This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_CPUDevice.h"
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#include "COM_ExecutionGroup.h"
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#include "BLI_rect.h"
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namespace blender::compositor {
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CPUDevice::CPUDevice(int thread_id) : m_thread_id(thread_id)
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{
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}
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void CPUDevice::execute(WorkPackage *work_package)
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{
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switch (work_package->type) {
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case eWorkPackageType::Tile: {
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const unsigned int chunkNumber = work_package->chunk_number;
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ExecutionGroup *executionGroup = work_package->execution_group;
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executionGroup->getOutputOperation()->executeRegion(&work_package->rect, chunkNumber);
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executionGroup->finalizeChunkExecution(chunkNumber, nullptr);
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break;
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}
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case eWorkPackageType::CustomFunction: {
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work_package->execute_fn();
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break;
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}
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}
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if (work_package->executed_fn) {
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work_package->executed_fn();
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}
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}
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} // namespace blender::compositor
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