This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
137 lines
4.1 KiB
C++
137 lines
4.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2013, Blender Foundation.
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*/
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#pragma once
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#include <map>
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#include <string>
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#include "COM_ExecutionSystem.h"
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#include "COM_NodeOperation.h"
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#include "COM_defines.h"
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namespace blender::compositor {
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static constexpr bool COM_EXPORT_GRAPHVIZ = false;
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class Node;
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class ExecutionSystem;
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class ExecutionGroup;
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class DebugInfo {
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public:
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typedef enum { EG_WAIT, EG_RUNNING, EG_FINISHED } GroupState;
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typedef std::map<const Node *, std::string> NodeNameMap;
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typedef std::map<const NodeOperation *, std::string> OpNameMap;
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typedef std::map<const ExecutionGroup *, GroupState> GroupStateMap;
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static std::string node_name(const Node *node);
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static std::string operation_name(const NodeOperation *op);
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private:
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static int m_file_index;
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/** Map nodes to usable names for debug output. */
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static NodeNameMap m_node_names;
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/** Map operations to usable names for debug output. */
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static OpNameMap m_op_names;
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/** Base name for all operations added by a node. */
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static std::string m_current_node_name;
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/** Base name for automatic sub-operations. */
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static std::string m_current_op_name;
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/** For visualizing group states. */
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static GroupStateMap m_group_states;
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public:
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static void convert_started()
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{
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if (COM_EXPORT_GRAPHVIZ) {
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m_op_names.clear();
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}
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}
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static void execute_started(const ExecutionSystem *system)
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{
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if (COM_EXPORT_GRAPHVIZ) {
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m_file_index = 1;
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m_group_states.clear();
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for (ExecutionGroup *execution_group : system->m_groups) {
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m_group_states[execution_group] = EG_WAIT;
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}
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}
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};
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static void node_added(const Node *node)
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{
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if (COM_EXPORT_GRAPHVIZ) {
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m_node_names[node] = std::string(node->getbNode() ? node->getbNode()->name : "");
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}
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}
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static void node_to_operations(const Node *node)
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{
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if (COM_EXPORT_GRAPHVIZ) {
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m_current_node_name = m_node_names[node];
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}
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}
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static void operation_added(const NodeOperation *operation)
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{
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if (COM_EXPORT_GRAPHVIZ) {
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m_op_names[operation] = m_current_node_name;
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}
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};
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static void operation_read_write_buffer(const NodeOperation *operation)
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{
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if (COM_EXPORT_GRAPHVIZ) {
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m_current_op_name = m_op_names[operation];
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}
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};
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static void execution_group_started(const ExecutionGroup *group)
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{
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if (COM_EXPORT_GRAPHVIZ) {
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m_group_states[group] = EG_RUNNING;
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}
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};
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static void execution_group_finished(const ExecutionGroup *group)
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{
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if (COM_EXPORT_GRAPHVIZ) {
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m_group_states[group] = EG_FINISHED;
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}
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};
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static void graphviz(const ExecutionSystem *system);
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protected:
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static int graphviz_operation(const ExecutionSystem *system,
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NodeOperation *operation,
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const ExecutionGroup *group,
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char *str,
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int maxlen);
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static int graphviz_legend_color(const char *name, const char *color, char *str, int maxlen);
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static int graphviz_legend_line(
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const char *name, const char *color, const char *style, char *str, int maxlen);
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static int graphviz_legend_group(
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const char *name, const char *color, const char *style, char *str, int maxlen);
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static int graphviz_legend(char *str, int maxlen, bool has_execution_groups);
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static bool graphviz_system(const ExecutionSystem *system, char *str, int maxlen);
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};
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} // namespace blender::compositor
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