This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_CompositorContext.h"
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#include "COM_defines.h"
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#include <cstdio>
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#include "BLI_assert.h"
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#include "DNA_userdef_types.h"
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namespace blender::compositor {
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CompositorContext::CompositorContext()
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{
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this->m_scene = nullptr;
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this->m_rd = nullptr;
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this->m_quality = eCompositorQuality::High;
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this->m_hasActiveOpenCLDevices = false;
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this->m_fastCalculation = false;
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this->m_viewSettings = nullptr;
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this->m_displaySettings = nullptr;
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this->m_bnodetree = nullptr;
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}
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int CompositorContext::getFramenumber() const
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{
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BLI_assert(m_rd);
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return m_rd->cfra;
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}
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eExecutionModel CompositorContext::get_execution_model() const
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{
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if (U.experimental.use_full_frame_compositor) {
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BLI_assert(m_bnodetree != nullptr);
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switch (m_bnodetree->execution_mode) {
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case 1:
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return eExecutionModel::FullFrame;
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case 0:
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return eExecutionModel::Tiled;
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default:
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BLI_assert(!"Invalid execution mode");
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}
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}
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return eExecutionModel::Tiled;
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}
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} // namespace blender::compositor
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