RNA_boolean_get(op->ptr, "animation");
|
|
rj->iuser.scene= scene;
|
|
rj->iuser.ok= 1;
|
|
rj->reports= op->reports;
|
|
|
|
/* setup job */
|
|
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Render", WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY|WM_JOB_PROGRESS);
|
|
WM_jobs_customdata(steve, rj, render_freejob);
|
|
WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
|
|
WM_jobs_callbacks(steve, render_startjob, NULL, NULL, render_endjob);
|
|
|
|
/* get a render result image, and make sure it is empty */
|
|
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
|
|
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
|
|
BKE_image_backup_render(rj->scene, ima);
|
|
rj->image= ima;
|
|
|
|
/* setup new render */
|
|
re= RE_NewRender(scene->id.name);
|
|
RE_test_break_cb(re, rj, render_breakjob);
|
|
RE_display_draw_cb(re, rj, image_rect_update);
|
|
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
|
|
RE_progress_cb(re, rj, render_progress_update);
|
|
|
|
rj->re= re;
|
|
G.afbreek= 0;
|
|
|
|
RE_error_cb(re, op->reports, render_error_reports);
|
|
|
|
WM_jobs_start(CTX_wm_manager(C), steve);
|
|
|
|
WM_cursor_wait(0);
|
|
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
|
|
|
|
/* we set G.rendering here already instead of only in the job, this ensure
|
|
main loop or other scene updates are disabled in time, since they may
|
|
have started before the job thread */
|
|
G.rendering = 1;
|
|
|
|
/* add modal handler for ESC */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
|
|
/* contextual render, using current scene, view3d? */
|
|
void RENDER_OT_render(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Render";
|
|
ot->description= "Render active scene";
|
|
ot->idname= "RENDER_OT_render";
|
|
|
|
/* api callbacks */
|
|
ot->invoke= screen_render_invoke;
|
|
ot->modal= screen_render_modal;
|
|
ot->exec= screen_render_exec;
|
|
|
|
ot->poll= ED_operator_screenactive;
|
|
|
|
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
|
|
RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render");
|
|
RNA_def_string(ot->srna, "scene", "", 19, "Scene", "Re-render single layer in this scene");
|
|
}
|
|
|
|
/* ****************************** opengl render *************************** */
|
|
|
|
|
|
/* *********************** cancel render viewer *************** */
|
|
|
|
static int render_view_cancel_exec(bContext *C, wmOperator *unused)
|
|
{
|
|
wmWindow *win= CTX_wm_window(C);
|
|
ScrArea *sa= CTX_wm_area(C);
|
|
SpaceImage *sima= sa->spacedata.first;
|
|
|
|
/* test if we have a temp screen in front */
|
|
if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
|
|
wm_window_lower(CTX_wm_window(C));
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
/* determine if render already shows */
|
|
else if(sima->flag & SI_PREVSPACE) {
|
|
sima->flag &= ~SI_PREVSPACE;
|
|
|
|
if(sima->flag & SI_FULLWINDOW) {
|
|
sima->flag &= ~SI_FULLWINDOW;
|
|
ED_screen_full_prevspace(C, sa);
|
|
}
|
|
else
|
|
ED_area_prevspace(C, sa);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else if(sima->flag & SI_FULLWINDOW) {
|
|
sima->flag &= ~SI_FULLWINDOW;
|
|
ED_screen_full_toggle(C, win, sa);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
void RENDER_OT_view_cancel(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Cancel Render View";
|
|
ot->description= "Cancel show render view";
|
|
ot->idname= "RENDER_OT_view_cancel";
|
|
|
|
/* api callbacks */
|
|
ot->exec= render_view_cancel_exec;
|
|
ot->poll= ED_operator_image_active;
|
|
}
|
|
|
|
/* *********************** show render viewer *************** */
|
|
|
|
static int render_view_show_invoke(bContext *C, wmOperator *unused, wmEvent *event)
|
|
{
|
|
ScrArea *sa= find_area_showing_r_result(C);
|
|
|
|
/* test if we have a temp screen in front */
|
|
if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
|
|
wm_window_lower(CTX_wm_window(C));
|
|
}
|
|
/* determine if render already shows */
|
|
else if(sa) {
|
|
SpaceImage *sima= sa->spacedata.first;
|
|
|
|
if(sima->flag & SI_PREVSPACE) {
|
|
sima->flag &= ~SI_PREVSPACE;
|
|
|
|
if(sima->flag & SI_FULLWINDOW) {
|
|
sima->flag &= ~SI_FULLWINDOW;
|
|
ED_screen_full_prevspace(C, sa);
|
|
}
|
|
else if(sima->next) {
|
|
ED_area_newspace(C, sa, sima->next->spacetype);
|
|
ED_area_tag_redraw(sa);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
screen_set_image_output(C, event->x, event->y);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void RENDER_OT_view_show(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Show/Hide Render View";
|
|
ot->description= "Toggle show render view";
|
|
ot->idname= "RENDER_OT_view_show";
|
|
|
|
/* api callbacks */
|
|
ot->invoke= render_view_show_invoke;
|
|
ot->poll= ED_operator_screenactive;
|
|
}
|